/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2012 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "gui/viewport.h"
#include "actorsprite.h"
#include "actorspritemanager.h"
#include "client.h"
#include "configuration.h"
#include "graphics.h"
#include "itemshortcut.h"
#include "keyboardconfig.h"
#include "localplayer.h"
#include "map.h"
#include "maplayer.h"
#include "textmanager.h"
#include "gui/beingpopup.h"
#include "gui/chatwindow.h"
#include "gui/gui.h"
#include "gui/ministatuswindow.h"
#include "gui/popupmenu.h"
#include "gui/statuspopup.h"
#include "gui/textpopup.h"
#include "gui/widgets/button.h"
#include "gui/widgets/chattab.h"
#include "gui/widgets/progressbar.h"
#include "net/net.h"
#include "resources/resourcemanager.h"
#include "utils/stringutils.h"
#include "debug.h"
extern volatile int tick_time;
Viewport::Viewport():
mMap(nullptr),
mMouseX(0),
mMouseY(0),
mPixelViewX(0.0f),
mPixelViewY(0.0f),
mShowDebugPath(false),
mCameraMode(0),
mPlayerFollowMouse(false),
mLocalWalkTime(-1),
mHoverBeing(nullptr),
mHoverItem(nullptr),
mHoverSign(nullptr),
mCameraRelativeX(0),
mCameraRelativeY(0)
{
setOpaque(false);
addMouseListener(this);
mScrollLaziness = config.getIntValue("ScrollLaziness");
mScrollRadius = config.getIntValue("ScrollRadius");
mScrollCenterOffsetX = config.getIntValue("ScrollCenterOffsetX");
mScrollCenterOffsetY = config.getIntValue("ScrollCenterOffsetY");
mShowBeingPopup = config.getBoolValue("showBeingPopup");
mSelfMouseHeal = config.getBoolValue("selfMouseHeal");
mEnableLazyScrolling = config.getBoolValue("enableLazyScrolling");
config.addListener("ScrollLaziness", this);
config.addListener("ScrollRadius", this);
config.addListener("showBeingPopup", this);
config.addListener("selfMouseHeal", this);
config.addListener("enableLazyScrolling", this);
mPopupMenu = new PopupMenu;
mBeingPopup = new BeingPopup;
mTextPopup = new TextPopup;
setFocusable(true);
}
Viewport::~Viewport()
{
config.removeListeners(this);
delete mPopupMenu;
mPopupMenu = nullptr;
delete mBeingPopup;
mBeingPopup = nullptr;
delete mTextPopup;
mTextPopup = nullptr;
}
void Viewport::setMap(Map *map)
{
if (mMap && map)
map->setDebugFlags(mMap->getDebugFlags());
mMap = map;
}
extern MiniStatusWindow *miniStatusWindow;
void Viewport::draw(gcn::Graphics *gcnGraphics)
{
static int lastTick = tick_time;
if (!mMap || !player_node)
{
gcnGraphics->setColor(gcn::Color(64, 64, 64));
gcnGraphics->fillRectangle(
gcn::Rectangle(0, 0, getWidth(), getHeight()));
return;
}
Graphics *graphics = static_cast<Graphics*>(gcnGraphics);
// Avoid freaking out when tick_time overflows
if (tick_time < lastTick)
lastTick = tick_time;
// Calculate viewpoint
int midTileX = (graphics->mWidth + mScrollCenterOffsetX) / 2;
int midTileY = (graphics->mHeight + mScrollCenterOffsetX) / 2;
const Vector &playerPos = player_node->getPosition();
const int player_x = static_cast<int>(playerPos.x)
- midTileX + mCameraRelativeX;
const int player_y = static_cast<int>(playerPos.y)
- midTileY + mCameraRelativeY;
if (mScrollLaziness < 1)
mScrollLaziness = 1; // Avoids division by zero
int cnt = 0;
if (mEnableLazyScrolling)
{
// Apply lazy scrolling
while (lastTick < tick_time && cnt < 32)
{
if (player_x > static_cast<int>(mPixelViewX) + mScrollRadius)
{
mPixelViewX += static_cast<float>(player_x
- static_cast<int>(mPixelViewX) - mScrollRadius) /
static_cast<float>(mScrollLaziness);
}
if (player_x < static_cast<int>(mPixelViewX) - mScrollRadius)
{
