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/*
* The ManaPlus Client
* Copyright (C) 2011-2012 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef GRAPHICSVERTEXES_H
#define GRAPHICSVERTEXES_H
#include "main.h"
#include "localconsts.h"
#ifdef USE_OPENGL
//#define NO_SDL_GLEXT
#define GL_GLEXT_PROTOTYPES 1
#include <SDL/SDL.h>
#include <SDL/SDL_opengl.h>
#include "safeopenglgraphics.h"
#include "normalopenglgraphics.h"
#endif
#include "resources/image.h"
#include <string>
#include <list>
#include <vector>
struct DoubleRect final
{
SDL_Rect src;
SDL_Rect dst;
};
class SDLGraphicsVertexes final
{
public:
SDLGraphicsVertexes();
A_DELETE_COPY(SDLGraphicsVertexes);
~SDLGraphicsVertexes();
std::vector<DoubleRect*> mList;
};
#ifdef USE_OPENGL
class SafeOpenGLGraphicsVertexes final
{
};
class NormalOpenGLGraphicsVertexes final
{
public:
NormalOpenGLGraphicsVertexes();
A_DELETE_COPY(NormalOpenGLGraphicsVertexes);
~NormalOpenGLGraphicsVertexes();
GLfloat *switchFloatTexArray();
GLint *switchIntVertArray();
GLint *switchIntTexArray();
std::vector<GLfloat*> *getFloatTexPool()
{ return &mFloatTexPool; }
std::vector<GLint*> *getIntVertPool()
{ return &mIntVertPool; }
std::vector<GLint*> *getIntTexPool()
{ return &mIntTexPool; }
void switchVp(int n);
GLfloat *continueFloatTexArray();
GLint *continueIntVertArray();
GLint *continueIntTexArray();
int continueVp();
void updateVp(int n);
std::vector<int> *getVp()
{ return &mVp; }
void init();
void clear();
int ptr;
GLfloat *mFloatTexArray;
GLint *mIntTexArray;
GLint *mIntVertArray;
std::vector<int> mVp;
std::vector<GLfloat*> mFloatTexPool;
std::vector<GLint*> mIntVertPool;
std::vector<GLint*> mIntTexPool;
};
#endif
typedef std::vector<DoubleRect*> DoubleRects;
class ImageVertexes final
{
public:
ImageVertexes();
A_DELETE_COPY(ImageVertexes);
~ImageVertexes();
Image *image;
DoubleRects sdl;
#ifdef USE_OPENGL
NormalOpenGLGraphicsVertexes ogl;
#endif
};
class GraphicsVertexes final
{
public:
GraphicsVertexes();
A_DELETE_COPY(GraphicsVertexes);
~GraphicsVertexes();
static void setLoadAsOpenGL(int useOpenGL);
SDLGraphicsVertexes sdl[5];
#ifdef USE_OPENGL
// SafeOpenGLGraphicsVertexes ogl1[5];
NormalOpenGLGraphicsVertexes ogl[5];
#endif
void init(const int x, const int y, const int w, const int h);
void pushSDL(const SDL_Rect &r1, const SDL_Rect &r2);
void clearSDL();
std::vector<DoubleRect*> *getRectsSDL();
void incPtr(const int num = 1)
{ mPtr += num; }
void setPtr(const int num)
{ mPtr = num; }
#ifdef USE_OPENGL
NormalOpenGLGraphicsVertexes &getOGL()
{ return ogl[mPtr]; }
#endif
int getX() const
{ return mX; }
int getY() const
{ return mY; }
int getW() const
{ return mW; }
int getH() const
{ return mH; }
int mX, mY, mW, mH;
int mPtr;
private:
#ifdef USE_OPENGL
static int mUseOpenGL;
#endif
};
#endif // GRAPHICSVERTEXES_H
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