blob: 00d7264a4e35b94f72c37f9aa8d61ba4b5eec943 (
plain) (
tree)
|
|
/*
* Extended support for activating emotes
* Copyright (C) 2009 Aethyra Development Team
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "emoteshortcut.h"
#include "configuration.h"
#include "localplayer.h"
#include "utils/stringutils.h"
#include "resources/emotedb.h"
#include "debug.h"
EmoteShortcut *emoteShortcut;
EmoteShortcut::EmoteShortcut():
mEmoteSelected(0)
{
// load();
for (int i = 0; i < SHORTCUT_EMOTES; i++)
mEmotes[i] = 0;
}
EmoteShortcut::~EmoteShortcut()
{
save();
}
void EmoteShortcut::load()
{
for (unsigned char i = 0, j = 0;
i <= EmoteDB::getLast() && j < SHORTCUT_EMOTES;
i++)
{
const AnimatedSprite* sprite = EmoteDB::getAnimation(i, true);
if (sprite)
{
mEmotes[j] = static_cast<unsigned char>(i + 1);
j ++;
}
}
/*
for (int i = 0; i < SHORTCUT_EMOTES; i++)
{
unsigned char emoteId = static_cast<unsigned char>(
serverConfig.getValue("emoteshortcut" + toString(i), i + 1));
mEmotes[i] = emoteId;
// mEmotes[i] = i + 1;
}
*/
}
void EmoteShortcut::save()
{
for (int i = 0; i < SHORTCUT_EMOTES; i++)
{
unsigned char emoteId = mEmotes[i] ? mEmotes[i]
: static_cast<unsigned char>(0);
serverConfig.setValue("emoteshortcut" + toString(i),
static_cast<unsigned int>(emoteId));
}
}
void EmoteShortcut::useEmote(int index)
{
if (!player_node)
return;
if (index > 0 && index <= SHORTCUT_EMOTES)
{
if (mEmotes[index - 1] > 0)
player_node->emote(mEmotes[index - 1]);
}
}
|