/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2013 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "gui/skilldialog.h"
#include "configuration.h"
#include "effectmanager.h"
#include "itemshortcut.h"
#include "localplayer.h"
#include "playerinfo.h"
#include "gui/setup.h"
#include "gui/shortcutwindow.h"
#include "gui/textpopup.h"
#include "gui/viewport.h"
#include "gui/widgets/label.h"
#include "gui/widgets/layouthelper.h"
#include "gui/widgets/listbox.h"
#include "gui/widgets/progressbar.h"
#include "gui/widgets/scrollarea.h"
#include "gui/widgets/tab.h"
#include "net/net.h"
#include "net/playerhandler.h"
#include "net/skillhandler.h"
#include "resources/image.h"
#include "resources/resourcemanager.h"
#include "utils/dtor.h"
#include "utils/gettext.h"
#include <guichan/font.hpp>
#include <set>
#include <string>
#include "debug.h"
class SkillModel;
class SkillEntry;
class SkillModel final : public gcn::ListModel
{
public:
SkillModel() :
mSkills(),
mVisibleSkills()
{
}
int getNumberOfElements()
{ return static_cast<int>(mVisibleSkills.size()); }
SkillInfo *getSkillAt(const int i) const
{
if (i < 0 || i >= static_cast<int>(mVisibleSkills.size()))
return nullptr;
return mVisibleSkills.at(i);
}
std::string getElementAt(int i)
{
if (getSkillAt(i))
return getSkillAt(i)->data->name;
else
return "";
}
void updateVisibilities();
void addSkill(SkillInfo *const info)
{ mSkills.push_back(info); }
private:
SkillList mSkills;
SkillList mVisibleSkills;
};
class SkillListBox final : public ListBox
{
public:
SkillListBox(const Widget2 *const widget, SkillModel *const model) :
ListBox(widget, model, "skilllistbox.xml"),
mModel(model),
mPopup(new TextPopup),
mHighlightColor(getThemeColor(Theme::HIGHLIGHT)),
mTextColor(getThemeColor(Theme::TEXT)),
mTextPadding(mSkin ? mSkin->getOption("textPadding", 34) : 34),
mSpacing(mSkin ? mSkin->getOption("spacing", 0) : 0),
mRowHeight(getFont()->getHeight() * 2 + mSpacing + 2 * mPadding)
{
if (mRowHeight < 34)
mRowHeight = 34;
}
A_DELETE_COPY(SkillListBox)
~SkillListBox()
{
delete mModel;
mModel = nullptr;
delete mPopup;
mPopup = nullptr;
}
SkillInfo *getSelectedInfo() const
{
const int selected = getSelected();
if (!mListModel || selected < 0
|| selected > mListModel->getNumberOfElements())
{
return nullptr;
}
return static_cast<SkillModel*>(mListModel)->getSkillAt(selected);
}
void draw(gcn::Graphics *gcnGraphics)
{
if (!mListModel)
return;
SkillModel *const model = static_cast<SkillModel*>(mListModel);
updateAlpha();
Graphics *const graphics = static_cast<Graphics *const>(
gcnGraphics);
mHighlightColor.a = static_cast<int>(mAlpha * 255.0f);
graphics->setColor(mHighlightColor);
// Draw filled rectangle around the selected list element
if (mSelected >= 0)
{
graphics->fillRectangle(gcn::Rectangle(mPadding, getRowHeight()
* mSelected + mPadding, getWidth() - 2 * mPadding,
getRowHeight()));
}
// Draw the list elements
graphics->setColor(mTextColor);
gcn::Font *const font = getFont();
const int space = font->getHeight() + mSpacing;
const int width2 = getWidth() - mPadding;
for (int i = 0, y = 1;
i < model->getNumberOfElements();
++i, y += getRowHeight())
{
SkillInfo *const e = model->getSkillAt(i);
if (e)
{
