summaryrefslogblamecommitdiff
path: root/src/client.cpp
blob: 4bd3217128d6b2f5b887bcf1f84c46c43ec86c42 (plain) (tree)
1
2
3
4
5
6
7
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
1493
1494
1495
1496
1497
1498
1499
1500
1501
1502
1503
1504
1505
1506
1507
1508
1509
1510
1511
1512
1513
1514
1515
1516
1517
1518
1519
1520
1521
1522
1523
1524
1525
1526
1527
1528
1529
1530
1531
1532
1533
1534
1535
1536
1537
1538
1539
1540
1541
1542
1543
1544
1545
1546
1547
1548
1549
1550
1551
1552
1553
1554
1555
1556
1557
1558
1559
1560
1561
1562
1563
1564
1565
1566
1567
1568
1569
1570
1571
1572
1573
1574
1575
1576
1577
1578
1579
1580
1581
1582
1583
1584
1585
1586
1587
1588
1589
1590
1591
1592
1593
1594
1595
1596
1597
1598
1599
1600
1601
1602
1603
1604
1605
1606
1607
1608
1609
1610
1611
1612
1613
1614
1615
1616
1617
1618
1619
1620
1621
1622
1623
1624
1625
1626
1627
1628
1629
1630
1631
1632
1633
1634
1635
1636
1637
1638
1639
1640
1641
1642
1643
1644
1645
1646
1647
1648
1649
1650
1651
1652
1653
1654
1655
1656
1657
1658
1659
1660
1661
1662
1663
1664
1665
1666
1667
1668
1669
1670
1671
1672
1673
1674
1675
1676
1677
1678
1679
1680
1681
1682
1683
1684
1685
1686
1687
1688
1689
1690
1691
1692
1693
1694
1695
1696
1697
1698
1699
1700
1701
1702
1703
1704
1705
1706
1707
1708
1709
1710
1711
1712
1713
1714
1715
1716
1717
1718
1719
1720
1721
1722
1723
1724
1725
1726
1727
1728
1729
1730
1731
1732
1733
1734
1735
1736
1737
1738
1739
1740
1741
1742
1743
1744
1745
1746
1747
1748
1749
1750
1751
1752
1753
1754
1755
1756
1757
1758
1759
1760
1761
1762
1763
1764
1765
1766
1767
1768
1769
1770
1771
1772
1773
1774
1775
1776
1777
1778
1779
1780
1781
1782
1783
1784
1785
1786
1787
1788
1789
1790
1791
1792
1793
1794
1795
1796
1797
1798
1799
1800
1801
1802
1803
1804
1805
1806
1807
1808
1809
1810
1811
1812
1813
1814
1815
1816
1817
1818
1819
1820
1821
1822
1823
1824
1825
1826
1827
1828
1829
1830
1831
1832
1833
1834
1835
1836
1837
1838
1839
1840
1841
1842
1843
1844
1845
1846
1847
1848
1849
1850
1851
1852
1853
1854
1855
1856
1857
1858
1859
1860
1861
1862
1863
1864
1865
1866
1867
1868
1869
1870
1871
1872
1873
1874
1875
1876
1877
1878
1879
1880
1881
1882
1883
1884
1885
1886
1887
1888
1889
1890
1891
1892
1893
1894
1895
1896
1897
1898
1899
1900
1901
1902
1903
1904
1905
1906
1907
1908
1909
1910
1911
1912
1913
1914
1915
1916
1917
1918
1919
1920
1921
1922
1923
1924
1925
1926
1927
1928
1929
1930
1931
1932
1933
1934
1935
1936
1937
1938
1939
1940
1941
1942
1943
1944
1945
1946
1947
1948
1949
1950
1951
1952
1953
1954
1955
1956
1957
1958
1959
1960
1961
1962
1963
1964
1965
1966
1967
1968
1969
1970
1971
1972
1973
1974
1975
1976
1977
1978
1979
1980
1981
1982
1983
1984
1985
1986
1987
1988
1989
1990
1991
1992
1993
1994
1995
1996
1997
1998
1999
2000
2001
2002
2003
2004
2005
2006
2007
2008
2009
2010
2011
2012
2013
2014
2015
2016
2017
2018
2019
2020
2021
2022
2023
2024
2025
2026
2027
  
                       

                                                            
                                               
  
                                             






















                                                                         
                             











                            

                              




                                     
                            


                           
                          
                           


















                                  
                           






                               
                            






































































