/*
* The ManaPlus Client
* Copyright (C) 2008 The Legend of Mazzeroth Development Team
* Copyright (C) 2009 The Mana World Development Team
* Copyright (C) 2009-2010 Andrei Karas
* Copyright (C) 2011-2012 The ManaPlus developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "gui/statuspopup.h"
#include "gui/gui.h"
#include "gui/palette.h"
#include "gui/theme.h"
#include "gui/viewport.h"
#include "gui/widgets/label.h"
#include "gui/widgets/layout.h"
#include "gui/widgets/textbox.h"
#include "graphics.h"
#include "inputmanager.h"
#include "localplayer.h"
#include "units.h"
#include "keyboardconfig.h"
#include <guichan/font.hpp>
#include <guichan/widgets/label.hpp>
#include "debug.h"
StatusPopup::StatusPopup() :
Popup("StatusPopup", "statuspopup.xml"),
mMoveType(new Label),
mCrazyMoveType(new Label),
mMoveToTargetType(new Label),
mFollowMode(new Label),
mAttackType(new Label),
mAttackWeaponType(new Label),
mDropCounter(new Label),
mPickUpType(new Label),
mMapType(new Label),
mMagicAttackType(new Label),
mPvpAttackType(new Label),
mDisableGameModifiers(new Label),
mImitationMode(new Label),
mAwayMode(new Label),
mCameraMode(new Label)
{
const int fontHeight = getFont()->getHeight();
mMoveType->setPosition(getPadding(), getPadding());
mCrazyMoveType->setPosition(getPadding(), fontHeight + getPadding());
mMoveToTargetType->setPosition(getPadding(),
2 * fontHeight + getPadding());
mFollowMode->setPosition(getPadding(), 3 * fontHeight + getPadding());
mAttackWeaponType->setPosition(getPadding(),
4 + 4 * fontHeight + getPadding());
mAttackType->setPosition(getPadding(), 4 + 5 * fontHeight + getPadding());
mMagicAttackType->setPosition(getPadding(),
4 + 6 * fontHeight + getPadding());
mPvpAttackType->setPosition(getPadding(),
4 + 7 * fontHeight + getPadding());
mDropCounter->setPosition(getPadding(), 8 + 8 * fontHeight + getPadding());
mPickUpType->setPosition(getPadding(), 8 + 9 * fontHeight + getPadding());
mMapType->setPosition(getPadding(), 12 + 10 * fontHeight + getPadding());
mImitationMode->setPosition(getPadding(),
16 + 11 * fontHeight + getPadding());
mAwayMode->setPosition(getPadding(), 16 + 12 * fontHeight + getPadding());
mCameraMode->setPosition(getPadding(),
16 + 13 * fontHeight + getPadding());
mDisableGameModifiers->setPosition(getPadding(),
20 + 14 * fontHeight + getPadding());
mMoveType->setForegroundColor(Theme::getThemeColor(Theme::POPUP));
mCrazyMoveType->setForegroundColor(Theme::getThemeColor(Theme::POPUP));
mMoveToTargetType->setForegroundColor(Theme::getThemeColor(Theme::POPUP));
mFollowMode->setForegroundColor(Theme::getThemeColor(Theme::POPUP));
mAttackWeaponType->setForegroundColor(Theme::getThemeColor(Theme::POPUP));
mAttackType->setForegroundColor(Theme::getThemeColor(Theme::POPUP));
mMagicAttackType->setForegroundColor(Theme::getThemeColor(Theme::POPUP));
mPvpAttackType->setForegroundColor(Theme::getThemeColor(Theme::POPUP));
mDropCounter->setForegroundColor(Theme::getThemeColor(Theme::POPUP));
mPickUpType->setForegroundColor(Theme::getThemeColor(Theme::POPUP));
mMapType->setForegroundColor(Theme::getThemeColor(Theme::POPUP));
mImitationMode->setForegroundColor(Theme::getThemeColor(Theme::POPUP));
mAwayMode->setForegroundColor(Theme::getThemeColor(Theme::POPUP));
mCameraMode->setForegroundColor(Theme::getThemeColor(Theme::POPUP));
mDisableGameModifiers->setForegroundColor(
Theme::getThemeColor(Theme::POPUP));
add(mMoveType);
add(mCrazyMoveType);
add(mMoveToTargetType);
add(mFollowMode);
add(mAttackWeaponType);
add(mAttackType);
add(mDropCounter);
add(mPickUpType);
add(mMapType);
add(mMagicAttackType);
add(mPvpAttackType);
add(mDisableGameModifiers);
add(mImitationMode);
add(mAwayMode);
add(mCameraMode);
// addMouseListener(this);
}
StatusPopup::~StatusPopup()
{
