/*
* The ManaPlus Client
* Copyright (C) 2011-2016 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/* _______ __ __ __ ______ __ __ _______ __ __
* / _____/\ / /\ / /\ / /\ / ____/\ / /\ / /\ / ___ /\ / |\/ /\
* / /\____\// / // / // / // /\___\// /_// / // /\_/ / // , |/ / /
* / / /__ / / // / // / // / / / ___ / // ___ / // /| ' / /
* / /_// /\ / /_// / // / // /_/_ / / // / // /\_/ / // / | / /
* /______/ //______/ //_/ //_____/\ /_/ //_/ //_/ //_/ //_/ /|_/ /
* \______\/ \______\/ \_\/ \_____\/ \_\/ \_\/ \_\/ \_\/ \_\/ \_\/
*
* Copyright (c) 2004 - 2008 Olof Naessén and Per Larsson
*
*
* Per Larsson a.k.a finalman
* Olof Naessén a.k.a jansem/yakslem
*
* Visit: http://guichan.sourceforge.net
*
* License: (BSD)
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in
* the documentation and/or other materials provided with the
* distribution.
* 3. Neither the name of Guichan nor the names of its contributors may
* be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
* TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef GUI_WIDGETS_BASICCONTAINER2_H
#define GUI_WIDGETS_BASICCONTAINER2_H
#include "gui/widgets/basiccontainer.h"
#include "enums/simpletypes/opaque.h"
/**
* An implementation of a container able to contain other widgets. A widget's
* position in the container is relative to the container itself and not the screen.
* A container is the most common widget to use as the Gui's top widget as makes the Gui
* able to contain more than one widget.
*
* @see Gui::setTop
*/
class BasicContainer2: public BasicContainer
{
public:
/**
* Constructor. A container is opauqe as default, if you want a
* none opaque container call setQpaque(false).
*
* @see setOpaque, isOpaque
*/
explicit BasicContainer2(const Widget2 *const widget);
/**
* Destructor.
*/
virtual ~BasicContainer2();
/**
* Sets the container to be opaque or not. If the container
* is opaque its background will be drawn, if it's not opaque
* its background will not be drawn, and thus making the container
* completely transparent.
*
* NOTE: This is not the same as to set visibility. A non visible
* container will not itself nor will it draw its content.
*
* @param opaque True if the container should be opaque, false otherwise.
* @see isOpaque
*/
void setOpaque(Opaque opaque)
{ mOpaque = opaque; }
/**
* Checks if the container is opaque or not.
*
* @return True if the container is opaque, false otherwise.
* @see setOpaque
*/
bool isOpaque() const
{ return mOpaque == Opaque_true; }
/**
* Adds a widget to the container.
*
* @param widget The widget to add.
* @see remove, clear
*/
virtual void add(Widget *const widget);
/**
* Adds a widget to the container and also specifies the widget's
* position in the container. The position is relative to the container
* and not relative to the screen.
*
* @param widget The widget to add.
* @param x The x coordinate for the widget.
* @param y The y coordinate for the widget.
* @see remove, clear
*/
void addXY(Widget *const widget,
const int x, const int y);
// Inherited from Widget
void draw(Graphics *const graphics) override A_NONNULL(2);
void safeDraw(Graphics *const graphics) override A_NONNULL(2);
protected:
/**
* True if the container is opaque, false otherwise.
*/
Opaque mOpaque;
};
#endif // GUI_WIDGETS_BASICCONTAINER2_H