/*
* The Mana Client
* Copyright (C) 2010 The Mana Developers
*
* This file is part of The Mana Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "compoundsprite.h"
#include "game.h"
#include "graphics.h"
#ifdef USE_OPENGL
#include "openglgraphics.h"
#include "opengl1graphics.h"
#endif
#include "map.h"
#include "resources/image.h"
#include "utils/dtor.h"
#include <SDL.h>
#define BUFFER_WIDTH 100
#define BUFFER_HEIGHT 100
CompoundSprite::CompoundSprite():
mImage(0),
mAlphaImage(0),
mOffsetX(0), mOffsetY(0),
mNeedsRedraw(false)
{
mAlpha = 1.0f;
}
CompoundSprite::~CompoundSprite()
{
SpriteIterator it, it_end;
for (it = begin(), it_end = end(); it != it_end; ++it)
delete (*it);
clear();
delete mImage;
mImage = 0;
delete mAlphaImage;
mAlphaImage = 0;
}
bool CompoundSprite::reset()
{
bool ret = false;
SpriteIterator it, it_end;
for (it = begin(), it_end = end(); it != it_end; ++it)
{
if (*it)
ret |= (*it)->reset();
}
mNeedsRedraw |= ret;
return ret;
}
bool CompoundSprite::play(std::string action)
{
bool ret = false;
SpriteIterator it, it_end;
for (it = begin(), it_end = end(); it != it_end; ++it)
{
if (*it)
ret |= (*it)->play(action);
}
mNeedsRedraw |= ret;
return ret;
}
bool CompoundSprite::update(int time)
{
bool ret = false;
SpriteIterator it, it_end;
for (it = begin(), it_end = end(); it != it_end; ++it)
{
if (*it)
ret |= (*it)->update(time);
}
mNeedsRedraw |= ret;
return ret;
}
bool CompoundSprite::draw(Graphics* graphics, int posX, int posY) const
{
if (mNeedsRedraw)
redraw();
if (mAlpha == 1.0f && mImage)
{
return graphics->drawImage(mImage, posX + mOffsetX, posY + mOffsetY);
}
else if (mAlpha && mAlphaImage)
{
mAlphaImage->setAlpha(mAlpha);
return graphics->drawImage(mAlphaImage,
posX + mOffsetX, posY + mOffsetY);
}
else
{
drawSprites(graphics, posX, posY);
}
return false;
}
void CompoundSprite::drawSprites(Graphics* graphics, int posX, int posY) const
{
SpriteConstIterator it, it_end;
for (it = begin(), it_end = end(); it != it_end; ++it)
{
if (*it)
{
(*it)->setAlpha(mAlpha);
(*it)->draw(graphics, posX, posY);
}
}
}
void CompoundSprite::drawSpritesSDL(Graphics* graphics,
int posX, int posY) const
{
SpriteConstIterator it, it_end;
for (it = begin(), it_end = end(); it != it_end; ++it)
{
if (*it)
(*it)->draw(graphics, posX, posY);
}
}
int CompoundSprite::getWidth() const
{
Sprite *base = NULL;
SpriteConstIterator it, it_end;
for (it = begin(), it_end = end(); it != it_end; ++it)
{
if ((base = (*it)))
break;
}
if (base)
return base->getWidth();
return 0;
}
int CompoundSprite::getHeight() const
{
Sprite *base = NULL;
SpriteConstIterator it, it_end;
for (it = begin(), it_end = end(); it != it_end; ++it)
{
if ((base = (*it)))
break;
}
if (base)
return base->getHeight();
return 0;
}
const Image* CompoundSprite::getImage() const
{
return mImage;
}
bool CompoundSprite::setDirection(SpriteDirection direction)
{
bool ret = false;
SpriteIterator it, it_end;
for (it = begin(), it_end = end(); it != it_end; ++it)
{
if (*it)
ret |= (*it)->setDirection(direction);
}
mNeedsRedraw |= ret;
return ret;
}
int CompoundSprite::getNumberOfLayers() const
{
if (mImage || mAlphaImage)
return 1;
else
return size();
}
unsigned int CompoundSprite::getCurrentFrame() const
{
SpriteConstIterator it, it_end;
