/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2012 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "gui/shopwindow.h"
#include "gui/buydialog.h"
#include "gui/itemamountwindow.h"
#include "gui/selldialog.h"
#include "gui/setup.h"
#include "gui/tradewindow.h"
#include "gui/widgets/chattab.h"
#include "gui/widgets/checkbox.h"
#include "gui/widgets/label.h"
#include "gui/widgets/layout.h"
#include "gui/widgets/scrollarea.h"
#include "gui/widgets/shopitems.h"
#include "gui/widgets/shoplistbox.h"
#include "gui/widgets/slider.h"
#include "gui/widgets/tradetab.h"
#include "actorspritemanager.h"
#include "auctionmanager.h"
#include "client.h"
#include "configuration.h"
#include "confirmdialog.h"
#include "inventory.h"
#include "item.h"
#include "localplayer.h"
#include "playerinfo.h"
#include "playerrelations.h"
#include "shopitem.h"
#include "sound.h"
#include "units.h"
#include "net/net.h"
#include "net/chathandler.h"
#include "net/npchandler.h"
#include "net/playerhandler.h"
#include "net/tradehandler.h"
#include "resources/iteminfo.h"
#include "utils/gettext.h"
#include <sstream>
#include <sys/stat.h>
#include "debug.h"
extern std::string tradePartnerName;
ShopWindow::DialogList ShopWindow::instances;
ShopWindow::ShopWindow():
Window(_("Personal Shop"), false, nullptr, "shop.xml"),
gcn::ActionListener(),
gcn::SelectionListener(),
mCloseButton(new Button(this, _("Close"), "close", this)),
mBuyShopItems(new ShopItems),
mSellShopItems(new ShopItems),
mBuyShopItemList(new ShopListBox(this, mBuyShopItems, mBuyShopItems)),
mSellShopItemList(new ShopListBox(this, mSellShopItems, mSellShopItems)),
mBuyScrollArea(new ScrollArea(mBuyShopItemList,
getOptionBool("showbuybackground"), "shop_buy_background.xml")),
mSellScrollArea(new ScrollArea(mSellShopItemList,
getOptionBool("showsellbackground"), "shop_sell_background.xml")),
mBuyLabel(new Label(_("Buy items"))),
mSellLabel(new Label(_("Sell items"))),
mBuyAddButton(new Button(this, _("Add"), "add buy", this)),
mBuyDeleteButton(new Button(this, _("Delete"), "delete buy", this)),
mBuyAnnounceButton(new Button(this, _("Announce"), "announce buy", this)),
mBuyAuctionButton(nullptr),
mSellAddButton(new Button(this, _("Add"), "add sell", this)),
mSellDeleteButton(new Button(this, _("Delete"), "delete sell", this)),
mSellAnnounceButton(new Button(this, _("Announce"), "announce sell", this)),
mSellAuctionButton(nullptr),
mAnnounceLinks(new CheckBox(this, _("Show links in announce"), false,
this, "link announce")),
mSelectedItem(-1),
mAnnonceTime(0),
mLastRequestTimeList(0),
mLastRequestTimeItem(0),
mRandCounter(0),
mAcceptPlayer(""),
mTradeItem(nullptr),
mTradeNick(""),
mTradeMoney(0)
{
setWindowName("Personal Shop");
setResizable(true);
setCloseButton(true);
setStickyButtonLock(true);
setMinWidth(260);
setMinHeight(230);
setDefaultSize(380, 300, ImageRect::CENTER);
mAnnounceCounter[BUY] = 0;
mAnnounceCounter[SELL] = 0;
loadList();
mBuyShopItemList->setPriceCheck(false);
mSellShopItemList->setPriceCheck(false);
mBuyScrollArea->setHorizontalScrollPolicy(gcn::ScrollArea::SHOW_NEVER);
mSellScrollArea->setHorizontalScrollPolicy(gcn::ScrollArea::SHOW_NEVER);
mBuyShopItemList->addSelectionListener(this);
mSellShopItemList->addSelectionListener(this);
ContainerPlacer placer;
placer = getPlacer(0, 0);
placer(0, 0, mBuyLabel, 8).setPadding(3);
placer(8, 0, mSellLabel, 8).setPadding(3);
placer(0, 1, mBuyScrollArea, 8, 5).setPadding(3);
placer(8, 1, mSellScrollArea, 8, 5).setPadding(3);
placer(0, 6, mBuyAddButton);
placer(1, 6, mBuyDeleteButton);
