/*
* The Mana World
* Copyright (C) 2009 The Mana World Development Team
* Copyright (C) 2009-2010 Andrei Karas
*
* This file is part of The Mana World.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "gui/killstats.h"
#include <math.h>
#include <guichan/widgets/label.hpp>
#include "gui/widgets/button.h"
#include "gui/widgets/label.h"
#include "gui/widgets/layout.h"
#include "gui/widgets/chattab.h"
#include "gui/chatwindow.h"
#include "actorspritemanager.h"
#include "event.h"
#include "localplayer.h"
#include "playerinfo.h"
#include "utils/gettext.h"
#include "utils/stringutils.h"
#include "debug.h"
KillStats::KillStats():
Window(_("Kill stats")), mKillCounter(0), mExpCounter(0),
mKillTCounter(0), mExpTCounter(0), mKillTimer(0),
m1minExpTime(0), m1minExpNum(0), m1minSpeed(0),
m5minExpTime(0), m5minExpNum(0), m5minSpeed(0),
m15minExpTime(0), m15minExpNum(0), m15minSpeed(0),
mJackoSpawnTime(0), mValidateJackoTime(0), mJackoId(0),
mIsJackoAlive(false), mIsJackoMustSpawn(true),
mIsJackoSpawnTimeUnknown(true)
{
setWindowName("Kill stats");
setCloseButton(true);
setResizable(true);
setDefaultSize(250, 250, 350, 300);
listen(Mana::CHANNEL_ATTRIBUTES);
int xp(PlayerInfo::getAttribute(EXP));
int xpNextLevel(PlayerInfo::getAttribute(EXP_NEEDED));
mResetButton = new Button(_("Reset stats"), "reset", this);
mTimerButton = new Button(_("Reset timer"), "timer", this);
if (!xpNextLevel)
xpNextLevel = 1;
mLine1 = new Label(strprintf(_("Level: %d at %f%%"),
player_node->getLevel(), static_cast<float>(xp)
/ static_cast<float>(xpNextLevel) * 100.0f));
mLine2 = new Label(strprintf(_("Exp: %d/%d Left: %d"),
xp, xpNextLevel, xpNextLevel - xp));
mLine3 = new Label(strprintf(_("1%% = %d exp, avg mob for 1%%: %s"),
xpNextLevel / 100, "?"));
mLine4 = new Label(strprintf(_("Kills: %s, total exp: %s"), "?", "?"));
mLine5 = new Label(strprintf(
_("Avg Exp: %s, No. of avg mob to next level: %s"), "?", "?"));
mLine6 = new Label(strprintf(_("Kills/Min: %s, Exp/Min: %s"), "?", "?"));
mExpSpeed1Label = new Label(strprintf(ngettext("Exp speed per %d min: %s",
"Exp speed per %d min: %s", 1), 1, "?"));
mExpTime1Label = new Label(strprintf(ngettext(
"Time for next level per %d min: %s",
"Time for next level per %d min: %s", 1), 1, "?"));
mExpSpeed5Label = new Label(strprintf(ngettext("Exp speed per %d min: %s",
"Exp speed per %d min: %s", 5), 5, "?"));
mExpTime5Label = new Label(strprintf(ngettext(
"Time for next level per %d min: %s",
"Time for next level per %d min: %s", 5), 5, "?"));
mExpSpeed15Label = new Label(strprintf(ngettext("Exp speed per %d min: %s",
"Exp speed per %d min: %s", 15), 15, "?"));
mExpTime15Label = new Label(strprintf(ngettext(
"Time for next level per %d min: %s",
"Time for next level per %d min: %s", 15), 15, "?"));
mLastKillExpLabel = new Label(strprintf("%s ?", _("Last kill exp:")));
mTimeBeforeJackoLabel = new Label(strprintf(
"%s ?", _("Time before jacko spawn:")));
place(0, 0, mLine1, 6).setPadding(0);
place(0, 1, mLine2, 6).setPadding(0);
place(0, 2, mLine3, 6).setPadding(0);
place(0, 3, mLine4, 6).setPadding(0);
place(0, 4, mLine5, 6).setPadding(0);
place(0, 5, mLine6, 6).setPadding(0);
place(0, 6, mLastKillExpLabel, 6).setPadding(0);
place(0, 7, mTimeBeforeJackoLabel, 6).setPadding(0);
place(0, 8, mExpSpeed1Label, 6).setPadding(0);
place(0, 9, mExpTime1Label, 6).setPadding(0);
place(0, 10, mExpSpeed5Label, 6).setPadding(0);
place(0, 11, mExpTime5Label, 6).setPadding(0);
place(0, 12, mExpSpeed15Label, 6).setPadding(0);
place(0, 13, mExpTime15Label, 6).setPadding(0);
place(5, 12, mTimerButton).setPadding(0);
place(5, 13, mResetButton).setPadding(0);
Layout &layout = getLayout();
