/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef TRADE_H
#define TRADE_H
#include "guichanfwd.h"
#include "gui/widgets/window.h"
#include <guichan/actionlistener.hpp>
#include <guichan/selectionlistener.hpp>
#include <memory>
class Inventory;
class Item;
class ItemContainer;
class ScrollArea;
/**
* Trade dialog.
*
* \ingroup Interface
*/
class TradeWindow : public Window, gcn::ActionListener, gcn::SelectionListener
{
public:
/**
* Constructor.
*/
TradeWindow();
/**
* Destructor.
*/
~TradeWindow();
/**
* Displays expected money in the trade window.
*/
void setMoney(int quantity);
/**
* Add an item to the trade window.
*/
void addItem(int id, bool own, int quantity,
int refine, unsigned char color);
/**
* Reset both item containers
*/
void reset();
/**
* Add an item to the trade window.
*/
void addItem(int id, bool own, int quantity, int refine,
unsigned char color, bool equipment);
/**
* Change quantity of an item.
*/
void changeQuantity(int index, bool own, int quantity);
/**
* Increase quantity of an item.
*/
void increaseQuantity(int index, bool own, int quantity);
/**
* Player received ok message from server
*/
void receivedOk(bool own);
/**
* Send trade packet.
*/
void tradeItem(Item *item, int quantity);
/**
* Updates the labels and makes sure only one item is selected in
* either my inventory or partner inventory.
*/
void valueChanged(const gcn::SelectionEvent &event);
/**
* Called when receiving actions from the widgets.
*/
void action(const gcn::ActionEvent &event);
/**
* Closes the Trade Window, as well as telling the server that the
* window has been closed.
*/
void close();
/**
* Clear auto trade items.
*/
void clear();
/**
* Add item what will be added to trade.
*/
void addAutoItem(std::string nick, Item* item, int amount);
void addAutoMoney(std::string nick, int money);
void initTrade(std::string nick);
std::string getAutoTradeNick()
{ return mAutoAddToNick; }
private:
enum Status
{
PREPARING = 0, /**< Players are adding items. (1) */
PROPOSING, /**< Local player has confirmed the trade. (1) */
ACCEPTING, /**< Accepting the trade. (2) */
ACCEPTED /**< Local player has accepted the trade. */
};
/**
* Sets the current status of the trade.
*/
void setStatus(Status s);
typedef const std::auto_ptr<Inventory> InventoryPtr;
InventoryPtr mMyInventory;
InventoryPtr mPartnerInventory;
ItemContainer *mMyItemContainer;
ItemContainer *mPartnerItemContainer;
gcn::Label *mMoneyLabel;
gcn::Button *mAddButton;
gcn::Button *mOkButton;
gcn::Button *mMoneyChangeButton;
gcn::TextField *mMoneyField;
Status mStatus;
bool mOkOther, mOkMe;
Item* mAutoAddItem;
std::string mAutoAddToNick;
int mGotMoney;
int mAutoMoney;
int mAutoAddAmount;
};
extern TradeWindow *tradeWindow;
#endif