/*
* Setup action data configuration
* Copyright (C) 2007 Joshua Langley <joshlangley@optusnet.com.au>
* Copyright (C) 2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2012 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef GUI_SETUPACTIONDATA_H
#define GUI_SETUPACTIONDATA_H
#include "keydata.h"
#include "utils/gettext.h"
#include "utils/stringutils.h"
#include <string>
#include "debug.h"
int selectedData = 0;
struct SetupActionData
{
std::string name;
const int actionId;
std::string text;
};
static SetupActionData setupActionData0[] =
{
{
N_("Target and attack keys"),
Input::KEY_NO_VALUE,
"",
},
{
N_("Attack"),
Input::KEY_ATTACK,
"",
},
{
N_("Target & Attack"),
Input::KEY_TARGET_ATTACK,
"",
},
{
N_("Move to Target"),
Input::KEY_MOVE_TO_TARGET,
"",
},
{
N_("Change Move to Target type"),
Input::KEY_CHANGE_MOVE_TO_TARGET,
"",
},
{
N_("Move to Home location"),
Input::KEY_MOVE_TO_HOME,
"",
},
{
N_("Set home location"),
Input::KEY_SET_HOME,
"",
},
{
N_("Move to navigation point"),
Input::KEY_MOVE_TO_POINT,
"",
},
{
N_("Talk"),
Input::KEY_TALK,
"",
},
{
N_("Stop Attack"),
Input::KEY_STOP_ATTACK,
"",
},
{
N_("Untarget"),
Input::KEY_UNTARGET,
"",
},
{
N_("Target monster"),
Input::KEY_TARGET_MONSTER,
"",
},
{
N_("Target NPC"),
Input::KEY_TARGET_NPC,
"",
},
{
N_("Target Player"),
Input::KEY_TARGET_PLAYER,
"",
},
{
N_("Other Keys"),
Input::KEY_NO_VALUE,
"",
},
{
N_("Pickup"),
Input::KEY_PICKUP,
"",
},
{
N_("Change Pickup Type"),
Input::KEY_CHANGE_PICKUP_TYPE,
"",
},
{
N_("Sit"),
Input::KEY_SIT,
"",
},
{
N_("Screenshot"),
Input::KEY_SCREENSHOT,
"",
},
{
N_("Enable/Disable Trading"),
Input::KEY_TRADE,
"",
},
{
N_("Change Map View Mode"),
Input::KEY_PATHFIND,
"",
},
{
N_("Select OK"),
Input::KEY_OK,
"",
},
{
N_("Quit"),
Input::KEY_QUIT,
"",
},
{
"",
Input::KEY_NO_VALUE,
""
}
};
static SetupActionData setupActionData1[] =
{
{
N_("Shortcuts modifiers keys"),
Input::KEY_NO_VALUE,
""
},
{
N_("Item Shortcuts Key"),
Input::KEY_SHORTCUTS_KEY,
"",
},
{
N_("Shortcuts keys"),
Input::KEY_NO_VALUE,
""
},
{
strprintf(N_("Item Shortcut %d"), 1),
Input::KEY_SHORTCUT_1,
"",
},
{
strprintf(N_("Item Shortcut %d"), 2),
Input::KEY_SHORTCUT_2,
"",
},
{
strprintf(N_("Item Shortcut %d"), 3),
Input::KEY_SHORTCUT_3,
"",
},
{
strprintf(N_("Item Shortcut %d"), 4),
Input::KEY_SHORTCUT_4,
"",
},
{
strprintf(N_("Item Shortcut %d"), 5),
Input::KEY_SHORTCUT_5,
"",
},
{
strprintf(N_("Item Shortcut %d"), 6),
Input::KEY_SHORTCUT_6,
"",
},
{
strprintf(N_("Item Shortcut %d"), 7),
Input::KEY_SHORTCUT_7,
"",
},
{
strprintf(N_("Item Shortcut %d"), 8),