mPixelViewX += static_cast<float>(player_x
- static_cast<int>(mPixelViewX) + mScrollRadius) /
static_cast<float>(mScrollLaziness);
}
if (player_y > static_cast<int>(mPixelViewY) + mScrollRadius)
{
mPixelViewY += static_cast<float>(player_y
- static_cast<int>(mPixelViewY) - mScrollRadius) /
static_cast<float>(mScrollLaziness);
}
if (player_y < static_cast<int>(mPixelViewY) - mScrollRadius)
{
mPixelViewY += static_cast<float>(player_y
- static_cast<int>(mPixelViewY) + mScrollRadius) /
static_cast<float>(mScrollLaziness);
}
lastTick ++;
cnt ++;
}
// Auto center when player is off screen
if (cnt > 30 || player_x - static_cast<int>(mPixelViewX)
> graphics->mWidth / 2 || static_cast<int>(mPixelViewX)
- player_x > graphics->mWidth / 2 || static_cast<int>(mPixelViewY)
- player_y > graphics->getHeight() / 2 || player_y
- static_cast<int>(mPixelViewY) > graphics->getHeight() / 2)
{
if (player_x <= 0 || player_y <= 0)
{
// if (debugChatTab)
// debugChatTab->chatLog("incorrect player position!");
logger->log("incorrect player position: %d, %d, %d, %d",
player_x, player_y, static_cast<int>(mPixelViewX),
static_cast<int>(mPixelViewY));
if (player_node)
{
logger->log("tile position: %d, %d",
player_node->getTileX(), player_node->getTileY());
}
}
mPixelViewX = static_cast<float>(player_x);
mPixelViewY = static_cast<float>(player_y);
}
}
else
{
mPixelViewX = static_cast<float>(player_x);
mPixelViewY = static_cast<float>(player_y);
}
// Don't move camera so that the end of the map is on screen
const int viewXmax =
mMap->getWidth() * mMap->getTileWidth() - graphics->mWidth;
const int viewYmax =
mMap->getHeight() * mMap->getTileHeight() - graphics->mHeight;
if (mMap)
{
if (mPixelViewX < 0)
mPixelViewX = 0;
if (mPixelViewY < 0)
mPixelViewY = 0;
if (mPixelViewX > viewXmax)
mPixelViewX = static_cast<float>(viewXmax);
if (mPixelViewY > viewYmax)
mPixelViewY = static_cast<float>(viewYmax);
}
// Draw tiles and sprites
if (mMap)
{
mMap->draw(graphics, static_cast<int>(mPixelViewX),
static_cast<int>(mPixelViewY));
if (mShowDebugPath)
{
mMap->drawCollision(graphics,
static_cast<int>(mPixelViewX),
static_cast<int>(mPixelViewY),
mShowDebugPath);
if (mShowDebugPath == Map::MAP_DEBUG)
_drawDebugPath(graphics);
}
}
if (player_node->getCheckNameSetting())
{
player_node->setCheckNameSetting(false);
player_node->setName(player_node->getName());
}
// Draw text
if (textManager)
textManager->draw(graphics, static_cast<int>(mPixelViewX),
static_cast<int>(mPixelViewY));
// Draw player names, speech, and emotion sprite as needed
const ActorSprites &actors = actorSpriteManager->getAll();
for (ActorSpritesConstIterator it = actors.begin(), it_end = actors.end();
it != it_end; ++it)
{
if ((*it)->getType() == ActorSprite::FLOOR_ITEM)
continue;
Being *b = static_cast<Being*>(*it);
b->drawSpeech(static_cast<int>(mPixelViewX),
static_cast<int>(mPixelViewY));
b->drawEmotion(graphics, static_cast<int>(mPixelViewX),
static_cast<int>(mPixelViewY));
}
if (miniStatusWindow)
miniStatusWindow->drawIcons(graphics);
// Draw contained widgets
WindowContainer::draw(gcnGraphics);
}
void Viewport::logic()
{
WindowContainer::logic();
// Make the player follow the mouse position
// if the mouse is dragged elsewhere than in a window.
_followMouse();
}
void Viewport::_followMouse()
{
Uint8 button = SDL_GetMouseState(&mMouseX, &mMouseY);
// If the left button is dragged
if (mPlayerFollowMouse && button & SDL_BUTTON(1))
{
// We create a mouse event and send it to mouseDragged.