placer(3, 6, mBuyAnnounceButton);
placer(8, 6, mSellAddButton);
placer(9, 6, mSellDeleteButton);
placer(11, 6, mSellAnnounceButton);
placer(0, 7, mAnnounceLinks, 8);
placer(15, 7, mCloseButton);
if (auctionManager && auctionManager->getEnableAuctionBot())
{
mBuyAuctionButton = new Button(this,
_("Auction"), "auction buy", this);
mSellAuctionButton = new Button(this,
_("Auction"), "auction sell", this);
placer(4, 6, mBuyAuctionButton);
placer(12, 6, mSellAuctionButton);
}
else
{
mBuyAuctionButton = nullptr;
mSellAuctionButton = nullptr;
}
Layout &layout = getLayout();
layout.setRowHeight(0, Layout::AUTO_SET);
center();
loadWindowState();
instances.push_back(this);
setVisible(false);
enableVisibleSound(true);
updateButtonsAndLabels();
}
ShopWindow::~ShopWindow()
{
saveList();
delete mBuyShopItems;
mBuyShopItems = nullptr;
delete mSellShopItems;
mSellShopItems = nullptr;
instances.remove(this);
}
void ShopWindow::action(const gcn::ActionEvent &event)
{
if (event.getId() == "close")
{
close();
return;
}
if (event.getId() == "yes")
{
startTrade();
}
else if (event.getId() == "no")
{
mTradeNick = "";
}
else if (event.getId() == "ignore")
{
player_relations.ignoreTrade(mTradeNick);
mTradeNick = "";
}
else if (event.getId() == "delete buy" && mBuyShopItemList
&& mBuyShopItemList->getSelected() >= 0)
{
mBuyShopItems->del(mBuyShopItemList->getSelected());
if (isShopEmpty() && player_node)
player_node->updateStatus();
}
else if (event.getId() == "delete sell" && mSellShopItemList
&& mSellShopItemList->getSelected() >= 0)
{
mSellShopItems->del(mSellShopItemList->getSelected());
if (isShopEmpty() && player_node)
player_node->updateStatus();
}
else if (event.getId() == "announce buy" && mBuyShopItems
&& mBuyShopItems->getNumberOfElements() > 0)
{
announce(mBuyShopItems, BUY);
}
else if (event.getId() == "announce sell" && mSellShopItems
&& mSellShopItems->getNumberOfElements() > 0)
{
announce(mSellShopItems, SELL);
}
else if (event.getId() == "auction buy" && mBuyShopItems
&& mBuyShopItems->getNumberOfElements() > 0)
{
Net::getChatHandler()->privateMessage("AuctionBot", "!pull4144 seek");
}
else if (event.getId() == "auction sell" && mSellShopItems
&& mSellShopItems->getNumberOfElements() > 0)
{
Net::getChatHandler()->privateMessage("AuctionBot", "!pull4144 offer");
}
if (mSelectedItem < 1)
return;
const Inventory *const inv = PlayerInfo::getInventory();
if (!inv)
return;
//+++ need support for colors
Item *const item = inv->findItem(mSelectedItem, 0);
if (item)
{
if (event.getId() == "add buy")
{
ItemAmountWindow::showWindow(ItemAmountWindow::ShopBuyAdd,
this, item, sumAmount(item));
}
else if (event.getId() == "add sell")
{
ItemAmountWindow::showWindow(ItemAmountWindow::ShopSellAdd,
this, item, sumAmount(item));
}
}
}
void ShopWindow::startTrade()
{
if (!actorSpriteManager || !tradeWindow)
return;
Being *const being = actorSpriteManager->findBeingByName(
mTradeNick, Being::PLAYER);
tradeWindow->clear();
if (mTradeMoney)
{
tradeWindow->addAutoMoney(mTradeNick, mTradeMoney);
}
else
{
tradeWindow->addAutoItem(mTradeNick, mTradeItem,
mTradeItem->getQuantity());
}
Net::getTradeHandler()->request(being);
tradePartnerName = mTradeNick;
mTradeNick = "";
}
void ShopWindow::valueChanged(const gcn::SelectionEvent &event A_UNUSED)
{
updateButtonsAndLabels();
}
void ShopWindow::updateButtonsAndLabels()
{
mBuyAddButton->setEnabled(mSelectedItem != -1);
mSellAddButton->setEnabled(mSelectedItem != -1);
mBuyDeleteButton->setEnabled(
mBuyShopItemList->getSelected() != -1
&& mBuyShopItems->getNumberOfElements() > 0);
mSellDeleteButton->setEnabled(
