/*
* The ManaPlus Client
* Copyright (C) 2008 The Legend of Mazzeroth Development Team
* Copyright (C) 2009 The Mana World Development Team
* Copyright (C) 2009-2010 Andrei Karas
* Copyright (C) 2011 ManaPlus developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "gui/statuspopup.h"
#include "gui/gui.h"
#include "gui/palette.h"
#include "gui/viewport.h"
#include "gui/widgets/label.h"
#include "gui/widgets/layout.h"
#include "gui/widgets/textbox.h"
#include "graphics.h"
#include "localplayer.h"
#include "units.h"
#include "keyboardconfig.h"
#include "utils/gettext.h"
#include "utils/stringutils.h"
#include <guichan/font.hpp>
#include <guichan/widgets/label.hpp>
#include "debug.h"
StatusPopup::StatusPopup():
Popup("StatusPopup", "statuspopup.xml")
{
const int fontHeight = getFont()->getHeight();
mMoveType = new Label;
mMoveType->setPosition(getPadding(), getPadding());
mCrazyMoveType = new Label;
mCrazyMoveType->setPosition(getPadding(), fontHeight + getPadding());
mMoveToTargetType = new Label;
mMoveToTargetType->setPosition(getPadding(),
2 * fontHeight + getPadding());
mFollowMode = new Label;
mFollowMode->setPosition(getPadding(), 3 * fontHeight + getPadding());
mAttackWeaponType = new Label;
mAttackWeaponType->setPosition(getPadding(),
4 + 4 * fontHeight + getPadding());
mAttackType = new Label;
mAttackType->setPosition(getPadding(), 4 + 5 * fontHeight + getPadding());
mMagicAttackType = new Label;
mMagicAttackType->setPosition(getPadding(),
4 + 6 * fontHeight + getPadding());
mDropCounter = new Label;
mDropCounter->setPosition(getPadding(), 8 + 7 * fontHeight + getPadding());
mPickUpType = new Label;
mPickUpType->setPosition(getPadding(), 8 + 8 * fontHeight + getPadding());
mMapType = new Label;
mMapType->setPosition(getPadding(), 12 + 9 * fontHeight + getPadding());
mImitationMode = new Label;
mImitationMode->setPosition(getPadding(),
16 + 10 * fontHeight + getPadding());
mAwayMode = new Label;
mAwayMode->setPosition(getPadding(), 16 + 11 * fontHeight + getPadding());
mCameraMode = new Label;
mCameraMode->setPosition(getPadding(),
16 + 12 * fontHeight + getPadding());
mDisableGameModifiers = new Label;
mDisableGameModifiers->setPosition(getPadding(),
20 + 13 * fontHeight + getPadding());
add(mMoveType);
add(mCrazyMoveType);
add(mMoveToTargetType);
add(mFollowMode);
add(mAttackWeaponType);
add(mAttackType);
add(mDropCounter);
add(mPickUpType);
add(mMapType);
add(mMagicAttackType);
add(mDisableGameModifiers);
add(mImitationMode);
add(mAwayMode);
add(mCameraMode);
// addMouseListener(this);
}
StatusPopup::~StatusPopup()
{
}
void StatusPopup::update()
{
updateLabels();
int minWidth = mMoveType->getWidth();
if (mMoveToTargetType->getWidth() > minWidth)
minWidth = mMoveToTargetType->getWidth();
if (mFollowMode->getWidth() > minWidth)
minWidth = mFollowMode->getWidth();
if (mCrazyMoveType->getWidth() > minWidth)
minWidth = mCrazyMoveType->getWidth();
if (mAttackWeaponType->getWidth() > minWidth)
minWidth = mAttackWeaponType->getWidth();
if (mAttackType->getWidth() > minWidth)
minWidth = mAttackType->getWidth();
if (mDropCounter->getWidth() > minWidth)
minWidth = mDropCounter->getWidth();