for (it = begin(), it_end = end(); it != it_end; ++it)
{
if (*it)
return (*it)->getCurrentFrame();
}
return 0;
}
unsigned int CompoundSprite::getFrameCount() const
{
SpriteConstIterator it, it_end;
for (it = begin(), it_end = end(); it != it_end; ++it)
{
if (*it)
return (*it)->getFrameCount();
}
return 0;
}
void CompoundSprite::addSprite(Sprite* sprite)
{
push_back(sprite);
mNeedsRedraw = true;
}
void CompoundSprite::setSprite(int layer, Sprite* sprite)
{
// Skip if it won't change anything
if (at(layer) == sprite)
return;
if (at(layer))
delete at(layer);
at(layer) = sprite;
mNeedsRedraw = true;
}
void CompoundSprite::removeSprite(int layer)
{
// Skip if it won't change anything
if (at(layer) == NULL)
return;
delete at(layer);
at(layer) = 0;
mNeedsRedraw = true;
}
void CompoundSprite::clear()
{
// Skip if it won't change anything
if (empty())
return;
std::vector<Sprite*>::clear();
mNeedsRedraw = true;
}
void CompoundSprite::ensureSize(size_t layerCount)
{
// Skip if it won't change anything
if (size() >= layerCount)
return;
resize(layerCount, NULL);
mNeedsRedraw = true;
}
/**
* Returns the curent frame in the current animation of the given layer.
*/
unsigned int CompoundSprite::getCurrentFrame(unsigned int layer)
{
if (layer >= size())
return 0;
Sprite *s = getSprite(layer);
if (s)
return s->getCurrentFrame();
return 0;
}
/**
* Returns the frame count in the current animation of the given layer.
*/
unsigned int CompoundSprite::getFrameCount(unsigned int layer)
{
if (layer >= size())
return 0;
Sprite *s = getSprite(layer);
if (s)
return s->getFrameCount();
return 0;
}
void CompoundSprite::redraw() const
{
#ifdef USE_OPENGL
// TODO OpenGL support
if (Image::mUseOpenGL)
{
mNeedsRedraw = false;
return;
}
#endif
if (size() <= 1)
return;
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
int rmask = 0xff000000;
int gmask = 0x00ff0000;
int bmask = 0x0000ff00;
int amask = 0x000000ff;
#else
int rmask = 0x000000ff;
int gmask = 0x0000ff00;
int bmask = 0x00ff0000;
int amask = 0xff000000;
#endif
SDL_Surface *surface = SDL_CreateRGBSurface(SDL_HWSURFACE,
BUFFER_WIDTH, BUFFER_HEIGHT, 32, rmask, gmask, bmask, amask);
if (!surface)
return;
Graphics *graphics = new Graphics();
graphics->setBlitMode(Graphics::BLIT_GFX);
graphics->setTarget(surface);
graphics->_beginDraw();
int tileX = 32 / 2;
int tileY = 32;
Game *game = Game::instance();
if (game)
{
Map *map = game->getCurrentMap();
if (map)
{
tileX = map->getTileWidth() / 2;
tileY = map->getTileWidth();
}
}
int posX = BUFFER_WIDTH / 2 - tileX;
int posY = BUFFER_HEIGHT - tileY;
mOffsetX = tileX - BUFFER_WIDTH / 2;
mOffsetY = tileY - BUFFER_HEIGHT;
drawSpritesSDL(graphics, posX, posY);
/*
SpriteConstIterator it, it_end;
for (it = begin(), it_end = end(); it != it_end; ++it)
{
if (*it)
(*it)->draw(graphics, posX, posY);
}
*/
delete graphics;
graphics = 0;
SDL_Surface *surfaceA = SDL_CreateRGBSurface(SDL_HWSURFACE,
BUFFER_WIDTH, BUFFER_HEIGHT, 32, rmask, gmask, bmask, amask);
SDL_SetAlpha(surface, 0, SDL_ALPHA_OPAQUE);
SDL_BlitSurface(surface, NULL, surfaceA, NULL);
delete mImage;
delete mAlphaImage;
mImage = Image::load(surface);
SDL_FreeSurface(surface);
mAlphaImage = Image::load(surfaceA);
SDL_FreeSurface(surfaceA);
mNeedsRedraw = false;
}