/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2013 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "gui/npcdialog.h"
#include "actorspritemanager.h"
#include "being.h"
#include "configuration.h"
#include "client.h"
#include "soundmanager.h"
#include "gui/gui.h"
#include "gui/sdlfont.h"
#include "gui/setup.h"
#include "gui/viewport.h"
#include "gui/widgets/browserbox.h"
#include "gui/widgets/chattab.h"
#include "gui/widgets/inttextfield.h"
#include "gui/widgets/itemlinkhandler.h"
#include "gui/widgets/layout.h"
#include "gui/widgets/extendedlistbox.h"
#include "gui/widgets/playerbox.h"
#include "gui/widgets/scrollarea.h"
#include "gui/widgets/textbox.h"
#include "resources/npcdb.h"
#include "resources/resourcemanager.h"
#include "net/net.h"
#include "net/npchandler.h"
#include "utils/gettext.h"
#include <guichan/font.hpp>
#include "debug.h"
// TRANSLATORS: npc dialog button
#define CAPTION_WAITING _("Stop waiting")
// TRANSLATORS: npc dialog button
#define CAPTION_NEXT _("Next")
// TRANSLATORS: npc dialog button
#define CAPTION_CLOSE _("Close")
// TRANSLATORS: npc dialog button
#define CAPTION_SUBMIT _("Submit")
NpcDialog::DialogList NpcDialog::instances;
typedef std::vector<Image *>::iterator ImageVectorIter;
NpcDialog::NpcDialog(const int npcId) :
// TRANSLATORS: npc dialog name
Window(_("NPC"), false, nullptr, "npc.xml"),
gcn::ActionListener(),
mNpcId(npcId),
mLogInteraction(config.getBoolValue("logNpcInGui")),
mDefaultInt(0),
mDefaultString(),
mTextBox(new BrowserBox(this, BrowserBox::AUTO_WRAP)),
mScrollArea(new ScrollArea(mTextBox,
getOptionBool("showtextbackground"), "npc_textbackground.xml")),
mText(),
mNewText(),
mItemList(new ExtendedListBox(this, this, "extendedlistbox.xml")),
mListScrollArea(new ScrollArea(mItemList,
getOptionBool("showlistbackground"), "npc_listbackground.xml")),
mItems(),
mImages(),
mItemLinkHandler(new ItemLinkHandler),
mTextField(new TextField(this, "")),
mIntField(new IntTextField(this)),
// TRANSLATORS: npc dialog button
mPlusButton(new Button(this, _("+"), "inc", this)),
// TRANSLATORS: npc dialog button
mMinusButton(new Button(this, _("-"), "dec", this)),
// TRANSLATORS: npc dialog button
mClearButton(new Button(this, _("Clear"), "clear", this)),
mButton(new Button(this, "", "ok", this)),
// TRANSLATORS: npc dialog button
mButton2(new Button(this, _("Close"), "close", this)),
// TRANSLATORS: npc dialog button
mResetButton(new Button(this, _("Reset"), "reset", this)),
mInputState(NPC_INPUT_NONE),
mActionState(NPC_ACTION_WAIT),
mLastNextTime(0),
mCameraMode(-1),
mCameraX(0),
mCameraY(0),
mPlayerBox(new PlayerBox(nullptr)),
mAvatarBeing(nullptr),
mShowAvatar(false)
{
// Basic Window Setup
setWindowName("NpcText");
setResizable(true);
setFocusable(true);
setStickyButtonLock(true);
setMinWidth(200);
setMinHeight(150);
setDefaultSize(300, 578, ImageRect::LOWER_LEFT);
mPlayerBox->setWidth(70);
mPlayerBox->setHeight(100);
// Setup output text box
mTextBox->setOpaque(false);
mTextBox->setMaxRow(config.getIntValue("ChatLogLength"));
mTextBox->setLinkHandler(mItemLinkHandler);
mTextBox->setFont(gui->getNpcFont());