if (mPickUpType->getWidth() > minWidth)
minWidth = mPickUpType->getWidth();
if (mMapType->getWidth() > minWidth)
minWidth = mMapType->getWidth();
if (mMagicAttackType->getWidth() > minWidth)
minWidth = mMagicAttackType->getWidth();
if (mDisableGameModifiers->getWidth() > minWidth)
minWidth = mDisableGameModifiers->getWidth();
if (mAwayMode->getWidth() > minWidth)
minWidth = mAwayMode->getWidth();
if (mCameraMode->getWidth() > minWidth)
minWidth = mCameraMode->getWidth();
if (mImitationMode->getWidth() > minWidth)
minWidth = mImitationMode->getWidth();
minWidth += 16 + 2 * getPadding();
setWidth(minWidth);
setHeight(mDisableGameModifiers->getY()
+ mDisableGameModifiers->getHeight() + 2 * getPadding());
}
void StatusPopup::view(int x, int y)
{
const int distance = 20;
int posX = std::max(0, x - getWidth() / 2);
int posY = y + distance;
if (posX + getWidth() > mainGraphics->mWidth)
posX = mainGraphics->mWidth - getWidth();
if (posY + getHeight() > mainGraphics->mHeight)
posY = y - getHeight() - distance;
update();
setPosition(posX, posY);
setVisible(true);
requestMoveToTop();
}
void StatusPopup::setLabelText(gcn::Label *label, char *text, int key)
{
label->setCaption(strprintf("%s %s", text,
keyboard.getKeyValueString(key).c_str()));
}
void StatusPopup::updateLabels()
{
if (!player_node || !viewport)
return;
switch (player_node->getInvertDirection())
{
case 0:
setLabelText(mMoveType, _("(D) default moves"),
keyboard.KEY_INVERT_DIRECTION);
break;
case 1:
setLabelText(mMoveType, _("(I) invert moves"),
keyboard.KEY_INVERT_DIRECTION);
break;
case 2:
setLabelText(mMoveType, _("(c) moves with some crazy moves"),
keyboard.KEY_INVERT_DIRECTION);
break;
case 3:
setLabelText(mMoveType, _("(C) moves with crazy moves"),
keyboard.KEY_INVERT_DIRECTION);
break;
case 4:
setLabelText(mMoveType, _("(d) double normal + crazy"),
keyboard.KEY_INVERT_DIRECTION);
break;
default:
setLabelText(mMoveType, _("(?) move"),
keyboard.KEY_INVERT_DIRECTION);
break;
}
mMoveType->adjustSize();
if (player_node->getCrazyMoveType() < 10)
{
mCrazyMoveType->setCaption(strprintf("(%d) crazy move number %d %s",
player_node->getCrazyMoveType(), player_node->getCrazyMoveType(),
keyboard.getKeyValueString(
keyboard.KEY_CHANGE_CRAZY_MOVES_TYPE).c_str()));
}
else
{
switch (player_node->getCrazyMoveType())
{
case 10:
setLabelText(mCrazyMoveType, _("(a) custom crazy move"),
keyboard.KEY_CHANGE_CRAZY_MOVES_TYPE);
break;
default:
setLabelText(mCrazyMoveType, _("(?) crazy move"),
keyboard.KEY_CHANGE_CRAZY_MOVES_TYPE);
break;
}
}
mCrazyMoveType->adjustSize();
switch (player_node->getMoveToTargetType())
{
case 0:
setLabelText(mMoveToTargetType, _("(0) default moves to target"),
keyboard.KEY_CHANGE_MOVE_TO_TARGET);
break;
case 1:
setLabelText(mMoveToTargetType,
_("(1) moves to target in distance 1"),
keyboard.KEY_CHANGE_MOVE_TO_TARGET);
break;
case 2:
setLabelText(mMoveToTargetType,
_("(2) moves to target in distance 2"),
keyboard.KEY_CHANGE_MOVE_TO_TARGET);
break;
case 3:
setLabelText(mMoveToTargetType,
_("(3) moves to target in distance 3"),
keyboard.KEY_CHANGE_MOVE_TO_TARGET);
break;
case 4:
setLabelText(mMoveToTargetType,
_("(5) moves to target in distance 5"),
