/*
* The ManaPlus Client
* Copyright (C) 2009 Aethyra Development Team
* Copyright (C) 2011-2015 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "gui/widgets/emoteshortcutcontainer.h"
#include "animatedsprite.h"
#include "emoteshortcut.h"
#include "settings.h"
#include "input/inputmanager.h"
#include "gui/viewport.h"
#include "gui/fonts/font.h"
#include "gui/popups/textpopup.h"
#include "input/inputactionoperators.h"
#include "resources/emotesprite.h"
#include "resources/image.h"
#include "resources/db/emotedb.h"
#include "utils/stringutils.h"
#include "debug.h"
static const int MAX_ITEMS = 48;
EmoteShortcutContainer::EmoteShortcutContainer(Widget2 *const widget) :
ShortcutContainer(widget),
mEmoteImg(),
mEmoteClicked(false),
mEmoteMoved(0)
{
if (mBackgroundImg)
mBackgroundImg->setAlpha(settings.guiAlpha);
// Setup emote sprites
for (int i = 0; i <= EmoteDB::getLast(); i++)
{
const EmoteSprite *const sprite = EmoteDB::getSprite(i, true);
if (sprite && sprite->sprite)
mEmoteImg.push_back(sprite);
}
mMaxItems = MAX_ITEMS;
}
EmoteShortcutContainer::~EmoteShortcutContainer()
{
}
void EmoteShortcutContainer::setWidget2(const Widget2 *const widget)
{
Widget2::setWidget2(widget);
mForegroundColor = getThemeColor(ThemeColorId::TEXT);
mForegroundColor2 = getThemeColor(ThemeColorId::TEXT_OUTLINE);
}
void EmoteShortcutContainer::draw(Graphics *graphics)
{
if (!emoteShortcut)
return;
BLOCK_START("EmoteShortcutContainer::draw")
if (settings.guiAlpha != mAlpha)
{
if (mBackgroundImg)
mBackgroundImg->setAlpha(mAlpha);
mAlpha = settings.guiAlpha;
}
Font *const font = getFont();
drawBackground(graphics);
unsigned sz = static_cast<unsigned>(mEmoteImg.size());
if (sz > mMaxItems)
sz = mMaxItems;
for (unsigned i = 0; i < sz; i++)
{
const EmoteSprite *const emoteImg = mEmoteImg[i];
if (emoteImg)
{
const AnimatedSprite *const sprite = emoteImg->sprite;
if (sprite)
{
sprite->draw(graphics,
(i % mGridWidth) * mBoxWidth + 2,
(i / mGridWidth) * mBoxHeight + 10);
}
}
}
for (unsigned i = 0; i < mMaxItems; i++)
{
const int emoteX = (i % mGridWidth) * mBoxWidth;
const int emoteY = (i / mGridWidth) * mBoxHeight;
// Draw emote keyboard shortcut.
const std::string key = inputManager.getKeyValueString(
InputAction::EMOTE_1 + i);
font->drawString(graphics,
mForegroundColor,
mForegroundColor2,
key,
emoteX + 2, emoteY + 2);
}
BLOCK_END("EmoteShortcutContainer::draw")
}
void EmoteShortcutContainer::safeDraw(Graphics *graphics)
{
if (!emoteShortcut)
return;
BLOCK_START("EmoteShortcutContainer::draw")
if (settings.guiAlpha != mAlpha)
{
if (mBackgroundImg)
mBackgroundImg->setAlpha(mAlpha);
mAlpha = settings.guiAlpha;
}
Font *const font = getFont();
safeDrawBackground(graphics);
unsigned sz = static_cast<unsigned>(mEmoteImg.size());
if (sz > mMaxItems)
sz = mMaxItems;
for (unsigned i = 0; i < sz; i++)
{
const EmoteSprite *const emoteImg = mEmoteImg[i];
if (emoteImg)
{
const AnimatedSprite *const sprite = emoteImg->sprite;
if (sprite)
{
sprite->draw(graphics,
(i % mGridWidth) * mBoxWidth + 2,
(i / mGridWidth) * mBoxHeight + 10);
}
}
}
for (unsigned i = 0; i < mMaxItems; i++)
{
const int emoteX = (i % mGridWidth) * mBoxWidth;
const int emoteY = (i / mGridWidth) * mBoxHeight;
// Draw emote keyboard shortcut.
const std::string key = inputManager.getKeyValueString(
InputAction::EMOTE_1 + i);
font->drawString(graphics,
mForegroundColor,
mForegroundColor2,
key,
emoteX + 2, emoteY + 2);
}
BLOCK_END("EmoteShortcutContainer::draw")
}
void EmoteShortcutContainer::mouseDragged(MouseEvent &event A_UNUSED)
{
}
void EmoteShortcutContainer::mousePressed(MouseEvent &event)
{
if (!emoteShortcut)
return;
const int index = getIndexFromGrid(event.getX(), event.getY());
if (index == -1)
return;
event.consume();
// Stores the selected emote if there is one.
if (emoteShortcut->isEmoteSelected())
{
emoteShortcut->setEmote(index);
emoteShortcut->setEmoteSelected(0);
}
else if (emoteShortcut->getEmote(index))
{
mEmoteClicked = true;
}
}
void EmoteShortcutContainer::mouseReleased(MouseEvent &event)
{
if (!emoteShortcut)
return;
if (event.getButton() == MouseButton::LEFT)
{
const int index = getIndexFromGrid(event.getX(), event.getY());
if (emoteShortcut->isEmoteSelected())
emoteShortcut->setEmoteSelected(0);
if (index == -1)
{
mEmoteMoved = 0;
return;
}
if (mEmoteMoved)
{
emoteShortcut->setEmotes(index, mEmoteMoved);
mEmoteMoved = 0;
}
else if (emoteShortcut->getEmote(index) && mEmoteClicked)
{
emoteShortcut->useEmote(index + 1);
}
mEmoteClicked = false;
}
}
void EmoteShortcutContainer::mouseMoved(MouseEvent &event)
{
if (!emoteShortcut || !textPopup)
return;
const int index = getIndexFromGrid(event.getX(), event.getY());
if (index == -1)
return;
textPopup->setVisible(Visible_false);
if (static_cast<size_t>(index) < mEmoteImg.size() && mEmoteImg[index])
{
const EmoteSprite *const sprite = mEmoteImg[index];
textPopup->show(viewport->mMouseX, viewport->mMouseY,
strprintf("%s, %d", sprite->name.c_str(), sprite->id));
}
}
void EmoteShortcutContainer::mouseExited(MouseEvent &event A_UNUSED)
{
if (textPopup)
textPopup->setVisible(Visible_false);
}
void EmoteShortcutContainer::widgetHidden(const Event &event A_UNUSED)
{
if (textPopup)
textPopup->setVisible(Visible_false);
}