mSellShopItemList->getSelected() != -1
&& mSellShopItems->getNumberOfElements() > 0);
}
void ShopWindow::setVisible(bool visible)
{
Window::setVisible(visible);
}
void ShopWindow::addBuyItem(const Item *const item, const int amount,
const int price)
{
if (!mBuyShopItems || !item)
return;
const bool emp = isShopEmpty();
mBuyShopItems->addItemNoDup(item->getId(),
item->getColor(), amount, price);
if (emp && player_node)
player_node->updateStatus();
updateButtonsAndLabels();
}
void ShopWindow::addSellItem(const Item *const item, const int amount,
const int price)
{
if (!mBuyShopItems || !item)
return;
const bool emp = isShopEmpty();
mSellShopItems->addItemNoDup(item->getId(),
item->getColor(), amount, price);
if (emp && player_node)
player_node->updateStatus();
updateButtonsAndLabels();
}
void ShopWindow::loadList()
{
if (!mBuyShopItems || !mSellShopItems)
return;
std::ifstream shopFile;
struct stat statbuf;
mBuyShopItems->clear();
mSellShopItems->clear();
std::string shopListName = Client::getServerConfigDirectory()
+ "/shoplist.txt";
if (!stat(shopListName.c_str(), &statbuf) && S_ISREG(statbuf.st_mode))
{
shopFile.open(shopListName.c_str(), std::ios::in);
if (!shopFile.is_open())
{
shopFile.close();
return;
}
char line[101];
while (shopFile.getline(line, 100))
{
std::string buf;
std::string str = line;
if (!str.empty())
{
std::vector<int> tokens;
std::stringstream ss(str);
while (ss >> buf)
tokens.push_back(atoi(buf.c_str()));
if (tokens.size() == 5 && tokens[0])
{
//+++ need impliment colors?
if (tokens[1] && tokens[2] && mBuyShopItems)
{
mBuyShopItems->addItem(
tokens[0], 1, tokens[1], tokens[2]);
}
if (tokens[3] && tokens[4] && mSellShopItems)
{
mSellShopItems->addItem(
tokens[0], 1, tokens[3], tokens[4]);
}
}
}
}
shopFile.close();
}
}
void ShopWindow::saveList()
{
if (!mBuyShopItems || !mSellShopItems)
return;
std::ofstream shopFile;
std::string shopListName = Client::getServerConfigDirectory()
+ "/shoplist.txt";
std::map<int, ShopItem*> mapItems;
shopFile.open(shopListName.c_str(), std::ios::binary);
if (!shopFile.is_open())
{
logger->log1("Unable to open shoplist.txt for writing");
return;
}
std::vector<ShopItem*> items = mBuyShopItems->items();
for (std::vector<ShopItem*>::const_iterator it = items.begin(),
it_end = items.end(); it != it_end; ++it)
{
ShopItem *const item = *(it);
if (item)
mapItems[item->getId()] = item;
}
items = mSellShopItems->items();
for (std::vector<ShopItem*>::const_iterator it = items.begin(),
it_end = items.end(); it != it_end; ++it)
{
if (!(*it))
continue;
const ShopItem *const sellItem = *(it);
const ShopItem *const buyItem = mapItems[sellItem->getId()];
shopFile << sellItem->getId();
if (buyItem)
{
shopFile << strprintf(" %d %d ", buyItem->getQuantity(),
buyItem->getPrice());
mapItems.erase(sellItem->getId());
}
else
{
shopFile << " 0 0 ";
}
shopFile << strprintf("%d %d", sellItem->getQuantity(),
sellItem->getPrice()) << std::endl;
}
for (std::map<int, ShopItem*>::const_iterator mapIt = mapItems.begin(),
mapIt_end = mapItems.end(); mapIt != mapIt_end; ++mapIt)
{
const ShopItem *const buyItem = (*mapIt).second;
if (buyItem)
{
shopFile << buyItem->getId();
shopFile << strprintf(" %d %d ", buyItem->getQuantity(),
buyItem->getPrice());
shopFile << "0 0" << std::endl;
}
}
shopFile.close();
}
void ShopWindow::announce(ShopItems *const list, const int mode)
{
if (!list)
return;
std::string data = "\302\202";
if (mode == BUY)
data += "Buy ";
else
data += "Sell ";
if (mAnnonceTime && (mAnnonceTime + (2 * 60) > cur_time
|| mAnnonceTime > cur_time))
{
return;