Uint8 *keys = SDL_GetKeyState(nullptr);
gcn::MouseEvent mouseEvent(nullptr,
(keys[SDLK_LSHIFT] || keys[SDLK_RSHIFT]),
false,
false,
false,
gcn::MouseEvent::DRAGGED,
gcn::MouseEvent::LEFT,
mMouseX,
mMouseY,
0);
mouseDragged(mouseEvent);
}
}
void Viewport::_drawDebugPath(Graphics *graphics)
{
if (!player_node || !userPalette || !actorSpriteManager)
return;
// Get the current mouse position
SDL_GetMouseState(&mMouseX, &mMouseY);
static Path debugPath;
static Vector lastMouseDestination = Vector(0.0f, 0.0f);
const int mousePosX = mMouseX + static_cast<int>(mPixelViewX);
const int mousePosY = mMouseY + static_cast<int>(mPixelViewY);
Vector mouseDestination(mousePosX, mousePosY);
if (mouseDestination.x != lastMouseDestination.x
|| mouseDestination.y != lastMouseDestination.y)
{
const Vector &playerPos = player_node->getPosition();
debugPath = mMap->findPath(
static_cast<int>(playerPos.x - 16) / 32,
static_cast<int>(playerPos.y - 32) / 32,
mousePosX / 32, mousePosY / 32, player_node->getWalkMask(), 500);
lastMouseDestination = mouseDestination;
}
_drawPath(graphics, debugPath, userPalette->getColorWithAlpha(
UserPalette::ROAD_POINT));
// We draw the path proposed by mouse
// Draw the path debug information for every beings.
ActorSpritesConstIterator it, it_end;
const ActorSprites &actors = actorSpriteManager->getAll();
for (it = actors.begin(), it_end = actors.end() ; it != it_end; ++ it)
{
Being *being = dynamic_cast<Being*>(*it);
if (being && being != player_node)
{
Path beingPath = being->getPath();
_drawPath(graphics, beingPath, userPalette->getColorWithAlpha(
UserPalette::ROAD_POINT));
}
}
}
void Viewport::_drawPath(Graphics *graphics, const Path &path,
gcn::Color color)
{
graphics->setColor(color);
#ifdef MANASERV_SUPPORT
if (Net::getNetworkType() != ServerInfo::MANASERV)
#endif
{
for (Path::const_iterator i = path.begin(); i != path.end(); ++i)
{
int squareX = i->x * 32 - static_cast<int>(mPixelViewX) + 12;
int squareY = i->y * 32 - static_cast<int>(mPixelViewY) + 12;
graphics->fillRectangle(gcn::Rectangle(squareX, squareY, 8, 8));
if (mMap)
{
graphics->drawText(
toString(mMap->getMetaTile(i->x, i->y)->Gcost),
squareX + 4, squareY + 12, gcn::Graphics::CENTER);
}
}
}
#ifdef MANASERV_SUPPORT
else if (Net::getNetworkType() == ServerInfo::MANASERV)
{
for (Path::const_iterator i = path.begin(); i != path.end(); ++i)
{
int squareX = i->x - static_cast<int>(mPixelViewX);
int squareY = i->y - static_cast<int>(mPixelViewY);
graphics->fillRectangle(gcn::Rectangle(squareX - 4, squareY - 4,
8, 8));
if (mMap)
{
graphics->drawText(
toString(mMap->getMetaTile(i->x / 32, i->y / 32)->Gcost),
squareX + 4, squareY + 12, gcn::Graphics::CENTER);
}
}
}
#endif
}
void Viewport::mousePressed(gcn::MouseEvent &event)
{
if (event.getSource() != this)
return;
// Check if we are alive and kickin'
if (!mMap || !player_node)
return;
// Check if we are busy
// if commented, allow context menu if npc dialog open
if (Being::isTalking())
return;
const int pixelX = event.getX() + static_cast<int>(mPixelViewX);
const int pixelY = event.getY() + static_cast<int>(mPixelViewY);
// Right click might open a popup
if (event.getButton() == gcn::MouseEvent::RIGHT)
{
mPlayerFollowMouse = false;
if (mHoverBeing)
{
if (actorSpriteManager)
{
std::vector<ActorSprite*> beings;
const int x = getMouseX() + static_cast<int>(mPixelViewX);
const int y = getMouseY() + static_cast<int>(mPixelViewY);
