/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "gui/minimap.h"
#include "actorspritemanager.h"
#include "being.h"
#include "configuration.h"
#include "graphics.h"
#include "localplayer.h"
#include "logger.h"
#include "map.h"
#include "party.h"
#include "gui/userpalette.h"
#include "gui/setup.h"
#include "gui/viewport.h"
#include "resources/image.h"
#include "resources/resourcemanager.h"
#include "utils/gettext.h"
#include <guichan/font.hpp>
#include "debug.h"
bool Minimap::mShow = true;
Minimap::Minimap():
Window(_("Map"), false, 0, "map.xml"),
mMapImage(0),
mWidthProportion(0.5),
mHeightProportion(0.5),
mCustomMapImage(false),
mMapOriginX(0),
mMapOriginY(0)
{
setWindowName("Minimap");
mShow = config.getValueBool(getWindowName() + "Show", true);
setDefaultSize(5, 25, 100, 100);
// set this to false as the minimap window size is changed
//depending on the map size
setResizable(false);
setupWindow->registerWindowForReset(this);
setDefaultVisible(true);
setSaveVisible(true);
setStickyButton(true);
setSticky(false);
loadWindowState();
setVisible(mShow, isSticky());
}
Minimap::~Minimap()
{
config.setValue(getWindowName() + "Show", mShow);
if (mMapImage)
{
if (mCustomMapImage)
delete mMapImage;
else
mMapImage->decRef();
mMapImage = 0;
}
}
void Minimap::setMap(Map *map)
{
std::string caption("");
std::string minimapName;
if (map)
caption = map->getName();
if (caption.empty())
caption = _("Map");
setCaption(caption);
// Adapt the image
if (mMapImage)
{
if (mCustomMapImage)
delete mMapImage;
else
mMapImage->decRef();
mMapImage = 0;
}
if (map)
{
if (config.getBoolValue("showExtMinimaps"))
{
SDL_Surface* surface = SDL_CreateRGBSurface(SDL_SWSURFACE,
map->getWidth(), map->getHeight(), 32,
0x00ff0000, 0x0000ff00, 0x000000ff, 0x00000000);
if (!surface)
{
if (!isSticky())
setVisible(false);
return;
}
// I'm not sure if the locks are necessary since it's a SWSURFACE
SDL_LockSurface(surface);
int* data = static_cast<int*>(surface->pixels);
if (!data)
{
if (!isSticky())
setVisible(false);
return;
}
const int size = surface->h * surface->w;
const int mask = (Map::BLOCKMASK_WALL | Map::BLOCKMASK_AIR
| Map::BLOCKMASK_WATER);
for (int ptr = 0; ptr < size; ptr ++)
*(data ++) = -!(map->mMetaTiles[ptr].blockmask & mask);
SDL_UnlockSurface(surface);
mMapImage = Image::load(surface);
mMapImage->setAlpha(Client::getGuiAlpha());
mCustomMapImage = true;
SDL_FreeSurface(surface);
}
else
{
std::string tempname =
"graphics/minimaps/" + map->getFilename() + ".png";
ResourceManager *resman = ResourceManager::getInstance();
minimapName = map->getProperty("minimap");
if (minimapName.empty() && resman->exists(tempname))
minimapName = tempname;
mMapImage = resman->getImage(minimapName);
mCustomMapImage = false;
}
}
if (mMapImage && map)
{
const int offsetX = 2 * getPadding();
const int offsetY = getTitleBarHeight() + getPadding();
const int titleWidth = getFont()->getWidth(getCaption()) + 15;
const int mapWidth = mMapImage->mBounds.w < 100 ?
mMapImage->mBounds.w + offsetX : 100;
const int mapHeight = mMapImage->mBounds.h < 100 ?
mMapImage->mBounds.h + offsetY : 100;
setMinWidth(mapWidth > titleWidth ? mapWidth : titleWidth);
setMinHeight(mapHeight);
mWidthProportion = static_cast<float>(
mMapImage->mBounds.w) / static_cast<float>(map->getWidth());
mHeightProportion = static_cast<float>(
mMapImage->mBounds.h) / static_cast<float>(map->getHeight());
setMaxWidth(mMapImage->mBounds.w > titleWidth ?