Input::KEY_SHORTCUT_8,
"",
},
{
strprintf(N_("Item Shortcut %d"), 9),
Input::KEY_SHORTCUT_9,
"",
},
{
strprintf(N_("Item Shortcut %d"), 10),
Input::KEY_SHORTCUT_10,
"",
},
{
strprintf(N_("Item Shortcut %d"), 11),
Input::KEY_SHORTCUT_11,
"",
},
{
strprintf(N_("Item Shortcut %d"), 12),
Input::KEY_SHORTCUT_12,
"",
},
{
strprintf(N_("Item Shortcut %d"), 13),
Input::KEY_SHORTCUT_13,
"",
},
{
strprintf(N_("Item Shortcut %d"), 14),
Input::KEY_SHORTCUT_14,
"",
},
{
strprintf(N_("Item Shortcut %d"), 15),
Input::KEY_SHORTCUT_15,
"",
},
{
strprintf(N_("Item Shortcut %d"), 16),
Input::KEY_SHORTCUT_16,
"",
},
{
strprintf(N_("Item Shortcut %d"), 17),
Input::KEY_SHORTCUT_17,
"",
},
{
strprintf(N_("Item Shortcut %d"), 18),
Input::KEY_SHORTCUT_18,
"",
},
{
strprintf(N_("Item Shortcut %d"), 19),
Input::KEY_SHORTCUT_19,
"",
},
{
strprintf(N_("Item Shortcut %d"), 20),
Input::KEY_SHORTCUT_20,
"",
},
{
"",
Input::KEY_NO_VALUE,
""
}
};
static SetupActionData setupActionData2[] =
{
{
N_("Hide Windows"),
Input::KEY_HIDE_WINDOWS,
"",
},
{
N_("Help Window"),
Input::KEY_WINDOW_HELP,
"",
},
{
N_("Status Window"),
Input::KEY_WINDOW_STATUS,
"",
},
{
N_("Inventory Window"),
Input::KEY_WINDOW_INVENTORY,
"",
},
{
N_("Equipment Window"),
Input::KEY_WINDOW_EQUIPMENT,
"",
},
{
N_("Skill Window"),
Input::KEY_WINDOW_SKILL,
"",
},
{
N_("Minimap Window"),
Input::KEY_WINDOW_MINIMAP,
"",
},
{
N_("Chat Window"),
Input::KEY_WINDOW_CHAT,
"",
},
{
N_("Item Shortcut Window"),
Input::KEY_WINDOW_SHORTCUT,
"",
},
{
N_("Setup Window"),
Input::KEY_WINDOW_SETUP,
"",
},
{
N_("Debug Window"),
Input::KEY_WINDOW_DEBUG,
"",
},
{
N_("Social Window"),
Input::KEY_WINDOW_SOCIAL,
"",
},
{
N_("Emote Shortcut Window"),
Input::KEY_WINDOW_EMOTE_SHORTCUT,
"",
},
{
N_("Outfits Window"),
Input::KEY_WINDOW_OUTFIT,
"",
},
{
N_("Shop Window"),
Input::KEY_WINDOW_SHOP,
"",
},
{
N_("Quick drop Window"),
Input::KEY_WINDOW_DROP,
"",
},
{
N_("Kill Stats Window"),
Input::KEY_WINDOW_KILLS,
"",
},
{
N_("Commands Window"),
Input::KEY_WINDOW_SPELLS,
"",
},
{
N_("Bot Checker Window"),
Input::KEY_WINDOW_BOT_CHECKER,
"",
},
{
N_("Who Is Online Window"),
Input::KEY_WINDOW_ONLINE,
"",
},
{
N_("Did you know Window"),
Input::KEY_WINDOW_DIDYOUKNOW,
"",
},
{
N_("Previous Social Tab"),
Input::KEY_PREV_SOCIAL_TAB,
"",
},
{
N_("Next Social Tab"),
Input::KEY_NEXT_SOCIAL_TAB,
"",
},
{
"",
Input::KEY_NO_VALUE,
""
}
};
static SetupActionData setupActionData3[] =
{
{
N_("Emote modifiers keys"),
Input::KEY_NO_VALUE,
""
},
{
N_("Emote modifier key"),
Input::KEY_EMOTE,
"",
},
{
N_("Emote shortcuts"),