                                                                          
                  
               
 

                       













































































































































































































                                                                               
                                                                          







                                                                


                               







                                                                        


                                                           
                                       













                                                            
                                                 
































































































                                                                          

                                                                   

















                                                                           
                                                        



















                                                                               
                                              
 






























































































                                                                        









                                                                




























                                                                              

                          





















































































































































































































































































                                                                               
                                  














































































































































































































































                                                                               

                                                









                                                                            
                                 






































































































                                                                           


                                                          























                                                                           



                                                       






































































































                                                                           
                                             
                                 

                                           





























































































































































































































































































































































































































































































































































































                                                                               







                                         
 
/*
 *  The ManaPlus Client
 *  Copyright (C) 2004-2009  The Mana World Development Team
 *  Copyright (C) 2009-2010  The Mana Developers
 *  Copyright (C) 2011  The ManaPlus Developers
 *
 *  This file is part of The ManaPlus Client.
 *
 *  This program is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2 of the License, or
 *  any later version.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

#include "client.h"
#include "main.h"

#include "chatlog.h"
#include "configuration.h"
#include "emoteshortcut.h"
#include "event.h"
#include "game.h"
#include "graphicsvertexes.h"
#include "itemshortcut.h"
#include "dropshortcut.h"
#include "keyboardconfig.h"
#ifdef USE_OPENGL
#include "openglgraphics.h"
#include "opengl1graphics.h"
#endif
#include "playerrelations.h"
#include "sound.h"
#include "statuseffect.h"
#include "units.h"

#include "gui/buydialog.h"
#include "gui/buyselldialog.h"
#include "gui/changeemaildialog.h"
#include "gui/changepassworddialog.h"
#include "gui/charselectdialog.h"
#include "gui/connectiondialog.h"
#include "gui/gui.h"
#include "gui/logindialog.h"
#include "gui/okdialog.h"
#include "gui/quitdialog.h"
#include "gui/register.h"
#include "gui/npcdialog.h"
#include "gui/selldialog.h"
#include "gui/sdlinput.h"
#include "gui/serverdialog.h"
#include "gui/setup.h"
#include "gui/theme.h"
#include "gui/unregisterdialog.h"
#include "gui/updatewindow.h"
#include "gui/userpalette.h"
#include "gui/worldselectdialog.h"

#include "gui/widgets/button.h"
#include "gui/widgets/chattab.h"
#include "gui/widgets/desktop.h"

#include "net/charhandler.h"
#include "net/gamehandler.h"
#include "net/generalhandler.h"
#include "net/logindata.h"
#include "net/loginhandler.h"
#include "net/net.h"
#include "net/npchandler.h"
#include "net/packetcounters.h"
#include "net/worldinfo.h"

#include "resources/colordb.h"
#include "resources/emotedb.h"
#include "resources/image.h"
#include "resources/itemdb.h"
#include "resources/mapdb.h"
#include "resources/monsterdb.h"
#include "resources/specialdb.h"
#include "resources/npcdb.h"
#include "resources/resourcemanager.h"

#include "utils/gettext.h"
#include "utils/mkdir.h"
#include "utils/stringutils.h"

#ifdef __APPLE__
#include <CoreFoundation/CFBundle.h>
#endif

#include <physfs.h>
#include <SDL_image.h>

#ifdef WIN32
#include <SDL_syswm.h>
#include "utils/specialfolder.h"
#else
#include <cerrno>
#endif

#include <sys/stat.h>
#include <cassert>

#include <iostream>
#include <fstream>

#include "mumblemanager.h"

/**
 * Tells the max tick value,
 * setting it back to zero (and start again).
 */
static const int MAX_TICK_VALUE = 10000;

static const int defaultSfxVolume = 100;
static const int defaultMusicVolume = 60;

// TODO: Get rid fo these globals
std::string errorMessage;
ErrorListener errorListener;
LoginData loginData;

Configuration config;         /**< XML file configuration reader */
Configuration serverConfig;   /**< XML file server configuration reader */
Configuration branding;       /**< XML branding information reader */
Configuration paths;          /**< XML default paths information reader */
Logger *logger;               /**< Log object */
ChatLogger *chatLogger;       /**< Chat log object */
KeyboardConfig keyboard;
UserPalette *userPalette;
Graphics *graphics;

Sound sound;