}
void StatusPopup::update()
{
updateLabels();
int minWidth = mMoveType->getWidth();
if (mMoveToTargetType->getWidth() > minWidth)
minWidth = mMoveToTargetType->getWidth();
if (mFollowMode->getWidth() > minWidth)
minWidth = mFollowMode->getWidth();
if (mCrazyMoveType->getWidth() > minWidth)
minWidth = mCrazyMoveType->getWidth();
if (mAttackWeaponType->getWidth() > minWidth)
minWidth = mAttackWeaponType->getWidth();
if (mAttackType->getWidth() > minWidth)
minWidth = mAttackType->getWidth();
if (mDropCounter->getWidth() > minWidth)
minWidth = mDropCounter->getWidth();
if (mPickUpType->getWidth() > minWidth)
minWidth = mPickUpType->getWidth();
if (mMapType->getWidth() > minWidth)
minWidth = mMapType->getWidth();
if (mMagicAttackType->getWidth() > minWidth)
minWidth = mMagicAttackType->getWidth();
if (mPvpAttackType->getWidth() > minWidth)
minWidth = mPvpAttackType->getWidth();
if (mDisableGameModifiers->getWidth() > minWidth)
minWidth = mDisableGameModifiers->getWidth();
if (mAwayMode->getWidth() > minWidth)
minWidth = mAwayMode->getWidth();
if (mCameraMode->getWidth() > minWidth)
minWidth = mCameraMode->getWidth();
if (mImitationMode->getWidth() > minWidth)
minWidth = mImitationMode->getWidth();
minWidth += 16 + 2 * getPadding();
setWidth(minWidth);
setHeight(mDisableGameModifiers->getY()
+ mDisableGameModifiers->getHeight() + 2 * getPadding());
}
void StatusPopup::view(const int x, const int y)
{
const int distance = 20;
int posX = std::max(0, x - getWidth() / 2);
int posY = y + distance;
if (posX + getWidth() > mainGraphics->mWidth)
posX = mainGraphics->mWidth - getWidth();
if (posY + getHeight() > mainGraphics->mHeight)
posY = y - getHeight() - distance;
update();
setPosition(posX, posY);
setVisible(true);
requestMoveToTop();
}
void StatusPopup::setLabelText(gcn::Label *const label, const char *const text,
int const key) const
{
label->setCaption(strprintf("%s %s", text,
inputManager.getKeyValueString(key).c_str()));
}
void StatusPopup::setLabelText2(gcn::Label *const label,
const std::string &text,
const Input::KeyAction key) const
{
label->setCaption(strprintf("%s %s", text.c_str(),
inputManager.getKeyValueString(static_cast<int>(key)).c_str()));
label->adjustSize();
}
void StatusPopup::updateLabels()
{
if (!player_node || !viewport)
return;
setLabelText2(mMoveType, player_node->getInvertDirectionString(),
Input::KEY_INVERT_DIRECTION);
setLabelText2(mCrazyMoveType, player_node->getCrazyMoveTypeString(),
Input::KEY_CHANGE_CRAZY_MOVES_TYPE);
setLabelText2(mMoveToTargetType, player_node->getMoveToTargetTypeString(),
Input::KEY_CHANGE_MOVE_TO_TARGET);
setLabelText2(mFollowMode, player_node->getFollowModeString(),
Input::KEY_CHANGE_FOLLOW_MODE);
setLabelText2(mAttackWeaponType, player_node->getAttackWeaponTypeString(),
Input::KEY_CHANGE_ATTACK_WEAPON_TYPE);
setLabelText2(mAttackType, player_node->getAttackTypeString(),
Input::KEY_CHANGE_ATTACK_TYPE);
setLabelText2(mDropCounter, player_node->getQuickDropCounterString(),
Input::KEY_SWITCH_QUICK_DROP);
setLabelText2(mPickUpType, player_node->getPickUpTypeString(),
Input::KEY_CHANGE_PICKUP_TYPE);
setLabelText2(mMapType, player_node->getDebugPathString(),
Input::KEY_PATHFIND);
setLabelText2(mMagicAttackType, player_node->getMagicAttackString(),
Input::KEY_SWITCH_MAGIC_ATTACK);
setLabelText2(mPvpAttackType, player_node->getPvpAttackString(),
Input::KEY_SWITCH_PVP_ATTACK);
setLabelText2(mImitationMode, player_node->getImitationModeString(),
Input::KEY_CHANGE_IMITATION_MODE);
setLabelText2(mAwayMode, player_node->getAwayModeString(),
Input::KEY_AWAY);
setLabelText2(mCameraMode, player_node->getCameraModeString(),
Input::KEY_CAMERA);
setLabelText2(mDisableGameModifiers, player_node->getGameModifiersString(),
Input::KEY_DISABLE_GAME_MODIFIERS);
}