const SkillData *const data = e->data;
const int yPad = y + mPadding;
const std::string &description = data->description;
graphics->drawImage(data->icon, mPadding, yPad);
font->drawString(graphics, data->name, mTextPadding, yPad);
if (!description.empty())
{
font->drawString(graphics, description,
mTextPadding, yPad + space);
}
if (e->skillLevelWidth < 0)
{
// Add one for padding
e->skillLevelWidth = font->getWidth(e->skillLevel) + 1;
}
font->drawString(graphics, e->skillLevel, width2
- e->skillLevelWidth, yPad);
}
}
}
unsigned int getRowHeight() const
{ return mRowHeight; }
void mouseMoved(gcn::MouseEvent &event)
{
ListBox::mouseMoved(event);
if (!viewport)
return;
const int y = (event.getY() + mPadding) / getRowHeight();
if (!mModel || y >= mModel->getNumberOfElements())
return;
const SkillInfo *const skill = mModel->getSkillAt(y);
if (!skill)
return;
mPopup->show(viewport->getMouseX(), viewport->getMouseY(),
skill->data->dispName, skill->data->description);
}
void mouseExited(gcn::MouseEvent &event A_UNUSED)
{
mPopup->hide();
}
private:
SkillModel *mModel;
TextPopup *mPopup;
gcn::Color mHighlightColor;
gcn::Color mTextColor;
int mTextPadding;
int mSpacing;
int mRowHeight;
};
class SkillTab final : public Tab
{
public:
SkillTab(const Widget2 *const widget,
const std::string &name, SkillListBox *const listBox) :
Tab(widget),
mListBox(listBox)
{
setCaption(name);
}
A_DELETE_COPY(SkillTab)
~SkillTab()
{
delete mListBox;
mListBox = nullptr;
}
SkillInfo *getSelectedInfo() const
{
if (mListBox)
return mListBox->getSelectedInfo();
else
return nullptr;
}
protected:
void setCurrent()
{
if (skillDialog)
skillDialog->updateTabSelection();
}
private:
SkillListBox *mListBox;
};
SkillDialog::SkillDialog() :
Window(_("Skills"), false, nullptr, "skills.xml"),
gcn::ActionListener(),
mSkills(),
mTabs(new TabbedArea(this)),
mDeleteTabs(),
mPointsLabel(new Label(this, "0")),
mUseButton(new Button(this, _("Use"), "use", this)),
mIncreaseButton(new Button(this, _("Up"), "inc", this)),
mDefaultModel(nullptr)
{
setWindowName("Skills");
setCloseButton(true);
setResizable(true);
setSaveVisible(true);
setStickyButtonLock(true);
setDefaultSize(windowContainer->getWidth() - 280, 30, 275, 425);
setupWindow->registerWindowForReset(this);
mUseButton->setEnabled(false);
mIncreaseButton->setEnabled(false);
place(0, 0, mTabs, 5, 5);
place(0, 5, mPointsLabel, 4);
place(3, 5, mUseButton);
place(4, 5, mIncreaseButton);
setLocationRelativeTo(getParent());
loadWindowState();
enableVisibleSound(true);
}
SkillDialog::~SkillDialog()
{
// Clear gui
clearSkills();
}
void SkillDialog::action(const gcn::ActionEvent &event)
{
const std::string &eventId = event.getId();
if (eventId == "inc")
{
const SkillTab *const tab = static_cast<const SkillTab *const>(
mTabs->getSelectedTab());
if (tab)
{
if (const SkillInfo *const info = tab->getSelectedInfo())
Net::getPlayerHandler()->increaseSkill(info->id);
}
}
else if (eventId == "sel")
{
const SkillTab *const tab = static_cast<const SkillTab *const>(
mTabs->getSelectedTab());
if (tab)
{
if (const SkillInfo *const info = tab->getSelectedInfo())
{
mUseButton->setEnabled(info->range > 0);
mIncreaseButton->setEnabled(info->id < SKILL_VAR_MIN_ID);
const int num = itemShortcutWindow->getTabIndex();
