/*
* The ManaPlus Client
* Copyright (C) 2012-2013 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "graphicsmanager.h"
#ifdef USE_OPENGL
#ifndef WIN32
#ifdef ANDROID
#include <GLES2/gl2.h>
#include <GLES/glext.h>
#include <EGL/egl.h>
#include <SDL_android.h>
#else
#include "GL/glx.h"
#endif
#else
#endif
#endif
#include "configuration.h"
#include "graphics.h"
#include "graphicsvertexes.h"
#include "logger.h"
#include "mgl.h"
#include "sdlgraphics.h"
#include "resources/fboinfo.h"
#include "resources/imagehelper.h"
#include "resources/openglimagehelper.h"
#include "resources/sdlimagehelper.h"
#include "utils/paths.h"
#include "utils/sdlhelper.h"
#include "utils/stringutils.h"
#include "test/testmain.h"
#include <SDL_syswm.h>
#include "debug.h"
#ifdef USE_OPENGL
#ifndef GL_MAX_RENDERBUFFER_SIZE
#define GL_MAX_RENDERBUFFER_SIZE 0x84E8
#endif
#ifdef WIN32
#define getFunction(name) wglGetProcAddress(name)
#elif defined ANDROID
#define getFunction(name) eglGetProcAddress(name)
#elif defined __APPLE__
#define getFunction(name) nullptr
#else
#define getFunction(name) glXGetProcAddress(\
reinterpret_cast<const GLubyte*>(name))
#endif
#define assignFunction(func, name) m##func \
= reinterpret_cast<func##_t>(getFunction(name))
#endif
GraphicsManager graphicsManager;
const int densitySize = 6;
const std::string densityNames[] =
{
"low",
"medium",
"tv",
"high",
"xhigh",
"xxhigh"
};
GraphicsManager::GraphicsManager() :
mExtensions(),
mPlatformExtensions(),
mGlVersionString(),
mGlVendor(),
mGlRenderer(),
mMinor(0),
mMajor(0),
mPlatformMinor(0),
mPlatformMajor(0),
mMaxVertices(500),
mMaxFboSize(0),
mMaxWidth(0),
mMaxHeight(0),
mWidthMM(0),
mHeightMM(0),
mDensity(-1),
#ifdef USE_OPENGL
mUseTextureSampler(true),
mTextureSampler(0),
mSupportDebug(0),
#endif
mUseAtlases(false)
{
}
GraphicsManager::~GraphicsManager()
{
#ifdef USE_OPENGL
if (mglGenSamplers && mTextureSampler)
mglDeleteSamplers(1, &mTextureSampler);
#endif
}
#ifdef USE_OPENGL
TestMain *GraphicsManager::startDetection()
{
TestMain *const test = new TestMain();
test->exec(false);
return test;
}
int GraphicsManager::detectGraphics()
{
logger->log1("start detecting best mode...");
logger->log1("enable opengl mode");
int textureSampler = 0;
int compressTextures = 0;
createWindow(100, 100, 0, SDL_ANYFORMAT | SDL_OPENGL);
initOpenGL();
logVersion();
int mode = 1;
// detecting features by known renderers or vendors
if (findI(mGlRenderer, "gdi generic") != std::string::npos)
{
// windows gdi OpenGL emulation
logger->log("detected gdi drawing");
logger->log("disable OpenGL");
mode = 0;
}
else if (findI(mGlRenderer, "Software Rasterizer") != std::string::npos)
{
// software OpenGL emulation
logger->log("detected software drawing");
logger->log("disable OpenGL");
mode = 0;
}
else if (findI(mGlRenderer, "Indirect") != std::string::npos)
{
// indirect OpenGL drawing
logger->log("detected indirect drawing");
logger->log("disable OpenGL");
mode = 0;
}
else if (findI(mGlVendor, "VMWARE") != std::string::npos)
{
// vmware emulation
logger->log("detected VMWARE driver");
logger->log("disable OpenGL");
mode = 0;
}
else if (findI(mGlRenderer, "LLVM") != std::string::npos)
{
// llvm opengl emulation
logger->log("detected llvm driver");
logger->log("disable OpenGL");
mode = 0;
}
else if (findI(mGlVendor, "NVIDIA") != std::string::npos)
{
// hope it can work well
logger->log("detected NVIDIA driver");
config.setValue("useTextureSampler", true);
textureSampler = 1;
mode = 1;
}
// detecting feature based on OpenGL version
if (!checkGLVersion(1, 1))
{
// very old OpenGL version
logger->log("OpenGL version too old");
mode = 0;
}
if (mode > 0 && findI(mGlVersionString, "Mesa") != std::string::npos)
{
// Mesa detected. In latest Mesa look like compression broken.
