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/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2016 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef CLIENT_H
#define CLIENT_H
#ifdef DYECMD
#include "dyetool/client.h"
#else
#include "enums/state.h"
#include "listeners/actionlistener.h"
#include "listeners/configlistener.h"
#include "net/serverinfo.h"
#ifdef USE_SDL2
#include <SDL2_framerate.h>
#else
#include <SDL_framerate.h>
#endif
#include "localconsts.h"
class Button;
class Game;
class LoginData;
class Skin;
class Window;
class QuitDialog;
extern bool isSafeMode;
extern int serverVersion;
extern unsigned int tmwServerVersion;
extern int start_time;
extern int textures_count;
extern std::string errorMessage;
extern LoginData loginData;
/**
* The core part of the client. This class initializes all subsystems, runs
* the event loop, and shuts everything down again.
*/
class Client final : public ConfigListener,
public ActionListener
{
public:
Client();
A_DELETE_COPY(Client)
~Client();
void gameInit();
void testsInit();
int gameExec();
static int testsExec();
void setState(const StateT state)
{ mState = state; }
StateT getState() const A_WARN_UNUSED
{ return mState; }
static bool isTmw() A_WARN_UNUSED;
void optionChanged(const std::string &name) final;
void action(const ActionEvent &event) final;
static void initTradeFilter();
void moveButtons(const int width);
void windowRemoved(const Window *const window);
void slowLogic();
private:
void initSoundManager();
void initConfigListeners();
static void initGraphics();
static void initFeatures();
static void initPaths();
void gameClear();
void testsClear();
#ifdef ANDROID
static void logVars();
#else
static void logVars() A_CONST;
#endif
void stateConnectGame1();
void stateConnectServer1();
void stateWorldSelect1();
void stateGame1();
void stateSwitchLogin1();
ServerInfo mCurrentServer;
Game *mGame;
Window *mCurrentDialog;
QuitDialog *mQuitDialog;
Button *mSetupButton;
Button *mVideoButton;
Button *mHelpButton;
Button *mAboutButton;
Button *mThemesButton;
Button *mPerfomanceButton;
#ifdef ANDROID
Button *mCloseButton;
#endif
StateT mState;
StateT mOldState;
Skin *mSkin;
int mButtonPadding;
int mButtonSpacing;
int mPing;
bool mConfigAutoSaved;
};
extern Client *client;
extern unsigned int mLastHost;
extern unsigned long mSearchHash;
#endif // DYECMD
#endif // CLIENT_H
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