if (num >= 0 && num < static_cast<int>(SHORTCUT_TABS)
&& itemShortcut[num])
{
itemShortcut[num]->setItemSelected(
info->id + SKILL_MIN_ID);
}
}
else
{
mUseButton->setEnabled(false);
mIncreaseButton->setEnabled(false);
}
}
}
else if (eventId == "use")
{
const SkillTab *const tab = static_cast<const SkillTab *const>(
mTabs->getSelectedTab());
if (tab)
{
const SkillInfo *const info = tab->getSelectedInfo();
if (info && player_node && player_node->getTarget())
{
const Being *const being = player_node->getTarget();
if (being)
{
Net::getSkillHandler()->useBeing(info->level,
info->id, being->getId());
}
}
}
}
else if (eventId == "close")
{
setVisible(false);
}
}
std::string SkillDialog::update(const int id)
{
const SkillMap::const_iterator i = mSkills.find(id);
if (i != mSkills.end())
{
SkillInfo *const info = i->second;
if (info)
{
info->update();
return info->data->name;
}
}
return std::string();
}
void SkillDialog::update()
{
mPointsLabel->setCaption(strprintf(_("Skill points available: %d"),
PlayerInfo::getAttribute(PlayerInfo::SKILL_POINTS)));
mPointsLabel->adjustSize();
FOR_EACH (SkillMap::const_iterator, it, mSkills)
{
if ((*it).second && (*it).second->modifiable)
(*it).second->update();
}
}
void SkillDialog::clearSkills()
{
mTabs->removeAll();
mDeleteTabs.clear();
mDefaultModel = nullptr;
delete_all(mSkills);
mSkills.clear();
}
void SkillDialog::loadSkills()
{
clearSkills();
XML::Document doc("ea-skills.xml");
XML::Document doc2("skills.xml");
XmlNodePtr root = doc.rootNode();
int setCount = 0;
std::string setName;
ScrollArea *scroll;
SkillListBox *listbox;
SkillTab *tab;
if (!root || !xmlNameEqual(root, "skills"))
root = doc2.rootNode();
if (!root || !xmlNameEqual(root, "skills"))
{
logger->log("Error loading skills");
#ifdef MANASERV_SUPPORT
if (Net::getNetworkType() != ServerInfo::MANASERV)
#endif
{
SkillModel *const model = new SkillModel();
if (!mDefaultModel)
mDefaultModel = model;
SkillInfo *const skill = new SkillInfo;
skill->id = 1;
skill->data->name = _("basic");
skill->data->description.clear();
skill->data->dispName = _("basic, 1");
skill->data->shortName = "bas";
skill->data->setIcon("");
skill->modifiable = true;
skill->visible = true;
skill->model = model;
skill->update();
model->addSkill(skill);
mSkills[1] = skill;
model->updateVisibilities();
listbox = new SkillListBox(this, model);
listbox->setActionEventId("sel");
listbox->addActionListener(this);
scroll = new ScrollArea(listbox, false);
scroll->setHorizontalScrollPolicy(ScrollArea::SHOW_NEVER);
scroll->setVerticalScrollPolicy(ScrollArea::SHOW_ALWAYS);
tab = new SkillTab(this, "Skills", listbox);
mDeleteTabs.push_back(tab);
mTabs->addTab(tab, scroll);
update();
}
return;
}
for_each_xml_child_node(set, root)
{
if (xmlNameEqual(set, "set"))
{
setCount++;
setName = XML::getProperty(set, "name",
strprintf(_("Skill Set %d"), setCount));
SkillModel *const model = new SkillModel();
if (!mDefaultModel)
mDefaultModel = model;
for_each_xml_child_node(node, set)
{
if (xmlNameEqual(node, "skill"))
{
int id = XML::getIntProperty(node, "id", -1, -1, 1000000);
if (id == -1)
{
id = XML::getIntProperty(node, "var", -1, -1, 100000);
if (id == -1)
continue;
id += SKILL_VAR_MIN_ID;
