/*
* The Mana World
* Copyright (C) 2008 The Legend of Mazzeroth Development Team
* Copyright (C) 2009 The Mana World Development Team
* Copyright (C) 2009-2010 Andrei Karas
*
* This file is part of The Mana World.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "gui/statuspopup.h"
#include "gui/gui.h"
#include "gui/palette.h"
#include "gui/widgets/layout.h"
#include "gui/widgets/textbox.h"
#include "graphics.h"
#include "localplayer.h"
#include "units.h"
#include "viewport.h"
#include "keyboardconfig.h"
#include "utils/gettext.h"
#include "utils/stringutils.h"
#include <guichan/font.hpp>
#include <guichan/widgets/label.hpp>
StatusPopup::StatusPopup():
Popup("StatusPopup")
{
const int fontHeight = getFont()->getHeight();
mMoveType = new gcn::Label;
mMoveType->setPosition(getPadding(), getPadding());
mCrazyMoveType = new gcn::Label;
mCrazyMoveType->setPosition(getPadding(), fontHeight + getPadding());
mMoveToTargetType = new gcn::Label;
mMoveToTargetType->setPosition(getPadding(),
2 * fontHeight + getPadding());
mFollowMode = new gcn::Label;
mFollowMode->setPosition(getPadding(), 3 * fontHeight + getPadding());
mAttackWeaponType = new gcn::Label;
mAttackWeaponType->setPosition(getPadding(),
4 + 4 * fontHeight + getPadding());
mAttackType = new gcn::Label;
mAttackType->setPosition(getPadding(), 4 + 5 * fontHeight + getPadding());
mMagicAttackType = new gcn::Label;
mMagicAttackType->setPosition(getPadding(),
4 + 6 * fontHeight + getPadding());
mDropCounter = new gcn::Label;
mDropCounter->setPosition(getPadding(), 8 + 7 * fontHeight + getPadding());
mPickUpType = new gcn::Label;
mPickUpType->setPosition(getPadding(), 8 + 8 * fontHeight + getPadding());
mMapType = new gcn::Label;
mMapType->setPosition(getPadding(), 12 + 9 * fontHeight + getPadding());
mImitationMode = new gcn::Label;
mImitationMode->setPosition(getPadding(),
16 + 10 * fontHeight + getPadding());
mAwayMode = new gcn::Label;
mAwayMode->setPosition(getPadding(), 16 + 11 * fontHeight + getPadding());
mCameraMode = new gcn::Label;
mCameraMode->setPosition(getPadding(),
16 + 12 * fontHeight + getPadding());
mDisableGameModifiers = new gcn::Label;
mDisableGameModifiers->setPosition(getPadding(),
20 + 13 * fontHeight + getPadding());
add(mMoveType);
add(mCrazyMoveType);
add(mMoveToTargetType);
add(mFollowMode);
add(mAttackWeaponType);
add(mAttackType);
add(mDropCounter);
add(mPickUpType);
add(mMapType);
add(mMagicAttackType);
add(mDisableGameModifiers);
add(mImitationMode);
add(mAwayMode);
add(mCameraMode);
// addMouseListener(this);
}
StatusPopup::~StatusPopup()
{
}
void StatusPopup::update()
{
updateLabels();
int minWidth = mMoveType->getWidth();
if (mMoveToTargetType->getWidth() > minWidth)
minWidth = mMoveToTargetType->getWidth();
if (mFollowMode->getWidth() > minWidth)
minWidth = mFollowMode->getWidth();
if (mCrazyMoveType->getWidth() > minWidth)
minWidth = mCrazyMoveType->getWidth();
if (mAttackWeaponType->getWidth() > minWidth)
minWidth = mAttackWeaponType->getWidth();
if (mAttackType->getWidth() > minWidth)
minWidth = mAttackType->getWidth();
if (mDropCounter->getWidth() > minWidth)
minWidth = mDropCounter->getWidth();
if (mPickUpType->getWidth() > minWidth)
minWidth = mPickUpType->getWidth();
if (mMapType->getWidth() > minWidth)
minWidth = mMapType->getWidth();
if (mMagicAttackType->getWidth() > minWidth)
minWidth = mMagicAttackType->getWidth();
if (mDisableGameModifiers->getWidth() > minWidth)
minWidth = mDisableGameModifiers->getWidth();