Input::KEY_NO_VALUE,
""
},
{
strprintf(N_("Emote Shortcut %d"), 1),
Input::KEY_EMOTE_1,
"",
},
{
strprintf(N_("Emote Shortcut %d"), 2),
Input::KEY_EMOTE_2,
"",
},
{
strprintf(N_("Emote Shortcut %d"), 3),
Input::KEY_EMOTE_3,
"",
},
{
strprintf(N_("Emote Shortcut %d"), 4),
Input::KEY_EMOTE_4,
"",
},
{
strprintf(N_("Emote Shortcut %d"), 5),
Input::KEY_EMOTE_5,
"",
},
{
strprintf(N_("Emote Shortcut %d"), 6),
Input::KEY_EMOTE_6,
"",
},
{
strprintf(N_("Emote Shortcut %d"), 7),
Input::KEY_EMOTE_7,
"",
},
{
strprintf(N_("Emote Shortcut %d"), 8),
Input::KEY_EMOTE_8,
"",
},
{
strprintf(N_("Emote Shortcut %d"), 9),
Input::KEY_EMOTE_9,
"",
},
{
strprintf(N_("Emote Shortcut %d"), 10),
Input::KEY_EMOTE_10,
"",
},
{
strprintf(N_("Emote Shortcut %d"), 11),
Input::KEY_EMOTE_11,
"",
},
{
strprintf(N_("Emote Shortcut %d"), 12),
Input::KEY_EMOTE_12,
"",
},
{
strprintf(N_("Emote Shortcut %d"), 13),
Input::KEY_EMOTE_13,
"",
},
{
strprintf(N_("Emote Shortcut %d"), 14),
Input::KEY_EMOTE_14,
"",
},
{
strprintf(N_("Emote Shortcut %d"), 15),
Input::KEY_EMOTE_15,
"",
},
{
strprintf(N_("Emote Shortcut %d"), 16),
Input::KEY_EMOTE_16,
"",
},
{
strprintf(N_("Emote Shortcut %d"), 17),
Input::KEY_EMOTE_17,
"",
},
{
strprintf(N_("Emote Shortcut %d"), 18),
Input::KEY_EMOTE_18,
"",
},
{
strprintf(N_("Emote Shortcut %d"), 19),
Input::KEY_EMOTE_19,
"",
},
{
strprintf(N_("Emote Shortcut %d"), 20),
Input::KEY_EMOTE_20,
"",
},
{
strprintf(N_("Emote Shortcut %d"), 21),
Input::KEY_EMOTE_21,
"",
},
{
strprintf(N_("Emote Shortcut %d"), 22),
Input::KEY_EMOTE_22,
"",
},
{
strprintf(N_("Emote Shortcut %d"), 23),
Input::KEY_EMOTE_23,
"",
},
{
strprintf(N_("Emote Shortcut %d"), 24),
Input::KEY_EMOTE_24,
"",
},
{
strprintf(N_("Emote Shortcut %d"), 25),
Input::KEY_EMOTE_25,
"",
},
{
strprintf(N_("Emote Shortcut %d"), 26),
Input::KEY_EMOTE_26,
"",
},
{
strprintf(N_("Emote Shortcut %d"), 27),
Input::KEY_EMOTE_27,
"",
},
{
strprintf(N_("Emote Shortcut %d"), 28),
Input::KEY_EMOTE_28,
"",
},
{
strprintf(N_("Emote Shortcut %d"), 29),
Input::KEY_EMOTE_29,
"",
},
{
strprintf(N_("Emote Shortcut %d"), 30),
Input::KEY_EMOTE_30,
"",
},
{
strprintf(N_("Emote Shortcut %d"), 31),
Input::KEY_EMOTE_31,
"",
},
{
strprintf(N_("Emote Shortcut %d"), 32),
Input::KEY_EMOTE_32,
"",
},
{
strprintf(N_("Emote Shortcut %d"), 33),
Input::KEY_EMOTE_33,
"",
},
{
strprintf(N_("Emote Shortcut %d"), 34),
Input::KEY_EMOTE_34,
"",
},
{
strprintf(N_("Emote Shortcut %d"), 35),
Input::KEY_EMOTE_35,
"",
},
{
strprintf(N_("Emote Shortcut %d"), 36),
Input::KEY_EMOTE_36,
"",
},
{
strprintf(N_("Emote Shortcut %d"), 37),