layout.setRowHeight(0, Layout::AUTO_SET);
loadWindowState();
}
KillStats::~KillStats()
{
}
void KillStats::action(const gcn::ActionEvent &event)
{
if (event.getId() == "reset")
{
mKillCounter = 0;
mExpCounter = 0;
mLine3->setCaption(strprintf("1%% = %d exp, avg mob for 1%%: %s",
PlayerInfo::getAttribute(EXP_NEEDED) / 100, "?"));
mLine4->setCaption(strprintf(_("Kills: %s, total exp: %s"), "?", "?"));
mLine5->setCaption(strprintf(
_("Avg Exp: %s, No. of avg mob to next level: %s"), "?", "?"));
m1minExpTime = 0;
m1minExpNum = 0;
m1minSpeed = 0;
m5minExpTime = 0;
m5minExpNum = 0;
m5minSpeed = 0;
m15minExpTime = 0;
m15minExpNum = 0;
m15minSpeed = 0;
}
else if (event.getId() == "timer")
{
mKillTimer = 0;
mKillTCounter = 0;
mExpTCounter = 0;
mLine6->setCaption(strprintf(
_("Kills/Min: %s, Exp/Min: %s"), "?", "?"));
m1minExpTime = 0;
m1minExpNum = 0;
m1minSpeed = 0;
m5minExpTime = 0;
m5minExpNum = 0;
m5minSpeed = 0;
m15minExpTime = 0;
m15minExpNum = 0;
m15minSpeed = 0;
}
}
void KillStats::gainXp(int xp)
{
if (xp == PlayerInfo::getAttribute(EXP_NEEDED))
xp = 0;
else if (!xp)
return;
mKillCounter++;
mKillTCounter++;
mExpCounter = mExpCounter + xp;
mExpTCounter = mExpTCounter + xp;
if (!mKillCounter)
mKillCounter = 1;
float AvgExp = static_cast<float>(mExpCounter / mKillCounter);
int xpNextLevel(PlayerInfo::getAttribute(EXP_NEEDED));
if (mKillTimer == 0)
mKillTimer = cur_time;
if (!xpNextLevel)
xpNextLevel = 1;
double timeDiff = difftime(cur_time, mKillTimer) / 60;
if (timeDiff <= 0.001)
timeDiff = 1;
mLine1->setCaption(strprintf(_("Level: %d at %f%%"),
player_node->getLevel(), static_cast<float>(
PlayerInfo::getAttribute(EXP)) / static_cast<float>(
xpNextLevel) * 100.0f));
mLine2->setCaption(strprintf(_("Exp: %d/%d Left: %d"),
PlayerInfo::getAttribute(EXP), xpNextLevel,
xpNextLevel - PlayerInfo::getAttribute(EXP)));
if (AvgExp >= 0.001f && AvgExp <= 0.001f)
{
mLine3->setCaption(strprintf(_("1%% = %d exp, avg mob for 1%%: %s"),
xpNextLevel / 100, "?"));
mLine5->setCaption(strprintf(
_("Avg Exp: %s, No. of avg mob to next level: %s"),
toString(AvgExp).c_str(), "?"));
}
else
{
mLine3->setCaption(strprintf(_("1%% = %d exp, avg mob for 1%%: %s"),
xpNextLevel / 100, toString((static_cast<float>(
xpNextLevel) / 100) / AvgExp).c_str()));
mLine5->setCaption(strprintf(
_("Avg Exp: %s, No. of avg mob to next level: %s"),
toString(AvgExp).c_str(), toString(static_cast<float>(
xpNextLevel - PlayerInfo::getAttribute(EXP)) / AvgExp).c_str()));
}
mLine4->setCaption(strprintf(_("Kills: %s, total exp: %s"),
toString(mKillCounter).c_str(), toString(mExpCounter).c_str()));
mLine6->setCaption(strprintf(_("Kills/Min: %s, Exp/Min: %s"),
toString(mKillTCounter / timeDiff).c_str(),
toString(mExpTCounter / timeDiff).c_str()));
mLastKillExpLabel->setCaption(strprintf("%s %d", _("Last kill exp:"), xp));
recalcStats();
update();
}
void KillStats::recalcStats()
{
int curTime = cur_time;
// Need Update Exp Counter
if (curTime - m1minExpTime > 60)
{
int newExp = PlayerInfo::getAttribute(EXP);
if (m1minExpTime != 0)
m1minSpeed = newExp - m1minExpNum;
else
m1minSpeed = 0;
m1minExpTime = curTime;
m1minExpNum = newExp;
}
if (curTime - m5minExpTime > 60*5)
{
int newExp = PlayerInfo::getAttribute(EXP);
if (m5minExpTime != 0)
m5minSpeed = newExp - m5minExpNum;
else
m5minSpeed = 0;
m5minExpTime = curTime;
m5minExpNum = newExp;
}
if (curTime - m15minExpTime > 60*15)
{
int newExp = PlayerInfo::getAttribute(EXP);
if (m15minExpTime != 0)
m15minSpeed = newExp - m15minExpNum;
else
m15minSpeed = 0;
m15minExpTime = curTime;
m15minExpNum = newExp;
}
validateJacko();
}
void KillStats::update()
{
mExpSpeed1Label->setCaption(strprintf(ngettext("Exp speed per %d min: %s",
