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/*
* The ManaPlus Client
* Copyright (C) 2009 Aethyra Development Team
* Copyright (C) 2011-2016 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef GUI_SHORTCUT_EMOTESHORTCUT_H
#define GUI_SHORTCUT_EMOTESHORTCUT_H
#include "const/emoteshortcut.h"
#include "localconsts.h"
/**
* The class which keeps track of the emote shortcuts.
*/
class EmoteShortcut final
{
public:
/**
* Constructor.
*/
EmoteShortcut();
A_DELETE_COPY(EmoteShortcut)
/**
* Destructor.
*/
~EmoteShortcut();
/**
* Load the configuration information.
*/
void load();
/**
* Returns the shortcut Emote ID specified by the index.
*
* @param index Index of the shortcut Emote.
*/
unsigned char getEmote(const int index) const A_WARN_UNUSED
{ return mEmotes[index]; }
/**
* Returns the amount of shortcut Emotes.
*/
static unsigned int getEmoteCount() A_WARN_UNUSED
{ return SHORTCUT_EMOTES; }
/**
* Returns the emote ID that is currently selected.
*/
unsigned char getEmoteSelected() const noexcept2 A_WARN_UNUSED
{ return mEmoteSelected; }
/**
* Adds the selected emote ID to the emotes specified by the index.
*
* @param index Index of the emotes.
*/
void setEmote(const int index)
{ mEmotes[index] = mEmoteSelected; }
/**
* Adds a emoticon to the emotes store specified by the index.
*
* @param index Index of the emote.
* @param emoteId ID of the emote.
*/
void setEmotes(const int index, const unsigned char emoteId)
{ mEmotes[index] = emoteId; }
/**
* Set the Emote that is selected.
*
* @param emoteId The ID of the emote that is to be assigned.
*/
void setEmoteSelected(const unsigned char emoteId)
{ mEmoteSelected = emoteId; }
/**
* A flag to check if the Emote is selected.
*/
bool isEmoteSelected() const noexcept2 A_WARN_UNUSED
{ return mEmoteSelected; }
/**
* Remove a Emote from the shortcut.
*/
void removeEmote(const int index)
{ if (index >= 0 && index < SHORTCUT_EMOTES) mEmotes[index] = 0; }
/**
* Try to use the Emote specified by the index.
*
* @param index Index of the emote shortcut.
*/
void useEmote(const int index) const;
void useEmotePlayer(const int index) const;
private:
/**
* Save the configuration information.
*/
void save() const;
unsigned char mEmotes[SHORTCUT_EMOTES]; // The emote stored.
unsigned char mEmoteSelected; // The emote held by cursor.
};
extern EmoteShortcut *emoteShortcut;
#endif // GUI_SHORTCUT_EMOTESHORTCUT_H
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