/*
* The ManaPlus Client
* Copyright (C) 2008 The Legend of Mazzeroth Development Team
* Copyright (C) 2008-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2016 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "gui/popups/skillpopup.h"
#include "gui/gui.h"
#include "gui/fonts/font.h"
#include "gui/widgets/label.h"
#include "gui/widgets/skilldata.h"
#include "gui/widgets/skillinfo.h"
#include "gui/widgets/textbox.h"
#include "utils/gettext.h"
#include "utils/stringutils.h"
#include "debug.h"
SkillPopup *skillPopup = nullptr;
SkillPopup::SkillPopup() :
Popup("SkillPopup", "skillpopup.xml"),
mSkillName(new Label(this)),
mSkillDesc(new TextBox(this)),
mSkillEffect(new TextBox(this)),
mSkillLevel(new TextBox(this)),
mLastId(0U),
mLastLevel(-1)
{
mSkillName->setFont(boldFont);
mSkillName->setPosition(0, 0);
const int fontHeight = getFont()->getHeight();
mSkillDesc->setEditable(false);
mSkillDesc->setPosition(0, fontHeight);
mSkillDesc->setForegroundColorAll(getThemeColor(ThemeColorId::POPUP),
getThemeColor(ThemeColorId::POPUP_OUTLINE));
mSkillEffect->setEditable(false);
mSkillEffect->setPosition(0, 2 * fontHeight);
mSkillEffect->setForegroundColorAll(getThemeColor(ThemeColorId::POPUP),
getThemeColor(ThemeColorId::POPUP_OUTLINE));
mSkillLevel->setEditable(false);
mSkillLevel->setPosition(0, 3 * fontHeight);
mSkillLevel->setForegroundColorAll(getThemeColor(ThemeColorId::POPUP),
getThemeColor(ThemeColorId::POPUP_OUTLINE));
}
void SkillPopup::postInit()
{
Popup::postInit();
add(mSkillName);
add(mSkillDesc);
add(mSkillEffect);
add(mSkillLevel);
addMouseListener(this);
}
SkillPopup::~SkillPopup()
{
}
void SkillPopup::show(const SkillInfo *const skill,
const int level)
{
if (!skill ||
!skill->data ||
(skill->id == mLastId &&
level == mLastLevel))
{
return;
}
mLastId = skill->id;
mLastLevel = level;
mSkillName->setCaption(skill->data->dispName);
mSkillName->adjustSize();
mSkillName->setPosition(0, 0);
std::string description = skill->data->description;
std::string effect = skill->skillEffect;
if (description.empty())
{
description = effect;
effect.clear();
}
mSkillDesc->setTextWrapped(description, 196);
mSkillEffect->setTextWrapped(effect, 196);
if (level != 0)
{
mSkillLevel->setTextWrapped(strprintf(
// TRANSLATORS: skill level
_("Level: %d / %d"), level, skill->level),
196);
}
else
{
if (skill->level != 0)
{
mSkillLevel->setTextWrapped(strprintf(
// TRANSLATORS: skill level
_("Level: %d"), skill->level),
196);
}
else
{
mSkillLevel->setTextWrapped(
// TRANSLATORS: skill level for tmw fake skills
_("Level: Unknown"),
196);
}
}
int minWidth = mSkillName->getWidth();
if (mSkillName->getWidth() > minWidth)
minWidth = mSkillName->getWidth();
if (mSkillDesc->getMinWidth() > minWidth)
minWidth = mSkillDesc->getMinWidth();
if (mSkillEffect->getMinWidth() > minWidth)
minWidth = mSkillEffect->getMinWidth();
if (mSkillLevel->getMinWidth() > minWidth)
minWidth = mSkillLevel->getMinWidth();
const int numRowsDesc = mSkillDesc->getNumberOfRows();
const int numRowsEffect = mSkillEffect->getNumberOfRows();
const int numRowsLevel = mSkillLevel->getNumberOfRows();
const int height = getFont()->getHeight();
if (skill->skillEffect.empty())
{
setContentSize(minWidth,
(numRowsDesc + numRowsLevel + 1) * height);
mSkillLevel->setPosition(0, (numRowsDesc + 1) * height);
}
else
{
setContentSize(minWidth,
(numRowsDesc + numRowsLevel + numRowsEffect + 1) * height);
mSkillEffect->setPosition(0, (numRowsDesc + 1) * height);
mSkillLevel->setPosition(0,
(numRowsDesc + numRowsEffect + 1) * height);
}
mSkillDesc->setPosition(0, 1 * height);
}
void SkillPopup::mouseMoved(MouseEvent &event)
{
Popup::mouseMoved(event);
// When the mouse moved on top of the popup, hide it
setVisible(Visible_false);
mLastId = 0;
}