Input::KEY_EMOTE_37,
"",
},
{
strprintf(N_("Emote Shortcut %d"), 38),
Input::KEY_EMOTE_38,
"",
},
{
strprintf(N_("Emote Shortcut %d"), 39),
Input::KEY_EMOTE_39,
"",
},
{
strprintf(N_("Emote Shortcut %d"), 40),
Input::KEY_EMOTE_40,
"",
},
{
strprintf(N_("Emote Shortcut %d"), 41),
Input::KEY_EMOTE_41,
"",
},
{
strprintf(N_("Emote Shortcut %d"), 42),
Input::KEY_EMOTE_42,
"",
},
{
strprintf(N_("Emote Shortcut %d"), 43),
Input::KEY_EMOTE_43,
"",
},
{
strprintf(N_("Emote Shortcut %d"), 44),
Input::KEY_EMOTE_44,
"",
},
{
strprintf(N_("Emote Shortcut %d"), 45),
Input::KEY_EMOTE_45,
"",
},
{
strprintf(N_("Emote Shortcut %d"), 46),
Input::KEY_EMOTE_46,
"",
},
{
strprintf(N_("Emote Shortcut %d"), 47),
Input::KEY_EMOTE_47,
"",
},
{
strprintf(N_("Emote Shortcut %d"), 48),
Input::KEY_EMOTE_48,
"",
},
{
"",
Input::KEY_NO_VALUE,
""
}
};
static SetupActionData setupActionData4[] =
{
{
N_("Outfits keys"),
Input::KEY_NO_VALUE,
""
},
{
N_("Wear Outfit"),
Input::KEY_WEAR_OUTFIT,
"",
},
{
N_("Copy Outfit"),
Input::KEY_COPY_OUTFIT,
"",
},
{
N_("Copy equipped to Outfit"),
Input::KEY_COPY_EQUIPED_OUTFIT,
"",
},
{
N_("Outfits shortcuts"),
Input::KEY_NO_VALUE,
""
},
{
strprintf(N_("Outfit Shortcut %d"), 1),
Input::KEY_OUTFIT_1,
"",
},
{
strprintf(N_("Outfit Shortcut %d"), 2),
Input::KEY_OUTFIT_2,
"",
},
{
strprintf(N_("Outfit Shortcut %d"), 3),
Input::KEY_OUTFIT_3,
"",
},
{
strprintf(N_("Outfit Shortcut %d"), 4),
Input::KEY_OUTFIT_4,
"",
},
{
strprintf(N_("Outfit Shortcut %d"), 5),
Input::KEY_OUTFIT_5,
"",
},
{
strprintf(N_("Outfit Shortcut %d"), 6),
Input::KEY_OUTFIT_6,
"",
},
{
strprintf(N_("Outfit Shortcut %d"), 7),
Input::KEY_OUTFIT_7,
"",
},
{
strprintf(N_("Outfit Shortcut %d"), 8),
Input::KEY_OUTFIT_8,
"",
},
{
strprintf(N_("Outfit Shortcut %d"), 9),
Input::KEY_OUTFIT_9,
"",
},
{
strprintf(N_("Outfit Shortcut %d"), 10),
Input::KEY_OUTFIT_10,
"",
},
{
strprintf(N_("Outfit Shortcut %d"), 11),
Input::KEY_OUTFIT_11,
"",
},
{
strprintf(N_("Outfit Shortcut %d"), 12),
Input::KEY_OUTFIT_12,
"",
},
{
strprintf(N_("Outfit Shortcut %d"), 13),
Input::KEY_OUTFIT_13,
"",
},
{
strprintf(N_("Outfit Shortcut %d"), 14),
Input::KEY_OUTFIT_14,
"",
},
{
strprintf(N_("Outfit Shortcut %d"), 15),
Input::KEY_OUTFIT_15,
"",
},
{
strprintf(N_("Outfit Shortcut %d"), 16),
Input::KEY_OUTFIT_16,
"",
},
{
strprintf(N_("Outfit Shortcut %d"), 17),
Input::KEY_OUTFIT_17,
"",
},
{
strprintf(N_("Outfit Shortcut %d"), 18),
Input::KEY_OUTFIT_18,
"",
},
{
strprintf(N_("Outfit Shortcut %d"), 19),
Input::KEY_OUTFIT_19,
"",
},
{
strprintf(N_("Outfit Shortcut %d"), 20),
