/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2012 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "gui/quitdialog.h"
#include "client.h"
#include "game.h"
#include "keydata.h"
#include "keyevent.h"
#include "sound.h"
#include "gui/chatwindow.h"
#include "gui/npcdialog.h"
#include "gui/sdlinput.h"
#include "gui/viewport.h"
#include "gui/widgets/checkbox.h"
#include "gui/widgets/layout.h"
#include "gui/widgets/button.h"
#include "gui/widgets/radiobutton.h"
#include "net/charhandler.h"
#include "net/gamehandler.h"
#include "net/npchandler.h"
#include "net/net.h"
#include "utils/gettext.h"
#include "debug.h"
QuitDialog::QuitDialog(QuitDialog **const pointerToMe):
Window(_("Quit"), true, nullptr, "quit.xml"),
gcn::ActionListener(),
gcn::KeyListener(),
mLogoutQuit(new RadioButton(this, _("Quit"), "quitdialog")),
mForceQuit(new RadioButton(this, _("Quit"), "quitdialog")),
mSwitchAccountServer(new RadioButton(this,
_("Switch server"), "quitdialog")),
mSwitchCharacter(new RadioButton(this,
_("Switch character"), "quitdialog")),
mOkButton(new Button(this, _("OK"), "ok", this)),
mCancelButton(new Button(this, _("Cancel"), "cancel", this)),
mMyPointer(pointerToMe)
{
addKeyListener(this);
ContainerPlacer placer = getPlacer(0, 0);
const State state = Client::getState();
// All states, when we're not logged in to someone.
if (state == STATE_CHOOSE_SERVER ||
state == STATE_CONNECT_SERVER ||
state == STATE_LOGIN ||
state == STATE_PRE_LOGIN ||
state == STATE_LOGIN_ATTEMPT ||
state == STATE_UPDATE ||
state == STATE_LOAD_DATA)
{
placeOption(placer, mForceQuit);
}
else
{
// Only added if we are connected to an accountserver or gameserver
placeOption(placer, mLogoutQuit);
placeOption(placer, mSwitchAccountServer);
// Only added if we are connected to a gameserver
if (state == STATE_GAME)
placeOption(placer, mSwitchCharacter);
}
mOptions[0]->setSelected(true);
placer = getPlacer(0, 1);
placer(1, 0, mOkButton, 1);
placer(2, 0, mCancelButton, 1);
reflowLayout(200, 0);
setLocationRelativeTo(getParent());
setVisible(true);
sound.playGuiSound(SOUND_SHOW_WINDOW);
// enableVisibleSound(true);
requestModalFocus();
mOkButton->requestFocus();
}
QuitDialog::~QuitDialog()
{
if (mMyPointer)
*mMyPointer = nullptr;
// Optional widgets, so delete them by hand.
delete mForceQuit;
mForceQuit = nullptr;
delete mLogoutQuit;
mLogoutQuit = nullptr;
delete mSwitchAccountServer;
mSwitchAccountServer = nullptr;
delete mSwitchCharacter;
mSwitchCharacter = nullptr;
}
void QuitDialog::placeOption(ContainerPlacer &placer,
RadioButton *const option)
{
placer(0, static_cast<int>(mOptions.size()), option, 3);
mOptions.push_back(option);
}
void QuitDialog::action(const gcn::ActionEvent &event)
{
if (event.getId() == "ok")
{
if (viewport)
{
const Map *const map = viewport->getCurrentMap();
if (map)
map->saveExtraLayer();
}
if (mForceQuit->isSelected())
{
Client::setState(STATE_FORCE_QUIT);
}
else if (mLogoutQuit->isSelected())
{
Game::closeDialogs();
Client::setState(STATE_EXIT);
}
else if (Net::getGameHandler()->isConnected()
&& mSwitchAccountServer->isSelected())
{
Game::closeDialogs();
Client::setState(STATE_SWITCH_SERVER);
}
else if (mSwitchCharacter->isSelected())
{
if (Client::getState() == STATE_GAME)
{
Net::getCharHandler()->switchCharacter();
Game::closeDialogs();
}
}
}
else
{
sound.playGuiSound(SOUND_HIDE_WINDOW);
}
scheduleDelete();
}
void QuitDialog::keyPressed(gcn::KeyEvent &keyEvent)
{
const int actionId = static_cast<KeyEvent*>(&keyEvent)->getActionId();
int dir = 0;
switch (actionId)
{
case Input::KEY_GUI_SELECT:
case Input::KEY_GUI_SELECT2:
action(gcn::ActionEvent(nullptr, mOkButton->getActionEventId()));
break;
case Input::KEY_GUI_CANCEL:
action(gcn::ActionEvent(nullptr,
mCancelButton->getActionEventId()));
break;
case Input::KEY_GUI_UP:
dir = -1;
break;
case Input::KEY_GUI_DOWN:
dir = 1;
break;
default:
break;
}
if (dir != 0)
{
std::vector<RadioButton*>::const_iterator it = mOptions.begin();
std::vector<RadioButton*>::const_iterator it_end = mOptions.end();
for (; it < it_end; ++it)
{
if ((*it)->isSelected())
break;
}
if (it == mOptions.end())
{
if (mOptions[0])
mOptions[0]->setSelected(true);
return;
}
else if (it == mOptions.begin() && dir < 0)
{
it = mOptions.end();
}
it += dir;
if (it == mOptions.end())
it = mOptions.begin();
(*it)->setSelected(true);
}
}