/*
* The ManaPlus Client
* Copyright (C) 2007-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2015 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "gui/widgets/itemshortcutcontainer.h"
#include "dragdrop.h"
#include "itemshortcut.h"
#include "settings.h"
#include "spellmanager.h"
#include "spellshortcut.h"
#include "being/playerinfo.h"
#include "input/inputmanager.h"
#include "gui/viewport.h"
#include "gui/fonts/font.h"
#include "gui/popups/itempopup.h"
#include "gui/popups/popupmenu.h"
#include "gui/popups/skillpopup.h"
#include "gui/popups/spellpopup.h"
#include "gui/windows/inventorywindow.h"
#include "gui/windows/skilldialog.h"
#include "input/inputactionoperators.h"
#include "const/resources/skill.h"
#include "utils/stringutils.h"
#include "debug.h"
ItemShortcutContainer::ItemShortcutContainer(Widget2 *const widget,
const unsigned number) :
ShortcutContainer(widget),
mItemClicked(false),
mNumber(number),
mEquipedColor(getThemeColor(ThemeColorId::ITEM_EQUIPPED)),
mEquipedColor2(getThemeColor(ThemeColorId::ITEM_EQUIPPED_OUTLINE)),
mUnEquipedColor(getThemeColor(ThemeColorId::ITEM_NOT_EQUIPPED)),
mUnEquipedColor2(getThemeColor(ThemeColorId::ITEM_NOT_EQUIPPED_OUTLINE))
{
if (itemShortcut[mNumber])
mMaxItems = itemShortcut[mNumber]->getItemCount();
else
mMaxItems = 0;
}
ItemShortcutContainer::~ItemShortcutContainer()
{
}
void ItemShortcutContainer::setWidget2(const Widget2 *const widget)
{
Widget2::setWidget2(widget);
mEquipedColor = getThemeColor(ThemeColorId::ITEM_EQUIPPED);
mEquipedColor2 = getThemeColor(ThemeColorId::ITEM_EQUIPPED_OUTLINE);
mUnEquipedColor = getThemeColor(ThemeColorId::ITEM_NOT_EQUIPPED);
mUnEquipedColor2 = getThemeColor(ThemeColorId::ITEM_NOT_EQUIPPED_OUTLINE);
mForegroundColor = getThemeColor(ThemeColorId::TEXT);
mForegroundColor2 = getThemeColor(ThemeColorId::TEXT_OUTLINE);
}
void ItemShortcutContainer::draw(Graphics *graphics)
{
BLOCK_START("ItemShortcutContainer::draw")
const ItemShortcut *const selShortcut = itemShortcut[mNumber];
if (!selShortcut)
{
BLOCK_END("ItemShortcutContainer::draw")
return;
}
if (settings.guiAlpha != mAlpha)
{
if (mBackgroundImg)
mBackgroundImg->setAlpha(mAlpha);
mAlpha = settings.guiAlpha;
}
Font *const font = getFont();
drawBackground(graphics);
const Inventory *const inv = PlayerInfo::getInventory();
if (!inv)
{
BLOCK_END("ItemShortcutContainer::draw")
return;
}
// +++ for future usage need reorder drawing images before text or back
for (unsigned i = 0; i < mMaxItems; i++)
{
const int itemX = (i % mGridWidth) * mBoxWidth;
const int itemY = (i / mGridWidth) * mBoxHeight;
// Draw item keyboard shortcut.
const std::string key = inputManager.getKeyValueString(
InputAction::SHORTCUT_1 + i);
font->drawString(graphics,
mForegroundColor,
mForegroundColor,
key,
itemX + 2, itemY + 2);
const int itemId = selShortcut->getItem(i);
const ItemColor itemColor = selShortcut->getItemColor(i);
if (itemId < 0)
continue;
// this is item
if (itemId < SPELL_MIN_ID)
{
const Item *const item = inv->findItem(itemId, itemColor);
if (item)
{
// Draw item icon.
