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/*
* The ManaPlus Client
* Copyright (C) 2010 The Mana Developers
* Copyright (C) 2011-2012 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef COMPOUNDSPRITE_H
#define COMPOUNDSPRITE_H
#include "sprite.h"
#include <list>
#include <vector>
class Image;
typedef std::list <void*> VectorPointers;
class CompoundItem
{
public:
CompoundItem();
~CompoundItem();
// float alpha;
VectorPointers data;
Image *image;
Image *alphaImage;
};
class CompoundSprite : public Sprite
{
public:
typedef std::vector<Sprite*>::iterator SpriteIterator;
typedef std::vector<Sprite*>::const_iterator SpriteConstIterator;
CompoundSprite();
~CompoundSprite();
virtual bool reset();
virtual bool play(std::string action);
virtual bool update(int time);
virtual bool draw(Graphics *graphics, int posX, int posY) const;
/**
* Gets the width in pixels of the first sprite in the list.
*/
virtual int getWidth() const;
/**
* Gets the height in pixels of the first sprite in the list.
*/
virtual int getHeight() const;
virtual const Image *getImage() const;
virtual bool setSpriteDirection(const SpriteDirection direction);
int getNumberOfLayers() const;
unsigned int getCurrentFrame() const;
unsigned int getFrameCount() const;
size_t size() const
{ return mSprites.size(); }
bool empty() const
{ return mSprites.empty(); }
void addSprite(Sprite *const sprite);
void setSprite(const int layer, Sprite *const sprite);
Sprite *getSprite(int layer) const
{ return mSprites.at(layer); }
void removeSprite(const int layer);
void clear();
void ensureSize(size_t layerCount);
virtual void drawSprites(Graphics* graphics,
int posX, int posY) const;
virtual void drawSpritesSDL(Graphics* graphics,
int posX, int posY) const;
/**
* Returns the curent frame in the current animation of the given layer.
*/
virtual unsigned int getCurrentFrame(unsigned int layer);
/**
* Returns the frame count in the current animation of the given layer.
*/
virtual unsigned int getFrameCount(unsigned int layer);
virtual void setAlpha(float alpha);
bool updateNumber(const unsigned num);
static void setEnableDelay(bool b)
{ mEnableDelay = b; }
private:
void redraw() const;
void updateImages() const;
bool updateFromCache() const;
void initCurrentCacheItem() const;
typedef std::list<CompoundItem*> ImagesCache;
mutable ImagesCache imagesCache;
mutable CompoundItem *mCacheItem;
mutable Image *mImage;
mutable Image *mAlphaImage;
mutable int mOffsetX, mOffsetY;
mutable bool mNeedsRedraw;
bool mEnableAlphaFix;
bool mDisableAdvBeingCaching;
bool mDisableBeingCaching;
std::vector<Sprite*> mSprites;
mutable int mNextRedrawTime;
static bool mEnableDelay;
};
#endif // COMPOUNDSPRITE_H
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