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/*
* The ManaPlus Client
* Copyright (C) 2011-2012 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "graphicsvertexes.h"
#include "utils/dtor.h"
#include "debug.h"
#ifdef USE_OPENGL
int GraphicsVertexes::mUseOpenGL = 0;
#endif
SDLGraphicsVertexes::SDLGraphicsVertexes()
{
mList.reserve(30);
}
SDLGraphicsVertexes::~SDLGraphicsVertexes()
{
delete_all(mList);
}
#ifdef USE_OPENGL
NormalOpenGLGraphicsVertexes::NormalOpenGLGraphicsVertexes() :
ptr(0),
mFloatTexArray(nullptr),
mIntTexArray(nullptr),
mIntVertArray(nullptr)
{
mFloatTexPool.reserve(30);
mIntVertPool.reserve(30);
mIntTexPool.reserve(30);
mVp.reserve(30);
}
NormalOpenGLGraphicsVertexes::~NormalOpenGLGraphicsVertexes()
{
clear();
}
void NormalOpenGLGraphicsVertexes::clear()
{
for (std::vector<GLfloat*>::iterator it = mFloatTexPool.begin();
it != mFloatTexPool.end(); ++ it)
{
delete [] (*it);
}
mFloatTexPool.clear();
for (std::vector<GLint*>::iterator it = mIntVertPool.begin();
it != mIntVertPool.end(); ++ it)
{
delete [] (*it);
}
mIntVertPool.clear();
for (std::vector<GLint*>::iterator it = mIntTexPool.begin();
it != mIntTexPool.end(); ++ it)
{
delete [] (*it);
}
mIntTexPool.clear();
mVp.clear();
if (ptr)
{
ptr = 0;
delete []mFloatTexArray;
delete []mIntTexArray;
delete []mIntVertArray;
}
}
void NormalOpenGLGraphicsVertexes::init()
{
clear();
}
GLfloat *NormalOpenGLGraphicsVertexes::switchFloatTexArray()
{
mFloatTexArray = new GLfloat[vertexBufSize * 4 + 30];
mFloatTexPool.push_back(mFloatTexArray);
return mFloatTexArray;
}
GLint *NormalOpenGLGraphicsVertexes::switchIntVertArray()
{
mIntVertArray = new GLint[vertexBufSize * 4 + 30];
mIntVertPool.push_back(mIntVertArray);
return mIntVertArray;
}
GLint *NormalOpenGLGraphicsVertexes::switchIntTexArray()
{
mIntTexArray = new GLint[vertexBufSize * 4 + 30];
mIntTexPool.push_back(mIntTexArray);
return mIntTexArray;
}
void NormalOpenGLGraphicsVertexes::switchVp(int n)
{
mVp.push_back(n);
}
int NormalOpenGLGraphicsVertexes::continueVp()
{
if (mVp.empty())
{
return 0;
}
else
{
const int val = mVp.back();
mVp.pop_back();
return val;
}
}
GLfloat *NormalOpenGLGraphicsVertexes::continueFloatTexArray()
{
if (mFloatTexPool.empty())
{
mFloatTexArray = new GLfloat[vertexBufSize * 4 + 30];
mFloatTexPool.push_back(mFloatTexArray);
}
else
{
mFloatTexArray = mFloatTexPool.back();
}
return mFloatTexArray;
}
GLint *NormalOpenGLGraphicsVertexes::continueIntVertArray()
{
if (mIntVertPool.empty())
{
mIntVertArray = new GLint[vertexBufSize * 4 + 30];
mIntVertPool.push_back(mIntVertArray);
}
else
{
mIntVertArray = mIntVertPool.back();
}
return mIntVertArray;
}
GLint *NormalOpenGLGraphicsVertexes::continueIntTexArray()
{
if (mIntTexPool.empty())
{
mIntTexArray = new GLint[vertexBufSize * 4 + 30];
mIntTexPool.push_back(mIntTexArray);
}
else
{
mIntTexArray = mIntTexPool.back();
}
return mIntTexArray;
}
#endif
GraphicsVertexes::GraphicsVertexes() :
mX(0), mY(0),
mW(0), mH(0),
mPtr(0)
{
}
GraphicsVertexes::~GraphicsVertexes()
{
}
void GraphicsVertexes::init(const int x, const int y, const int w, const int h)
{
mPtr = 0;
mX = x;
mY = y;
mW = w;
mH = h;
for (int f = 0; f < 10; f ++)
{
delete_all(sdl[mPtr].mList);
sdl[mPtr].mList.clear();
#ifdef USE_OPENGL
ogl[mPtr].init();
#endif
}
}
#ifdef USE_OPENGL
void GraphicsVertexes::setLoadAsOpenGL(int useOpenGL)
{
mUseOpenGL = useOpenGL;
}
#endif
void GraphicsVertexes::pushSDL(const SDL_Rect &r1, const SDL_Rect &r2)
{
DoubleRect *const r = new DoubleRect();
r->src = r1;
r->dst = r2;
sdl[mPtr].mList.push_back(r);
}
void GraphicsVertexes::clearSDL()
{
delete_all(sdl[mPtr].mList);
sdl[mPtr].mList.clear();
}
std::vector<DoubleRect*> *GraphicsVertexes::getRectsSDL()
{
return &sdl[mPtr].mList;
}
ImageVertexes::ImageVertexes() :
image(nullptr)
{
sdl.reserve(30);
}
ImageVertexes::~ImageVertexes()
{
delete_all(sdl);
sdl.clear();
}
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