config.setValue("compresstextures", false);
compressTextures = 0;
}
config.setValue("opengl", mode);
config.setValue("videoconfigured", true);
config.write();
logger->log("detection complete");
return mode | (1024 * textureSampler) | (2048 * compressTextures);
}
void GraphicsManager::initGraphics(const bool noOpenGL)
{
int useOpenGL = 0;
if (!noOpenGL)
useOpenGL = config.getIntValue("opengl");
// Setup image loading for the right image format
OpenGLImageHelper::setLoadAsOpenGL(useOpenGL);
// Create the graphics context
switch (useOpenGL)
{
case 0:
imageHelper = new SDLImageHelper;
sdlImageHelper = imageHelper;
mainGraphics = new SDLGraphics;
mUseTextureSampler = false;
break;
case 1:
default:
#ifndef ANDROID
imageHelper = new OpenGLImageHelper;
sdlImageHelper = new SDLImageHelper;
mainGraphics = new NormalOpenGLGraphics;
mUseTextureSampler = true;
break;
case 2:
imageHelper = new OpenGLImageHelper;
sdlImageHelper = new SDLImageHelper;
mainGraphics = new SafeOpenGLGraphics;
mUseTextureSampler = false;
break;
#endif
case 3:
imageHelper = new OpenGLImageHelper;
sdlImageHelper = new SDLImageHelper;
mainGraphics = new MobileOpenGLGraphics;
mUseTextureSampler = false;
break;
};
mUseAtlases = imageHelper->useOpenGL()
&& config.getBoolValue("useAtlases");
#else
void GraphicsManager::initGraphics(const bool noOpenGL A_UNUSED)
{
// Create the graphics context
imageHelper = new SDLImageHelper;
sdlImageHelper = imageHelper;
mainGraphics = new SDLGraphics;
#endif
}
void GraphicsManager::setVideoMode()
{
const int bpp = 0;
const bool fullscreen = config.getBoolValue("screen");
const bool hwaccel = config.getBoolValue("hwaccel");
const bool enableResize = config.getBoolValue("enableresize");
const bool noFrame = config.getBoolValue("noframe");
#ifdef ANDROID
int width = config.getValue("screenwidth", 0);
int height = config.getValue("screenheight", 0);
StringVect videoModes;
SDL::getAllVideoModes(videoModes);
if (!videoModes.empty())
{
bool found(false);
std::string str = strprintf("%dx%d", width, height);
if (width != 0 && height != 0)
{
FOR_EACH (StringVectCIter, it, videoModes)
{
if (str == *it)
{
found = true;
break;
}
}
}
if (!found)
{
if (width != 0 && height != 0)
{
logger->log("Current resolution %s is incorrect.",
str.c_str());
}
// str = videoModes[0];
std::vector<int> res;
splitToIntVector(res, videoModes[0], 'x');
if (res.size() == 2)
{
width = res[0];
height = res[1];
logger->log("Autoselect mode %dx%d", width, height);
}
}
}
#else
int width = config.getIntValue("screenwidth");
int height = config.getIntValue("screenheight");
#endif
// Try to set the desired video mode
if (!mainGraphics->setVideoMode(width, height, bpp,
fullscreen, hwaccel, enableResize, noFrame))
{
logger->log(strprintf("Couldn't set %dx%dx%d video mode: %s",
width, height, bpp, SDL_GetError()));
const int oldWidth = config.getValueInt("oldscreenwidth", -1);
const int oldHeight = config.getValueInt("oldscreenheight", -1);
const int oldFullscreen = config.getValueInt("oldscreen", -1);
if (oldWidth != -1 && oldHeight != -1 && oldFullscreen != -1)
{
config.deleteKey("oldscreenwidth");
config.deleteKey("oldscreenheight");
config.deleteKey("oldscreen");
config.setValueInt("screenwidth", oldWidth);
config.setValueInt("screenheight", oldHeight);
config.setValue("screen", oldFullscreen == 1);
if (!mainGraphics->setVideoMode(oldWidth, oldHeight, bpp,
oldFullscreen, hwaccel, enableResize, noFrame))
{
logger->safeError(strprintf("Couldn't restore %dx%dx%d "