mScrollArea->setHorizontalScrollPolicy(gcn::ScrollArea::SHOW_NEVER);
mScrollArea->setVerticalScrollPolicy(gcn::ScrollArea::SHOW_ALWAYS);
// Setup listbox
mItemList->setWrappingEnabled(true);
mItemList->setActionEventId("ok");
mItemList->addActionListener(this);
mItemList->setDistributeMousePressed(false);
mItemList->setFont(gui->getNpcFont());
if (gui->getNpcFont()->getHeight() < 20)
mItemList->setRowHeight(20);
else
mItemList->setRowHeight(gui->getNpcFont()->getHeight());
setContentSize(260, 175);
mListScrollArea->setHorizontalScrollPolicy(gcn::ScrollArea::SHOW_NEVER);
mItemList->setVisible(true);
mTextField->setVisible(true);
mIntField->setVisible(true);
const gcn::Font *const fnt = mButton->getFont();
int width = std::max(fnt->getWidth(CAPTION_WAITING),
fnt->getWidth(CAPTION_NEXT));
width = std::max(width, fnt->getWidth(CAPTION_CLOSE));
width = std::max(width, fnt->getWidth(CAPTION_SUBMIT));
mButton->setWidth(8 + width);
// Place widgets
buildLayout();
center();
loadWindowState();
instances.push_back(this);
setVisible(true);
requestFocus();
enableVisibleSound(true);
soundManager.playGuiSound(SOUND_SHOW_WINDOW);
if (actorSpriteManager)
{
const Being *const being = actorSpriteManager->findBeing(mNpcId);
if (being)
showAvatar(NPCDB::getAvatarFor(being->getSubType()));
}
config.addListener("logNpcInGui", this);
}
NpcDialog::~NpcDialog()
{
config.removeListener("logNpcInGui", this);
clearLayout();
if (mPlayerBox)
{
delete mPlayerBox->getBeing();
delete mPlayerBox;
}
delete mTextBox;
mTextBox = nullptr;
delete mClearButton;
mClearButton = nullptr;
delete mButton;
mButton = nullptr;
delete mButton2;
mButton2 = nullptr;
// These might not actually be in the layout, so lets be safe
delete mScrollArea;
mScrollArea = nullptr;
delete mItemList;
mItemList = nullptr;
delete mTextField;
mTextField = nullptr;
delete mIntField;
mIntField = nullptr;
delete mResetButton;
mResetButton = nullptr;
delete mPlusButton;
mPlusButton = nullptr;
delete mMinusButton;
mMinusButton = nullptr;
delete mItemLinkHandler;
mItemLinkHandler = nullptr;
delete mListScrollArea;
mListScrollArea = nullptr;
FOR_EACH (ImageVectorIter, it, mImages)
{
if (*it)
(*it)->decRef();
}
mImages.clear();
instances.remove(this);
}
/*
void NpcDialog::setText(const std::string &text)
{
mText = text;
mTextBox->setTextWrapped(mText, mScrollArea->getWidth() - 15);
}
*/
void NpcDialog::addText(const std::string &text, const bool save)
{
if (save || mLogInteraction)
{
if (mText.size() > 5000)
mText.clear();
mNewText.append(text);
mTextBox->addRow(text);
// setText(mText + text + "\n");
}
mScrollArea->setVerticalScrollAmount(mScrollArea->getVerticalMaxScroll());
mActionState = NPC_ACTION_WAIT;
buildLayout();
}
void NpcDialog::showNextButton()
{
mActionState = NPC_ACTION_NEXT;
buildLayout();
}
void NpcDialog::showCloseButton()
{
mActionState = NPC_ACTION_CLOSE;
buildLayout();
}
void NpcDialog::action(const gcn::ActionEvent &event)
{
const std::string &eventId = event.getId();
if (eventId == "ok")
{
if (mActionState == NPC_ACTION_NEXT)
{
if (!Client::limitPackets(PACKET_NPC_NEXT))
return;
nextDialog();
addText(std::string(), false);
