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/*
* The ManaPlus Client
* Copyright (C) 2009 The Mana World Development Team
* Copyright (C) 2009-2010 Andrei Karas
* Copyright (C) 2011-2012 The ManaPlus developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef DROPSHORTCUT_H
#define DROPSHORTCUT_H
#define DROP_SHORTCUT_ITEMS 16
class Item;
/**
* The class which keeps track of the item shortcuts.
*/
class DropShortcut
{
public:
/**
* Constructor.
*/
DropShortcut();
/**
* Destructor.
*/
~DropShortcut();
/**
* Load the configuration information.
*/
void load(bool oldConfig = false);
/**
* Save the configuration information.
*/
void save();
/**
* Returns the shortcut item ID specified by the index.
*
* @param index Index of the shortcut item.
*/
int getItem(int index) const
{ return mItems[index]; }
int getItemColor(int index) const
{ return mItemColors[index]; }
/**
* Returns the amount of shortcut items.
*/
int getItemCount() const
{ return DROP_SHORTCUT_ITEMS; }
/**
* Returns the item ID that is currently selected.
*/
int getItemSelected() const
{ return mItemSelected; }
/**
* Adds the selected item ID to the items specified by the index.
*
* @param index Index of the items.
*/
void setItem(int index);
/**
* Adds an item to the items store specified by the index.
*
* @param index Index of the item.
* @param itemId ID of the item.
*/
void setItems(int index, int itemId, unsigned char color)
{ mItems[index] = itemId; mItemColors[index] = color; save(); }
/**
* Set the item that is selected.
*
* @param itemId The ID of the item that is to be assigned.
*/
void setItemSelected(int itemId)
{ mItemSelected = itemId; }
void setItemSelected(Item *item);
/**
* A flag to check if the item is selected.
*/
bool isItemSelected() const
{ return mItemSelected > -1; }
/**
* Remove a item from the shortcut.
*/
void removeItem(int index)
{ mItems[index] = -1; save(); }
/**
* Try to use the item specified by the index.
*
* @param index Index of the item shortcut.
*/
void useItem(int index);
/**
* Equip a item from the shortcut.
*/
void equipItem(int index);
/**
* UnEquip a item from the shortcut.
*/
void unequipItem(int index);
/**
* Drop first item.
*/
void dropFirst();
/**
* Drop all items in cicle.
*/
void dropItems(int cnt = 1);
private:
/**
* Drop item in cicle.
*/
bool dropItem(int cnt = 1);
int mItems[DROP_SHORTCUT_ITEMS];
int mItemColors[DROP_SHORTCUT_ITEMS];
int mItemSelected;
int mItemColorSelected;
int mLastDropIndex;
};
extern DropShortcut *dropShortcut;
#endif
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