/*
* The ManaPlus Client
* Copyright (C) 2008 Douglas Boffey <dougaboffey@netscape.net>
* Copyright (C) 2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2015 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "gui/userpalette.h"
#include "configuration.h"
#include "utils/gettext.h"
#include "debug.h"
UserPalette *userPalette = nullptr;
const std::string ColorTypeNames[] =
{
"ColorBeing",
"ColorFriend",
"ColorDisregarded",
"ColorIgnored",
"ColorErased",
"ColorPlayer",
"ColorSelf",
"ColorGM",
"ColorNPC",
"ColorMonster",
"ColorMonsterHp",
"ColorMonsterHp2",
"ColorParty",
"ColorGuild",
"ColorParticle",
"ColorPickupInfo",
"ColorExpInfo",
"ColorPlayerHp",
"ColorPlayerHp2",
"ColorHitPlayerMonster",
"ColorHitMonsterPlayer",
"ColorHitPlayerPlayer",
"ColorHitCritical",
"ColorHitLocalPlayerMonster",
"ColorHitLocalPlayerCritical",
"ColorHitLocalPlayerMiss",
"ColorMiss",
"ColorPortalHighlight",
"ColorCollisionHighlight",
"ColorCollisionAirHighlight",
"ColorCollisionWaterHighlight",
"ColorCollisionGroundtopHighlight",
"ColorWalkableTileHighlight",
"ColorAttackRange",
"ColorAttackRangeBorder",
"ColorMonsterAttackRange",
"ColorFloorItemText",
"ColorHomePlace",
"ColorHomePlaceBorder",
"ColorRoadPoint",
"ColorNet",
"ColorPet",
"ColorMercenary",
"ColorHomunculus"
};
std::string UserPalette::getConfigName(const std::string &typeName)
{
std::string res("Color" + typeName);
size_t pos = 5;
for (size_t i = 0; i < typeName.length(); i++)
{
if (i == 0 || typeName[i] == '_')
{
if (i > 0)
i++;
res[pos] = typeName[i];
}
else
{
res[pos] = static_cast<signed char>(tolower(typeName[i]));
}
pos ++;
}
res.erase(pos, res.length() - pos);
return res;
}
UserPalette::UserPalette() :
Palette(static_cast<int>(UserColorId::USER_COLOR_LAST))
{
mColors[static_cast<size_t>(UserColorId::BEING)] = ColorElem();
mColors[static_cast<size_t>(UserColorId::PC)] = ColorElem();
mColors[static_cast<size_t>(UserColorId::SELF)] = ColorElem();
mColors[static_cast<size_t>(UserColorId::GM)] = ColorElem();
mColors[static_cast<size_t>(UserColorId::NPC)] = ColorElem();
mColors[static_cast<size_t>(UserColorId::MONSTER)] = ColorElem();
addColor(UserColorId::BEING,
0xffffff,
GradientType::STATIC,
// TRANSLATORS: palette color
_("Being"));
addColor(UserColorId::FRIEND,
0xb0ffb0,
GradientType::STATIC,
// TRANSLATORS: palette color
_("Friend names"));
addColor(UserColorId::DISREGARDED,
0xa00000,
GradientType::STATIC,
// TRANSLATORS: palette color
_("Disregarded names"));
addColor(UserColorId::IGNORED,
0xff0000,
GradientType::STATIC,
// TRANSLATORS: palette color
_("Ignored names"));
addColor(UserColorId::ERASED,
0xff0000,
GradientType::STATIC,
// TRANSLATORS: palette color
_("Erased names"));
addColor(UserColorId::PC,
0xffffff,
GradientType::STATIC,
// TRANSLATORS: palette color
_("Other players names"));
addColor(UserColorId::SELF,
0xff8040,
GradientType::STATIC,
// TRANSLATORS: palette color
_("Own name"));
addColor(UserColorId::GM,
0x00ff00,
GradientType::STATIC,
// TRANSLATORS: palette color
_("GM names"));
addColor(UserColorId::NPC,
0xc8c8ff,
GradientType::STATIC,
// TRANSLATORS: palette color
_("NPCs"));
addColor(UserColorId::MONSTER,
0xff4040,
GradientType::STATIC,
// TRANSLATORS: palette color
_("Monsters"));
addColor(UserColorId::MONSTER_HP,
0x00ff00,
GradientType::STATIC,
// TRANSLATORS: palette color
_("Monster HP bar"),
50);
addColor(UserColorId::MONSTER_HP2,
0xff0000,
GradientType::STATIC,
// TRANSLATORS: palette color
_("Monster HP bar (second color)"),
50);
addColor(UserColorId::PARTY,
0xff00d8,
// TRANSLATORS: palette color
GradientType::STATIC,
_("Party members"));
addColor(UserColorId::GUILD,
0xff00d8,
// TRANSLATORS: palette color
GradientType::STATIC,
_("Guild members"));
addColor(UserColorId::PARTICLE,
0xffffff,
// TRANSLATORS: palette color