"Exp speed per %d min: %s", 1), 1, toString(m1minSpeed).c_str()));
if (m1minSpeed != 0)
{
mExpTime1Label->setCaption(strprintf(_(" Time for next level: %s"),
toString(static_cast<float>((PlayerInfo::getAttribute(EXP_NEEDED)
- PlayerInfo::getAttribute(EXP)) / m1minSpeed)).c_str()));
}
else
{
mExpTime1Label->setCaption(strprintf(
_(" Time for next level: %s"), "?"));
}
mExpTime1Label->adjustSize();
mExpSpeed5Label->setCaption(strprintf(ngettext("Exp speed per %d min: %s",
"Exp speed per %d min: %s", 5), 5, toString(m5minSpeed / 5).c_str()));
mExpSpeed5Label->adjustSize();
if (m5minSpeed != 0)
{
mExpTime5Label->setCaption(strprintf(_(" Time for next level: %s"),
toString(static_cast<float>((PlayerInfo::getAttribute(EXP_NEEDED)
- PlayerInfo::getAttribute(EXP)) / m5minSpeed * 5)).c_str()));
}
else
{
mExpTime5Label->setCaption(strprintf(
_(" Time for next level: %s"), "?"));
}
mExpTime5Label->adjustSize();
mExpSpeed15Label->setCaption(strprintf(ngettext("Exp speed per %d min: %s",
"Exp speed per %d min: %s", 15), 15, toString(
m15minSpeed / 15).c_str()));
mExpSpeed15Label->adjustSize();
if (m15minSpeed != 0)
{
mExpTime15Label->setCaption(strprintf(_(" Time for next level: %s"),
toString(static_cast<float>((PlayerInfo::getAttribute(EXP_NEEDED)
- PlayerInfo::getAttribute(EXP)) / m15minSpeed * 15)).c_str()));
}
else
{
mExpTime15Label->setCaption(strprintf(
_(" Time for next level: %s"), "?"));
}
validateJacko();
updateJackoLabel();
}
void KillStats::draw(gcn::Graphics *g)
{
update();
Window::draw(g);
}
void KillStats::updateJackoLabel()
{
if (mIsJackoAlive)
{
mTimeBeforeJackoLabel->setCaption(strprintf("%s jacko alive",
_("Time before jacko spawn:")));
}
else if (mIsJackoSpawnTimeUnknown && mJackoSpawnTime != 0)
{
// TRANSLATORS: Example: Time before jacko spawn: 10?
mTimeBeforeJackoLabel->setCaption(strprintf(
_("%s %d?"), _("Time before jacko spawn:"),
mJackoSpawnTime - cur_time));
}
else if (mIsJackoMustSpawn)
{
mTimeBeforeJackoLabel->setCaption(strprintf("%s %s",
_("Time before jacko spawn:"), _("jacko spawning")));
}
else
{
mTimeBeforeJackoLabel->setCaption(strprintf("%s %d",
_("Time before jacko spawn:"), mJackoSpawnTime - cur_time));
}
}
void KillStats::jackoDead(int id)
{
if (id == mJackoId && mIsJackoAlive)
{
mIsJackoAlive = false;
mJackoSpawnTime = cur_time + 60*4;
mIsJackoSpawnTimeUnknown = false;
updateJackoLabel();
}
}
void KillStats::addLog(std::string str)
{
if (debugChatTab)
debugChatTab->chatLog(str, BY_SERVER);
}
void KillStats::jackoAlive(int id)
{
if (!mIsJackoAlive)
{
mJackoId = id;
mIsJackoAlive = true;
mIsJackoMustSpawn = false;
mJackoSpawnTime = 0;
mIsJackoSpawnTimeUnknown = false;
updateJackoLabel();
}
}
void KillStats::validateJacko()
{
if (!actorSpriteManager || !player_node)
return;
Map *currentMap = Game::instance()->getCurrentMap();
if (currentMap)
{
if (currentMap->getProperty("_realfilename") == "018-1"
|| currentMap->getProperty("_realfilename") == "maps/018-1.tmx")
{
if (player_node->getTileX() >= 167
&& player_node->getTileX() <= 175
&& player_node->getTileY() >= 21
&& player_node->getTileY() <= 46)
{
Being *dstBeing = actorSpriteManager->findBeingByName(
"Jack O", Being::MONSTER);
if (mIsJackoAlive && !dstBeing)
{
mIsJackoAlive = false;
mJackoSpawnTime = cur_time + 60*4;
mIsJackoSpawnTimeUnknown = true;
}
}
}
if (!mIsJackoAlive && cur_time > mJackoSpawnTime + 15)
mIsJackoMustSpawn = true;
}
}
void KillStats::event(Mana::Channels channel _UNUSED_,
const Mana::Event &event)
{
if (event.getName() == Mana::EVENT_UPDATEATTRIBUTE)
{
int id = event.getInt("id");
if (id == EXP || id == EXP_NEEDED)
{
gainXp(event.getInt("newValue") - event.getInt("oldValue"));
// update();
}
}
}