blob: 99f920ab66cfa7cb37fc305361bdfca81f5a4da8 (
plain) (
tree)
|
|
/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2015 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef GUI_WIDGETS_PROGRESSBAR_H
#define GUI_WIDGETS_PROGRESSBAR_H
#include "gui/widgets/widget.h"
#include "listeners/widgetlistener.h"
#include "resources/imagerect.h"
#include <string>
#include "localconsts.h"
class ImageCollection;
class Skin;
/**
* A progress bar.
*
* \ingroup GUI
*/
class ProgressBar final : public Widget,
public WidgetListener
{
public:
/**
* Constructor, initializes the progress with the given value.
*/
ProgressBar(const Widget2 *const widget,
float progress,
const int width,
const int height,
const int backColor,
const std::string &skin,
const std::string &skinFill);
A_DELETE_COPY(ProgressBar)
~ProgressBar();
/**
* Performs progress bar logic (fading colors)
*/
void logic() override final;
/**
* Update the alpha value to the graphic components.
*/
void updateAlpha();
/**
* Draws the progress bar.
*/
void draw(Graphics *graphics) override final;
/**
* Sets the current progress.
*/
void setProgress(const float progress);
/**
* Returns the current progress.
*/
float getProgress() const A_WARN_UNUSED
{ return mProgress; }
/**
* Change the ProgressPalette for this ProgressBar to follow or -1 to
* disable this and manage color manually.
*/
void setProgressPalette(const int progressPalette);
/**
* Change the color of the progress bar.
*/
void setBackgroundColor(const Color &color);
void setColor(const Color &color1, const Color &color2);
/**
* Returns the color of the progress bar.
*/
const Color &getBackgroundColor() const A_WARN_UNUSED
{ return mBackgroundColor; }
/**
* Sets the text shown on the progress bar.
*/
void setText(const std::string &str)
{ mText = str; }
/**
* Returns the text shown on the progress bar.
*/
const std::string &text() const A_WARN_UNUSED
{ return mText; }
/**
* Set whether the progress is moved smoothly.
*/
void setSmoothProgress(bool smoothProgress)
{ mSmoothProgress = smoothProgress; }
/**
* Set whether the color changing is made smoothly.
*/
void setSmoothColorChange(bool smoothColorChange)
{ mSmoothColorChange = smoothColorChange; }
/**
* Renders a progressbar with the given properties.
*/
void render(Graphics *graphics);
void widgetResized(const Event &event) override final;
void widgetMoved(const Event &event) override final;
void setPadding(unsigned int padding)
{ mPadding = padding; }
private:
ImageRect mFillRect;
Skin *mSkin;
float mProgress;
float mProgressToGo;
Color mBackgroundColorToGo;
std::string mText;
ImageCollection *mVertexes;
int mProgressPalette; /** < Entry in ProgressPalette or -1 for none. */
unsigned int mPadding;
unsigned int mFillPadding;
static int mInstances;
static float mAlpha;
bool mFillImage;
bool mSmoothProgress;
bool mSmoothColorChange;
};
#endif // GUI_WIDGETS_PROGRESSBAR_H
|