actorSpriteManager->findBeingsByPixel(beings, x, y, true);
if (beings.size() > 1)
{
mPopupMenu->showPopup(event.getX(), event.getY(), beings);
return;
}
else
{
mPopupMenu->showPopup(event.getX(), event.getY(),
mHoverBeing);
return;
}
}
}
else if (mHoverItem)
{
mPopupMenu->showPopup(event.getX(), event.getY(), mHoverItem);
return;
}
else if (mHoverSign)
{
mPopupMenu->showPopup(event.getX(), event.getY(), mHoverSign);
return;
}
else if (mCameraMode)
{
mPopupMenu->showMapPopup(event.getX(), event.getY(),
(getMouseX() + getCameraX()) / mMap->getTileWidth(),
(getMouseY() + getCameraY()) / mMap->getTileHeight());
return;
}
}
// If a popup is active, just remove it
if (mPopupMenu->isVisible())
{
mPlayerFollowMouse = false;
mPopupMenu->setVisible(false);
return;
}
// Left click can cause different actions
if (event.getButton() == gcn::MouseEvent::LEFT)
{
// Interact with some being
if (mHoverBeing)
{
if (!mHoverBeing->isAlive())
return;
if (mHoverBeing->canTalk())
{
mHoverBeing->talkTo();
return;
}
else
{
if (mHoverBeing->getType() == ActorSprite::PLAYER)
{
if (actorSpriteManager)
{
if (player_node != mHoverBeing || mSelfMouseHeal)
actorSpriteManager->heal(mHoverBeing);
if (player_node == mHoverBeing && mHoverItem)
player_node->pickUp(mHoverItem);
return;
}
}
else if (player_node->withinAttackRange(mHoverBeing) ||
keyboard.isActionActive(keyboard.KEY_ATTACK))
{
if (player_node != mHoverBeing)
{
player_node->attack(mHoverBeing,
!keyboard.isActionActive(keyboard.KEY_TARGET));
return;
}
}
else if (!keyboard.isActionActive(keyboard.KEY_ATTACK))
{
if (player_node != mHoverBeing)
{
player_node->setGotoTarget(mHoverBeing);
return;
}
}
}
}
// Picks up a item if we clicked on one
if (mHoverItem)
{
player_node->pickUp(mHoverItem);
}
// Just walk around
else if (!keyboard.isActionActive(keyboard.KEY_ATTACK))
{
player_node->stopAttack();
player_node->cancelFollow();
mPlayerFollowMouse = true;
// Make the player go to the mouse position
_followMouse();
}
}
else if (event.getButton() == gcn::MouseEvent::MIDDLE)
{
mPlayerFollowMouse = false;
// Find the being nearest to the clicked position
if (actorSpriteManager)
{
Being *target = actorSpriteManager->findNearestLivingBeing(
pixelX, pixelY, 20, ActorSprite::MONSTER);
if (target)
player_node->setTarget(target);
}
}
}
void Viewport::mouseDragged(gcn::MouseEvent &event)
{
if (!mMap || !player_node)
return;
if (mPlayerFollowMouse && !event.isShiftPressed())
{
#ifdef MANASERV_SUPPORT
if (Net::getNetworkType() == ServerInfo::MANASERV)
{
if (get_elapsed_time(mLocalWalkTime) >= walkingMouseDelay)
{
mLocalWalkTime = tick_time;
player_node->unSetPickUpTarget();
player_node->setDestination(event.getX()
+ static_cast<int>(mPixelViewX),
event.getY()
+ static_cast<int>(mPixelViewY));
player_node->pathSetByMouse();
}
}
else
#endif
{
if (mLocalWalkTime != player_node->getActionTime())
{
mLocalWalkTime = cur_time;
int destX = static_cast<int>((static_cast<float>(event.getX())
+ mPixelViewX)
/ static_cast<float>(mMap->getTileWidth()));
int destY = static_cast<int>((static_cast<float>(event.getY())
+ mPixelViewY)
/ static_cast<float>(mMap->getTileHeight()));
player_node->unSetPickUpTarget();
if (!player_node->navigateTo(destX, destY))
{
int playerX = player_node->getTileX();
int playerY = player_node->getTileY();
if (playerX != destX && playerY != destY)
{
if (playerX > destX)
playerX --;
else if (playerX < destX)