Input::KEY_OUTFIT_20,
"",
},
{
strprintf(N_("Outfit Shortcut %d"), 21),
Input::KEY_OUTFIT_21,
"",
},
{
strprintf(N_("Outfit Shortcut %d"), 22),
Input::KEY_OUTFIT_22,
"",
},
{
strprintf(N_("Outfit Shortcut %d"), 23),
Input::KEY_OUTFIT_23,
"",
},
{
strprintf(N_("Outfit Shortcut %d"), 24),
Input::KEY_OUTFIT_24,
"",
},
{
strprintf(N_("Outfit Shortcut %d"), 25),
Input::KEY_OUTFIT_25,
"",
},
{
strprintf(N_("Outfit Shortcut %d"), 26),
Input::KEY_OUTFIT_26,
"",
},
{
strprintf(N_("Outfit Shortcut %d"), 27),
Input::KEY_OUTFIT_27,
"",
},
{
strprintf(N_("Outfit Shortcut %d"), 28),
Input::KEY_OUTFIT_28,
"",
},
{
strprintf(N_("Outfit Shortcut %d"), 29),
Input::KEY_OUTFIT_29,
"",
},
{
strprintf(N_("Outfit Shortcut %d"), 30),
Input::KEY_OUTFIT_30,
"",
},
{
strprintf(N_("Outfit Shortcut %d"), 31),
Input::KEY_OUTFIT_31,
"",
},
{
strprintf(N_("Outfit Shortcut %d"), 32),
Input::KEY_OUTFIT_32,
"",
},
{
strprintf(N_("Outfit Shortcut %d"), 33),
Input::KEY_OUTFIT_33,
"",
},
{
strprintf(N_("Outfit Shortcut %d"), 34),
Input::KEY_OUTFIT_34,
"",
},
{
strprintf(N_("Outfit Shortcut %d"), 35),
Input::KEY_OUTFIT_35,
"",
},
{
strprintf(N_("Outfit Shortcut %d"), 36),
Input::KEY_OUTFIT_36,
"",
},
{
strprintf(N_("Outfit Shortcut %d"), 37),
Input::KEY_OUTFIT_37,
"",
},
{
strprintf(N_("Outfit Shortcut %d"), 38),
Input::KEY_OUTFIT_38,
"",
},
{
strprintf(N_("Outfit Shortcut %d"), 39),
Input::KEY_OUTFIT_39,
"",
},
{
strprintf(N_("Outfit Shortcut %d"), 40),
Input::KEY_OUTFIT_40,
"",
},
{
strprintf(N_("Outfit Shortcut %d"), 41),
Input::KEY_OUTFIT_41,
"",
},
{
strprintf(N_("Outfit Shortcut %d"), 42),
Input::KEY_OUTFIT_42,
"",
},
{
strprintf(N_("Outfit Shortcut %d"), 43),
Input::KEY_OUTFIT_43,
"",
},
{
strprintf(N_("Outfit Shortcut %d"), 44),
Input::KEY_OUTFIT_44,
"",
},
{
strprintf(N_("Outfit Shortcut %d"), 45),
Input::KEY_OUTFIT_45,
"",
},
{
strprintf(N_("Outfit Shortcut %d"), 46),
Input::KEY_OUTFIT_46,
"",
},
{
strprintf(N_("Outfit Shortcut %d"), 47),
Input::KEY_OUTFIT_47,
"",
},
{
strprintf(N_("Outfit Shortcut %d"), 48),
Input::KEY_OUTFIT_48,
"",
},
{
"",
Input::KEY_NO_VALUE,
""
}
};
static SetupActionData setupActionData5[] =
{
{
N_("Toggle Chat"),
Input::KEY_TOGGLE_CHAT,
"",
},
{
N_("Scroll Chat Up"),
Input::KEY_SCROLL_CHAT_UP,
"",
},
{
N_("Scroll Chat Down"),
Input::KEY_SCROLL_CHAT_DOWN,
"",
},
{
N_("Previous Chat Tab"),
Input::KEY_PREV_CHAT_TAB,
"",
},
{
N_("Next Chat Tab"),
Input::KEY_NEXT_CHAT_TAB,
"",
},
{
N_("Close current Chat Tab"),
Input::KEY_CLOSE_CHAT_TAB,
"",
},
{
N_("Previous chat line"),
Input::KEY_CHAT_PREV_HISTORY,
"",
},
{
