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/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef MINISTATUS_H
#define MINISTATUS_H
#include "inventory.h"
#include "listener.h"
#include "gui/widgets/popup.h"
#include "gui/widgets/window.h"
#include <vector>
#ifdef __GNUC__
#define _UNUSED_ __attribute__ ((unused))
#else
#define _UNUSED_
#endif
class AnimatedSprite;
class Graphics;
class ProgressBar;
class StatusPopup;
class TextPopup;
/**
* The player mini-status dialog.
*
* \ingroup Interface
*/
class MiniStatusWindow : public Popup,
public InventoryListener,
public Mana::Listener
{
public:
MiniStatusWindow();
~MiniStatusWindow();
/**
* Sets one of the icons.
*/
void setIcon(int index, AnimatedSprite *sprite);
void eraseIcon(int index);
void drawIcons(Graphics *graphics);
void event(Channels channel, const Mana::Event &event);
void updateStatus();
void logic(); // Updates icons
void draw(gcn::Graphics *graphics);
void mouseMoved(gcn::MouseEvent &mouseEvent);
void mousePressed(gcn::MouseEvent &event);
void mouseExited(gcn::MouseEvent &event);
void showBar(std::string name, bool isVisible);
void updateBars();
void updateArrows();
void slotsChanged(Inventory* inventory);
std::list <ProgressBar*> &getBars()
{ return mBars; }
private:
bool isInBar(ProgressBar *bar, int x, int y) const;
ProgressBar *createBar(float progress, int width, int height,
int color, std::string name,
std::string description);
void loadBars();
void saveBars();
/*
* Mini Status Bars
*/
ProgressBar *mHpBar;
ProgressBar *mMpBar;
ProgressBar *mXpBar;
ProgressBar *mJobBar;
ProgressBar *mWeightBar;
ProgressBar *mInvSlotsBar;
ProgressBar *mMoneyBar;
ProgressBar *mArrowsBar;
ProgressBar *mStatusBar;
TextPopup *mTextPopup;
StatusPopup *mStatusPopup;
std::list <ProgressBar*> mBars;
std::map <std::string, ProgressBar*> mBarNames;
std::vector<AnimatedSprite *> mIcons;
};
extern MiniStatusWindow *miniStatusWindow;
#endif
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