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/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2013 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef SKILLDIALOG_H
#define SKILLDIALOG_H
#include "gui/widgets/window.h"
#include "resources/soundinfo.h"
#include <guichan/actionlistener.hpp>
#include <guichan/mouselistener.hpp>
#include <map>
#include <vector>
const int SKILL_MIN_ID = 200000;
const unsigned int SKILL_VAR_MIN_ID = 1000000;
class Button;
class Label;
class ScrollArea;
class SkillModel;
class Tab;
class TabbedArea;
struct SkillData final
{
std::string name;
std::string shortName;
std::string dispName;
std::string description;
Image *icon;
std::string particle;
SoundInfo soundHit;
SoundInfo soundMiss;
SkillData();
A_DELETE_COPY(SkillData)
~SkillData();
void setIcon(const std::string &iconPath);
};
typedef std::map<int, SkillData*> SkillDataMap;
typedef SkillDataMap::iterator SkillDataMapIter;
typedef SkillDataMap::const_iterator SkillDataMapCIter;
struct SkillInfo final
{
int level;
std::string skillLevel;
int skillLevelWidth;
unsigned int id;
bool modifiable;
bool visible;
SkillModel *model;
std::string skillExp;
float progress;
int range;
gcn::Color color;
SkillData *data;
SkillDataMap dataMap;
SkillInfo();
A_DELETE_COPY(SkillInfo)
~SkillInfo();
void update();
SkillData *getData(const int level);
SkillData *getData1(const int level);
void addData(const int level, SkillData *const data);
};
typedef std::vector<SkillInfo*> SkillList;
typedef SkillList::iterator SkillListIter;
/**
* The skill dialog.
*
* \ingroup Interface
*/
class SkillDialog final : public Window, public gcn::ActionListener
{
public:
SkillDialog();
A_DELETE_COPY(SkillDialog)
~SkillDialog();
/**
* Called when receiving actions from widget.
*/
void action(const gcn::ActionEvent &event) override;
/**
* Update the given skill's display
*/
std::string update(const int id);
/**
* Update other parts of the display
*/
void update();
void clearSkills();
void loadSkills();
bool updateSkill(const int id, const int range, const bool modifiable);
void addSkill(const int id, const int level, const int range,
const bool modifiable);
SkillInfo* getSkill(int id) A_WARN_UNUSED;
bool hasSkills() const A_WARN_UNUSED
{ return !mSkills.empty(); }
void widgetResized(const gcn::Event &event) override;
void useItem(const int itemId);
void updateTabSelection();
void updateQuest(const int var, const int val);
void playUpdateEffect(const int id);
private:
typedef std::map<int, SkillInfo*> SkillMap;
SkillMap mSkills;
TabbedArea *mTabs;
std::list<Tab*> mDeleteTabs;
Label *mPointsLabel;
Button *mUseButton;
Button *mIncreaseButton;
SkillModel *mDefaultModel;
};
extern SkillDialog *skillDialog;
#endif
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