"video mode: %s", oldWidth, oldHeight, bpp,
SDL_GetError()));
}
}
}
}
SDL_Window *GraphicsManager::createWindow(const int w, const int h,
const int bpp, const int flags)
{
#ifdef USE_SDL2
return SDL_CreateWindow("ManaPlus", SDL_WINDOWPOS_UNDEFINED,
SDL_WINDOWPOS_UNDEFINED, w, h, flags);
#else
return SDL_SetVideoMode(w, h, bpp, flags);
#endif
}
#ifdef USE_SDL2
SDL_Renderer *GraphicsManager::createRenderer(SDL_Window *const window,
const int flags)
{
// +++ need use different drivers and different flags
return SDL_CreateRenderer(window, -1, flags);
}
#endif
#ifdef USE_OPENGL
void GraphicsManager::updateExtensions()
{
mExtensions.clear();
logger->log1("opengl extensions: ");
if (checkGLVersion(3, 0))
{ // get extensions in new way
assignFunction(glGetStringi, "glGetStringi");
std::string extList;
int num = 0;
glGetIntegerv(GL_NUM_EXTENSIONS, &num);
for (int f = 0; f < num; f ++)
{
std::string str = reinterpret_cast<const char*>(
mglGetStringi(GL_EXTENSIONS, f));
mExtensions.insert(str);
extList.append(str).append(" ");
}
logger->log1(extList.c_str());
}
else
{ // get extensions in old way
char const *extensions = reinterpret_cast<char const *>(
glGetString(GL_EXTENSIONS));
logger->log1(extensions);
splitToStringSet(mExtensions, extensions, ' ');
}
}
void GraphicsManager::updatePlanformExtensions()
{
SDL_SysWMinfo info;
SDL_VERSION(&info.version);
#ifdef USE_SDL2
// +++ need use SDL_GetWindowWMInfo
if (false)
#else
if (SDL_GetWMInfo(&info))
#endif
{
#ifdef WIN32
if (!mwglGetExtensionsString)
return;
HDC hdc = GetDC(info.window);
if (hdc)
{
const char *const extensions = mwglGetExtensionsString(hdc);
if (extensions)
{
logger->log1("wGL extensions:");
logger->log1(extensions);
splitToStringSet(mPlatformExtensions, extensions, ' ');
}
}
#elif defined USE_X11
Display *const display = info.info.x11.display;
if (display)
{
Screen *const screen = XDefaultScreenOfDisplay(display);
if (!screen)
return;
const int screenNum = XScreenNumberOfScreen(screen);
const char *const extensions = glXQueryExtensionsString(
display, screenNum);
if (extensions)
{
logger->log1("glx extensions:");
logger->log1(extensions);
splitToStringSet(mPlatformExtensions, extensions, ' ');
}
glXQueryVersion(display, &mPlatformMajor, &mPlatformMinor);
if (checkPlatformVersion(1, 1))
{
const char *const vendor1 = glXQueryServerString(
display, screenNum, GLX_VENDOR);
if (vendor1)
logger->log("glx server vendor: %s", vendor1);
const char *const version1 = glXQueryServerString(
display, screenNum, GLX_VERSION);
if (version1)
logger->log("glx server version: %s", version1);
const char *const extensions1 = glXQueryServerString(
display, screenNum, GLX_EXTENSIONS);
if (extensions1)
{
logger->log1("glx server extensions:");
logger->log1(extensions1);
}
const char *const vendor2 = glXGetClientString(
display, GLX_VENDOR);
if (vendor2)
logger->log("glx client vendor: %s", vendor2);
const char *const version2 = glXGetClientString(
display, GLX_VERSION);
if (version2)
logger->log("glx client version: %s", version2);
const char *const extensions2 = glXGetClientString(
display, GLX_EXTENSIONS);
if (extensions2)
{
logger->log1("glx client extensions:");
logger->log1(extensions2);
}
}
logger->log("width=%d", DisplayWidth(display, screenNum));
}
#endif
}
}
bool GraphicsManager::supportExtension(const std::string &ext) const
{
return mExtensions.find(ext) != mExtensions.end();
}
void GraphicsManager::updateTextureFormat()
{