}
else if (mActionState == NPC_ACTION_CLOSE
|| mActionState == NPC_ACTION_WAIT)
{
closeDialog();
}
else if (mActionState == NPC_ACTION_INPUT)
{
std::string printText(""); // Text that will get printed
// in the textbox
if (mInputState == NPC_INPUT_LIST)
{
if (gui)
gui->resetClickCount();
const int selectedIndex = mItemList->getSelected();
if (selectedIndex >= static_cast<int>(mItems.size())
|| selectedIndex < 0
|| !Client::limitPackets(PACKET_NPC_INPUT))
{
return;
}
unsigned char choice = static_cast<unsigned char>(
selectedIndex + 1);
printText = mItems[selectedIndex];
Net::getNpcHandler()->listInput(mNpcId, choice);
}
else if (mInputState == NPC_INPUT_STRING)
{
if (!Client::limitPackets(PACKET_NPC_INPUT))
return;
printText = mTextField->getText();
Net::getNpcHandler()->stringInput(mNpcId, printText);
}
else if (mInputState == NPC_INPUT_INTEGER)
{
if (!Client::limitPackets(PACKET_NPC_INPUT))
return;
printText = strprintf("%d", mIntField->getValue());
Net::getNpcHandler()->integerInput(
mNpcId, mIntField->getValue());
}
// addText will auto remove the input layout
addText(strprintf("> \"%s\"", printText.c_str()), false);
mNewText.clear();
}
if (!mLogInteraction)
mTextBox->clearRows();
}
else if (eventId == "reset")
{
if (mInputState == NPC_INPUT_STRING)
mTextField->setText(mDefaultString);
else if (mInputState == NPC_INPUT_INTEGER)
mIntField->setValue(mDefaultInt);
}
else if (eventId == "inc")
{
mIntField->setValue(mIntField->getValue() + 1);
}
else if (eventId == "dec")
{
mIntField->setValue(mIntField->getValue() - 1);
}
else if (eventId == "clear")
{
clearRows();
}
else if (eventId == "close")
{
if (mActionState == NPC_ACTION_INPUT)
{
Net::getNpcHandler()->listInput(mNpcId, 255);
closeDialog();
}
}
}
void NpcDialog::nextDialog()
{
Net::getNpcHandler()->nextDialog(mNpcId);
}
void NpcDialog::closeDialog()
{
restoreCamera();
Net::getNpcHandler()->closeDialog(mNpcId);
}
int NpcDialog::getNumberOfElements()
{
return static_cast<int>(mItems.size());
}
std::string NpcDialog::getElementAt(int i)
{
return mItems[i];
}
const Image *NpcDialog::getImageAt(int i)
{
return mImages[i];
}
void NpcDialog::choiceRequest()
{
mItems.clear();
FOR_EACH (ImageVectorIter, it, mImages)
{
if (*it)
(*it)->decRef();
}
mImages.clear();
mActionState = NPC_ACTION_INPUT;
mInputState = NPC_INPUT_LIST;
buildLayout();
}
void NpcDialog::addChoice(const std::string &choice)
{
mItems.push_back(choice);
mImages.push_back(nullptr);
}
void NpcDialog::parseListItems(const std::string &itemString)
{
std::istringstream iss(itemString);
ResourceManager *const resman = ResourceManager::getInstance();
std::string tmp;
while (getline(iss, tmp, ':'))
{
const size_t pos = tmp.find("|");
if (pos == std::string::npos)
{
mItems.push_back(tmp);
mImages.push_back(nullptr);
}
else
{
mItems.push_back(tmp.substr(pos + 1));
Image *const img = resman->getImage(
paths.getStringValue("guiIcons")
.append(tmp.substr(0, pos)).append(".png"));
mImages.push_back(img);
}
}
if (!mItems.empty())
{
mItemList->setSelected(0);
mItemList->requestFocus();
}
else
{
mItemList->setSelected(-1);
}
}
void NpcDialog::refocus()
{