Image *const image = item->getImage();
if (image)
{
std::string caption;
if (item->getQuantity() > 1)
caption = toString(item->getQuantity());
else if (item->isEquipped() == Equipped_true)
caption = "Eq.";
image->setAlpha(1.0F);
graphics->drawImage(image, itemX, itemY);
if (item->isEquipped() == Equipped_true)
{
font->drawString(graphics,
mEquipedColor,
mEquipedColor2,
caption,
itemX + (mBoxWidth - font->getWidth(caption)) / 2,
itemY + mBoxHeight - 14);
}
else
{
font->drawString(graphics,
mUnEquipedColor,
mUnEquipedColor2,
caption,
itemX + (mBoxWidth - font->getWidth(caption)) / 2,
itemY + mBoxHeight - 14);
}
}
}
}
else if (itemId < SKILL_MIN_ID && spellManager)
{ // this is magic shortcut
const TextCommand *const spell = spellManager
->getSpellByItem(itemId);
if (spell)
{
if (!spell->isEmpty())
{
Image *const image = spell->getImage();
if (image)
{
image->setAlpha(1.0F);
graphics->drawImage(image, itemX, itemY);
}
}
font->drawString(graphics,
mForegroundColor,
mForegroundColor,
spell->getSymbol(),
itemX + 2, itemY + mBoxHeight / 2);
}
}
else if (skillDialog)
{
const SkillInfo *const skill = skillDialog->getSkill(
itemId - SKILL_MIN_ID);
if (skill)
{
Image *const image = skill->data->icon;
if (image)
{
image->setAlpha(1.0F);
graphics->drawImage(image, itemX, itemY);
}
font->drawString(graphics,
mForegroundColor,
mForegroundColor,
skill->data->shortName,
itemX + 2,
itemY + mBoxHeight / 2);
}
}
}
BLOCK_END("ItemShortcutContainer::draw")
}
void ItemShortcutContainer::safeDraw(Graphics *graphics)
{
BLOCK_START("ItemShortcutContainer::draw")
const ItemShortcut *const selShortcut = itemShortcut[mNumber];
if (!selShortcut)
{
BLOCK_END("ItemShortcutContainer::draw")
return;
}
if (settings.guiAlpha != mAlpha)
{
if (mBackgroundImg)
mBackgroundImg->setAlpha(mAlpha);
mAlpha = settings.guiAlpha;
}
Font *const font = getFont();
safeDrawBackground(graphics);
const Inventory *const inv = PlayerInfo::getInventory();
if (!inv)
{
BLOCK_END("ItemShortcutContainer::draw")
return;
}
// +++ for future usage need reorder drawing images before text or back
for (unsigned i = 0; i < mMaxItems; i++)
{
const int itemX = (i % mGridWidth) * mBoxWidth;
const int itemY = (i / mGridWidth) * mBoxHeight;
// Draw item keyboard shortcut.
const std::string key = inputManager.getKeyValueString(
InputAction::SHORTCUT_1 + i);
font->drawString(graphics,
mForegroundColor,
mForegroundColor,
key,
itemX + 2, itemY + 2);
const int itemId = selShortcut->getItem(i);
const ItemColor itemColor = selShortcut->getItemColor(i);
if (itemId < 0)
continue;
// this is item
if (itemId < SPELL_MIN_ID)
{
const Item *const item = inv->findItem(itemId, itemColor);
if (item)
{
// Draw item icon.
