/*
* Custom keyboard shortcuts configuration
* Copyright (C) 2007 Joshua Langley <joshlangley@optusnet.com.au>
* Copyright (C) 2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2012 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "gui/setup_input.h"
#include "configuration.h"
#include "inputmanager.h"
#include "keyboardconfig.h"
#include "logger.h"
#include "gui/okdialog.h"
#include "gui/setupactiondata.h"
#include "gui/widgets/button.h"
#include "gui/widgets/layouthelper.h"
#include "gui/widgets/listbox.h"
#include "gui/widgets/scrollarea.h"
#include "gui/widgets/tabstrip.h"
#include <guichan/listmodel.hpp>
#include <SDL_keyboard.h>
#include "debug.h"
const int setupGroups = 9;
/**
* The list model for key function list.
*
* \ingroup Interface
*/
class KeyListModel : public gcn::ListModel
{
public:
KeyListModel() :
mDataNum(0),
mSize(0)
{
}
/**
* Returns the number of elements in container.
*/
int getNumberOfElements()
{ return mSize; }
/**
* Returns element from container.
*/
std::string getElementAt(int i)
{ return setupActionData[selectedData][i].text; }
/**
* Sets element from container.
*/
void setElementAt(const int i, const std::string &caption)
{ setupActionData[selectedData][i].text = caption; }
void setSize(const int size)
{ mSize = size; }
void setDataNum(const int num)
{ mDataNum = num; }
private:
int mDataNum;
int mSize;
};
Setup_Input::Setup_Input() :
SetupTab(),
mKeyListModel(new KeyListModel),
mKeyList(new ListBox(mKeyListModel)),
mAssignKeyButton(new Button(_("Assign"), "assign", this)),
mUnassignKeyButton(new Button(_("Unassign"), "unassign", this)),
mDefaultButton(new Button(_("Default"), "default", this)),
mResetKeysButton(new Button(_("Reset all keys"), "resetkeys", this)),
mTabs(new TabStrip(config.getIntValue("fontSize") + 10)),
mKeySetting(false),
mActionDataSize(new int [9])
{
inputManager.setSetupInput(this);
setName(_("Input"));
selectedData = 0;
for (int f = 0; f < setupGroups; f ++)
{
int cnt = 0;
while (!setupActionData[f][cnt].name.empty())
cnt ++;
mActionDataSize[f] = cnt;
}
mKeyListModel->setSize(mActionDataSize[0]);
refreshKeys();
mKeyList->addActionListener(this);
ScrollArea *const scrollArea = new ScrollArea(mKeyList,
true, "setup_input_background.xml");
scrollArea->setHorizontalScrollPolicy(gcn::ScrollArea::SHOW_NEVER);
mAssignKeyButton->addActionListener(this);
mAssignKeyButton->setEnabled(false);
mUnassignKeyButton->addActionListener(this);
mUnassignKeyButton->setEnabled(false);
mResetKeysButton->addActionListener(this);
mDefaultButton->addActionListener(this);
mTabs->addActionListener(this);
mTabs->setActionEventId("tabs_");
int k = 0;
while (pages[k])
{
mTabs->addButton(gettext(pages[k]), pages[k]);
k ++;
}
fixTranslations();
// Do the layout
LayoutHelper h(this);
ContainerPlacer place = h.getPlacer(0, 0);
place(0, 0, mTabs, 5);
place(0, 1, scrollArea, 5, 5).setPadding(2);
place(0, 6, mResetKeysButton);
place(2, 6, mAssignKeyButton);
place(3, 6, mUnassignKeyButton);
place(4, 6, mDefaultButton);
int width = 600;
if (config.getIntValue("screenwidth") >= 730)
width += 100;
setDimension(gcn::Rectangle(0, 0, width, 300));
}
Setup_Input::~Setup_Input()
{
delete mKeyList;
mKeyList = nullptr;
delete mKeyListModel;
mKeyListModel = nullptr;
delete mAssignKeyButton;
mAssignKeyButton = nullptr;
delete mUnassignKeyButton;
mUnassignKeyButton = nullptr;
delete mResetKeysButton;
mResetKeysButton = nullptr;
delete [] mActionDataSize;
mActionDataSize = nullptr;
}
void Setup_Input::apply()
{
keyUnresolved();
int key1, key2;
if (inputManager.hasConflicts(key1, key2))
{
std::string str1 = keyToString(key1);
std::string str2 = keyToString(key2);
new OkDialog(_("Key Conflict(s) Detected."),
strprintf(_("Conflict \"%s\" and \"%s\" keys. "
"Resolve them, or gameplay may result in strange behaviour."),
gettext(str1.c_str()), gettext(str2.c_str())), DIALOG_ERROR);
}
keyboard.setEnabled(true);
inputManager.store();
}
void Setup_Input::cancel()
{
keyUnresolved();
inputManager.retrieve();
keyboard.setEnabled(true);
refreshKeys();
}
void Setup_Input::action(const gcn::ActionEvent &event)
{
const std::string id = event.getId();
if (event.getSource() == mKeyList)
{
if (!mKeySetting)
{
const int i(mKeyList->getSelected());
if (i >= 0 && i < mActionDataSize[selectedData])