GradientType::STATIC,
_("Particle effects"));
addColor(UserColorId::PICKUP_INFO,
0x28dc28,
// TRANSLATORS: palette color
GradientType::STATIC,
_("Pickup notification"));
addColor(UserColorId::EXP_INFO,
0xffff00,
// TRANSLATORS: palette color
GradientType::STATIC,
_("Exp notification"));
addColor(UserColorId::PLAYER_HP,
0x00ff00,
// TRANSLATORS: palette color
GradientType::STATIC,
_("Player HP bar"), 50);
addColor(UserColorId::PLAYER_HP2,
0xff0000,
GradientType::STATIC,
// TRANSLATORS: palette color
_("Player HP bar (second color)"),
50);
addColor(UserColorId::HIT_PLAYER_MONSTER,
0x0064ff,
// TRANSLATORS: palette color
GradientType::STATIC,
_("Player hits monster"));
addColor(UserColorId::HIT_MONSTER_PLAYER,
0xff3232,
// TRANSLATORS: palette color
GradientType::STATIC,
_("Monster hits player"));
addColor(UserColorId::HIT_PLAYER_PLAYER,
0xff5050,
GradientType::STATIC,
// TRANSLATORS: palette color
_("Other player hits local player"));
addColor(UserColorId::HIT_CRITICAL,
0xff0000,
// TRANSLATORS: palette color
GradientType::RAINBOW,
_("Critical Hit"));
addColor(UserColorId::HIT_LOCAL_PLAYER_MONSTER,
0x00ff00,
GradientType::STATIC,
// TRANSLATORS: palette color
_("Local player hits monster"));
addColor(UserColorId::HIT_LOCAL_PLAYER_CRITICAL,
0xff0000,
GradientType::RAINBOW,
// TRANSLATORS: palette color
_("Local player critical hit"));
addColor(UserColorId::HIT_LOCAL_PLAYER_MISS,
0x00ffa6,
GradientType::STATIC,
// TRANSLATORS: palette color
_("Local player miss"));
addColor(UserColorId::MISS, 0xffff00,
// TRANSLATORS: palette color
GradientType::STATIC,
_("Misses"));
addColor(UserColorId::PORTAL_HIGHLIGHT,
0xC80000,
// TRANSLATORS: palette color
GradientType::STATIC,
_("Portal highlight"));
addColor(UserColorId::COLLISION_HIGHLIGHT,
0x0000C8,
GradientType::STATIC,
// TRANSLATORS: palette color
_("Default collision highlight"),
64);
addColor(UserColorId::AIR_COLLISION_HIGHLIGHT,
0xe0e0ff,
GradientType::STATIC,
// TRANSLATORS: palette color
_("Air collision highlight"),
64);
addColor(UserColorId::WATER_COLLISION_HIGHLIGHT,
0x2050e0,
GradientType::STATIC,
// TRANSLATORS: palette color
_("Water collision highlight"),
64);
addColor(UserColorId::GROUNDTOP_COLLISION_HIGHLIGHT,
0xffff00,
GradientType::STATIC,
// TRANSLATORS: palette color
_("Special ground collision highlight"),
20);
addColor(UserColorId::WALKABLE_HIGHLIGHT,
0x00D000,
GradientType::STATIC,
// TRANSLATORS: palette color
_("Walkable highlight"),
255);
addColor(UserColorId::ATTACK_RANGE,
0xffffff,
GradientType::STATIC,
// TRANSLATORS: palette color
_("Local player attack range"),
5);
addColor(UserColorId::ATTACK_RANGE_BORDER,
0x0,
GradientType::STATIC,
// TRANSLATORS: palette color
_("Local player attack range border"),
76);
addColor(UserColorId::MONSTER_ATTACK_RANGE,
0xff0000,
GradientType::STATIC,
// TRANSLATORS: palette color
_("Monster attack range"),
20);
addColor(UserColorId::FLOOR_ITEM_TEXT,
0xffffff,
GradientType::STATIC,
// TRANSLATORS: palette color
_("Floor item amount color"),
100);
addColor(UserColorId::HOME_PLACE,
0xffffff,
GradientType::STATIC,
// TRANSLATORS: palette color
_("Home place"),
20);
addColor(UserColorId::HOME_PLACE_BORDER,
0xffff00,
GradientType::STATIC,
// TRANSLATORS: palette color
_("Home place border"),
200);
addColor(UserColorId::ROAD_POINT,
0x000000,
GradientType::STATIC,
// TRANSLATORS: palette color
_("Road point"), 100);
addColor(UserColorId::NET,
0x000000,
GradientType::STATIC,
// TRANSLATORS: palette color
_("Tiles border"), 64);
addColor(UserColorId::PET,
0xffffff,
GradientType::STATIC,
// TRANSLATORS: palette color
_("Pets"));
addColor(UserColorId::MERCENARY,
0xffffff,
GradientType::STATIC,
// TRANSLATORS: palette color
_("Mercenary"));
addColor(UserColorId::HOMUNCULUS,
0xffffff,