}
SkillInfo *skill = getSkill(id);
if (!skill)
{
skill = new SkillInfo;
skill->id = static_cast<unsigned int>(id);
skill->modifiable = false;
skill->visible = false;
skill->model = model;
skill->update();
model->addSkill(skill);
mSkills[id] = skill;
}
std::string name = XML::langProperty(node, "name",
strprintf(_("Skill %d"), id));
std::string icon = XML::getProperty(node, "icon", "");
const int level = XML::getProperty(node, "level", 0);
SkillData *data = skill->getData(level);
if (!data)
data = new SkillData();
data->name = name;
data->setIcon(icon);
if (skill->id < SKILL_VAR_MIN_ID)
{
data->dispName = strprintf("%s, %u",
name.c_str(), skill->id);
}
else
{
data->dispName = strprintf("%s, (%u)",
name.c_str(), skill->id - SKILL_VAR_MIN_ID);
}
data->shortName = XML::langProperty(node,
"shortName", name.substr(0, 3));
data->description = XML::langProperty(
node, "description", "");
data->particle = XML::getProperty(
node, "particle", "");
data->soundHit.sound = XML::getProperty(
node, "soundHit", "");
data->soundHit.delay = XML::getProperty(
node, "soundHitDelay", 0);
data->soundMiss.sound = XML::getProperty(
node, "soundMiss", "");
data->soundMiss.delay = XML::getProperty(
node, "soundMissDelay", 0);
skill->addData(level, data);
}
}
model->updateVisibilities();
// possible leak listbox, scroll
listbox = new SkillListBox(this, model);
listbox->setActionEventId("sel");
listbox->addActionListener(this);
scroll = new ScrollArea(listbox, false);
scroll->setHorizontalScrollPolicy(ScrollArea::SHOW_NEVER);
scroll->setVerticalScrollPolicy(ScrollArea::SHOW_ALWAYS);
tab = new SkillTab(this, setName, listbox);
mDeleteTabs.push_back(tab);
mTabs->addTab(tab, scroll);
}
}
update();
}
bool SkillDialog::updateSkill(const int id, const int range,
const bool modifiable)
{
const SkillMap::const_iterator it = mSkills.find(id);
if (it != mSkills.end())
{
SkillInfo *const info = it->second;
if (info)
{
info->modifiable = modifiable;
info->range = range;
info->update();
}
return true;
}
return false;
}
void SkillDialog::addSkill(const int id, const int level, const int range,
const bool modifiable)
{
if (mDefaultModel)
{
SkillInfo *const skill = new SkillInfo;
skill->id = static_cast<unsigned int>(id);
SkillData *const data = skill->data;
data->name = "Unknown skill Id: " + toString(id);
data->dispName = "Unknown skill Id: " + toString(id);
data->description.clear();
data->setIcon("");
skill->modifiable = modifiable;
skill->visible = false;
skill->model = mDefaultModel;
skill->level = level;
skill->skillLevel = strprintf(_("Lvl: %d"), level);
skill->range = range;
skill->update();
mDefaultModel->addSkill(skill);
mSkills[id] = skill;
mDefaultModel->updateVisibilities();
}
}
void SkillModel::updateVisibilities()
{
mVisibleSkills.clear();
FOR_EACH (SkillList::const_iterator, it, mSkills)
{
if ((*it) && (*it)->visible)
mVisibleSkills.push_back((*it));
}
}
SkillInfo* SkillDialog::getSkill(int id)
{
return mSkills[id];
}
void SkillDialog::widgetResized(const gcn::Event &event)
{
Window::widgetResized(event);
if (mTabs)
mTabs->fixSize();
}
void SkillDialog::useItem(const int itemId)
{
const SkillInfo *const info = mSkills[itemId - SKILL_MIN_ID];
if (info && player_node && player_node->getTarget())
