/*
* The ManaPlus Client
* Copyright (C) 2008 Douglas Boffey <dougaboffey@netscape.net>
* Copyright (C) 2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2017 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "gui/palette.h"
#include "utils/foreach.h"
#include "utils/timer.h"
#ifndef USE_SDL2
#include <cmath>
#endif // USE_SDL2
#include "debug.h"
const Color Palette::BLACK = Color(0, 0, 0, 255);
Palette::Palettes Palette::mInstances;
const Color Palette::RAINBOW_COLORS[7] =
{
Color(255, 0, 0, 255),
Color(255, 153, 0, 255),
Color(255, 255, 0, 255),
Color(0, 153, 0, 255),
Color(0, 204, 204, 255),
Color(51, 0, 153, 255),
Color(153, 0, 153, 255)
};
const int Palette::RAINBOW_COLOR_COUNT = 7;
Palette::Palette(const int size) :
mRainbowTime(tick_time),
mColors(Colors(size)),
mCharColors(),
mGradVector()
{
mInstances.insert(this);
}
Palette::~Palette()
{
mInstances.erase(this);
}
const Color& Palette::getCharColor(const signed char c, bool &valid) const
{
const CharColors::const_iterator it = mCharColors.find(c);
if (it != mCharColors.end())
{
valid = true;
return mColors[(*it).second].color;
}
valid = false;
return BLACK;
}
void Palette::advanceGradients()
{
FOR_EACH (Palettes::const_iterator, it, mInstances)
(*it)->advanceGradient();
}
void Palette::advanceGradient()
{
const int time = get_elapsed_time(mRainbowTime);
if (time > 5)
{
// For slower systems, advance can be greater than one (advance > 1
// skips advance-1 steps). Should make gradient look the same
// independent of the framerate.
const int advance = time / 5;
for (size_t i = 0, sz = mGradVector.size(); i < sz; i++)
{
ColorElem *const elem A_NONNULLPOINTER = mGradVector[i];
if (elem == nullptr)
continue;
int delay = elem->delay;
const GradientTypeT &grad = elem->grad;
if (grad == GradientType::PULSE)
delay = delay / 20;
const int numOfColors = (elem->grad == GradientType::SPECTRUM ? 6 :
grad == GradientType::PULSE ? 127 :
RAINBOW_COLOR_COUNT);
elem->gradientIndex = (elem->gradientIndex + advance)
% (delay * numOfColors);
const int gradIndex = elem->gradientIndex;
const int pos = delay != 0 ? (gradIndex % delay) : gradIndex;
int colIndex;
if (delay != 0)
colIndex = gradIndex / delay;
else
colIndex = gradIndex;
Color &color = elem->color;
int colVal;
if (grad == GradientType::PULSE)
{
colVal = CAST_S32(255.0 *
sin(M_PI * colIndex / numOfColors));
const Color &col = elem->testColor;
color.r = ((colVal * col.r) / 255) % (col.r + 1);
color.g = ((colVal * col.g) / 255) % (col.g + 1);
color.b = ((colVal * col.b) / 255) % (col.b + 1);
}
else if (grad == GradientType::SPECTRUM)
{
if ((colIndex % 2) != 0)
{ // falling curve
if (delay != 0)
{
colVal = CAST_S32(255.0 *
(cos(M_PI * pos / delay) + 1) / 2);
}
else
{
colVal = CAST_S32(255.0 *
(cos(M_PI * pos) + 1) / 2);
}
}
else
{ // ascending curve
if (delay != 0)
{
colVal = CAST_S32(255.0 * (cos(M_PI *
(delay - pos) / delay) + 1) / 2);
}
else
{
colVal = CAST_S32(255.0 * (cos(M_PI *
(delay - pos)) + 1) / 2);
}
}
color.r = (colIndex == 0 || colIndex == 5) ? 255 :
(colIndex == 1 || colIndex == 4) ? colVal : 0;
color.g = (colIndex == 1 || colIndex == 2) ? 255 :
(colIndex == 0 || colIndex == 3) ? colVal : 0;
color.b = (colIndex == 3 || colIndex == 4) ? 255 :
(colIndex == 2 || colIndex == 5) ? colVal : 0;
}
else if (elem->grad == GradientType::RAINBOW)
{
const Color &startCol = RAINBOW_COLORS[colIndex];
const Color &destCol
= RAINBOW_COLORS[(colIndex + 1) % numOfColors];
double startColVal;
double destColVal;
if (delay != 0)
startColVal = (cos(M_PI * pos / delay) + 1) / 2;
else
startColVal = 0;
destColVal = 1 - startColVal;
color.r = CAST_S32(startColVal
* startCol.r + destColVal * destCol.r);
color.g = CAST_S32(startColVal
* startCol.g + destColVal * destCol.g);
color.b = CAST_S32(startColVal
* startCol.b + destColVal * destCol.b);
}
}
mRainbowTime = tick_time;
}
}