/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2014 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef EQUIPMENT_H
#define EQUIPMENT_H
static const int EQUIPMENT_SIZE = 27;
#include "localconsts.h"
class Item;
class Equipment final
{
public:
/**
* Constructor.
*/
Equipment(): mBackend(nullptr)
{ }
A_DELETE_COPY(Equipment)
/**
* Destructor.
*/
~Equipment()
{ mBackend = nullptr; }
enum Slot
{
EQUIP_TORSO_SLOT = 0,
EQUIP_GLOVES_SLOT = 1,
EQUIP_HEAD_SLOT = 2,
EQUIP_LEGS_SLOT = 3,
EQUIP_FEET_SLOT = 4,
EQUIP_RING1_SLOT = 5,
EQUIP_RING2_SLOT = 6,
EQUIP_NECK_SLOT = 7,
EQUIP_FIGHT1_SLOT = 8,
EQUIP_FIGHT2_SLOT = 9,
EQUIP_PROJECTILE_SLOT = 10,
EQUIP_EVOL_RING1_SLOT = 11,
EQUIP_EVOL_RING2_SLOT = 12,
EQUIP_COSTUME_ROBE_SLOT = 13,
EQUIP_MISSING1_SLOT = 14,
EQUIP_MISSING2_SLOT = 15,
EQUIP_SHADOW_ARMOR_SLOT = 16,
EQUIP_SHADOW_WEAPON_SLOT = 17,
EQUIP_SHADOW_SHIELD_SLOT = 18,
EQUIP_SHADOW_SHOES_SLOT = 19,
EQUIP_SHADOW_ACCESSORY1_SLOT = 20,
EQUIP_SHADOW_ACCESSORY2_SLOT = 21,
EQUIP_VECTOREND
};
class Backend notfinal
{
public:
virtual Item *getEquipment(const int index)
const A_WARN_UNUSED = 0;
virtual void clear() = 0;
virtual ~Backend()
{ }
};
/**
* Get equipment at the given slot.
*/
Item *getEquipment(const int index) const A_WARN_UNUSED
{ return mBackend ? mBackend->getEquipment(index) : nullptr; }
/**
* Clears equipment.
*/
void clear()
{ if (mBackend) mBackend->clear(); }
/**
* Set equipment at the given slot.
*/
void setEquipment(int index, int id, int quantity = 0);
void setBackend(Backend *const backend)
{ mBackend = backend; }
const Backend *getBackend() const A_WARN_UNUSED
{ return mBackend; }
private:
Backend *mBackend;
};
#endif // EQUIPMENT_H