/*
* The ManaPlus Client
* Copyright (C) 2011-2017 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef GUI_WIDGETS_SKILLRECTANGLELISTBOX_H
#define GUI_WIDGETS_SKILLRECTANGLELISTBOX_H
#include "const/resources/skill.h"
#include "dragdrop.h"
#include "settings.h"
#include "gui/skin.h"
#include "gui/viewport.h"
#include "gui/fonts/font.h"
#include "gui/models/skillmodel.h"
#include "gui/popups/popupmenu.h"
#include "gui/popups/skillpopup.h"
#include "utils/delete2.h"
#include "render/graphics.h"
#include "localconsts.h"
class SkillModel;
class SkillRectangleListBox final : public Widget,
public MouseListener
{
public:
SkillRectangleListBox(const Widget2 *const widget,
SkillModel *const model) :
Widget(widget),
MouseListener(),
mHighlightColor(getThemeColor(ThemeColorId::HIGHLIGHT)),
mTextColor(getThemeColor(ThemeColorId::TEXT)),
mTextColor2(getThemeColor(ThemeColorId::TEXT_OUTLINE)),
mCooldownColor(getThemeColor(ThemeColorId::SKILL_COOLDOWN)),
mForegroundSelectedColor(getThemeColor(
ThemeColorId::LISTBOX_SELECTED)),
mForegroundSelectedColor2(getThemeColor(
ThemeColorId::LISTBOX_SELECTED_OUTLINE)),
mModel(model),
mSkin(nullptr),
mSelected(-1),
mPadding(2),
mBoxWidth(80),
mBoxHeight(70),
mIconXOffset(24),
mIconYOffset(10),
mTextXOffset(0),
mTextYOffset(44),
mSkillClicked(false)
{
if (theme != nullptr)
{
mSkin = theme->load("skillrectanglelistbox.xml",
"listbox.xml");
}
if (mSkin != nullptr)
{
mPadding = mSkin->getPadding();
mBoxWidth = mSkin->getOption("boxWidth", 80);
mBoxHeight = mSkin->getOption("boxHeight", 70);
mIconXOffset = mSkin->getOption("iconXOffset", 24);
mIconYOffset = mSkin->getOption("iconYOffset", 10);
mTextXOffset = mSkin->getOption("textXOffset", 0);
mTextYOffset = mSkin->getOption("textYOffset", 44);
}
Font *const font = getFont();
int minWidth = font->getWidth("Lvl: 10/10") + mTextXOffset + 2;
int minHeight = font->getHeight() + mTextYOffset + 2;
if (mBoxWidth < minWidth)
mBoxWidth = minWidth;
if (mBoxHeight < minHeight)
mBoxHeight = minHeight;
int maxX = 0;
int maxY = 0;
for (int i = 0;
i < model->getNumberOfElements();
++i)
{
SkillInfo *const e = model->getSkillAt(i);
if (e != nullptr)
{
if (e->x > maxX)
maxX = e->x;
if (e->y > maxY)
maxY = e->y;
}
}
maxX ++;
maxY ++;
setWidth(maxX * mBoxWidth);
setHeight(maxY * mBoxHeight);
addMouseListener(this);
}
A_DELETE_COPY(SkillRectangleListBox)
~SkillRectangleListBox()
{
delete2(mModel)
}
SkillInfo *getSelectedInfo() const
{
if (mModel == nullptr)
return nullptr;
const int selected = mSelected;
if (selected < 0 ||
selected > mModel->getNumberOfElements())
{
return nullptr;
}
return mModel->getSkillAt(selected);
}
void draw(Graphics *const graphics) override final A_NONNULL(2)
{
if (mModel == nullptr)
return;
SkillModel *const model = mModel;
updateAlpha();
int maxX = 0;
int maxY = 0;
mHighlightColor.a = CAST_S32(mAlpha * 255.0F);
graphics->setColor(mHighlightColor);
Font *const font = getFont();
if (mSelected >= 0)
{
SkillInfo *const e = model->getSkillAt(mSelected);
if (e != nullptr)
{
const int x = e->x * mBoxWidth + mPadding;
const int y = e->y * mBoxHeight + mPadding;
graphics->fillRectangle(Rect(x, y,
mBoxWidth, mBoxHeight));
const int xOffset = (mBoxWidth -
font->getWidth(e->skillLevel)) / 2;
font->drawString(graphics,
mForegroundSelectedColor,
mForegroundSelectedColor,
e->skillLevel,
x + mTextXOffset + xOffset,
y + mTextYOffset);
}
}
// +++ need split drawing icons and text
for (int i = 0;
i < model->getNumberOfElements();
++i)
{
SkillInfo *const e = model->getSkillAt(i);
if (e != nullptr)
{
if (e->x > maxX)
maxX = e->x;
if (e->y > maxY)
maxY = e->y;
const SkillData *const data = e->data;
const int x = e->x * mBoxWidth + mPadding;
const int y = e->y * mBoxHeight + mPadding;
graphics->drawImage(data->icon,
x + mIconXOffset,
y + mIconYOffset);
if (i != mSelected)
{
const int width1 = font->getWidth(e->skillLevel);
const int xOffset = (mBoxWidth -
width1) / 2;
font->drawString(graphics,
mTextColor,
mTextColor2,
e->skillLevel,
x + mTextXOffset + xOffset,
y + mTextYOffset);
if (e->skillLevelWidth < 0)
{
// Add one for padding