if (!mItems.empty())
mItemList->refocus();
}
void NpcDialog::textRequest(const std::string &defaultText)
{
mActionState = NPC_ACTION_INPUT;
mInputState = NPC_INPUT_STRING;
mDefaultString = defaultText;
mTextField->setText(defaultText);
buildLayout();
}
bool NpcDialog::isTextInputFocused() const
{
return mTextField->isFocused();
}
bool NpcDialog::isInputFocused() const
{
return mTextField->isFocused() || mIntField->isFocused()
|| mItemList->isFocused();
}
bool NpcDialog::isAnyInputFocused()
{
FOR_EACH (DialogList::const_iterator, it, instances)
{
if ((*it) && (*it)->isInputFocused())
return true;
}
return false;
}
void NpcDialog::integerRequest(const int defaultValue, const int min,
const int max)
{
mActionState = NPC_ACTION_INPUT;
mInputState = NPC_INPUT_INTEGER;
mDefaultInt = defaultValue;
mIntField->setRange(min, max);
mIntField->setValue(defaultValue);
buildLayout();
}
void NpcDialog::move(const int amount)
{
if (mActionState != NPC_ACTION_INPUT)
return;
switch (mInputState)
{
case NPC_INPUT_INTEGER:
mIntField->setValue(mIntField->getValue() + amount);
break;
case NPC_INPUT_LIST:
mItemList->setSelected(mItemList->getSelected() - amount);
break;
case NPC_INPUT_NONE:
case NPC_INPUT_STRING:
default:
break;
}
}
void NpcDialog::setVisible(bool visible)
{
Window::setVisible(visible);
if (!visible)
scheduleDelete();
}
void NpcDialog::optionChanged(const std::string &name)
{
if (name == "logNpcInGui")
mLogInteraction = config.getBoolValue("logNpcInGui");
}
NpcDialog *NpcDialog::getActive()
{
if (instances.size() == 1)
return instances.front();
FOR_EACH (DialogList::const_iterator, it, instances)
{
if ((*it) && (*it)->isFocused())
return (*it);
}
return nullptr;
}
void NpcDialog::closeAll()
{
FOR_EACH (DialogList::const_iterator, it, instances)
{
if (*it)
(*it)->close();
}
}
void NpcDialog::placeNormalControls()
{
if (mShowAvatar)
{
place(0, 0, mPlayerBox);
place(1, 0, mScrollArea, 5, 3);
place(4, 3, mClearButton);
place(5, 3, mButton);
}
else
{
place(0, 0, mScrollArea, 5, 3);
place(3, 3, mClearButton);
place(4, 3, mButton);
}
}
void NpcDialog::placeMenuControls()
{
if (mShowAvatar)
{
place(0, 0, mPlayerBox);
place(1, 0, mScrollArea, 6, 3);
place(0, 3, mListScrollArea, 7, 3);
place(1, 6, mButton2, 2);
place(3, 6, mClearButton, 2);
place(5, 6, mButton, 2);
}
else
{
place(0, 0, mScrollArea, 6, 3);
place(0, 3, mListScrollArea, 6, 3);
place(0, 6, mButton2, 2);
place(2, 6, mClearButton, 2);
place(4, 6, mButton, 2);
}
}
void NpcDialog::placeTextInputControls()
{
if (mShowAvatar)
{
place(0, 0, mPlayerBox);
place(1, 0, mScrollArea, 6, 3);
place(0, 3, mTextField, 6);
place(0, 4, mResetButton, 2);
place(4, 4, mClearButton, 2);
place(5, 4, mButton, 2);
}
else
{
place(0, 0, mScrollArea, 6, 3);
place(0, 3, mTextField, 6);
place(0, 4, mResetButton, 2);
place(2, 4, mClearButton, 2);
place(4, 4, mButton, 2);
}
}
void NpcDialog::placeIntInputControls()
{
if (mShowAvatar)
{
place(0, 0, mPlayerBox);
place(1, 0, mScrollArea, 6, 3);
place(1, 3, mMinusButton, 1);
place(2, 3, mIntField, 4);
place(6, 3, mPlusButton, 1);
place(0, 4, mResetButton, 2);
place(3, 4, mClearButton, 2);
