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/*
* The ManaPlus Client
* Copyright (C) 2009 The Mana World Development Team
* Copyright (C) 2009-2010 Andrei Karas
* Copyright (C) 2011-2012 The ManaPlus developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "dropshortcut.h"
#include "configuration.h"
#include "inventory.h"
#include "item.h"
#include "localplayer.h"
#include "playerinfo.h"
#include "gui/widgets/chattab.h"
#include "net/inventoryhandler.h"
#include "net/net.h"
#include "utils/stringutils.h"
#include "debug.h"
DropShortcut *dropShortcut;
DropShortcut::DropShortcut():
mItemSelected(-1),
mItemColorSelected(1)
{
clear();
load();
mLastDropIndex = 0;
}
DropShortcut::~DropShortcut()
{
// save();
}
void DropShortcut::load(bool oldConfig)
{
Configuration *cfg;
if (oldConfig)
cfg = &config;
else
cfg = &serverConfig;
for (int i = 0; i < DROP_SHORTCUT_ITEMS; i++)
{
int itemId = cfg->getValue("drop" + toString(i), -1);
unsigned char itemColor = static_cast<unsigned char>(
cfg->getValue("dropColor" + toString(i), -1));
if (itemId != -1)
{
mItems[i] = itemId;
mItemColors[i] = itemColor;
}
}
}
void DropShortcut::save()
{
for (int i = 0; i < DROP_SHORTCUT_ITEMS; i++)
{
const int itemId = mItems[i] ? mItems[i] : -1;
const int itemColor = mItemColors[i] ? mItemColors[i] : 1;
if (itemId != -1)
{
serverConfig.setValue("drop" + toString(i), itemId);
serverConfig.setValue("dropColor" + toString(i), itemColor);
}
else
{
serverConfig.deleteKey("drop" + toString(i));
serverConfig.deleteKey("dropColor" + toString(i));
}
}
}
void DropShortcut::dropFirst()
{
if (!player_node)
return;
if (!Client::limitPackets(PACKET_DROP))
return;
const int itemId = getItem(0);
const unsigned char itemColor = getItemColor(0);
if (itemId > 0)
{
Item *item = PlayerInfo::getInventory()->findItem(itemId, itemColor);
if (item && item->getQuantity())
{
if (player_node->isServerBuggy())
{
Net::getInventoryHandler()->dropItem(item,
player_node->getQuickDropCounter());
}
else
{
for (int i = 0; i < player_node->getQuickDropCounter(); i++)
Net::getInventoryHandler()->dropItem(item, 1);
}
}
}
}
void DropShortcut::dropItems(int cnt)
{
if (!player_node)
return;
if (player_node->isServerBuggy())
{
dropItem(player_node->getQuickDropCounter());
return;
}
int n = 0;
for (int f = 0; f < 9; f++)
{
for (int i = 0; i < player_node->getQuickDropCounter(); i++)
{
if (!Client::limitPackets(PACKET_DROP))
return;
if (dropItem())
n++;
}
if (n >= cnt)
break;
}
}
bool DropShortcut::dropItem(int cnt)
{
const Inventory *inv = PlayerInfo::getInventory();
if (!inv)
return false;
int itemId = 0;
unsigned char itemColor = 1;
while (mLastDropIndex < DROP_SHORTCUT_ITEMS && itemId < 1)
{
itemId = getItem(mLastDropIndex);
itemColor = getItemColor(mLastDropIndex);
mLastDropIndex ++;
}
if (itemId > 0)
{
Item *item = inv->findItem(itemId, itemColor);
if (item && item->getQuantity() > 0)
{
Net::getInventoryHandler()->dropItem(item, cnt);
return true;
}
}
if (mLastDropIndex >= DROP_SHORTCUT_ITEMS)
mLastDropIndex = 0;
if (itemId < 1)
{
while (mLastDropIndex < DROP_SHORTCUT_ITEMS && itemId < 1)
{
itemId = getItem(mLastDropIndex);
itemColor = getItemColor(mLastDropIndex);
mLastDropIndex++;
}
if (itemId > 0)
{
Item *item = inv->findItem(itemId, itemColor);
if (item && item->getQuantity() > 0)
{
Net::getInventoryHandler()->dropItem(item, cnt);
return true;
}
}
if (mLastDropIndex >= DROP_SHORTCUT_ITEMS)
mLastDropIndex = 0;
}
return false;
}
void DropShortcut::setItemSelected(Item *item)
{
if (item)
{
mItemSelected = item->getId();
mItemColorSelected = item->getColor();
}
else
{
mItemSelected = -1;
mItemColorSelected = 1;
}
}
void DropShortcut::setItem(int index)
{
if (index < 0 || index >= DROP_SHORTCUT_ITEMS)
return;
mItems[index] = mItemSelected;
mItemColors[index] = mItemColorSelected;
save();
}
void DropShortcut::clear()
{
for (int i = 0; i < DROP_SHORTCUT_ITEMS; i++)
{
mItems[i] = -1;
mItemColors[i] = 1;
}
}
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