const int compressionFormat = config.getIntValue("compresstextures");
if (compressionFormat)
{
// using extensions if can
if (supportExtension("GL_ARB_texture_compression"))
{
if (supportExtension("GL_EXT_texture_compression_s3tc")
|| supportExtension("3DFX_texture_compression_FXT1"))
{
GLint num = 0;
glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, &num);
logger->log("support %d compressed formats", num);
GLint *const formats = new GLint[num > 10 ? num : 10];
glGetIntegerv(GL_COMPRESSED_TEXTURE_FORMATS, formats);
for (int f = 0; f < num; f ++)
logger->log(" 0x%x", formats[f]);
for (int f = 0; f < num; f ++)
{
if (formats[f] == GL_COMPRESSED_RGBA_S3TC_DXT5_EXT
&& compressionFormat == 1)
{
delete []formats;
OpenGLImageHelper::setInternalTextureType(
GL_COMPRESSED_RGBA_S3TC_DXT5_EXT);
logger->log1("using s3tc texture compression");
return;
}
else if (formats[f] == GL_COMPRESSED_RGBA_FXT1_3DFX
&& compressionFormat == 2)
{
delete []formats;
OpenGLImageHelper::setInternalTextureType(
GL_COMPRESSED_RGBA_FXT1_3DFX);
logger->log1("using fxt1 texture compression");
return;
}
}
delete []formats;
if (compressionFormat == 3)
{
OpenGLImageHelper::setInternalTextureType(
GL_COMPRESSED_RGBA_ARB);
logger->log1("using ARB texture compression");
return;
}
}
else
{
if (compressionFormat == 3)
{
OpenGLImageHelper::setInternalTextureType(
GL_COMPRESSED_RGBA_ARB);
logger->log1("using ARB texture compression");
return;
}
}
}
else
{
logger->log1("no correct compression format found");
}
}
// using default formats
if (config.getBoolValue("newtextures"))
{
OpenGLImageHelper::setInternalTextureType(GL_RGBA);
logger->log1("using RGBA texture format");
}
else
{
OpenGLImageHelper::setInternalTextureType(4);
logger->log1("using 4 texture format");
}
}
#endif
#ifdef USE_OPENGL
void GraphicsManager::logString(const char *const format, const int num)
{
const char *str = reinterpret_cast<const char*>(glGetString(num));
if (!str)
logger->log(format, "?");
else
logger->log(format, str);
}
std::string GraphicsManager::getGLString(const int num)
{
const char *str = reinterpret_cast<const char*>(glGetString(num));
return str ? str : "";
}
void GraphicsManager::setGLVersion()
{
mGlVersionString = getGLString(GL_VERSION);
sscanf(mGlVersionString.c_str(), "%5d.%5d", &mMajor, &mMinor);
mGlVendor = getGLString(GL_VENDOR);
mGlRenderer = getGLString(GL_RENDERER);
}
void GraphicsManager::logVersion() const
{
logger->log("gl vendor: " + mGlVendor);
logger->log("gl renderer: " + mGlRenderer);
logger->log("gl version: " + mGlVersionString);
}
bool GraphicsManager::checkGLVersion(const int major, const int minor) const
{
return mMajor > major || (mMajor == major && mMinor >= minor);
}
bool GraphicsManager::checkPlatformVersion(const int major,
const int minor) const
{
return mPlatformMajor > major || (mPlatformMajor == major
&& mPlatformMinor >= minor);
}
void GraphicsManager::createFBO(const int width, const int height,
FBOInfo *const fbo)
{
if (!fbo)
return;
// create a texture object
glGenTextures(1, &fbo->textureId);
glBindTexture(OpenGLImageHelper::mTextureType, fbo->textureId);
glTexParameterf(OpenGLImageHelper::mTextureType,
GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameterf(OpenGLImageHelper::mTextureType,
GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameterf(OpenGLImageHelper::mTextureType,
GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameterf(OpenGLImageHelper::mTextureType,
GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexImage2D(OpenGLImageHelper::mTextureType, 0, GL_RGBA8, width, height,
0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
glBindTexture(OpenGLImageHelper::mTextureType, 0);
// create a renderbuffer object to store depth info
mglGenRenderbuffers(1, &fbo->rboId);
mglBindRenderbuffer(GL_RENDERBUFFER, fbo->rboId);
mglRenderbufferStorage(GL_RENDERBUFFER,
GL_DEPTH_COMPONENT, width, height);
mglBindRenderbuffer(GL_RENDERBUFFER, 0);
// create a framebuffer object
mglGenFramebuffers(1, &fbo->fboId);
mglBindFramebuffer(GL_FRAMEBUFFER, fbo->fboId);
// attach the texture to FBO color attachment point
mglFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
OpenGLImageHelper::mTextureType, fbo->textureId, 0);
// attach the renderbuffer to depth attachment point
mglFramebufferRenderbuffer(GL_FRAMEBUFFER,
GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, fbo->rboId);
mglBindFramebuffer(GL_FRAMEBUFFER, fbo->fboId);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
}
void GraphicsManager::deleteFBO(FBOInfo *const fbo)
{
if (!fbo)
return;
mglBindFramebuffer(GL_FRAMEBUFFER, 0);
if (fbo->fboId)
{
mglDeleteFramebuffers(1, &fbo->fboId);
fbo->fboId = 0;
}
mglBindRenderbuffer(GL_RENDERBUFFER, 0);
if (fbo->rboId)
{
mglDeleteRenderbuffers(1, &fbo->rboId);
fbo->rboId = 0;
}
if (fbo->textureId)
{
glDeleteTextures(1, &fbo->textureId);
fbo->textureId = 0;
}
}
void GraphicsManager::initOpenGLFunctions()
{
// Texture sampler
if (checkGLVersion(1, 0) && supportExtension("GL_ARB_sampler_objects"))
{
logger->log1("found GL_ARB_sampler_objects");
assignFunction(glGenSamplers, "glGenSamplers");
assignFunction(glDeleteSamplers, "glDeleteSamplers");
assignFunction(glBindSampler, "glBindSampler");
assignFunction(glSamplerParameteri, "glSamplerParameteri");
if (mglGenSamplers && config.getBoolValue("useTextureSampler"))
mUseTextureSampler &= true;
else
mUseTextureSampler = false;
}
else
{
logger->log1("texture sampler not found");
mUseTextureSampler = false;
}
if (!checkGLVersion(1, 1))
return;
if (supportExtension("GL_ARB_framebuffer_object"))
{ // frame buffer supported
logger->log1("found GL_ARB_framebuffer_object");
assignFunction(glGenRenderbuffers, "glGenRenderbuffers");
assignFunction(glBindRenderbuffer, "glBindRenderbuffer");
assignFunction(glRenderbufferStorage, "glRenderbufferStorage");
assignFunction(glGenFramebuffers, "glGenFramebuffers");
assignFunction(glBindFramebuffer, "glBindFramebuffer");
assignFunction(glFramebufferTexture2D, "glFramebufferTexture2D");
assignFunction(glFramebufferRenderbuffer, "glFramebufferRenderbuffer");
assignFunction(glDeleteFramebuffers, "glDeleteFramebuffers");
assignFunction(glDeleteRenderbuffers, "glDeleteRenderbuffers");
}
else if (supportExtension("GL_EXT_framebuffer_object"))
{ // old frame buffer extension
logger->log1("found GL_EXT_framebuffer_object");
assignFunction(glGenRenderbuffers, "glGenRenderbuffersEXT");
assignFunction(glBindRenderbuffer, "glBindRenderbufferEXT");
assignFunction(glRenderbufferStorage, "glRenderbufferStorageEXT");
assignFunction(glGenFramebuffers, "glGenFramebuffersEXT");
assignFunction(glBindFramebuffer, "glBindFramebufferEXT");
assignFunction(glFramebufferTexture2D, "glFramebufferTexture2DEXT");
assignFunction(glFramebufferRenderbuffer,
"glFramebufferRenderbufferEXT");
assignFunction(glDeleteFramebuffers, "glDeleteFramebuffersEXT");
assignFunction(glDeleteRenderbuffers, "glDeleteRenderbuffersEXT");
}
else
{ // no frame buffer support
