/*
* The ManaPlus Client
* Copyright (C) 2007-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2012 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "gui/outfitwindow.h"
#include "configuration.h"
#include "emoteshortcut.h"
#include "equipment.h"
#include "game.h"
#include "inputmanager.h"
#include "inventory.h"
#include "item.h"
#include "keyboardconfig.h"
#include "localplayer.h"
#include "playerinfo.h"
#include "gui/chatwindow.h"
#include "gui/inventorywindow.h"
#include "gui/theme.h"
#include "gui/viewport.h"
#include "gui/widgets/button.h"
#include "gui/widgets/checkbox.h"
#include "gui/widgets/chattab.h"
#include "gui/widgets/label.h"
#include "gui/widgets/layout.h"
#include "resources/image.h"
#include "resources/resourcemanager.h"
#include "utils/gettext.h"
#include <vector>
#include "debug.h"
float OutfitWindow::mAlpha = 1.0;
OutfitWindow::OutfitWindow():
Window(_("Outfits"), false, nullptr, "outfits.xml"),
ActionListener(),
mPreviousButton(new Button(_("<"), "previous", this)),
mNextButton(new Button(_(">"), "next", this)),
mEquipButtom(new Button(_("Equip"), "equip", this)),
mCurrentLabel(new Label(strprintf(_("Outfit: %d"), 1))),
mUnequipCheck(new CheckBox(_("Unequip first"),
serverConfig.getValueBool("OutfitUnequip0", true))),
mAwayOutfitCheck(new CheckBox(_("Away outfit"),
serverConfig.getValue("OutfitAwayIndex", OUTFITS_COUNT - 1))),
mKeyLabel(new Label(strprintf(_("Key: %s"),
keyName(mCurrentOutfit).c_str()))),
mBoxWidth(33),
mBoxHeight(33),
mCursorPosX(0),
mCursorPosY(0),
mGridWidth(4),
mGridHeight(4),
mItemClicked(false),
mItemMoved(nullptr),
mItemSelected(-1),
mItemColorSelected(1),
mCurrentOutfit(0),
mAwayOutfit(0)
{
setWindowName("Outfits");
setResizable(true);
setCloseButton(true);
setStickyButtonLock(true);
setDefaultSize(250, 400, 150, 290);
setMinWidth(145);
setMinHeight(283);
mBorderColor = Theme::getThemeColor(Theme::BORDER, 64);
mBackgroundColor = Theme::getThemeColor(Theme::BACKGROUND, 32);
mCurrentLabel->setAlignment(gcn::Graphics::CENTER);
mKeyLabel->setAlignment(gcn::Graphics::CENTER);
mUnequipCheck->setActionEventId("unequip");
mUnequipCheck->addActionListener(this);
mAwayOutfitCheck->setActionEventId("away");
mAwayOutfitCheck->addActionListener(this);
place(1, 3, mEquipButtom, 2);
place(0, 4, mKeyLabel, 4);
place(0, 5, mPreviousButton, 1);
place(1, 5, mCurrentLabel, 2);
place(3, 5, mNextButton, 1);
place(0, 6, mUnequipCheck, 4);
place(0, 7, mAwayOutfitCheck, 4);
Layout &layout = getLayout();
layout.setRowHeight(0, Layout::AUTO_SET);
layout.setColWidth(4, Layout::CENTER);
loadWindowState();
load();
}
OutfitWindow::~OutfitWindow()
{
save();
}
void OutfitWindow::load(const bool oldConfig)
{
const Configuration *cfg;
if (oldConfig)
cfg = &config;
else
cfg = &serverConfig;
memset(mItems, -1, sizeof(mItems));
memset(mItemColors, 1, sizeof(mItemColors));
for (unsigned o = 0; o < OUTFITS_COUNT; o++)
{
std::string outfit = cfg->getValue("Outfit" + toString(o), "-1");
std::string buf;
std::stringstream ss(outfit);
std::vector<int> tokens;
while (ss >> buf)
tokens.push_back(atoi(buf.c_str()));
for (size_t i = 0, sz = tokens.size();
i < sz && i < OUTFIT_ITEM_COUNT; i++)
{
mItems[o][i] = tokens[i];
}
outfit = cfg->getValue("OutfitColor" + toString(o), "1");
std::stringstream ss2(outfit);
tokens.clear();
std::vector<unsigned char> tokens2;
while (ss2 >> buf)
tokens2.push_back(static_cast<unsigned char>(atoi(buf.c_str())));
for (size_t i = 0, sz = tokens2.size();
i < sz && i < OUTFIT_ITEM_COUNT; i++)
{
mItemColors[o][i] = tokens2[i];
}
mItemsUnequip[o] = cfg->getValueBool("OutfitUnequip" + toString(o),
true);
}