Uint32 nextTick(Uint32 interval, void *param _UNUSED_);
Uint32 nextSecond(Uint32 interval, void *param _UNUSED_);

void ErrorListener::action(const gcn::ActionEvent &)
{
    Client::setState(STATE_CHOOSE_SERVER);
}

volatile int tick_time;       /**< Tick counter */
volatile int fps = 0;         /**< Frames counted in the last second */
volatile int frame_count = 0; /**< Counts the frames during one second */
volatile int cur_time;
volatile bool runCounters;
bool isSafeMode = false;
int serverVersion;
int start_time;

int textures_count = 0;

/**
 * Advances game logic counter.
 * Called every 10 milliseconds by SDL_AddTimer()
 * @see MILLISECONDS_IN_A_TICK value
 */
Uint32 nextTick(Uint32 interval, void *param _UNUSED_)
{
    tick_time++;
    if (tick_time == MAX_TICK_VALUE)
        tick_time = 0;
    return interval;
}

/**
 * Updates fps.
 * Called every seconds by SDL_AddTimer()
 */
Uint32 nextSecond(Uint32 interval, void *param _UNUSED_)
{
    fps = frame_count;
    frame_count = 0;

    return interval;
}

/**
 * @return the elapsed time in milliseconds
 * between two tick values.
 */
int get_elapsed_time(int start_time)
{
    if (start_time <= tick_time)
    {
        return (tick_time - start_time) * MILLISECONDS_IN_A_TICK;
    }
    else
    {
        return (tick_time + (MAX_TICK_VALUE - start_time))
                * MILLISECONDS_IN_A_TICK;
    }
}


// This anonymous namespace hides whatever is inside from other modules.
namespace
{

class AccountListener : public gcn::ActionListener
{
    public:
        void action(const gcn::ActionEvent &)
        {
            Client::setState(STATE_CHAR_SELECT);
        }
} accountListener;

class LoginListener : public gcn::ActionListener
{
    public:
        void action(const gcn::ActionEvent &)
        {
            Client::setState(STATE_LOGIN);
        }
} loginListener;

} // anonymous namespace


Client *Client::mInstance = 0;

Client::Client(const Options &options):
    mOptions(options),
    mServerConfigDir(""),
    mRootDir(""),
    mCurrentDialog(0),
    mQuitDialog(0),
    mDesktop(0),
    mSetupButton(0),
    mState(STATE_CHOOSE_SERVER),
    mOldState(STATE_START),
    mIcon(0),
    mLogicCounterId(0),
    mSecondsCounterId(0),
    mLimitFps(false),
    mConfigAutoSaved(false),
    mIsMinimized(false),
    mGuiAlpha(1.0f)
{
    assert(!mInstance);
    mInstance = this;

    logger = new Logger;

    // Load branding information
    if (!options.brandingPath.empty())
        branding.init(options.brandingPath);
    branding.setDefaultValues(getBrandingDefaults());

    initRootDir();
    initHomeDir();

    // Configure logger
    if (!options.logFileName.empty())
        logger->setLogFile(options.logFileName);
    else
        logger->setLogFile(mLocalDataDir + std::string("/manaplus.log"));

    initConfiguration();
    logger->setDebugLog(config.getBoolValue("debugLog"));

    storeSafeParameters();

    chatLogger = new ChatLogger;
    if (options.chatLogDir == "")
        chatLogger->setLogDir(mLocalDataDir + std::string("/logs/"));
    else
        chatLogger->setLogDir(options.chatLogDir);

    logger->setLogToStandardOut(config.getBoolValue("logToStandardOut"));

    // Log the mana version
    logger->log("ManaPlus %s", FULL_VERSION);
    logger->log("Start configPath: " + config.getConfigPath());

    initScreenshotDir();

    // Initialize SDL
    logger->log1("Initializing SDL...");
    if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER) < 0)
    {
        logger->error(strprintf("Could not initialize SDL: %s",
                      SDL_GetError()));
    }
    atexit(SDL_Quit);

    initPacketLimiter();
    SDL_EnableUNICODE(1);
    SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);

    SDL_WM_SetCaption(branding.getValue("appName", "ManaPlus").c_str(), NULL);

    ResourceManager *resman = ResourceManager::getInstance();

    if (!resman->setWriteDir(mLocalDataDir))
    {
        logger->error(strprintf("%s couldn't be set as home directory! "
                                "Exiting.", mLocalDataDir.c_str()));
    }