GradientType::STATIC,
// TRANSLATORS: palette color
_("Homunculus"));
commit(true);
}
UserPalette::~UserPalette()
{
FOR_EACH (Colors::const_iterator, col, mColors)
{
const std::string &configName = ColorTypeNames[col->type];
config.setValue(configName + "Gradient",
static_cast<int>(col->committedGrad));
config.setValue(configName + "Delay", col->delay);
if (col->grad == GradientType::STATIC ||
col->grad == GradientType::PULSE)
{
char buffer[20];
snprintf(buffer, sizeof(buffer), "0x%06x", col->getRGB());
buffer[19] = 0;
config.setValue(configName, std::string(buffer));
}
}
}
void UserPalette::setColor(const UserColorIdT type,
const int r,
const int g,
const int b)
{
Color &color = mColors[static_cast<size_t>(type)].color;
color.r = r;
color.g = g;
color.b = b;
}
void UserPalette::setGradient(const UserColorIdT type,
const GradientTypeT grad)
{
ColorElem *const elem = &mColors[static_cast<size_t>(type)];
if (elem->grad != GradientType::STATIC && grad == GradientType::STATIC)
{
const size_t sz = mGradVector.size();
for (size_t i = 0; i < sz; i++)
{
if (mGradVector[i] == elem)
{
mGradVector.erase(mGradVector.begin() + i);
break;
}
}
}
else if (elem->grad == GradientType::STATIC &&
grad != GradientType::STATIC)
{
mGradVector.push_back(elem);
}
if (elem->grad != grad)
elem->grad = grad;
}
std::string UserPalette::getElementAt(int i)
{
if (i < 0 || i >= getNumberOfElements())
return "";
return mColors[i].text;
}
void UserPalette::commit(const bool commitNonStatic)
{
FOR_EACH (Colors::iterator, i, mColors)
{
i->committedGrad = i->grad;
i->committedDelay = i->delay;
if (commitNonStatic || i->grad == GradientType::STATIC)
i->committedColor = i->color;
else if (i->grad == GradientType::PULSE)
i->committedColor = i->testColor;
}
}
void UserPalette::rollback()
{
FOR_EACH (Colors::iterator, i, mColors)
{
if (i->grad != i->committedGrad)
setGradient(static_cast<UserColorIdT>(i->type), i->committedGrad);
const Color &committedColor = i->committedColor;
setGradientDelay(static_cast<UserColorIdT>(i->type),
i->committedDelay);
setColor(static_cast<UserColorIdT>(i->type),
committedColor.r,
committedColor.g,
committedColor.b);
if (i->grad == GradientType::PULSE)
{
Color &testColor = i->testColor;
testColor.r = committedColor.r;
testColor.g = committedColor.g;
testColor.b = committedColor.b;
}
}
}
int UserPalette::getColorTypeAt(const int i)
{
if (i < 0 || i >= getNumberOfElements())
return 0;
return mColors[i].type;
}
void UserPalette::addColor(const UserColorIdT type,
const unsigned rgb,
GradientTypeT grad,
const std::string &text,
int delay)
{
const unsigned maxType = sizeof(ColorTypeNames)
/ sizeof(ColorTypeNames[0]);
if (static_cast<unsigned>(type) >= maxType)
return;
const std::string &configName = ColorTypeNames[static_cast<size_t>(type)];
char buffer[20];
snprintf(buffer, sizeof(buffer), "0x%06x", rgb);
buffer[19] = 0;
const std::string rgbString = config.getValue(
configName, std::string(buffer));
unsigned int rgbValue = 0;
if (rgbString.length() == 8 && rgbString[0] == '0' && rgbString[1] == 'x')
rgbValue = atox(rgbString);
else
rgbValue = atoi(rgbString.c_str());
const Color &trueCol = Color(rgbValue);
grad = static_cast<GradientTypeT>(config.getValue(
configName + "Gradient",
static_cast<int>(grad)));
delay = config.getValueInt(configName + "Delay", delay);
mColors[static_cast<size_t>(type)].set(static_cast<int>(type),
trueCol, grad, delay);
mColors[static_cast<size_t>(type)].text = text;
if (grad != GradientType::STATIC)
mGradVector.push_back(&mColors[static_cast<size_t>(type)]);
}
int UserPalette::getIdByChar(const signed char c, bool &valid) const
{
const CharColors::const_iterator it = mCharColors.find(c);
if (it != mCharColors.end())
{
valid = true;
return (*it).second;
}
valid = false;
return 0;
}