mAwayOutfit = cfg->getValue("OutfitAwayIndex", OUTFITS_COUNT - 1);
if (mAwayOutfit >= static_cast<int>(OUTFITS_COUNT))
mAwayOutfit = static_cast<int>(OUTFITS_COUNT) - 1;
if (mAwayOutfitCheck)
mAwayOutfitCheck->setSelected(mAwayOutfit == mCurrentOutfit);
}
void OutfitWindow::save()
{
std::string outfitStr;
std::string outfitColorsStr;
for (unsigned o = 0; o < OUTFITS_COUNT; o++)
{
bool good = false;
for (unsigned i = 0; i < OUTFIT_ITEM_COUNT; i++)
{
const int res = mItems[o][i] ? mItems[o][i] : -1;
if (res != -1)
good = true;
outfitStr += toString(res);
if (i < OUTFIT_ITEM_COUNT - 1)
outfitStr += " ";
outfitColorsStr += toString(static_cast<int>(mItemColors[o][i]));
if (i < OUTFIT_ITEM_COUNT - 1)
outfitColorsStr += " ";
}
if (good)
{
serverConfig.setValue("Outfit" + toString(o), outfitStr);
serverConfig.setValue("OutfitColor" + toString(o),
outfitColorsStr);
}
else
{
serverConfig.deleteKey("Outfit" + toString(o));
serverConfig.deleteKey("OutfitColor" + toString(o));
}
if (mItemsUnequip[o])
{
serverConfig.deleteKey("OutfitUnequip" + toString(o));
}
else
{
serverConfig.setValue("OutfitUnequip" + toString(o),
mItemsUnequip[o]);
}
outfitStr = "";
outfitColorsStr = "";
}
serverConfig.setValue("OutfitAwayIndex", mAwayOutfit);
}
void OutfitWindow::action(const gcn::ActionEvent &event)
{
const std::string eventId = event.getId();
if (eventId == "next")
{
next();
}
else if (eventId == "previous")
{
previous();
}
else if (eventId == "unequip")
{
if (mCurrentOutfit < static_cast<int>(OUTFITS_COUNT))
mItemsUnequip[mCurrentOutfit] = mUnequipCheck->isSelected();
}
else if (eventId == "equip")
{
wearOutfit(mCurrentOutfit);
if (Game::instance())
Game::instance()->setValidSpeed();
}
else if (eventId == "away")
{
mAwayOutfit = mCurrentOutfit;
if (!mAwayOutfitCheck->isSelected())
mAwayOutfitCheck->setSelected(true);
}
}
void OutfitWindow::wearOutfit(const int outfit, const bool unwearEmpty,
const bool select)
{
bool isEmpty = true;
const Item *item;
if (outfit < 0 || outfit > static_cast<int>(OUTFITS_COUNT))
return;
for (unsigned i = 0; i < OUTFIT_ITEM_COUNT; i++)
{
item = PlayerInfo::getInventory()->findItem(
mItems[outfit][i], mItemColors[outfit][i]);
if (item && !item->isEquipped() && item->getQuantity())
{
if (item->isEquipment())
{
Net::getInventoryHandler()->equipItem(item);
isEmpty = false;
}
}
}
if ((!isEmpty || unwearEmpty) && outfit < static_cast<int>(OUTFITS_COUNT)
&& mItemsUnequip[outfit])
{
unequipNotInOutfit(outfit);
}
if (select)
{
mCurrentOutfit = outfit;
showCurrentOutfit();
}
}
void OutfitWindow::copyOutfit(const int outfit)
{
copyOutfit(outfit, mCurrentOutfit);
}
void OutfitWindow::copyOutfit(const int src, const int dst)
{
if (src < 0 || src > static_cast<int>(OUTFITS_COUNT)
|| dst < 0 || dst > static_cast<int>(OUTFITS_COUNT))
{
return;
}
for (unsigned int i = 0; i < OUTFIT_ITEM_COUNT; i++)
mItems[dst][i] = mItems[src][i];
}
void OutfitWindow::draw(gcn::Graphics *graphics)
{
Window::draw(graphics);
Graphics *const g = static_cast<Graphics*>(graphics);
for (unsigned int i = 0; i < OUTFIT_ITEM_COUNT; i++)
{
const int itemX = 10 + ((i % mGridWidth) * mBoxWidth);
const int itemY = 25 + ((i / mGridWidth) * mBoxHeight);
graphics->setColor(mBorderColor);
graphics->drawRectangle(gcn::Rectangle(itemX, itemY, 32, 32));
graphics->setColor(mBackgroundColor);
graphics->fillRectangle(gcn::Rectangle(itemX, itemY, 32, 32));
if (mItems[mCurrentOutfit][i] < 0)
continue;
bool foundItem = false;
const Inventory *const inv = PlayerInfo::getInventory();
if (inv)
{
const Item *const item = inv->findItem(mItems[mCurrentOutfit][i],
mItemColors[mCurrentOutfit][i]);
if (item)
{
// Draw item icon.