N_("Next chat line"),
Input::KEY_CHAT_NEXT_HISTORY,
"",
},
{
"",
Input::KEY_NO_VALUE,
""
}
};
static SetupActionData setupActionData6[] =
{
{
N_("Ignore input 1"),
Input::KEY_IGNORE_INPUT_1,
"",
},
{
N_("Ignore input 2"),
Input::KEY_IGNORE_INPUT_2,
"",
},
{
N_("Direct Up"),
Input::KEY_DIRECT_UP,
"",
},
{
N_("Direct Down"),
Input::KEY_DIRECT_DOWN,
"",
},
{
N_("Direct Left"),
Input::KEY_DIRECT_LEFT,
"",
},
{
N_("Direct Right"),
Input::KEY_DIRECT_RIGHT,
"",
},
{
N_("Crazy moves"),
Input::KEY_CRAZY_MOVES,
"",
},
{
N_("Change Crazy Move mode"),
Input::KEY_CHANGE_CRAZY_MOVES_TYPE,
"",
},
{
N_("Quick Drop N Items from 0 slot"),
Input::KEY_QUICK_DROP,
"",
},
{
N_("Quick Drop N Items"),
Input::KEY_QUICK_DROPN,
"",
},
{
N_("Switch Quick Drop Counter"),
Input::KEY_SWITCH_QUICK_DROP,
"",
},
{
N_("Quick heal target or self"),
Input::KEY_MAGIC_INMA1,
"",
},
{
N_("Use #itenplz spell"),
Input::KEY_MAGIC_ITENPLZ,
"",
},
{
N_("Use magic attack"),
Input::KEY_MAGIC_ATTACK,
"",
},
{
N_("Switch magic attack"),
Input::KEY_SWITCH_MAGIC_ATTACK,
"",
},
{
N_("Switch pvp attack"),
Input::KEY_SWITCH_PVP_ATTACK,
"",
},
{
N_("Change move type"),
Input::KEY_INVERT_DIRECTION,
"",
},
{
N_("Change Attack Weapon Type"),
Input::KEY_CHANGE_ATTACK_WEAPON_TYPE,
"",
},
{
N_("Change Attack Type"),
Input::KEY_CHANGE_ATTACK_TYPE,
"",
},
{
N_("Change Follow mode"),
Input::KEY_CHANGE_FOLLOW_MODE,
"",
},
{
N_("Change Imitation mode"),
Input::KEY_CHANGE_IMITATION_MODE,
"",
},
{
N_("Disable / Enable Game modifier keys"),
Input::KEY_DISABLE_GAME_MODIFIERS,
"",
},
{
N_("On / Off audio"),
Input::KEY_CHANGE_AUDIO,
"",
},
{
N_("Enable / Disable away mode"),
Input::KEY_AWAY,
"",
},
{
N_("Emulate right click from keyboard"),
Input::KEY_RIGHT_CLICK,
"",
},
{
N_("Toggle camera mode"),
Input::KEY_CAMERA,
"",
},
{
N_("Modifier key"),
Input::KEY_MOD,
"",
},
{
"",
Input::KEY_NO_VALUE,
""
}
};
static SetupActionData setupActionData7[] =
{
{
N_("Move Keys"),
Input::KEY_NO_VALUE,
"",
},
{
N_("Move Up"),
Input::KEY_MOVE_UP,
"",
},
{
N_("Move Down"),
Input::KEY_MOVE_DOWN,
"",
},
{
N_("Move Left"),
Input::KEY_MOVE_LEFT,
"",
},
{
N_("Move Right"),
Input::KEY_MOVE_RIGHT,
"",
},
{
N_("Move to navigation point shortcuts"),
Input::KEY_NO_VALUE,
""
},
{
strprintf(N_("Move to point Shortcut %d"), 1),
Input::KEY_MOVE_TO_POINT_1,
"",
},
{
strprintf(N_("Move to point Shortcut %d"), 2),
Input::KEY_MOVE_TO_POINT_2,
"",
},
{
strprintf(N_("Move to point Shortcut %d"), 3),
Input::KEY_MOVE_TO_POINT_3,
"",
},
{
strprintf(N_("Move to point Shortcut %d"), 4),
Input::KEY_MOVE_TO_POINT_4,
"",
},
{
