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/*
* The ManaPlus Client
* Copyright (C) 2011-2014 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef GUI_WIDGETS_TABS_SOCIALFRIENDSTAB_H
#define GUI_WIDGETS_TABS_SOCIALFRIENDSTAB_H
#include "gui/widgets/tabs/socialtab.h"
#include "actormanager.h"
#include "avatar.h"
#include "being/actortype.h"
#include "being/playerrelations.h"
#include "gui/models/beingslistmodel.h"
#include "gui/windows/whoisonline.h"
#include "utils/delete2.h"
#include "utils/gettext.h"
#include "utils/stringutils.h"
#include <algorithm>
#include "localconsts.h"
namespace
{
static class SortFriendsFunctor final
{
public:
bool operator() (const Avatar *const m1,
const Avatar *const m2) const
{
if (!m1 || !m2)
return false;
if (m1->getOnline() != m2->getOnline())
return m1->getOnline() > m2->getOnline();
if (m1->getName() != m2->getName())
{
std::string s1 = m1->getName();
std::string s2 = m2->getName();
toLower(s1);
toLower(s2);
return s1 < s2;
}
return false;
}
} friendSorter;
} // namespace
class SocialFriendsTab final : public SocialTab
{
public:
SocialFriendsTab(const Widget2 *const widget,
std::string name,
const bool showBackground) :
SocialTab(widget),
mBeings(new BeingsListModel)
{
createControls(mBeings, showBackground);
getPlayersAvatars();
setCaption(name);
}
A_DELETE_COPY(SocialFriendsTab)
~SocialFriendsTab()
{
delete2(mList)
delete2(mScroll)
delete2(mBeings)
}
void updateList() override final
{
getPlayersAvatars();
}
void getPlayersAvatars()
{
if (!actorManager)
return;
std::vector<Avatar*> *const avatars = mBeings->getMembers();
if (!avatars)
return;
std::vector<Avatar*>::iterator ia = avatars->begin();
while (ia != avatars->end())
{
delete *ia;
++ ia;
}
avatars->clear();
const StringVect *const players
= player_relations.getPlayersByRelation(
PlayerRelation::FRIEND);
const std::set<std::string> &players2
= whoIsOnline->getOnlineNicks();
if (!players)
return;
int online = 0;
int total = 0;
FOR_EACHP (StringVectCIter, it, players)
{
Avatar *const ava = new Avatar(*it);
if (actorManager->findBeingByName(*it, ActorType::PLAYER)
|| players2.find(*it) != players2.end())
{
ava->setOnline(true);
online ++;
}
total ++;
avatars->push_back(ava);
}
std::sort(avatars->begin(), avatars->end(), friendSorter);
delete players;
// TRANSLATORS: social window label
mCounterString = strprintf(_("Friends: %u/%u"),
static_cast<uint32_t>(online),
static_cast<uint32_t>(total));
updateCounter();
}
private:
BeingsListModel *mBeings;
};
#endif // GUI_WIDGETS_TABS_SOCIALFRIENDSTAB_H
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