const Image *const image = item->getImage();
if (image)
{
g->drawImage(image, itemX, itemY);
foundItem = true;
}
}
}
if (!foundItem)
{
Image *const image = Item::getImage(mItems[mCurrentOutfit][i],
mItemColors[mCurrentOutfit][i]);
if (image)
{
g->drawImage(image, itemX, itemY);
image->decRef();
}
}
}
if (mItemMoved)
{
// Draw the item image being dragged by the cursor.
const Image *const image = mItemMoved->getImage();
if (image)
{
const int tPosX = mCursorPosX - (image->mBounds.w / 2);
const int tPosY = mCursorPosY - (image->mBounds.h / 2);
g->drawImage(image, tPosX, tPosY);
}
}
}
void OutfitWindow::mouseDragged(gcn::MouseEvent &event)
{
if (event.getButton() == gcn::MouseEvent::LEFT)
{
if (!mItemMoved && mItemClicked)
{
const int index = getIndexFromGrid(event.getX(), event.getY());
if (index == -1)
{
Window::mouseDragged(event);
return;
}
const int itemId = mItems[mCurrentOutfit][index];
const unsigned char itemColor = mItemColors[mCurrentOutfit][index];
if (itemId < 0)
{
Window::mouseDragged(event);
return;
}
mMoved = false;
event.consume();
const Inventory *const inv = PlayerInfo::getInventory();
if (inv)
{
Item *const item = inv->findItem(itemId, itemColor);
if (item)
mItemMoved = item;
else
mItemMoved = nullptr;
mItems[mCurrentOutfit][index] = -1;
}
}
if (mItemMoved)
{
mCursorPosX = event.getX();
mCursorPosY = event.getY();
}
}
Window::mouseDragged(event);
}
void OutfitWindow::mousePressed(gcn::MouseEvent &event)
{
const int index = getIndexFromGrid(event.getX(), event.getY());
if (index == -1)
{
if (event.getButton() == gcn::MouseEvent::RIGHT && viewport)
{
viewport->showOutfitsPopup();
event.consume();
}
else
{
Window::mousePressed(event);
}
return;
}
mMoved = false;
event.consume();
// Stores the selected item if there is one.
if (isItemSelected())
{
mItems[mCurrentOutfit][index] = mItemSelected;
mItemColors[mCurrentOutfit][index] = mItemColorSelected;
if (inventoryWindow)
inventoryWindow->unselectItem();
}
else if (mItems[mCurrentOutfit][index])
{
mItemClicked = true;
}
Window::mousePressed(event);
}
void OutfitWindow::mouseReleased(gcn::MouseEvent &event)
{
if (event.getButton() == gcn::MouseEvent::LEFT)
{
// if (isItemSelected())
// mItemSelected = -1;
const int index = getIndexFromGrid(event.getX(), event.getY());
if (index == -1)
{
mItemMoved = nullptr;
Window::mouseReleased(event);
return;
}
mMoved = false;
event.consume();
if (mItemMoved)
{
mItems[mCurrentOutfit][index] = mItemMoved->getId();
mItemColors[mCurrentOutfit][index] = mItemMoved->getColor();
mItemMoved = nullptr;
}
if (mItemClicked)
mItemClicked = false;
}
Window::mouseReleased(event);
}
int OutfitWindow::getIndexFromGrid(const int pointX, const int pointY) const
{
const gcn::Rectangle tRect = gcn::Rectangle(
10, 25, mGridWidth * mBoxWidth, mGridHeight * mBoxHeight);
if (!tRect.isPointInRect(pointX, pointY))
return -1;
const int index = (((pointY - 25) / mBoxHeight) * mGridWidth) +
(pointX - 10) / mBoxWidth;
if (index >= static_cast<int>(OUTFIT_ITEM_COUNT) || index < 0)
return -1;
return index;
}