}
mAnnonceTime = cur_time;
if (mBuyAnnounceButton)
mBuyAnnounceButton->setEnabled(false);
if (mSellAnnounceButton)
mSellAnnounceButton->setEnabled(false);
std::vector<ShopItem*> items = list->items();
for (std::vector<ShopItem*>::const_iterator it = items.begin(),
it_end = items.end(); it != it_end; ++it)
{
const ShopItem *const item = *(it);
if (item->getQuantity() > 1)
{
if (mAnnounceLinks->isSelected())
{
data += strprintf("[@@%d|%s@@] (%dGP) %d, ", item->getId(),
item->getInfo().getName().c_str(),
item->getPrice(), item->getQuantity());
}
else
{
data += strprintf("%s (%dGP) %d, ",
item->getInfo().getName().c_str(),
item->getPrice(), item->getQuantity());
}
}
else
{
if (mAnnounceLinks->isSelected())
{
data += strprintf("[@@%d|%s@@] (%dGP), ", item->getId(),
item->getInfo().getName().c_str(),
item->getPrice());
}
else
{
data += strprintf("%s (%dGP), ",
item->getInfo().getName().c_str(),
item->getPrice());
}
}
}
Net::getChatHandler()->talk(data);
}
void ShopWindow::giveList(const std::string &nick, const int mode)
{
if (!checkFloodCounter(mLastRequestTimeList))
return;
std::string data = "\302\202";
ShopItems *list;
if (mode == BUY)
{
list = mBuyShopItems;
data += "S1";
}
else
{
list = mSellShopItems;
data += "B1";
}
if (!list)
return;
const Inventory *const inv = PlayerInfo::getInventory();
if (!inv)
return;
std::vector<ShopItem*> items = list->items();
for (std::vector<ShopItem*>::const_iterator it = items.begin(),
it_end = items.end(); it != it_end; ++it)
{
const ShopItem *const item = *(it);
if (!item)
continue;
if (mode == SELL)
{
//+++ need support for colors
const Item *const item2 = inv->findItem(item->getId(), 0);
if (item2)
{
int amount = item->getQuantity();
if (item2->getQuantity() < amount)
amount = item2->getQuantity();
if (amount)
{
data += strprintf("%s%s%s",
encodeStr(item->getId(), 2).c_str(),
encodeStr(item->getPrice(), 4).c_str(),
encodeStr(amount, 3).c_str());
}
}
}
else
{
int amount = item->getQuantity();
if (item->getPrice() * amount > PlayerInfo::getAttribute(
PlayerInfo::MONEY))
{
amount = PlayerInfo::getAttribute(PlayerInfo::MONEY)
/ item->getPrice();
}
if (amount > 0)
{
data += strprintf("%s%s%s",
encodeStr(item->getId(), 2).c_str(),
encodeStr(item->getPrice(), 4).c_str(),
encodeStr(amount, 3).c_str());
}
}
}
sendMessage(nick, data, true);
}
void ShopWindow::sendMessage(const std::string &nick,
std::string data, const bool random)
{
if (!chatWindow)
return;
if (random)
{
mRandCounter ++;
if (mRandCounter > 200)
mRandCounter = 0;
data += encodeStr(mRandCounter, 2);
}
if (config.getBoolValue("hideShopMessages"))
Net::getChatHandler()->privateMessage(nick, data);
else if (chatWindow)
chatWindow->addWhisper(nick, data, BY_PLAYER);
//here was true
}
void ShopWindow::showList(const std::string &nick, std::string data) const
{
BuyDialog *buyDialog = nullptr;
SellDialog *sellDialog = nullptr;
if (data.find("B1") == 0)
{
data = data.substr(2);
buyDialog = new BuyDialog(nick);
}
else if (data.find("S1") == 0)
{
data = data.substr(2);
sellDialog = new SellDialog(nick);
}
else
{
return;
}
const Inventory *const inv = PlayerInfo::getInventory();
if (!inv)
return;
if (buyDialog)
buyDialog->setMoney(PlayerInfo::getAttribute(PlayerInfo::MONEY));
if (sellDialog)
sellDialog->setMoney(PlayerInfo::getAttribute(PlayerInfo::MONEY));
for (unsigned f = 0; f < data.length(); f += 9)
{
if (f + 9 > data.length())
break;
const int id = decodeStr(data.substr(f, 2));
const int price = decodeStr(data.substr(f + 2, 4));
int amount = decodeStr(data.substr(f + 6, 3));
//+++ need impliment colors?