e->skillLevelWidth = width1 + 1;
}
}
else
{
if (e->skillLevelWidth < 0)
{
// Add one for padding
e->skillLevelWidth = font->getWidth(
e->skillLevel) + 1;
}
}
}
}
maxX ++;
maxY ++;
setWidth(maxX * mBoxWidth);
setHeight(maxY * mBoxHeight);
}
void safeDraw(Graphics *const graphics) override final A_NONNULL(2)
{
SkillRectangleListBox::draw(graphics);
}
const SkillInfo *getSkillByEvent(const MouseEvent &event) const
{
if (mModel == nullptr)
return nullptr;
const int posX = (event.getX() - mPadding) / mBoxWidth;
const int posY = (event.getY() - mPadding) / mBoxHeight;
for (int i = 0;
i < mModel->getNumberOfElements();
++i)
{
SkillInfo *const e = mModel->getSkillAt(i);
if (e != nullptr)
{
if (posX == e->x && posY == e->y)
return e;
}
}
return nullptr;
}
int getSelectionByEvent(const MouseEvent &event) const
{
if (mModel == nullptr)
return -1;
const int posX = (event.getX() - mPadding) / mBoxWidth;
const int posY = (event.getY() - mPadding) / mBoxHeight;
for (int i = 0;
i < mModel->getNumberOfElements();
++i)
{
SkillInfo *const e = mModel->getSkillAt(i);
if (e != nullptr)
{
if (posX == e->x && posY == e->y)
return i;
}
}
return -1;
}
void mouseMoved(MouseEvent &event) override final
{
if ((viewport == nullptr) || !dragDrop.isEmpty())
return;
const SkillInfo *const skill = getSkillByEvent(event);
if (skill == nullptr)
return;
skillPopup->show(skill,
skill->customSelectedLevel,
skill->customCastType,
skill->customOffsetX,
skill->customOffsetY);
skillPopup->position(viewport->mMouseX,
viewport->mMouseY);
}
void mouseDragged(MouseEvent &event) override final
{
if (event.getButton() != MouseButton::LEFT)
return;
setSelected(std::max(0, getSelectionByEvent(event)));
if (dragDrop.isEmpty())
{
if (mSkillClicked)
{
mSkillClicked = false;
const SkillInfo *const skill = getSkillByEvent(event);
if (skill == nullptr)
return;
dragDrop.dragSkill(skill, DragDropSource::Skills, 0);
dragDrop.setItem(skill->id + SKILL_MIN_ID);
dragDrop.setItemData(skill->toDataStr());
}
}
}
void mousePressed(MouseEvent &event) override final
{
const MouseButtonT button = event.getButton();
if (button == MouseButton::LEFT ||
button == MouseButton::RIGHT)
{
const SkillInfo *const skill = getSkillByEvent(event);
if (skill == nullptr)
return;
event.consume();
mSkillClicked = true;
SkillModel *const model = mModel;
if ((model != nullptr) &&
mSelected >= 0 &&
model->getSkillAt(mSelected) == skill)
{
skillPopup->hide();
const int x = skill->x * mBoxWidth + mPadding;
const int y = skill->y * mBoxHeight + mPadding;
Font *const font = getFont();
const int height = font->getHeight();
const int eventX = event.getX();
const int eventY = event.getY() - mTextYOffset;
if (button == MouseButton::LEFT)
{
if (eventX >= x + mTextXOffset &&
eventX <= x + mBoxWidth - mTextXOffset &&
eventY >= y &&
eventY <= y + height)
{
popupMenu->showSkillLevelPopup(skill);
}
}
else if (button == MouseButton::RIGHT)
{
popupMenu->showSkillPopup(skill);
}
}
}
}
void mouseReleased(MouseEvent &event) override final
{
if (event.getButton() == MouseButton::LEFT)
{
setSelected(std::max(0, getSelectionByEvent(event)));
distributeActionEvent();
}
}
void mouseExited(MouseEvent &event A_UNUSED) override final
{
skillPopup->hide();
}
void updateAlpha()
{
const float alpha = std::max(settings.guiAlpha,
theme->getMinimumOpacity());
if (mAlpha != alpha)
mAlpha = alpha;
}
void setSelected(const int selected)
{
if (mModel == nullptr)
{
mSelected = -1;
}
else
{
if (selected < 0)
mSelected = -1;
else if (selected >= mModel->getNumberOfElements())
mSelected = mModel->getNumberOfElements() - 1;
else
mSelected = selected;
}
}
private:
Color mHighlightColor;
Color mTextColor;
Color mTextColor2;
Color mCooldownColor;
Color mForegroundSelectedColor;
Color mForegroundSelectedColor2;
SkillModel *mModel;
Skin *mSkin;
int mSelected;
int mPadding;
int mBoxWidth;
int mBoxHeight;
int mIconXOffset;
int mIconYOffset;
int mTextXOffset;
int mTextYOffset;
bool mSkillClicked;
static float mAlpha;
};
float SkillRectangleListBox::mAlpha = 1.0;
#endif // GUI_WIDGETS_SKILLRECTANGLELISTBOX_H