{
const Being *const being = player_node->getTarget();
if (being)
{
Net::getSkillHandler()->useBeing(info->level,
info->id, being->getId());
}
}
}
void SkillDialog::updateTabSelection()
{
const SkillTab *const tab = static_cast<SkillTab*>(
mTabs->getSelectedTab());
if (tab)
{
if (const SkillInfo *const info = tab->getSelectedInfo())
{
mUseButton->setEnabled(info->range > 0);
mIncreaseButton->setEnabled(info->id < SKILL_VAR_MIN_ID);
}
else
{
mUseButton->setEnabled(false);
}
}
}
void SkillDialog::updateQuest(const int var, const int val)
{
const int id = var + SKILL_VAR_MIN_ID;
const SkillMap::const_iterator it = mSkills.find(id);
if (it != mSkills.end())
{
SkillInfo *const info = it->second;
if (info)
{
PlayerInfo::setSkillLevel(id, val);
info->level = val;
info->update();
}
}
}
void SkillDialog::playUpdateEffect(const int id)
{
const int effectId = paths.getIntValue("skillLevelUpEffectId");
if (!effectManager || effectId == -1)
return;
const SkillMap::const_iterator it = mSkills.find(id);
if (it != mSkills.end())
{
if (it->second)
effectManager->trigger(effectId, player_node);
}
}
SkillInfo::SkillInfo() :
level(0),
skillLevel(),
skillLevelWidth(0),
id(0),
modifiable(false),
visible(false),
model(nullptr),
skillExp(),
progress(0.0f),
range(0),
color(),
data(nullptr),
dataMap()
{
dataMap[0] = new SkillData();
data = dataMap[0];
}
SkillInfo::~SkillInfo()
{
FOR_EACH (SkillDataMapIter, it, dataMap)
delete (*it).second;
dataMap.clear();
}
void SkillInfo::update()
{
const int baseLevel = PlayerInfo::getSkillLevel(id);
const std::pair<int, int> exp = PlayerInfo::getStatExperience(id);
if (!modifiable && baseLevel == 0 && exp.second == 0)
{
if (visible)
{
visible = false;
if (model)
model->updateVisibilities();
}
return;
}
const bool updateVisibility = !visible;
visible = true;
if (baseLevel == 0)
skillLevel.clear();
else
skillLevel = strprintf(_("Lvl: %d"), baseLevel);
level = baseLevel;
skillLevelWidth = -1;
if (exp.second)
{
skillExp = strprintf("%d / %d", exp.first, exp.second);
progress = static_cast<float>(exp.first)
/ static_cast<float>(exp.second);
}
else
{
skillExp.clear();
progress = 0.0f;
}
color = Theme::getProgressColor(Theme::PROG_EXP, progress);
if (updateVisibility && model)
model->updateVisibilities();
data = getData(level);
if (!data)
data = dataMap[0];
}
void SkillInfo::addData(const int level1, SkillData *const data1)
{
dataMap[level1] = data1;
}
SkillData *SkillInfo::getData(const int level1)
{
SkillDataMapIter it = dataMap.find(level1);
if (it == dataMap.end())
return nullptr;
return (*it).second;
}
SkillData *SkillInfo::getData1(const int lev)
{
SkillDataMapIter it = dataMap.find(lev);
if (it == dataMap.end())
return dataMap[0];
return (*it).second;
}
SkillData::SkillData() :
name(),
shortName(),
dispName(),
description(),
icon(nullptr),
particle(),
soundHit("", 0),
soundMiss("", 0)
{
}
SkillData::~SkillData()
{
if (icon)
{
icon->decRef();
icon = nullptr;
}
}
void SkillData::setIcon(const std::string &iconPath)
{
ResourceManager *const res = ResourceManager::getInstance();
if (!iconPath.empty())
icon = res->getImage(iconPath);
if (!icon)
{
icon = Theme::getImageFromTheme(
paths.getStringValue("unknownItemFile"));
}
}