strprintf(N_("Move to point Shortcut %d"), 5),
Input::KEY_MOVE_TO_POINT_5,
"",
},
{
strprintf(N_("Move to point Shortcut %d"), 6),
Input::KEY_MOVE_TO_POINT_6,
"",
},
{
strprintf(N_("Move to point Shortcut %d"), 7),
Input::KEY_MOVE_TO_POINT_7,
"",
},
{
strprintf(N_("Move to point Shortcut %d"), 8),
Input::KEY_MOVE_TO_POINT_8,
"",
},
{
strprintf(N_("Move to point Shortcut %d"), 9),
Input::KEY_MOVE_TO_POINT_9,
"",
},
{
strprintf(N_("Move to point Shortcut %d"), 10),
Input::KEY_MOVE_TO_POINT_10,
"",
},
{
strprintf(N_("Move to point Shortcut %d"), 11),
Input::KEY_MOVE_TO_POINT_11,
"",
},
{
strprintf(N_("Move to point Shortcut %d"), 12),
Input::KEY_MOVE_TO_POINT_12,
"",
},
{
strprintf(N_("Move to point Shortcut %d"), 13),
Input::KEY_MOVE_TO_POINT_13,
"",
},
{
strprintf(N_("Move to point Shortcut %d"), 14),
Input::KEY_MOVE_TO_POINT_14,
"",
},
{
strprintf(N_("Move to point Shortcut %d"), 15),
Input::KEY_MOVE_TO_POINT_15,
"",
},
{
strprintf(N_("Move to point Shortcut %d"), 16),
Input::KEY_MOVE_TO_POINT_16,
"",
},
{
strprintf(N_("Move to point Shortcut %d"), 17),
Input::KEY_MOVE_TO_POINT_17,
"",
},
{
strprintf(N_("Move to point Shortcut %d"), 18),
Input::KEY_MOVE_TO_POINT_18,
"",
},
{
strprintf(N_("Move to point Shortcut %d"), 19),
Input::KEY_MOVE_TO_POINT_19,
"",
},
{
strprintf(N_("Move to point Shortcut %d"), 20),
Input::KEY_MOVE_TO_POINT_20,
"",
},
{
strprintf(N_("Move to point Shortcut %d"), 21),
Input::KEY_MOVE_TO_POINT_21,
"",
},
{
strprintf(N_("Move to point Shortcut %d"), 22),
Input::KEY_MOVE_TO_POINT_22,
"",
},
{
strprintf(N_("Move to point Shortcut %d"), 23),
Input::KEY_MOVE_TO_POINT_23,
"",
},
{
strprintf(N_("Move to point Shortcut %d"), 24),
Input::KEY_MOVE_TO_POINT_24,
"",
},
{
strprintf(N_("Move to point Shortcut %d"), 25),
Input::KEY_MOVE_TO_POINT_25,
"",
},
{
strprintf(N_("Move to point Shortcut %d"), 26),
Input::KEY_MOVE_TO_POINT_26,
"",
},
{
strprintf(N_("Move to point Shortcut %d"), 27),
Input::KEY_MOVE_TO_POINT_27,
"",
},
{
strprintf(N_("Move to point Shortcut %d"), 28),
Input::KEY_MOVE_TO_POINT_28,
"",
},
{
strprintf(N_("Move to point Shortcut %d"), 29),
Input::KEY_MOVE_TO_POINT_29,
"",
},
{
strprintf(N_("Move to point Shortcut %d"), 30),
Input::KEY_MOVE_TO_POINT_30,
"",
},
{
strprintf(N_("Move to point Shortcut %d"), 31),
Input::KEY_MOVE_TO_POINT_31,
"",
},
{
strprintf(N_("Move to point Shortcut %d"), 32),
Input::KEY_MOVE_TO_POINT_32,
"",
},
{
strprintf(N_("Move to point Shortcut %d"), 33),
Input::KEY_MOVE_TO_POINT_33,
"",
},
{
strprintf(N_("Move to point Shortcut %d"), 34),
Input::KEY_MOVE_TO_POINT_34,