keyboard.KEY_CHANGE_MOVE_TO_TARGET);
break;
case 5:
setLabelText(mMoveToTargetType,
_("(7) moves to target in distance 7"),
keyboard.KEY_CHANGE_MOVE_TO_TARGET);
break;
case 6:
setLabelText(mMoveToTargetType,
_("(A) moves to target in attack range"),
keyboard.KEY_CHANGE_MOVE_TO_TARGET);
break;
case 7:
setLabelText(mMoveToTargetType,
_("(a) archer attack range"),
keyboard.KEY_CHANGE_MOVE_TO_TARGET);
break;
default:
setLabelText(mMoveToTargetType,
_("(?) move to target"), keyboard.KEY_CHANGE_MOVE_TO_TARGET);
break;
}
mMoveToTargetType->adjustSize();
switch (player_node->getFollowMode())
{
case 0:
setLabelText(mFollowMode, _("(D) default follow"),
keyboard.KEY_CHANGE_FOLLOW_MODE);
break;
case 1:
setLabelText(mFollowMode, _("(R) relative follow"),
keyboard.KEY_CHANGE_FOLLOW_MODE);
break;
case 2:
setLabelText(mFollowMode, _("(M) mirror follow"),
keyboard.KEY_CHANGE_FOLLOW_MODE);
break;
case 3:
setLabelText(mFollowMode, _("(P) pet follow"),
keyboard.KEY_CHANGE_FOLLOW_MODE);
break;
default:
setLabelText(mFollowMode, _("(?) unknown follow"),
keyboard.KEY_CHANGE_FOLLOW_MODE);
break;
}
mFollowMode->adjustSize();
switch (player_node->getAttackWeaponType())
{
case 1:
setLabelText(mAttackWeaponType, _("(D) default attack"),
keyboard.KEY_CHANGE_ATTACK_WEAPON_TYPE);
break;
case 2:
setLabelText(mAttackWeaponType,
_("(s) switch attack without shield"),
keyboard.KEY_CHANGE_ATTACK_WEAPON_TYPE);
break;
case 3:
setLabelText(mAttackWeaponType,
_("(S) switch attack with shield"),
keyboard.KEY_CHANGE_ATTACK_WEAPON_TYPE);
break;
default:
setLabelText(mAttackWeaponType, _("(?) attack"),
keyboard.KEY_CHANGE_ATTACK_WEAPON_TYPE);
break;
}
mAttackWeaponType->adjustSize();
switch (player_node->getAttackType())
{
case 0:
setLabelText(mAttackType, _("(D) default attack"),
keyboard.KEY_CHANGE_ATTACK_TYPE);
break;
case 1:
setLabelText(mAttackType, _("(G) go and attack"),
keyboard.KEY_CHANGE_ATTACK_TYPE);
break;
case 2:
setLabelText(mAttackType, _("(A) go, attack, pickup"),
keyboard.KEY_CHANGE_ATTACK_TYPE);
break;
case 3:
setLabelText(mAttackType, _("(d) without auto attack"),
keyboard.KEY_CHANGE_ATTACK_TYPE);
break;
default:
setLabelText(mAttackType, _("(?) attack"),
keyboard.KEY_CHANGE_ATTACK_TYPE);
break;
}
mAttackType->adjustSize();
mDropCounter->setCaption(strprintf("(%d) drop counter %d %s",
player_node->getQuickDropCounter(), player_node->getQuickDropCounter(),
keyboard.getKeyValueString(keyboard.KEY_SWITCH_QUICK_DROP).c_str()));
mDropCounter->adjustSize();
switch (player_node->getPickUpType())
{
case 0:
setLabelText(mPickUpType, _("(S) small pick up 1x1 cells"),
keyboard.KEY_CHANGE_PICKUP_TYPE);
break;
case 1:
setLabelText(mPickUpType, _("(D) default pick up 2x1 cells"),
keyboard.KEY_CHANGE_PICKUP_TYPE);
break;
case 2:
setLabelText(mPickUpType, _("(F) forward pick up 2x3 cells"),
keyboard.KEY_CHANGE_PICKUP_TYPE);
break;
case 3:
setLabelText(mPickUpType, _("(3) pick up 3x3 cells"),
keyboard.KEY_CHANGE_PICKUP_TYPE);
break;
case 4:
setLabelText(mPickUpType, _("(g) go and pick up in distance 4"),
keyboard.KEY_CHANGE_PICKUP_TYPE);
break;
case 5:
setLabelText(mPickUpType, _("(G) go and pick up in distance 8"),