mMapImage->mBounds.w + offsetX : titleWidth);
setMaxHeight(mMapImage->mBounds.h + offsetY);
setDefaultSize(getX(), getY(), getWidth(), getHeight());
resetToDefaultSize();
if (mShow)
setVisible(true);
}
else
{
if (!isSticky())
setVisible(false);
}
}
void Minimap::toggle()
{
setVisible(!isVisible(), isSticky());
mShow = isVisible();
}
void Minimap::draw(gcn::Graphics *graphics)
{
Window::draw(graphics);
if (!userPalette || !player_node || !viewport)
return;
Graphics *graph = static_cast<Graphics*>(graphics);
const gcn::Rectangle a = getChildrenArea();
graphics->pushClipArea(a);
if (!actorSpriteManager)
return;
mMapOriginX = 0;
mMapOriginY = 0;
if (mMapImage)
{
if (mMapImage->mBounds.w > a.width ||
mMapImage->mBounds.h > a.height)
{
const Vector &p = player_node->getPosition();
mMapOriginX = ((a.width) / 2) - static_cast<int>((p.x
+ viewport->getCameraRelativeX()) * static_cast<int>(
mWidthProportion)) / 32;
mMapOriginY = ((a.height) / 2) - static_cast<int>((p.y
+ viewport->getCameraRelativeX()) * static_cast<int>(
mHeightProportion)) / 32;
const int minOriginX = a.width - mMapImage->mBounds.w;
const int minOriginY = a.height - mMapImage->mBounds.h;
if (mMapOriginX < minOriginX)
mMapOriginX = minOriginX;
if (mMapOriginY < minOriginY)
mMapOriginY = minOriginY;
if (mMapOriginX > 0)
mMapOriginX = 0;
if (mMapOriginY > 0)
mMapOriginY = 0;
}
graph->drawImage(mMapImage, mMapOriginX, mMapOriginY);
}
const ActorSprites &actors = actorSpriteManager->getAll();
for (ActorSpritesConstIterator it = actors.begin(), it_end = actors.end();
it != it_end; ++it)
{
if (!(*it) || (*it)->getType() == ActorSprite::FLOOR_ITEM)
continue;
const Being *being = static_cast<Being*>(*it);
if (!being)
continue;
int dotSize = 2;
int type = UserPalette::PC;
if (being == player_node)
{
type = UserPalette::SELF;
dotSize = 3;
}
else if (being->isGM())
{
type = UserPalette::GM;
}
else if (being->getGuild() == player_node->getGuild()
|| being->getGuildName() == player_node->getGuildName())
{
type = UserPalette::GUILD;
}
else if (being)
{
switch (being->getType())
{
case ActorSprite::MONSTER:
type = UserPalette::MONSTER;
break;
case ActorSprite::NPC:
type = UserPalette::NPC;
break;
case ActorSprite::UNKNOWN:
case ActorSprite::PLAYER:
case ActorSprite::FLOOR_ITEM:
case ActorSprite::PORTAL:
default:
continue;
}
}
if (userPalette)
graphics->setColor(userPalette->getColor(type));
const int offsetHeight = static_cast<int>(static_cast<float>(
dotSize - 1) * mHeightProportion);
const int offsetWidth = static_cast<int>(static_cast<float>(
dotSize - 1) * mWidthProportion);
const Vector &pos = being->getPosition();
graphics->fillRectangle(gcn::Rectangle(
static_cast<int>(pos.x * mWidthProportion) / 32
+ mMapOriginX - offsetWidth,
static_cast<int>(pos.y * mHeightProportion) / 32
+ mMapOriginY - offsetHeight,
dotSize, dotSize));
}
if (player_node->isInParty())
{
Party *party = player_node->getParty();
if (party)
{
PartyMember *m = party->getMember(player_node->getName());
Party::MemberList *members = party->getMembers();
if (m && members)
{
const std::string curMap = m->getMap();
Party::MemberList::const_iterator it = members->begin();
const Party::MemberList::const_iterator
it_end = members->end();
while (it != it_end)
{
PartyMember *member = *it;
if (member && member->getMap() == curMap
&& member->getOnline() && member != m)
{
if (userPalette)
{
graphics->setColor(userPalette->getColor(
UserPalette::PARTY));
}
const int offsetHeight = static_cast<int>(
mHeightProportion);
const int offsetWidth = static_cast<int>(
mWidthProportion);
graphics->fillRectangle(gcn::Rectangle(
static_cast<int>(member->getX()
* mWidthProportion) + mMapOriginX - offsetWidth,
static_cast<int>(member->getY()
* mHeightProportion) + mMapOriginY - offsetHeight,
2, 2));
}
++ it;
}
}
}
}
const Vector &pos = player_node->getPosition();
// logger->log("width:" + toString(graph->getWidth()));
int x = static_cast<int>((pos.x - (graph->getWidth() / 2)
+ viewport->getCameraRelativeX())
* mWidthProportion) / 32 + mMapOriginX;
int y = static_cast<int>((pos.y - (graph->getHeight() / 2)
+ viewport->getCameraRelativeY())
* mHeightProportion) / 32 + mMapOriginY;
const int w = static_cast<int>(static_cast<float>(
graph->getWidth()) * mWidthProportion / 32);
const int h = static_cast<int>(static_cast<float>(
graph->getHeight()) * mHeightProportion / 32);
if (w <= a.width)
{
if (x < 0 && w)
x = 0;
if (x + w > a.width)
x = a.width - w;
}
if (h <= a.height)
{
if (y < 0 && h)
y = 0;
if (y + h > a.height)
y = a.height - h;
}
graphics->setColor(userPalette->getColor(UserPalette::PC));
graphics->drawRectangle(gcn::Rectangle(x, y, w, h));
graphics->popClipArea();
}
void Minimap::mouseReleased(gcn::MouseEvent &event)
{
gcn::Window::mouseReleased(event);
if (!player_node)
return;
if (event.getButton() == gcn::MouseEvent::LEFT)
{
const gcn::Rectangle a = getChildrenArea();
const int x = event.getX() - a.x;
const int y = event.getY() - a.y;
player_node->navigateTo((x - mMapOriginX + mWidthProportion)
/ mWidthProportion, (y - mMapOriginY + mHeightProportion)
/ mHeightProportion);
}
}