"",
},
{
strprintf(N_("Move to point Shortcut %d"), 35),
Input::KEY_MOVE_TO_POINT_35,
"",
},
{
strprintf(N_("Move to point Shortcut %d"), 36),
Input::KEY_MOVE_TO_POINT_36,
"",
},
{
strprintf(N_("Move to point Shortcut %d"), 37),
Input::KEY_MOVE_TO_POINT_37,
"",
},
{
strprintf(N_("Move to point Shortcut %d"), 38),
Input::KEY_MOVE_TO_POINT_38,
"",
},
{
strprintf(N_("Move to point Shortcut %d"), 39),
Input::KEY_MOVE_TO_POINT_39,
"",
},
{
strprintf(N_("Move to point Shortcut %d"), 40),
Input::KEY_MOVE_TO_POINT_40,
"",
},
{
strprintf(N_("Move to point Shortcut %d"), 41),
Input::KEY_MOVE_TO_POINT_41,
"",
},
{
strprintf(N_("Move to point Shortcut %d"), 42),
Input::KEY_MOVE_TO_POINT_42,
"",
},
{
strprintf(N_("Move to point Shortcut %d"), 43),
Input::KEY_MOVE_TO_POINT_43,
"",
},
{
strprintf(N_("Move to point Shortcut %d"), 44),
Input::KEY_MOVE_TO_POINT_44,
"",
},
{
strprintf(N_("Move to point Shortcut %d"), 45),
Input::KEY_MOVE_TO_POINT_45,
"",
},
{
strprintf(N_("Move to point Shortcut %d"), 46),
Input::KEY_MOVE_TO_POINT_46,
"",
},
{
strprintf(N_("Move to point Shortcut %d"), 47),
Input::KEY_MOVE_TO_POINT_47,
"",
},
{
strprintf(N_("Move to point Shortcut %d"), 48),
Input::KEY_MOVE_TO_POINT_48,
"",
},
{
"",
Input::KEY_NO_VALUE,
""
}
};
static SetupActionData setupActionData8[] =
{
{
N_("Move & selection"),
Input::KEY_NO_VALUE,
"",
},
{
N_("Move Up"),
Input::KEY_GUI_UP,
"",
},
{
N_("Move Down"),
Input::KEY_GUI_DOWN,
"",
},
{
N_("Move Left"),
Input::KEY_GUI_LEFT,
"",
},
{
N_("Move Right"),
Input::KEY_GUI_RIGHT,
"",
},
{
N_("Move Home"),
Input::KEY_GUI_HOME,
"",
},
{
N_("Move End"),
Input::KEY_GUI_END,
"",
},
{
N_("Page up"),
Input::KEY_GUI_PAGE_UP,
"",
},
{
N_("Page down"),
Input::KEY_GUI_PAGE_DOWN,
"",
},
{
N_("Other"),
Input::KEY_NO_VALUE,
"",
},
{
N_("Select"),
Input::KEY_GUI_SELECT,
"",
},
{
N_("Select2"),
Input::KEY_GUI_SELECT2,
"",
},
{
N_("Cancel"),
Input::KEY_GUI_CANCEL,
"",
},
{
N_("Delete"),
Input::KEY_GUI_DELETE,
"",
},
{
N_("Backspace"),
Input::KEY_GUI_BACKSPACE,
"",
},
{
N_("Insert"),
Input::KEY_GUI_INSERT,
"",
},
{
N_("Tab"),
Input::KEY_GUI_TAB,
"",
},
{
N_("Mod"),
Input::KEY_GUI_MOD,
"",
},
{
"",
Input::KEY_NO_VALUE,
""
}
};
static SetupActionData *setupActionData[] =
{
setupActionData0,
setupActionData7,
setupActionData1,
setupActionData2,
setupActionData3,
setupActionData4,
setupActionData5,
setupActionData6,
setupActionData8
};
static const char *pages[] =
{
N_("Basic"),
N_("Move"),
N_("Shortcuts"),
N_("Windows"),
N_("Emotes"),
N_("Outfits"),
N_("Chat"),
N_("Other"),
N_("Gui"),
nullptr
};
#endif