playerX ++;
if (playerY > destY)
playerY --;
else if (playerY < destY)
playerY ++;
if (mMap->getWalk(playerX, playerY, 0))
player_node->navigateTo(playerX, playerY);
}
}
}
}
}
}
void Viewport::mouseReleased(gcn::MouseEvent &event A_UNUSED)
{
mPlayerFollowMouse = false;
// Only useful for eAthena but doesn't hurt under ManaServ
mLocalWalkTime = -1;
}
void Viewport::showPopup(Window *parent, int x, int y, Item *item,
bool isInventory)
{
mPopupMenu->showPopup(parent, x, y, item, isInventory);
}
void Viewport::showPopup(MapItem *item)
{
mPopupMenu->showPopup(getMouseX(), getMouseY(), item);
}
void Viewport::showPopup(Window *parent, Item *item, bool isInventory)
{
mPopupMenu->showPopup(parent, getMouseX(), getMouseY(), item, isInventory);
}
void Viewport::showItemPopup(Item *item)
{
mPopupMenu->showItemPopup(getMouseX(), getMouseY(), item);
}
void Viewport::showItemPopup(int itemId, unsigned char color)
{
mPopupMenu->showItemPopup(getMouseX(), getMouseY(), itemId, color);
}
void Viewport::showDropPopup(Item *item)
{
mPopupMenu->showDropPopup(getMouseX(), getMouseY(), item);
}
void Viewport::showOutfitsPopup(int x, int y)
{
mPopupMenu->showOutfitsPopup(x, y);
}
void Viewport::showOutfitsPopup()
{
mPopupMenu->showOutfitsPopup(getMouseX(), getMouseY());
}
void Viewport::showSpellPopup(TextCommand *cmd)
{
mPopupMenu->showSpellPopup(getMouseX(), getMouseY(), cmd);
}
void Viewport::showChatPopup(int x, int y, ChatTab *tab)
{
mPopupMenu->showChatPopup(x, y, tab);
}
void Viewport::showChatPopup(ChatTab *tab)
{
mPopupMenu->showChatPopup(getMouseX(), getMouseY(), tab);
}
void Viewport::showPopup(int x, int y, Being *being)
{
mPopupMenu->showPopup(x, y, being);
}
void Viewport::showPopup(Being *being)
{
mPopupMenu->showPopup(getMouseX(), getMouseY(), being);
}
void Viewport::showPlayerPopup(std::string nick)
{
mPopupMenu->showPlayerPopup(getMouseX(), getMouseY(), nick);
}
void Viewport::showPopup(int x, int y, Button *button)
{
mPopupMenu->showPopup(x, y, button);
}
void Viewport::showPopup(int x, int y, ProgressBar *bar)
{
mPopupMenu->showPopup(x, y, bar);
}
void Viewport::showAttackMonsterPopup(std::string name, int type)
{
mPopupMenu->showAttackMonsterPopup(getMouseX(), getMouseY(),
name, type);
}
void Viewport::showUndressPopup(int x, int y, Being *being, Item *item)
{
mPopupMenu->showUndressPopup(x, y, being, item);
}
void Viewport::showMapPopup(int x, int y)
{
mPopupMenu->showMapPopup(getMouseX(), getMouseY(), x, y);
}
void Viewport::closePopupMenu()
{
if (mPopupMenu)
mPopupMenu->handleLink("cancel", nullptr);
}
void Viewport::optionChanged(const std::string &name A_UNUSED)
{
if (name == "ScrollLaziness")
mScrollLaziness = config.getIntValue("ScrollLaziness");
else if (name == "ScrollRadius")
mScrollRadius = config.getIntValue("ScrollRadius");
else if (name == "showBeingPopup")
mShowBeingPopup = config.getBoolValue("showBeingPopup");
else if (name == "selfMouseHeal")
mSelfMouseHeal = config.getBoolValue("selfMouseHeal");
else if (name == "enableLazyScrolling")
mEnableLazyScrolling = config.getBoolValue("enableLazyScrolling");
}
void Viewport::mouseMoved(gcn::MouseEvent &event A_UNUSED)
{
// Check if we are on the map
if (!mMap || !player_node || !actorSpriteManager)
return;
const int x = getMouseX() + static_cast<int>(mPixelViewX);
const int y = getMouseY() + static_cast<int>(mPixelViewY);
mHoverBeing = actorSpriteManager->findBeingByPixel(x, y, true);