keyboard.KEY_CHANGE_PICKUP_TYPE);
break;
case 6:
setLabelText(mPickUpType, _("(A) go and pick up in max distance"),
keyboard.KEY_CHANGE_PICKUP_TYPE);
break;
default:
setLabelText(mPickUpType, _("(?) pick up"),
keyboard.KEY_CHANGE_PICKUP_TYPE);
break;
}
mPickUpType->adjustSize();
switch (viewport->getDebugPath())
{
case 0:
setLabelText(mMapType, _("(N) normal map view"),
keyboard.KEY_PATHFIND);
break;
case 1:
setLabelText(mMapType, _("(D) debug map view"),
keyboard.KEY_PATHFIND);
break;
case 2:
setLabelText(mMapType, _("(u) ultra map view"),
keyboard.KEY_PATHFIND);
break;
case 3:
setLabelText(mMapType, _("(U) ultra map view 2"),
keyboard.KEY_PATHFIND);
break;
case 4:
setLabelText(mMapType, _("(e) empty map view"),
keyboard.KEY_PATHFIND);
break;
case 5:
setLabelText(mMapType, _("(b) black & white map view"),
keyboard.KEY_PATHFIND);
break;
default:
setLabelText(mMapType, _("(?) map view"), keyboard.KEY_PATHFIND);
break;
}
mMapType->adjustSize();
switch (player_node->getMagicAttackType())
{
case 0:
setLabelText(mMagicAttackType, _("(f) use #flar for magic attack"),
keyboard.KEY_SWITCH_MAGIC_ATTACK);
break;
case 1:
setLabelText(mMagicAttackType,
_("(c) use #chiza for magic attack"),
keyboard.KEY_SWITCH_MAGIC_ATTACK);
break;
case 2:
setLabelText(mMagicAttackType,
_("(I) use #ingrav for magic attack"),
keyboard.KEY_SWITCH_MAGIC_ATTACK);
break;
case 3:
setLabelText(mMagicAttackType,
_("(F) use #frillyar for magic attack"),
keyboard.KEY_SWITCH_MAGIC_ATTACK);
break;
case 4:
setLabelText(mMagicAttackType,
_("(U) use #upmarmu for magic attack"),
keyboard.KEY_SWITCH_MAGIC_ATTACK);
break;
default:
setLabelText(mMagicAttackType, _("(?) magic attack"),
keyboard.KEY_SWITCH_MAGIC_ATTACK);
break;
}
mMagicAttackType->adjustSize();
switch (player_node->getImitationMode())
{
case 0:
setLabelText(mImitationMode, _("(D) default imitation"),
keyboard.KEY_CHANGE_IMITATION_MODE);
break;
case 1:
setLabelText(mImitationMode, _("(O) outfits imitation"),
keyboard.KEY_CHANGE_IMITATION_MODE);
break;
default:
setLabelText(mImitationMode, _("(?) imitation"),
keyboard.KEY_CHANGE_IMITATION_MODE);
break;
}
mImitationMode->adjustSize();
switch ((int)player_node->getAway())
{
case 0:
setLabelText(mAwayMode, _("(O) on keyboard"), keyboard.KEY_AWAY);
break;
case 1:
setLabelText(mAwayMode, _("(A) away"), keyboard.KEY_AWAY);
break;
default:
setLabelText(mAwayMode, _("(?) away"), keyboard.KEY_AWAY);
break;
}
mAwayMode->adjustSize();
switch (viewport->getCameraMode())
{
case 0:
setLabelText(mCameraMode, _("(G) game camera mode"),
keyboard.KEY_CAMERA);
break;
case 1:
setLabelText(mCameraMode, _("(F) free camera mode"),
keyboard.KEY_CAMERA);
break;
case 2:
setLabelText(mCameraMode, _("(D) design camera mode"),
keyboard.KEY_CAMERA);
break;
default:
setLabelText(mCameraMode, _("(?) away"), keyboard.KEY_CAMERA);
break;
}
mCameraMode->adjustSize();
if (player_node->getDisableGameModifiers())
{
setLabelText(mDisableGameModifiers, _("Game modifiers are disabled"),
keyboard.KEY_DISABLE_GAME_MODIFIERS);
}
else
{
setLabelText(mDisableGameModifiers, _("Game modifiers are enabled"),
keyboard.KEY_DISABLE_GAME_MODIFIERS);
}
mDisableGameModifiers->adjustSize();
}