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/*
* The ManaPlus Client
* Copyright (C) 2011 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef GRAPHICSVERTEXES_H
#define GRAPHICSVERTEXES_H
#include "main.h"
#include "graphics.h"
#ifdef USE_OPENGL
#define NO_SDL_GLEXT
#include <SDL_opengl.h>
#include "opengl1graphics.h"
#include "openglgraphics.h"
#endif
#include <string>
#include <list>
#include <vector>
//include <guichan/sdl/sdlgraphics.hpp>
struct DoubleRect
{
SDL_Rect src;
SDL_Rect dst;
};
class SDLGraphicsVertexes
{
public:
SDLGraphicsVertexes();
~SDLGraphicsVertexes();
std::vector<DoubleRect*> mList;
};
#ifdef USE_OPENGL
class OpenGL1GraphicsVertexes
{
};
class OpenGLGraphicsVertexes
{
public:
OpenGLGraphicsVertexes();
~OpenGLGraphicsVertexes();
GLfloat *switchFloatTexArray();
GLint *switchIntVertArray();
GLint *switchIntTexArray();
std::vector<GLfloat*> *getFloatTexPool()
{ return &mFloatTexPool; }
std::vector<GLint*> *getIntVertPool()
{ return &mIntVertPool; }
std::vector<GLint*> *getIntTexPool()
{ return &mIntTexPool; }
void switchVp(int n);
GLfloat *continueFloatTexArray();
GLint *continueIntVertArray();
GLint *continueIntTexArray();
int continueVp();
std::vector<int> *getVp()
{ return &mVp; }
void init();
void clear();
private:
GLfloat *mFloatTexArray;
GLint *mIntTexArray;
GLint *mIntVertArray;
std::vector<GLfloat*> mFloatTexPool;
std::vector<GLint*> mIntVertPool;
std::vector<GLint*> mIntTexPool;
std::vector<int> mVp;
};
#endif
typedef std::vector<DoubleRect*> DoubleRects;
class ImageVertexes
{
public:
ImageVertexes() :
image(0),
ogl(new OpenGLGraphicsVertexes())
{
sdl.reserve(30);
}
~ImageVertexes();
Image *image;
DoubleRects sdl;
#ifdef USE_OPENGL
OpenGLGraphicsVertexes *ogl;
#endif
};
class GraphicsVertexes
{
public:
GraphicsVertexes();
~GraphicsVertexes();
static void setLoadAsOpenGL(int useOpenGL);
SDLGraphicsVertexes sdl[5];
#ifdef USE_OPENGL
OpenGL1GraphicsVertexes ogl1[5];
OpenGLGraphicsVertexes ogl[5];
#endif
void init(int x, int y, int w, int h);
void pushSDL(SDL_Rect r1, SDL_Rect r2);
void clearSDL();
std::vector<DoubleRect*> *getRectsSDL();
void incPtr(int num = 1)
{ mPtr += num; }
void setPtr(int num)
{ mPtr = num; }
#ifdef USE_OPENGL
OpenGLGraphicsVertexes* getOGL()
{ return &ogl[mPtr]; }
#endif
int getX()
{ return mX; }
int getY()
{ return mY; }
int getW()
{ return mW; }
int getH()
{ return mH; }
int mX, mY, mW, mH;
int mPtr;
private:
#ifdef USE_OPENGL
static int mUseOpenGL;
#endif
};
#endif // GRAPHICSVERTEXES_H
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