if (mAwayMode->getWidth() > minWidth)
minWidth = mAwayMode->getWidth();
if (mCameraMode->getWidth() > minWidth)
minWidth = mCameraMode->getWidth();
if (mImitationMode->getWidth() > minWidth)
minWidth = mImitationMode->getWidth();
minWidth += 16 + 2 * getPadding();
setWidth(minWidth);
const int fontHeight = getFont()->getHeight();
setHeight(24 + 8 + 14 * fontHeight + getPadding());
}
void StatusPopup::view(int x, int y)
{
const int distance = 20;
int posX = std::max(0, x - getWidth() / 2);
int posY = y + distance;
if (posX + getWidth() > graphics->getWidth())
posX = graphics->getWidth() - getWidth();
if (posY + getHeight() > graphics->getHeight())
posY = y - getHeight() - distance;
update();
setPosition(posX, posY);
setVisible(true);
requestMoveToTop();
}
void StatusPopup::updateLabels()
{
if (!player_node || !viewport)
return;
switch (player_node->getInvertDirection())
{
case 0:
mMoveType->setCaption("(D) default moves "
+ keyboard.getKeyValueString(keyboard.KEY_INVERT_DIRECTION));
break;
case 1:
mMoveType->setCaption("(I) invert moves "
+ keyboard.getKeyValueString(keyboard.KEY_INVERT_DIRECTION));
break;
case 2:
mMoveType->setCaption("(c) moves with some crazy moves "
+ keyboard.getKeyValueString(keyboard.KEY_INVERT_DIRECTION));
case 3:
mMoveType->setCaption("(C) moves with crazy moves "
+ keyboard.getKeyValueString(keyboard.KEY_INVERT_DIRECTION));
break;
case 4:
mMoveType->setCaption("(d) double normal + crazy "
+ keyboard.getKeyValueString(keyboard.KEY_INVERT_DIRECTION));
break;
default:
mMoveType->setCaption("(?) move "
+ keyboard.getKeyValueString(keyboard.KEY_INVERT_DIRECTION));
break;
}
mMoveType->adjustSize();
if (player_node->getCrazyMoveType() < 10)
{
mCrazyMoveType->setCaption(strprintf("(%d) crazy move number %d ",
player_node->getCrazyMoveType(), player_node->getCrazyMoveType())
+ keyboard.getKeyValueString(
keyboard.KEY_CHANGE_CRAZY_MOVES_TYPE));
}
else
{
switch (player_node->getCrazyMoveType())
{
case 10:
mCrazyMoveType->setCaption("(a) custom crazy move "
+ keyboard.getKeyValueString(
keyboard.KEY_CHANGE_CRAZY_MOVES_TYPE));
break;
default:
mCrazyMoveType->setCaption("(?) crazy move "
+ keyboard.getKeyValueString(
keyboard.KEY_CHANGE_CRAZY_MOVES_TYPE));
break;
}
}
mCrazyMoveType->adjustSize();
switch (player_node->getMoveToTargetType())
{
case 0:
mMoveToTargetType->setCaption("(0) default moves to target "
+ keyboard.getKeyValueString(
keyboard.KEY_CHANGE_MOVE_TO_TARGET));
break;
case 1:
mMoveToTargetType->setCaption("(1) moves to target in distance 1 "
+ keyboard.getKeyValueString(
keyboard.KEY_CHANGE_MOVE_TO_TARGET));
break;
case 2:
mMoveToTargetType->setCaption("(2) moves to target in distance 3 "
+ keyboard.getKeyValueString(
keyboard.KEY_CHANGE_MOVE_TO_TARGET));
break;
case 3:
mMoveToTargetType->setCaption("(3) moves to target in distance 3 "
+ keyboard.getKeyValueString(
keyboard.KEY_CHANGE_MOVE_TO_TARGET));
break;
case 4:
mMoveToTargetType->setCaption("(5) moves to target in distance 5 "
+ keyboard.getKeyValueString(
keyboard.KEY_CHANGE_MOVE_TO_TARGET));
break;
case 5:
mMoveToTargetType->setCaption("(7) moves to target in distance 7 "
+ keyboard.getKeyValueString(
keyboard.KEY_CHANGE_MOVE_TO_TARGET));
break;
case 6:
mMoveToTargetType->setCaption(
"(A) moves to target in attack range "
+ keyboard.getKeyValueString(
keyboard.KEY_CHANGE_MOVE_TO_TARGET));
break;
default:
mMoveToTargetType->setCaption("(?) move to target "
+ keyboard.getKeyValueString(
keyboard.KEY_CHANGE_MOVE_TO_TARGET));
break;
}
