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/*
 *  The ManaPlus Client
 *  Copyright (C) 2004-2009  The Mana World Development Team
 *  Copyright (C) 2009-2010  The Mana Developers
 *  Copyright (C) 2011-2013  The ManaPlus Developers
 *
 *  This file is part of The ManaPlus Client.
 *
 *  This program is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2 of the License, or
 *  any later version.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

#ifndef GUI_POPUPMENU_H
#define GUI_POPUPMENU_H

#include "gui/widgets/linkhandler.h"
#include "gui/widgets/popup.h"

#include "being/actorsprite.h"

#include <guichan/actionlistener.hpp>
#include <guichan/listmodel.hpp>

#include "localconsts.h"

class Being;
class BrowserBox;
class Button;
class ChatTab;
class FloorItem;
class Item;
class ItemShortcut;
class MapItem;
class ScrollArea;
class TextCommand;
class TextDialog;
class TextField;
class ProgressBar;
class Window;

class RenameListener final : public gcn::ActionListener
{
    public:
        RenameListener();

        A_DELETE_COPY(RenameListener)

        void action(const gcn::ActionEvent &event) override;

        void setMapItem(MapItem* mapItem)
        { mMapItem = mapItem; }

        void setDialog(TextDialog *dialog)
        { mDialog = dialog; }

    private:
        MapItem *mMapItem;
        TextDialog *mDialog;
};

class PlayerListener : public gcn::ActionListener
{
    public:
        PlayerListener();

        A_DELETE_COPY(PlayerListener)

        void action(const gcn::ActionEvent &event) override;

        void setNick(std::string name)
        { mNick = name; }

        void setDialog(TextDialog *dialog)
        { mDialog = dialog; }

        void setType(int type)
        { mType = type; }

    private:
        std::string mNick;
        TextDialog *mDialog;
        int mType;
};

/**
 * Window showing popup menu.
 */
class PopupMenu final : public Popup, public LinkHandler
{
    public:
        /**
         * Constructor.
         */
        PopupMenu();

        A_DELETE_COPY(PopupMenu)

        /**
         * Shows the being related popup menu at the specified mouse coords.
         */
        void showPopup(const int x, const int y, const Being *const being);

        /**
         * Shows the beings related popup menu at the specified mouse coords.
         */
        void showPopup(const int x, const int y,
                       std::vector<ActorSprite*> &beings);

        void showPlayerPopup(const int x, const int y,
                             const std::string &nick);

        /**
         * Shows the floor item related popup menu at the specified
         * mouse coords.
         */
        void showPopup(const int x, const int y,
                       const FloorItem *const floorItem);

        /**
         * Shows the related popup menu when right click on the inventory
         * at the specified mouse coordinates.
         */
        void showPopup(Window *const parent, const int x, const int y,
                       Item *const item, const bool isInventory);

        void showPopup(const int x, const int y, Button *const button);

        void showPopup(const int x, const int y, const ProgressBar *const bar);

        void showPopup(const int x, const int y, MapItem *const mapItem);

        void showItemPopup(const int x, const int y, Item *const item);

        void showItemPopup(const int x, const int y, const int itemId,
                           const unsigned char color);

        void showDropPopup(const int x, const int y, Item *const item);

        void showOutfitsPopup(const int x, const int y);

        void showSpellPopup(const int x, const int y, TextCommand *const cmd);

        void showAttackMonsterPopup(int x, int y, const std::string &name,
                                    int type);

        void showPickupItemPopup(int x, int y, std::string name);

        void showUndressPopup(const int x, const int y,
                              const Being *const being,
                              Item *const item);

        void showMapPopup(const int x, const int y,
                          const int x2, const int y2);

        /**
         * Shows the related popup menu when right click on the chat
         * at the specified mouse coordinates.
         */
        void showChatPopup(const int x, const int y, ChatTab *const tab);

        void showChangePos(const int x, const int y);

        void showPopup(const int x, const int y, gcn::ListModel *const model);

        void showTextFieldPopup(int x, int y, TextField *const input);

        void showLinkPopup(const int x, const int y, const std::string &link);

        void showWindowsPopup(const int x, const int y);

        void showNpcDialogPopup(const int npcId, const int x, const int y);

        /**
         * Handles link action.
         */
        void handleLink(const std::string &link,
                        gcn::MouseEvent *event A_UNUSED) override;

        void clear();

    private:
        void addPlayerRelation(const std::string &name);

        void addFollow();

        void addBuySell(const Being *const being);

        void addParty(const std::string &partyName);

        void addBuySellDefault();

        void addPlayerMisc();

        void addPickupFilter(const std::string &name);

        void addProtection();

        void addUseDrop(const Item *const item, const bool isProtected);

        void addGmCommands();

        void showGMPopup();

        BrowserBox *mBrowserBox;
        ScrollArea *mScrollArea;

        int mBeingId;
        int mFloorItemId;
        Item *mItem;
        int mItemId;
        unsigned char mItemColor;
        MapItem *mMapItem;
        ChatTab *mTab;
        TextCommand *mSpell;
        Window *mWindow;
        RenameListener mRenameListener;
        PlayerListener mPlayerListener;
        TextDialog *mDialog;
        Button *mButton;
        std::string mNick;
        TextField *mTextField;
        int mType;
        int mX;
        int mY;

        /**
         * Shared code for the various showPopup functions.
         */
        void showPopup(int x, int y);
};

#endif  // GUI_POPUPMENU_H