if (mHoverBeing && (mHoverBeing->getType() == Being::PLAYER
|| mHoverBeing->getType() == Being::NPC))
{
mTextPopup->setVisible(false);
if (mShowBeingPopup)
mBeingPopup->show(getMouseX(), getMouseY(), mHoverBeing);
}
else
{
mBeingPopup->setVisible(false);
}
mHoverItem = nullptr;
if (actorSpriteManager)
{
mHoverItem = actorSpriteManager->findItem(x / mMap->getTileWidth(),
y / mMap->getTileHeight());
}
if (!mHoverBeing && !mHoverItem)
{
SpecialLayer *specialLayer = mMap->getSpecialLayer();
if (specialLayer)
{
int mouseTileX = (getMouseX() + getCameraX())
/ mMap->getTileWidth();
int mouseTileY = (getMouseY() + getCameraY())
/ mMap->getTileHeight();
mHoverSign = specialLayer->getTile(mouseTileX, mouseTileY);
if (mHoverSign && mHoverSign->getType() != MapItem::EMPTY)
{
if (!mHoverSign->getComment().empty())
{
if (mBeingPopup)
mBeingPopup->setVisible(false);
mTextPopup->show(getMouseX(), getMouseY(),
mHoverSign->getComment());
}
else
{
if (mTextPopup->isVisible())
mTextPopup->setVisible(false);
}
return;
}
}
}
if (mTextPopup->isVisible())
mTextPopup->setVisible(false);
if (mHoverBeing)
{
switch (mHoverBeing->getType())
{
// NPCs
case ActorSprite::NPC:
gui->setCursorType(Gui::CURSOR_TALK);
break;
// Monsters
case ActorSprite::MONSTER:
gui->setCursorType(Gui::CURSOR_FIGHT);
break;
case ActorSprite::UNKNOWN:
case ActorSprite::PLAYER:
case ActorSprite::FLOOR_ITEM:
case ActorSprite::PORTAL:
default:
gui->setCursorType(Gui::CURSOR_POINTER);
break;
}
}
// Item mouseover
else if (mHoverItem)
{
gui->setCursorType(Gui::CURSOR_PICKUP);
}
else
{
gui->setCursorType(Gui::CURSOR_POINTER);
}
}
void Viewport::toggleDebugPath()
{
mShowDebugPath++;
if (mShowDebugPath > Map::MAP_BLACKWHITE)
mShowDebugPath = Map::MAP_NORMAL;
if (mMap)
mMap->setDebugFlags(mShowDebugPath);
}
void Viewport::toggleCameraMode()
{
mCameraMode++;
if (mCameraMode > 1)
mCameraMode = 0;
if (!mCameraMode)
{
mCameraRelativeX = 0;
mCameraRelativeY = 0;
}
if (miniStatusWindow)
miniStatusWindow->updateStatus();
}
void Viewport::hideBeingPopup()
{
if (mBeingPopup)
mBeingPopup->setVisible(false);
if (mTextPopup)
mTextPopup->setVisible(false);
}
void Viewport::clearHover(ActorSprite *actor)
{
if (mHoverBeing == actor)
mHoverBeing = nullptr;
if (mHoverItem == actor)
mHoverItem = nullptr;
}
void Viewport::cleanHoverItems()
{
mHoverBeing = nullptr;
mHoverItem = nullptr;
mHoverSign = nullptr;
}
void Viewport::moveCamera(int dx, int dy)
{
mCameraRelativeX += dx;
mCameraRelativeY += dy;
}
bool Viewport::isPopupMenuVisible()
{
return mPopupMenu ? mPopupMenu->isVisible() : false;
}
void Viewport::moveCameraToActor(int actorId, int x, int y)
{
if (!player_node || !actorSpriteManager)
return;
Actor *actor = actorSpriteManager->findBeing(actorId);
if (!actor)
return;
Vector actorPos = actor->getPosition();
Vector playerPos = player_node->getPosition();
mCameraMode = 1;
mCameraRelativeX = actorPos.x - playerPos.x + x;
mCameraRelativeY = actorPos.y - playerPos.y + y;
}
void Viewport::moveCameraToPosition(int x, int y)
{
if (!player_node)
return;
Vector playerPos = player_node->getPosition();
mCameraMode = 1;
mCameraRelativeX = x - playerPos.x;
mCameraRelativeY = y - playerPos.y;
}
void Viewport::moveCameraRelative(int x, int y)
{
mCameraMode = 1;
mCameraRelativeX += x;
mCameraRelativeY += y;
}
void Viewport::returnCamera()
{
mCameraMode = 0;
mCameraRelativeX = 0;
mCameraRelativeY = 0;
}