if (buyDialog && amount > 0)
buyDialog->addItem(id, 1, amount, price);
if (sellDialog)
{
//+++ need support for colors
const Item *const item = inv->findItem(id, 0);
if (item)
{
if (item->getQuantity() < amount)
amount = item->getQuantity();
if (amount > 0)
sellDialog->addItem(id, 1, amount, price);
else
sellDialog->addItem(id, 1, -1, price);
}
}
}
}
void ShopWindow::processRequest(std::string nick, std::string data,
const int mode)
{
if (!player_node || !mTradeNick.empty() || PlayerInfo::isTrading()
|| !actorSpriteManager
|| !actorSpriteManager->findBeingByName(nick, Being::PLAYER))
{
return;
}
const Inventory *const inv = PlayerInfo::getInventory();
if (!inv)
return;
const size_t idx = data.find(" ");
if (idx == std::string::npos)
return;
if (!checkFloodCounter(mLastRequestTimeItem))
return;
if (!mTradeNick.empty())
{
sendMessage(nick, "error: player busy ", true);
return;
}
data = data.substr(idx + 1);
std::string part1;
std::string part2;
std::string part3;
std::stringstream ss(data);
std::string msg;
int id;
int price;
int amount;
if (!(ss >> part1))
return;
if (!(ss >> part2))
return;
if (!(ss >> part3))
return;
id = atoi(part1.c_str());
price = atoi(part2.c_str());
amount = atoi(part3.c_str());
delete mTradeItem;
//+++ need impliment colors?
mTradeItem = new ShopItem(-1, id, 1, amount, price);
if (mode == BUY)
{
//+++ need support for colors
const Item *const item2 = inv->findItem(mTradeItem->getId(), 0);
if (!item2 || item2->getQuantity() < amount
|| !findShopItem(mTradeItem, SELL))
{
sendMessage(nick, "error: Can't sell this item ", true);
return;
}
msg = "buy";
mTradeMoney = 0;
}
else
{
if (!findShopItem(mTradeItem, BUY))
{
sendMessage(nick, "error: Can't buy this item ", true);
return;
}
msg = "sell";
mTradeMoney = mTradeItem->getPrice() * mTradeItem->getQuantity();
}
mTradeNick = nick;
if (config.getBoolValue("autoShop"))
{
sound.playGuiSound(SOUND_TRADE);
startTrade();
}
else
{
ConfirmDialog *const confirmDlg = new ConfirmDialog
(_("Request for Trade"), strprintf(_("%s wants to %s %s do you "
"accept?"), nick.c_str(), msg.c_str(),
mTradeItem->getInfo().getName().c_str()), true);
confirmDlg->addActionListener(this);
}
}
void ShopWindow::updateTimes()
{
if (mAnnonceTime + (2 * 60) < cur_time
|| mAnnonceTime > cur_time)
{
mBuyAnnounceButton->setEnabled(true);
mSellAnnounceButton->setEnabled(true);
}
}
bool ShopWindow::checkFloodCounter(int &counterTime) const
{
if (!counterTime || counterTime > cur_time)
counterTime = cur_time;
else if (counterTime + 10 > cur_time)
return false;
counterTime = cur_time;
return true;
}
bool ShopWindow::findShopItem(const ShopItem *const shopItem, const int mode)
{
if (!shopItem)
return false;
std::vector<ShopItem*> items;
if (mode == SELL)
{
if (!mSellShopItems)
return false;
items = mSellShopItems->items();
}
else
{
if (!mBuyShopItems)
return false;
items = mBuyShopItems->items();
}
for (std::vector<ShopItem*>::const_iterator it = items.begin(),
it_end = items.end(); it != it_end; ++ it)
{
const ShopItem *const item = *(it);
if (!item)
continue;
if (item && item->getId() == shopItem->getId()
&& item->getPrice() == shopItem->getPrice()
&& item->getQuantity() >= shopItem->getQuantity())
{
return true;
}
}
return false;
}
int ShopWindow::sumAmount(const Item *const shopItem)
{
if (!player_node || !shopItem)
return 0;
const Inventory *const inv = PlayerInfo::getInventory();
if (!inv)
return 0;
int sum = 0;
for (unsigned f = 0; f < inv->getSize(); f ++)
{
const Item *const item = inv->getItem(f);
if (item && item->getId() == shopItem->getId())
sum += item->getQuantity();
}
return sum;
}
bool ShopWindow::isShopEmpty() const
{
if (!mBuyShopItems || !mSellShopItems)
return true;
if (mBuyShopItems->empty() && mSellShopItems->empty())
return true;
return false;
}