logger->log1("frame buffer not found");
config.setValue("usefbo", false);
}
// debug extensions
if (supportExtension("GL_KHR_debug"))
{
logger->log1("found GL_KHR_debug");
assignFunction(glDebugMessageControl, "glDebugMessageControl");
assignFunction(glDebugMessageCallback, "glDebugMessageCallback");
mSupportDebug = 2;
}
else if (supportExtension("GL_ARB_debug_output"))
{
logger->log1("found GL_ARB_debug_output");
assignFunction(glDebugMessageControl, "glDebugMessageControlARB");
assignFunction(glDebugMessageCallback, "glDebugMessageCallbackARB");
mSupportDebug = 1;
}
else
{
logger->log1("debug extensions not found");
mSupportDebug = 0;
}
#ifdef WIN32
assignFunction(wglGetExtensionsString, "wglGetExtensionsStringARB");
#endif
}
void GraphicsManager::updateLimits()
{
GLint value = 0;
glGetIntegerv(GL_MAX_ELEMENTS_VERTICES, &value);
logger->log("GL_MAX_ELEMENTS_VERTICES: %d", value);
mMaxVertices = value;
value = 0;
glGetIntegerv(GL_MAX_ELEMENTS_INDICES, &value);
logger->log("GL_MAX_ELEMENTS_INDICES: %d", value);
if (value < mMaxVertices)
mMaxVertices = value;
value = 0;
glGetIntegerv(GL_MAX_RENDERBUFFER_SIZE, &value);
logger->log("Max FBO size: %d", value);
mMaxFboSize = value;
}
void GraphicsManager::initOpenGL()
{
setGLVersion();
updateExtensions();
initOpenGLFunctions();
updatePlanformExtensions();
updateDebugLog();
createTextureSampler();
updateLimits();
}
void GraphicsManager::createTextureSampler()
{
GLenum err = getLastError();
if (err)
logger->log(errorToString(err));
if (mUseTextureSampler)
{
logger->log1("using texture sampler");
mglGenSamplers(1, &mTextureSampler);
if (getLastError() != GL_NO_ERROR)
{
mUseTextureSampler = false;
logger->log1("texture sampler error");
OpenGLImageHelper::setUseTextureSampler(mUseTextureSampler);
return;
}
OpenGLImageHelper::initTextureSampler(mTextureSampler);
mglBindSampler(0, mTextureSampler);
if (getLastError() != GL_NO_ERROR)
{
mUseTextureSampler = false;
logger->log1("texture sampler error");
}
}
OpenGLImageHelper::setUseTextureSampler(mUseTextureSampler);
}
GLenum GraphicsManager::getLastError()
{
GLenum tmp = glGetError();
GLenum error = GL_NO_ERROR;
while (tmp != GL_NO_ERROR)
{
error = tmp;
tmp = glGetError();
}
return error;
}
std::string GraphicsManager::errorToString(const GLenum error)
{
if (error)
{
std::string errmsg = "Unknown error";
switch (error)
{
case GL_INVALID_ENUM:
errmsg = "GL_INVALID_ENUM";
break;
case GL_INVALID_VALUE:
errmsg = "GL_INVALID_VALUE";
break;
case GL_INVALID_OPERATION:
errmsg = "GL_INVALID_OPERATION";
break;
case GL_STACK_OVERFLOW:
errmsg = "GL_STACK_OVERFLOW";
break;
case GL_STACK_UNDERFLOW:
errmsg = "GL_STACK_UNDERFLOW";
break;
case GL_OUT_OF_MEMORY:
errmsg = "GL_OUT_OF_MEMORY";
break;
default:
break;
}
return errmsg;
}
return "";
}
void GraphicsManager::detectVideoSettings()
{
config.setValue("videodetected", true);
TestMain *const test = startDetection();
if (test)
{
const Configuration &conf = test->getConfig();
int val = conf.getValueInt("opengl", -1);
if (val >= 0 && val <= 2)
{
config.setValue("opengl", val);
val = conf.getValue("useTextureSampler", -1);
if (val != -1)
config.setValue("useTextureSampler", val);
val = conf.getValue("compresstextures", -1);
if (val != -1)
config.setValue("compresstextures", val);
}
delete test;
}
}
static CALLBACK void debugCallback(GLenum source, GLenum type, GLuint id,
GLenum severity, GLsizei length,
const GLchar *text, GLvoid *userParam A_UNUSED)
{
std::string message("OPENGL:");
switch (source)
{