{
if (setupActionData[selectedData][i].actionId
== static_cast<int>(Input::KEY_NO_VALUE))
{
mAssignKeyButton->setEnabled(false);
mUnassignKeyButton->setEnabled(false);
}
else
{
mAssignKeyButton->setEnabled(true);
mUnassignKeyButton->setEnabled(true);
}
}
}
}
else if (id == "assign")
{
mKeySetting = true;
mAssignKeyButton->setEnabled(false);
keyboard.setEnabled(false);
const int i(mKeyList->getSelected());
if (i >= 0 && i < mActionDataSize[selectedData])
{
const SetupActionData &key = setupActionData[selectedData][i];
const int ik = key.actionId;
inputManager.setNewKeyIndex(ik);
mKeyListModel->setElementAt(i, std::string(
gettext(key.name.c_str())) + ": ?");
}
}
else if (id == "unassign")
{
const int i(mKeyList->getSelected());
if (i >= 0 && i < mActionDataSize[selectedData])
{
const SetupActionData &key = setupActionData[selectedData][i];
const int ik = key.actionId;
inputManager.setNewKeyIndex(ik);
refreshAssignedKey(mKeyList->getSelected());
inputManager.unassignKey();
inputManager.setNewKeyIndex(static_cast<int>(Input::KEY_NO_VALUE));
}
mAssignKeyButton->setEnabled(true);
}
else if (id == "resetkeys")
{
inputManager.resetKeys();
inputManager.update();
refreshKeys();
}
else if (id == "default")
{
const int i(mKeyList->getSelected());
if (i >= 0 && i < mActionDataSize[selectedData])
{
const SetupActionData &key = setupActionData[selectedData][i];
const int ik = key.actionId;
inputManager.makeDefault(ik);
refreshKeys();
}
}
else if (strStartWith(id, "tabs_"))
{
int k = 0;
std::string str = "tabs_";
while (pages[k])
{
if (str + pages[k] == id)
break;
k ++;
}
if (pages[k] && str + pages[k] == id)
{
selectedData = k;
mKeyListModel->setSize(mActionDataSize[k]);
refreshKeys();
mKeyList->setSelected(0);
}
}
}
void Setup_Input::refreshAssignedKey(const int index)
{
const SetupActionData &key = setupActionData[selectedData][index];
if (key.actionId == static_cast<int>(Input::KEY_NO_VALUE))
{
const std::string str = " \342\200\225\342\200\225\342\200\225"
"\342\200\225\342\200\225 ";
mKeyListModel->setElementAt(index,
str + gettext(key.name.c_str()) + str);
}
else
{
mKeyListModel->setElementAt(index, strprintf("%s: %s",
gettext(key.name.c_str()),
inputManager.getKeyStringLong(key.actionId).c_str()));
}
}
void Setup_Input::newKeyCallback(const int index)
{
mKeySetting = false;
const int i = keyToSetupData(index);
if (i >= 0)
refreshAssignedKey(i);
mAssignKeyButton->setEnabled(true);
}
int Setup_Input::keyToSetupData(const int index) const
{
for (int i = 0; i < mActionDataSize[selectedData]; i++)
{
const SetupActionData &key = setupActionData[selectedData][i];
if (key.actionId == index)
return i;
}
return -1;
}
std::string Setup_Input::keyToString(const int index) const
{
for (int f = 0; f < setupGroups; f ++)
{
for (int i = 0; i < mActionDataSize[f]; i++)
{
const SetupActionData &key = setupActionData[f][i];
if (key.actionId == index)
return key.name;
}
}
return _("unknown");
}
void Setup_Input::refreshKeys()
{
for (int i = 0; i < mActionDataSize[selectedData]; i++)
refreshAssignedKey(i);
}
void Setup_Input::keyUnresolved()
{
if (mKeySetting)
{
newKeyCallback(inputManager.getNewKeyIndex());
inputManager.setNewKeyIndex(static_cast<int>(Input::KEY_NO_VALUE));
}
}
void Setup_Input::fixTranslation(SetupActionData *const actionDatas,
const int actionStart, const int actionEnd,
const std::string &text) const
{
int k = 0;
while (!actionDatas[k].name.empty())
{
SetupActionData &data = actionDatas[k];
const int actionId = data.actionId;
if (actionId >= actionStart && actionId <= actionEnd)
{
data.name = strprintf(gettext(text.c_str()),
actionId - actionStart + 1);
}
k ++;
}
}
void Setup_Input::fixTranslations() const
{
fixTranslation(setupActionData1, static_cast<int>(Input::KEY_SHORTCUT_1),
static_cast<int>(Input::KEY_SHORTCUT_20), "Item Shortcut %d");
fixTranslation(setupActionData3, static_cast<int>(Input::KEY_EMOTE_1),
static_cast<int>(Input::KEY_EMOTE_48), "Emote Shortcut %d");
fixTranslation(setupActionData4, static_cast<int>(Input::KEY_OUTFIT_1),
static_cast<int>(Input::KEY_OUTFIT_48), "Outfit Shortcut %d");
fixTranslation(setupActionData7, static_cast<int>(
Input::KEY_MOVE_TO_POINT_1),
static_cast<int>(Input::KEY_MOVE_TO_POINT_48),
"Move to point Shortcut %d");
}