place(5, 4, mButton, 2);
}
else
{
place(0, 0, mScrollArea, 6, 3);
place(0, 3, mMinusButton, 1);
place(1, 3, mIntField, 4);
place(5, 3, mPlusButton, 1);
place(0, 4, mResetButton, 2);
place(2, 4, mClearButton, 2);
place(4, 4, mButton, 2);
}
}
void NpcDialog::buildLayout()
{
clearLayout();
if (mActionState != NPC_ACTION_INPUT)
{
if (mActionState == NPC_ACTION_WAIT)
mButton->setCaption(CAPTION_WAITING);
else if (mActionState == NPC_ACTION_NEXT)
mButton->setCaption(CAPTION_NEXT);
else if (mActionState == NPC_ACTION_CLOSE)
mButton->setCaption(CAPTION_CLOSE);
placeNormalControls();
}
else if (mInputState != NPC_INPUT_NONE)
{
mButton->setCaption(CAPTION_SUBMIT);
if (mInputState == NPC_INPUT_LIST)
{
placeMenuControls();
mItemList->setSelected(-1);
}
else if (mInputState == NPC_INPUT_STRING)
{
placeTextInputControls();
}
else if (mInputState == NPC_INPUT_INTEGER)
{
placeIntInputControls();
}
}
Layout &layout = getLayout();
layout.setRowHeight(1, Layout::AUTO_SET);
redraw();
mScrollArea->setVerticalScrollAmount(mScrollArea->getVerticalMaxScroll());
}
void NpcDialog::saveCamera()
{
if (!viewport || mCameraMode >= 0)
return;
mCameraMode = viewport->getCameraMode();
mCameraX = viewport->getCameraRelativeX();
mCameraY = viewport->getCameraRelativeY();
}
void NpcDialog::restoreCamera()
{
if (!viewport || mCameraMode == -1)
return;
if (!mCameraMode)
{
if (viewport->getCameraMode() != mCameraMode)
viewport->toggleCameraMode();
}
else
{
if (viewport->getCameraMode() != mCameraMode)
viewport->toggleCameraMode();
viewport->setCameraRelativeX(mCameraX);
viewport->setCameraRelativeY(mCameraY);
}
mCameraMode = -1;
}
void NpcDialog::showAvatar(const uint16_t avatarId)
{
const bool needShow = (avatarId != 0);
if (needShow)
{
delete mAvatarBeing;
mAvatarBeing = new Being(0, ActorSprite::NPC, avatarId, nullptr);
mPlayerBox->setPlayer(mAvatarBeing);
if (!mAvatarBeing->empty())
{
mAvatarBeing->logic();
const Sprite *const sprite = mAvatarBeing->getSprite(0);
if (sprite)
{
mPlayerBox->setWidth(sprite->getWidth() + 2 * getPadding());
mPlayerBox->setHeight(sprite->getHeight() + 2 * getPadding());
}
}
}
else
{
delete mAvatarBeing;
mAvatarBeing = nullptr;
mPlayerBox->setPlayer(nullptr);
}
if (needShow != mShowAvatar)
{
mShowAvatar = needShow;
buildLayout();
}
else
{
mShowAvatar = needShow;
}
}
void NpcDialog::setAvatarDirection(const uint8_t direction)
{
Being *const being = mPlayerBox->getBeing();
if (being)
being->setDirection(direction);
}
void NpcDialog::setAvatarAction(const int actionId)
{
Being *const being = mPlayerBox->getBeing();
if (being)
being->setAction(static_cast<Being::Action>(actionId));
}
void NpcDialog::logic()
{
BLOCK_START("NpcDialog::logic")
Window::logic();
if (mShowAvatar && mAvatarBeing)
{
mAvatarBeing->logic();
if (mPlayerBox->getWidth() < static_cast<signed>(3 * getPadding()))
{
const Sprite *const sprite = mAvatarBeing->getSprite(0);
if (sprite)
{
mPlayerBox->setWidth(sprite->getWidth() + 2 * getPadding());
mPlayerBox->setHeight(sprite->getHeight() + 2 * getPadding());
buildLayout();
}
}
}
BLOCK_END("NpcDialog::logic")
}
void NpcDialog::clearRows()
{
mTextBox->clearRows();
}