Image *const image = item->getImage();
if (image)
{
std::string caption;
if (item->getQuantity() > 1)
caption = toString(item->getQuantity());
else if (item->isEquipped() == Equipped_true)
caption = "Eq.";
image->setAlpha(1.0F);
graphics->drawImage(image, itemX, itemY);
if (item->isEquipped() == Equipped_true)
{
font->drawString(graphics,
mEquipedColor,
mEquipedColor2,
caption,
itemX + (mBoxWidth - font->getWidth(caption)) / 2,
itemY + mBoxHeight - 14);
}
else
{
font->drawString(graphics,
mUnEquipedColor,
mUnEquipedColor2,
caption,
itemX + (mBoxWidth - font->getWidth(caption)) / 2,
itemY + mBoxHeight - 14);
}
}
}
}
else if (itemId < SKILL_MIN_ID && spellManager)
{ // this is magic shortcut
const TextCommand *const spell = spellManager
->getSpellByItem(itemId);
if (spell)
{
if (!spell->isEmpty())
{
Image *const image = spell->getImage();
if (image)
{
image->setAlpha(1.0F);
graphics->drawImage(image, itemX, itemY);
}
}
font->drawString(graphics,
mForegroundColor,
mForegroundColor,
spell->getSymbol(),
itemX + 2, itemY + mBoxHeight / 2);
}
}
else if (skillDialog)
{
const SkillInfo *const skill = skillDialog->getSkill(
itemId - SKILL_MIN_ID);
if (skill)
{
Image *const image = skill->data->icon;
if (image)
{
image->setAlpha(1.0F);
graphics->drawImage(image, itemX, itemY);
}
font->drawString(graphics,
mForegroundColor,
mForegroundColor,
skill->data->shortName,
itemX + 2,
itemY + mBoxHeight / 2);
}
}
}
BLOCK_END("ItemShortcutContainer::draw")
}
void ItemShortcutContainer::mouseDragged(MouseEvent &event)
{
ItemShortcut *const selShortcut = itemShortcut[mNumber];
if (!selShortcut)
return;
if (event.getButton() == MouseButton::LEFT)
{
if (dragDrop.isEmpty() && mItemClicked)
{
mItemClicked = false;
const int index = getIndexFromGrid(event.getX(), event.getY());
if (index == -1)
return;
const int itemId = selShortcut->getItem(index);
const ItemColor itemColor = selShortcut->getItemColor(index);
if (itemId < 0)
return;
event.consume();
if (itemId < SPELL_MIN_ID)
{ // items
if (!PlayerInfo::getInventory())
return;
const Item *const item = PlayerInfo::getInventory()->findItem(
itemId, itemColor);
if (item)
{
selShortcut->removeItem(index);
dragDrop.dragItem(item, DragDropSource::Shortcuts, index);
}
else
{
dragDrop.clear();
}
}
else if (itemId < SKILL_MIN_ID)
{ // spells/commands
if (!spellManager)
{
dragDrop.clear();
return;
}
const TextCommand *const spell = spellManager->getSpellByItem(
itemId);
if (spell)
{
selShortcut->removeItem(index);
dragDrop.dragCommand(spell,
DragDropSource::Shortcuts, index);
dragDrop.setItem(itemId);
}
else
{
dragDrop.clear();
}
}
else
{ // skills
if (!skillDialog)
{
dragDrop.clear();
return;
}
const SkillInfo *const skill
= skillDialog->getSkillByItem(itemId);
if (skill)
{
selShortcut->removeItem(index);
dragDrop.dragSkill(skill,
DragDropSource::Shortcuts,
index);
dragDrop.setItem(itemId);
dragDrop.setItemColor(itemColor);
}
else
{
dragDrop.clear();
}
}
}
}
}
void ItemShortcutContainer::mousePressed(MouseEvent &event)
{
ItemShortcut *const selShortcut = itemShortcut[mNumber];
if (!selShortcut)
return;
const int index = getIndexFromGrid(event.getX(), event.getY());
if (index == -1)
return;
if (event.getButton() == MouseButton::LEFT)
{
event.consume();
// Stores the selected item if theirs one.
