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/*
* The ManaPlus Client
* Copyright (C) 2012-2013 The ManaPlus developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef QUESTS_WINDOW_H
#define QUESTS_WINDOW_H
#include "localconsts.h"
#include "gui/widgets/window.h"
#include "utils/xml.h"
#include <guichan/actionlistener.hpp>
#include <map>
#include <vector>
class Being;
class Button;
class BrowserBox;
class ExtendedListBox;
class ItemLinkHandler;
class Map;
class ScrollArea;
class QuestEffect;
class QuestsModel;
struct QuestItem;
typedef std::map<int, const QuestEffect*> NpcQuestEffectMap;
typedef NpcQuestEffectMap::const_iterator NpcQuestEffectMapCIter;
class QuestsWindow final : public Window,
public gcn::ActionListener
{
public:
QuestsWindow();
A_DELETE_COPY(QuestsWindow)
~QuestsWindow();
void action(const gcn::ActionEvent &event) override;
void updateQuest(const int var, const int val);
void rebuild(const bool playSound);
void showQuest(const QuestItem *const quest);
void setMap(const Map *const map);
void updateEffects();
void addEffect(Being *const being);
private:
void loadXml();
void loadQuest(const int var, const XmlNodePtr node);
void loadEffect(const int var, const XmlNodePtr node);
QuestsModel *mQuestsModel;
ExtendedListBox *mQuestsListBox;
ScrollArea *mQuestScrollArea;
ItemLinkHandler *mItemLinkHandler;
BrowserBox *mText;
ScrollArea *mTextScrollArea;
Button *mCloseButton;
// quest variables: var, value
std::map<int, int> mVars;
// quests: var, quests
std::map<int, std::vector<QuestItem*> > mQuests;
std::vector<QuestEffect*> mAllEffects;
std::vector<const QuestEffect*> mMapEffects;
// npc effects for current map and values: npc, effect
NpcQuestEffectMap mNpcEffects;
std::vector<QuestItem*> mQuestLinks;
Image *mCompleteIcon;
Image *mIncompleteIcon;
int mNewQuestEffectId;
int mCompleteQuestEffectId;
const Map *mMap;
};
extern QuestsWindow *questsWindow;
#endif
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