mMoveToTargetType->adjustSize();
switch (player_node->getFollowMode())
{
case 0:
mFollowMode->setCaption("(D) default follow "
+ keyboard.getKeyValueString(keyboard.KEY_CHANGE_FOLLOW_MODE));
break;
case 1:
mFollowMode->setCaption("(R) relative follow "
+ keyboard.getKeyValueString(keyboard.KEY_CHANGE_FOLLOW_MODE));
break;
case 2:
mFollowMode->setCaption("(M) mirror follow "
+ keyboard.getKeyValueString(keyboard.KEY_CHANGE_FOLLOW_MODE));
break;
case 3:
mFollowMode->setCaption("(P) pet follow "
+ keyboard.getKeyValueString(keyboard.KEY_CHANGE_FOLLOW_MODE));
break;
default:
mFollowMode->setCaption("(?) unknown follow "
+ keyboard.getKeyValueString(keyboard.KEY_CHANGE_FOLLOW_MODE));
break;
}
mFollowMode->adjustSize();
switch (player_node->getAttackWeaponType())
{
case 1:
mAttackWeaponType->setCaption("(D) default attack "
+ keyboard.getKeyValueString(
keyboard.KEY_CHANGE_ATTACK_WEAPON_TYPE));
break;
case 2:
mAttackWeaponType->setCaption("(s) switch attack without shield "
+ keyboard.getKeyValueString(
keyboard.KEY_CHANGE_ATTACK_WEAPON_TYPE));
break;
case 3:
mAttackWeaponType->setCaption("(S) switch attack with shield "
+ keyboard.getKeyValueString(
keyboard.KEY_CHANGE_ATTACK_WEAPON_TYPE));
break;
default:
mAttackWeaponType->setCaption("(?) attack "
+ keyboard.getKeyValueString(
keyboard.KEY_CHANGE_ATTACK_WEAPON_TYPE));
break;
}
mAttackWeaponType->adjustSize();
switch (player_node->getAttackType())
{
case 0:
mAttackType->setCaption("(D) default attack "
+ keyboard.getKeyValueString(keyboard.KEY_CHANGE_ATTACK_TYPE));
break;
case 1:
mAttackType->setCaption("(G) go and attack "
+ keyboard.getKeyValueString(keyboard.KEY_CHANGE_ATTACK_TYPE));
break;
case 2:
mAttackType->setCaption("(A) go, attack, pickup "
+ keyboard.getKeyValueString(keyboard.KEY_CHANGE_ATTACK_TYPE));
break;
case 3:
mAttackType->setCaption("(d) without auto attack "
+ keyboard.getKeyValueString(keyboard.KEY_CHANGE_ATTACK_TYPE));
break;
default:
mAttackType->setCaption("(?) attack "
+ keyboard.getKeyValueString(keyboard.KEY_CHANGE_ATTACK_TYPE));
break;
}
mAttackType->adjustSize();
mDropCounter->setCaption(strprintf("(%d) drop counter %d ",
player_node->getQuickDropCounter(), player_node->getQuickDropCounter())
+ keyboard.getKeyValueString(keyboard.KEY_SWITCH_QUICK_DROP));
mDropCounter->adjustSize();
switch (player_node->getPickUpType())
{
case 0:
mPickUpType->setCaption("(S) small pick up 1x1 cells "
+ keyboard.getKeyValueString(keyboard.KEY_CHANGE_PICKUP_TYPE));
break;
case 1:
mPickUpType->setCaption("(D) default pick up 2x1 cells "
+ keyboard.getKeyValueString(keyboard.KEY_CHANGE_PICKUP_TYPE));
break;
case 2:
mPickUpType->setCaption("(F) forward pick up 2x3 cells "
+ keyboard.getKeyValueString(keyboard.KEY_CHANGE_PICKUP_TYPE));
break;
case 3:
mPickUpType->setCaption("(3) pick up 3x3 cells "
+ keyboard.getKeyValueString(keyboard.KEY_CHANGE_PICKUP_TYPE));
break;
case 4:
mPickUpType->setCaption("(g) go and pick up in distance 4 "
+ keyboard.getKeyValueString(keyboard.KEY_CHANGE_PICKUP_TYPE));
break;
case 5:
mPickUpType->setCaption("(G) go and pick up in distance 8 "
+ keyboard.getKeyValueString(keyboard.KEY_CHANGE_PICKUP_TYPE));
break;
case 6:
mPickUpType->setCaption("(A) go and pick up in max distance "
+ keyboard.getKeyValueString(keyboard.KEY_CHANGE_PICKUP_TYPE));
break;
default:
mPickUpType->setCaption("(?) pick up "
+ keyboard.getKeyValueString(keyboard.KEY_CHANGE_PICKUP_TYPE));
break;
}
mPickUpType->adjustSize();
switch (viewport->getDebugPath())
{