if (selShortcut->isItemSelected() && inventoryWindow &&
(inventoryWindow->isWindowVisible()
|| selShortcut->getSelectedItem() >= SPELL_MIN_ID))
{
selShortcut->setItem(index);
selShortcut->setItemSelected(-1);
if (spellShortcut)
spellShortcut->setItemSelected(-1);
inventoryWindow->unselectItem();
}
else if (selShortcut->getItem(index))
{
mItemClicked = true;
}
}
else if (event.getButton() == MouseButton::RIGHT)
{
event.consume();
if (popupMenu && selShortcut && viewport)
{
popupMenu->showItemPopup(viewport->mMouseX,
viewport->mMouseY,
selShortcut->getItem(index),
selShortcut->getItemColor(index));
}
}
}
void ItemShortcutContainer::mouseReleased(MouseEvent &event)
{
ItemShortcut *const selShortcut = itemShortcut[mNumber];
if (!selShortcut)
return;
if (event.getButton() == MouseButton::LEFT)
{
if (selShortcut->isItemSelected())
selShortcut->setItemSelected(-1);
const int index = getIndexFromGrid(event.getX(), event.getY());
if (index == -1)
return;
if (dragDrop.isEmpty())
{
if (selShortcut->getItem(index) && mItemClicked)
selShortcut->useItem(index);
}
else
{
if (dragDrop.getSource() == DragDropSource::Shortcuts)
{
const int oldIndex = dragDrop.getTag();
selShortcut->setItem(oldIndex, dragDrop.getItem(),
dragDrop.getItemColor());
selShortcut->swap(oldIndex, index);
}
else
{
selShortcut->setItem(index, dragDrop.getItem(),
dragDrop.getItemColor());
}
dragDrop.clear();
dragDrop.deselect();
}
mItemClicked = false;
}
}
void ItemShortcutContainer::mouseMoved(MouseEvent &event)
{
const ItemShortcut *const selShortcut = itemShortcut[mNumber];
if (!selShortcut)
return;
const int index = getIndexFromGrid(event.getX(), event.getY());
if (index == -1)
return;
const int itemId = selShortcut->getItem(index);
const ItemColor itemColor = selShortcut->getItemColor(index);
if (itemId < 0)
return;
if (itemId < SPELL_MIN_ID)
{
skillPopup->setVisible(Visible_false);
spellPopup->setVisible(Visible_false);
Inventory *const inv = PlayerInfo::getInventory();
if (!inv)
return;
const Item *const item = inv->findItem(itemId, itemColor);
if (item && viewport)
{
itemPopup->setItem(item, false);
itemPopup->position(viewport->mMouseX, viewport->mMouseY);
}
else
{
itemPopup->setVisible(Visible_false);
}
}
else if (itemId < SKILL_MIN_ID && spellManager)
{
skillPopup->setVisible(Visible_false);
itemPopup->setVisible(Visible_false);
const TextCommand *const spell = spellManager->getSpellByItem(itemId);
if (spell && viewport)
{
spellPopup->setItem(spell);
spellPopup->view(viewport->mMouseX,
viewport->mMouseY);
}
else
{
spellPopup->setVisible(Visible_false);
}
}
else if (skillDialog)
{
itemPopup->setVisible(Visible_false);
spellPopup->setVisible(Visible_false);
const SkillInfo *const skill = skillDialog->getSkillByItem(itemId);
if (!skill)
return;
skillPopup->show(skill,
toInt(itemColor, int));
skillPopup->position(viewport->mMouseX,
viewport->mMouseY);
}
}
// Hide ItemTooltip
void ItemShortcutContainer::mouseExited(MouseEvent &event A_UNUSED)
{
if (itemPopup)
itemPopup->setVisible(Visible_false);
if (spellPopup)
spellPopup->setVisible(Visible_false);
if (skillPopup)
skillPopup->setVisible(Visible_false);
}
void ItemShortcutContainer::widgetHidden(const Event &event A_UNUSED)
{
if (itemPopup)
itemPopup->setVisible(Visible_false);
if (spellPopup)
spellPopup->setVisible(Visible_false);
}