void OutfitWindow::unequipNotInOutfit(const int outfit) const
{
// here we think that outfit is correct index
const Inventory *const inventory = PlayerInfo::getInventory();
if (!inventory)
return;
for (unsigned i = 0; i < inventory->getSize(); i++)
{
const Item *const item = inventory->getItem(i);
if (item && item->isEquipped())
{
bool found = false;
for (unsigned f = 0; f < OUTFIT_ITEM_COUNT; f++)
{
if (item->getId() == mItems[outfit][f])
{
found = true;
break;
}
}
if (!found)
Net::getInventoryHandler()->unequipItem(item);
}
}
}
std::string OutfitWindow::keyName(const int number) const
{
if (number < 0 || number >= SHORTCUT_EMOTES)
return "";
return inputManager.getKeyStringLong(static_cast<int>(
Input::KEY_EMOTE_1) + number);
}
void OutfitWindow::next()
{
if (mCurrentOutfit < (static_cast<int>(OUTFITS_COUNT) - 1))
mCurrentOutfit++;
else
mCurrentOutfit = 0;
showCurrentOutfit();
}
void OutfitWindow::previous()
{
if (mCurrentOutfit > 0)
mCurrentOutfit--;
else
mCurrentOutfit = OUTFITS_COUNT - 1;
showCurrentOutfit();
}
void OutfitWindow::showCurrentOutfit()
{
mCurrentLabel->setCaption(strprintf(_("Outfit: %d"), mCurrentOutfit + 1));
mUnequipCheck->setSelected(mItemsUnequip[mCurrentOutfit]);
mKeyLabel->setCaption(strprintf(_("Key: %s"),
keyName(mCurrentOutfit).c_str()));
mAwayOutfitCheck->setSelected(mAwayOutfit == mCurrentOutfit);
}
void OutfitWindow::wearNextOutfit(const bool all)
{
next();
if (!all && mCurrentOutfit < static_cast<int>(OUTFITS_COUNT))
{
bool fromStart = false;
while (!mItemsUnequip[mCurrentOutfit])
{
next();
if (mCurrentOutfit == 0)
{
if (!fromStart)
fromStart = true;
else
return;
}
}
}
wearOutfit(mCurrentOutfit);
}
void OutfitWindow::wearPreviousOutfit(const bool all)
{
previous();
if (!all && mCurrentOutfit < static_cast<int>(OUTFITS_COUNT))
{
bool fromStart = false;
while (!mItemsUnequip[mCurrentOutfit])
{
previous();
if (mCurrentOutfit == 0)
{
if (!fromStart)
fromStart = true;
else
return;
}
}
}
wearOutfit(mCurrentOutfit);
}
void OutfitWindow::copyFromEquiped()
{
copyFromEquiped(mCurrentOutfit);
}
void OutfitWindow::copyFromEquiped(const int dst)
{
const Inventory *const inventory = PlayerInfo::getInventory();
if (!inventory)
return;
int outfitCell = 0;
for (unsigned i = 0, sz = inventory->getSize(); i < sz; i++)
{
const Item *const item = inventory->getItem(i);
if (item && item->isEquipped())
{
mItems[dst][outfitCell] = item->getId();
mItemColors[dst][outfitCell++] = item->getColor();
if (outfitCell >= static_cast<int>(OUTFIT_ITEM_COUNT))
break;
}
}
}
void OutfitWindow::wearAwayOutfit()
{
copyFromEquiped(OUTFITS_COUNT);
wearOutfit(mAwayOutfit, false);
}
void OutfitWindow::unwearAwayOutfit()
{
wearOutfit(OUTFITS_COUNT);
}
void OutfitWindow::setItemSelected(const Item *const item)
{
if (item)
{
mItemSelected = item->getId();
mItemColorSelected = item->getColor();
}
else
{
mItemSelected = -1;
mItemColorSelected = 1;
}
}
void OutfitWindow::clearCurrentOutfit()
{
for (unsigned f = 0; f < OUTFIT_ITEM_COUNT; f++)
{
mItems[mCurrentOutfit][f] = -1;
mItemColors[mCurrentOutfit][f] = 1;
}
}