case 0:
mMapType->setCaption("(N) normal map view "
+ keyboard.getKeyValueString(keyboard.KEY_PATHFIND));
break;
case 1:
mMapType->setCaption("(D) debug map view "
+ keyboard.getKeyValueString(keyboard.KEY_PATHFIND));
break;
case 2:
mMapType->setCaption("(u) ultra map view "
+ keyboard.getKeyValueString(keyboard.KEY_PATHFIND));
break;
case 3:
mMapType->setCaption("(U) ultra map view 2 "
+ keyboard.getKeyValueString(keyboard.KEY_PATHFIND));
break;
case 4:
mMapType->setCaption("(e) empty map view "
+ keyboard.getKeyValueString(keyboard.KEY_PATHFIND));
break;
case 5:
mMapType->setCaption("(b) black & white map view "
+ keyboard.getKeyValueString(keyboard.KEY_PATHFIND));
break;
default:
mMapType->setCaption("(?) map view "
+ keyboard.getKeyValueString(keyboard.KEY_PATHFIND));
break;
}
mMapType->adjustSize();
switch (player_node->getMagicAttackType())
{
case 0:
mMagicAttackType->setCaption("(f) use #flar for magic attack "
+ keyboard.getKeyValueString(
keyboard.KEY_SWITCH_MAGIC_ATTACK));
break;
case 1:
mMagicAttackType->setCaption("(c) use #chiza for magic attack "
+ keyboard.getKeyValueString(
keyboard.KEY_SWITCH_MAGIC_ATTACK));
break;
case 2:
mMagicAttackType->setCaption("(I) use #ingrav for magic attack "
+ keyboard.getKeyValueString(
keyboard.KEY_SWITCH_MAGIC_ATTACK));
break;
case 3:
mMagicAttackType->setCaption("(F) use #frillyar for magic attack "
+ keyboard.getKeyValueString(
keyboard.KEY_SWITCH_MAGIC_ATTACK));
break;
case 4:
mMagicAttackType->setCaption("(U) use #upmarmu for magic attack "
+ keyboard.getKeyValueString(
keyboard.KEY_SWITCH_MAGIC_ATTACK));
break;
default:
mMagicAttackType->setCaption("(?) magic attack "
+ keyboard.getKeyValueString(
keyboard.KEY_SWITCH_MAGIC_ATTACK));
break;
}
mMagicAttackType->adjustSize();
switch (player_node->getImitationMode())
{
case 0:
mImitationMode->setCaption("(D) default imitation "
+ keyboard.getKeyValueString(
keyboard.KEY_CHANGE_IMITATION_MODE));
break;
case 1:
mImitationMode->setCaption("(O) outfits imitation "
+ keyboard.getKeyValueString(
keyboard.KEY_CHANGE_IMITATION_MODE));
break;
default:
mImitationMode->setCaption("(?) imitation "
+ keyboard.getKeyValueString(
keyboard.KEY_CHANGE_IMITATION_MODE));
break;
}
mImitationMode->adjustSize();
switch (player_node->getAwayMode())
{
case 0:
mAwayMode->setCaption("(O) on keyboard "
+ keyboard.getKeyValueString(keyboard.KEY_AWAY));
break;
case 1:
mAwayMode->setCaption("(A) away "
+ keyboard.getKeyValueString(keyboard.KEY_AWAY));
break;
default:
mAwayMode->setCaption("(?) away "
+ keyboard.getKeyValueString(keyboard.KEY_AWAY));
break;
}
mAwayMode->adjustSize();
switch (viewport->getCameraMode())
{
case 0:
mCameraMode->setCaption("(G) game camera mode "
+ keyboard.getKeyValueString(keyboard.KEY_CAMERA));
break;
case 1:
mCameraMode->setCaption("(F) free camera mode "
+ keyboard.getKeyValueString(keyboard.KEY_CAMERA));
break;
case 2:
mCameraMode->setCaption("(D) design camera mode "
+ keyboard.getKeyValueString(keyboard.KEY_CAMERA));
break;
default:
mCameraMode->setCaption("(?) away "
+ keyboard.getKeyValueString(keyboard.KEY_CAMERA));
break;
}
mCameraMode->adjustSize();
if (player_node->getDisableGameModifiers())
{
mDisableGameModifiers->setCaption("Game modifiers are disabled "
+ keyboard.getKeyValueString(keyboard.KEY_DISABLE_GAME_MODIFIERS));
}
else
{
mDisableGameModifiers->setCaption("Game modifiers are enabled "
+ keyboard.getKeyValueString(keyboard.KEY_DISABLE_GAME_MODIFIERS));
}
mDisableGameModifiers->adjustSize();
}