case GL_DEBUG_SOURCE_API:
message.append(" API");
break;
case GL_DEBUG_SOURCE_WINDOW_SYSTEM:
message.append(" WM");
break;
case GL_DEBUG_SOURCE_SHADER_COMPILER:
message.append(" SHADERS");
break;
case GL_DEBUG_SOURCE_THIRD_PARTY:
message.append(" THIRD_PARTY");
break;
case GL_DEBUG_SOURCE_APPLICATION:
message.append(" APP");
break;
case GL_DEBUG_SOURCE_OTHER:
message.append(" OTHER");
break;
default:
message.append(" ?").append(toString(source));
break;
}
switch (type)
{
case GL_DEBUG_TYPE_ERROR:
message.append(" ERROR");
break;
case GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR:
message.append(" DEPRECATED");
break;
case GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR:
message.append(" UNDEFINED");
break;
case GL_DEBUG_TYPE_PORTABILITY:
message.append(" PORTABILITY");
break;
case GL_DEBUG_TYPE_PERFORMANCE:
message.append(" PERFORMANCE");
break;
case GL_DEBUG_TYPE_OTHER:
message.append(" OTHER");
break;
case GL_DEBUG_TYPE_MARKER:
message.append(" MARKER");
break;
default:
message.append(" ?").append(toString(type));
break;
}
message.append(" ").append(toString(id));
switch (severity)
{
case GL_DEBUG_SEVERITY_NOTIFICATION:
message.append(" N");
break;
case GL_DEBUG_SEVERITY_HIGH:
message.append(" H");
break;
case GL_DEBUG_SEVERITY_MEDIUM:
message.append(" M");
break;
case GL_DEBUG_SEVERITY_LOW:
message.append(" L");
break;
default:
message.append(" ?").append(toString(type));
break;
}
char *const buf = new char[length + 1];
memcpy(buf, text, length);
buf[length] = 0;
message.append(" ").append(buf);
delete [] buf;
logger->log(message);
}
void GraphicsManager::updateDebugLog() const
{
if (mSupportDebug && config.getIntValue("debugOpenGL"))
{
logger->log1("Enable OpenGL debug log");
glEnable(GL_DEBUG_OUTPUT);
glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS);
mglDebugMessageControl(GL_DONT_CARE, GL_DONT_CARE, GL_DONT_CARE,
0, nullptr, GL_TRUE);
mglDebugMessageCallback(&debugCallback, this);
}
}
#endif
void GraphicsManager::detectPixelSize()
{
SDL_SysWMinfo info;
SDL_VERSION(&info.version);
#ifdef USE_SDL2
// +++ need use SDL_GetWindowWMInfo
if (false)
#else
if (SDL_GetWMInfo(&info))
#endif
{
#ifdef WIN32
HDC hdc = GetDC(info.window);
if (hdc)
{
// SetProcessDPIAware();
mMaxWidth = GetDeviceCaps(hdc, HORZRES);
mMaxHeight = GetDeviceCaps(hdc, VERTRES);
mWidthMM = GetDeviceCaps(hdc, HORZSIZE);
mHeightMM = GetDeviceCaps(hdc, VERTSIZE);
}
#elif defined USE_X11
Display *const display = info.info.x11.display;
if (display)
{
Screen *const screen = XDefaultScreenOfDisplay(display);
if (!screen)
return;
const int screenNum = XScreenNumberOfScreen(screen);
mMaxWidth = DisplayWidth(display, screenNum);
mMaxHeight = DisplayHeight(display, screenNum);
mWidthMM = DisplayWidthMM(display, screenNum);
mHeightMM = DisplayHeightMM(display, screenNum);
}
#endif
}
#if defined ANDROID
SDL_ANDROID_GetMetrics(&mMaxWidth, &mMaxHeight,
&mWidthMM, &mHeightMM, &mDensity);
#endif
logger->log("screen size in pixels: %dx%d", mMaxWidth, mMaxHeight);
logger->log("screen size in millimeters: %dx%d", mWidthMM, mHeightMM);
logger->log("actual screen density: " + getDensityString());
const int density = config.getIntValue("screenDensity");
if (density > 0 && density <= densitySize)
{
mDensity = density - 1;
logger->log("selected screen density: " + getDensityString());
}
}
std::string GraphicsManager::getDensityString() const
{
if (mDensity >= 0 && mDensity < densitySize)
return densityNames[mDensity];
return "";
}