/*
* Gui Skinning
* Copyright (C) 2008 The Legend of Mazzeroth Development Team
* Copyright (C) 2009 Aethyra Development Team
* Copyright (C) 2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2012 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef SKIN_H
#define SKIN_H
#include "configlistener.h"
#include "graphics.h"
#include "gui/palette.h"
#include "utils/stringvector.h"
#include <map>
class DyePalette;
class Image;
class ImageSet;
class ProgressBar;
class Skin
{
public:
Skin(ImageRect skin, Image *close, Image *stickyUp, Image *stickyDown,
const std::string &filePath, const std::string &name = "",
int padding = 3, int titlePadding = 4);
~Skin();
/**
* Returns the skin's name. Useful for giving a human friendly skin
* name if a dialog for skin selection for a specific window type is
* done.
*/
const std::string &getName() const
{ return mName; }
/**
* Returns the skin's xml file path.
*/
const std::string &getFilePath() const
{ return mFilePath; }
/**
* Returns the background skin.
*/
const ImageRect &getBorder() const
{ return mBorder; }
/**
* Returns the image used by a close button for this skin.
*/
Image *getCloseImage() const
{ return mCloseImage; }
/**
* Returns the image used by a sticky button for this skin.
*/
Image *getStickyImage(bool state) const
{ return state ? mStickyImageDown : mStickyImageUp; }
/**
* Returns the minimum width which can be used with this skin.
*/
int getMinWidth() const;
/**
* Returns the minimum height which can be used with this skin.
*/
int getMinHeight() const;
/**
* Updates the alpha value of the skin
*/
void updateAlpha(float minimumOpacityAllowed = 0.0f);
int getPadding() const
{ return mPadding; }
int getTitlePadding() const
{ return mTitlePadding; }
int instances;
private:
std::string mFilePath; /**< File name path for the skin */
std::string mName; /**< Name of the skin to use */
ImageRect mBorder; /**< The window border and background */
Image *mCloseImage; /**< Close Button Image */
Image *mStickyImageUp; /**< Sticky Button Image */
Image *mStickyImageDown; /**< Sticky Button Image */
int mPadding;
int mTitlePadding;
};
class Theme : public Palette, public ConfigListener
{
public:
static Theme *instance();
static void deleteInstance();
static void prepareThemePath();
static void selectSkin();
static std::string getThemePath()
{ return mThemePath; }
static std::string getThemeName()
{ return mThemeName; }
static void fillSkinsList(StringVect &list);
static void fillFontsList(StringVect &list);
static void fillSoundsList(StringVect &list);
/**
* Returns the patch to the given gui resource relative to the theme
* or, if it isn't in the theme, relative to 'graphics/gui'.
*/
static std::string resolveThemePath(const std::string &path);
static Image *getImageFromTheme(const std::string &path);
static ImageSet *getImageSetFromTheme(const std::string &path,
int w, int h);
ImageSet *getImageSetFromThemeXml(const std::string &name,
int w, int h);
enum ThemePalette
{
TEXT = 0,
SHADOW,
OUTLINE,
BORDER,
PROGRESS_BAR,
BUTTON,
BUTTON_DISABLED,
TAB,
PARTY_CHAT_TAB,
PARTY_SOCIAL_TAB,
GUILD_CHAT_TAB,
GUILD_SOCIAL_TAB,
BACKGROUND,
BACKGROUND_GRAY,
SCROLLBAR_GRAY,
DROPDOWN_SHADOW,
HIGHLIGHT,
TAB_FLASH,
TAB_PLAYER_FLASH,
SHOP_WARNING,
ITEM_EQUIPPED,
ITEM_NOT_EQUIPPED,
CHAT,
GM,
PLAYER,
WHISPER,
WHISPER_OFFLINE,
IS,
SERVER,
LOGGER,
HYPERLINK,
UNKNOWN_ITEM,
GENERIC,
HEAD,
USABLE,
TORSO,
ONEHAND,
LEGS,
FEET,
TWOHAND,
SHIELD,
RING,
NECKLACE,
ARMS,
AMMO,
SERVER_VERSION_NOT_SUPPORTED,
WARNING,
CHARM,
PLAYER_ADVANCED,
RED,
GREEN,
BLUE,
ORANGE,
YELLOW,
PINK,
PURPLE,
GRAY,
BROWN,
THEME_COLORS_END
};
enum ProgressPalette
{
PROG_DEFAULT = 0,
PROG_HP,
PROG_MP,
PROG_NO_MP,
PROG_EXP,
PROG_INVY_SLOTS,
PROG_WEIGHT,
PROG_JOB,
THEME_PROG_END
};
/**
* Gets the color associated with the type. Sets the alpha channel
* before returning.
*
* @param type the color type requested
* @param alpha alpha channel to use
*
* @return the requested color
*/
inline static const gcn::Color &getThemeColor(int type,
int alpha = 255)
{ return mInstance->getColor(type, alpha); }
const static gcn::Color &getThemeColor(char c, bool &valid)
{ return mInstance->getColor(c, valid); }
static gcn::Color getProgressColor(int type, float progress);
/**
* Loads a skin.
*/
Skin *load(const std::string &filename,
const std::string &defaultPath = getThemePath());
void unload(Skin *skin);
/**
* Updates the alpha values of all of the skins.
*/
void updateAlpha();
/**
* Get the minimum opacity allowed to skins.
*/
float getMinimumOpacity()
{ return mMinimumOpacity; }
/**
* Set the minimum opacity allowed to skins.
* Set a negative value to free the minimum allowed.
*/
void setMinimumOpacity(float minimumOpacity);
void optionChanged(const std::string &);
void loadRect(ImageRect &image, std::string name,
int start = 0, int end = 8);
void unloadRect(ImageRect &rect, int start = 0, int end = 8);
static Image *getImageFromThemeXml(const std::string &name);
private:
Theme();
~Theme();
Skin *readSkin(const std::string &filename0);
// Map containing all window skins
typedef std::map<std::string, Skin*> Skins;
typedef Skins::iterator SkinIterator;
Skins mSkins;
static std::string mThemePath;
static std::string mThemeName;
static Theme *mInstance;
static bool tryThemePath(std::string themePath);
void loadColors(std::string file = "");
/**
* Tells if the current skins opacity
* should not get less than the given value
*/
float mMinimumOpacity;
typedef std::vector<DyePalette*> ProgressColors;
ProgressColors mProgressColors;
};
#endif