#if defined USE_OPENGL
    Image::SDLSetEnableAlphaCache(config.getBoolValue("alphaCache")
        && !config.getIntValue("opengl"));
    Image::setEnableAlpha(config.getFloatValue("guialpha") != 1.0f
        || config.getIntValue("opengl"));
#else
    Image::SDLSetEnableAlphaCache(config.getBoolValue("alphaCache"));
    Image::setEnableAlpha(config.getFloatValue("guialpha") != 1.0f);
#endif

#if defined __APPLE__
    CFBundleRef mainBundle = CFBundleGetMainBundle();
    CFURLRef resourcesURL = CFBundleCopyResourcesDirectoryURL(mainBundle);
    char path[PATH_MAX];
    if (!CFURLGetFileSystemRepresentation(resourcesURL, TRUE, (UInt8 *)path,
        PATH_MAX))
    {
        fprintf(stderr, "Can't find Resources directory\n");
    }
    CFRelease(resourcesURL);
    //possible crash
    strncat(path, "/data", PATH_MAX - 1);
    resman->addToSearchPath(path, false);
    mPackageDir = path;
#else
    resman->addToSearchPath(PKG_DATADIR "data", false);
    mPackageDir = PKG_DATADIR "data";
#endif

    resman->addToSearchPath("data", false);

    // Add branding/data to PhysFS search path
    if (!options.brandingPath.empty())
    {
        std::string path = options.brandingPath;

        // Strip blah.mana from the path
#ifdef WIN32
        int loc1 = path.find_last_of('/');
        int loc2 = path.find_last_of('\\');
        int loc = static_cast<int>(std::max(loc1, loc2));
#else
        int loc = static_cast<int>(path.find_last_of('/'));
#endif
        if (loc > 0)
            resman->addToSearchPath(path.substr(0, loc + 1) + "data", false);
    }

    // Add the main data directories to our PhysicsFS search path
    if (!options.dataPath.empty())
        resman->addToSearchPath(options.dataPath, false);

    // Add the local data directory to PhysicsFS search path
    resman->addToSearchPath(mLocalDataDir, false);

    //resman->selectSkin();

    std::string iconFile = branding.getValue("appIcon", "icons/manaplus");
#ifdef WIN32
    iconFile += ".ico";
#else
    iconFile += ".png";
#endif
    iconFile = resman->getPath(iconFile);
    logger->log("Loading icon from file: %s", iconFile.c_str());

#ifdef WIN32
    static SDL_SysWMinfo pInfo;
    SDL_GetWMInfo(&pInfo);
    // Attempt to load icon from .ico file
    HICON icon = (HICON) LoadImage(NULL,
                                   iconFile.c_str(),
                                   IMAGE_ICON, 64, 64, LR_LOADFROMFILE);
    // If it's failing, we load the default resource file.
    if (!icon)
        icon = LoadIcon(GetModuleHandle(NULL), "A");

    if (icon)
        SetClassLong(pInfo.window, GCL_HICON, (LONG) icon);
#else
    mIcon = IMG_Load(iconFile.c_str());
    if (mIcon)
    {
        SDL_SetAlpha(mIcon, SDL_SRCALPHA, SDL_ALPHA_OPAQUE);
        SDL_WM_SetIcon(mIcon, NULL);
    }
#endif

#ifdef USE_OPENGL
    int useOpenGL = 0;
    if (!mOptions.noOpenGL)
        useOpenGL = config.getIntValue("opengl");

    // Setup image loading for the right image format
    Image::setLoadAsOpenGL(useOpenGL);
    GraphicsVertexes::setLoadAsOpenGL(useOpenGL);

    // Create the graphics context
    switch(useOpenGL)
    {
        case 0:
            graphics = new Graphics;
            break;
        case 1:
        default:
            graphics = new OpenGLGraphics;
            break;
        case 2:
            graphics = new OpenGL1Graphics;
            break;
    };

#else
    // Create the graphics context
    graphics = new Graphics;
#endif

    runCounters = config.getBoolValue("packetcounters");

    const int width = config.getIntValue("screenwidth");
    const int height = config.getIntValue("screenheight");
    const int bpp = 0;
    const bool fullscreen = config.getBoolValue("screen");
    const bool hwaccel = config.getBoolValue("hwaccel");

    // Try to set the desired video mode
    if (!graphics->setVideoMode(width, height, bpp, fullscreen, hwaccel))
    {
        logger->error(strprintf("Couldn't set %dx%dx%d video mode: %s",
            width, height, bpp, SDL_GetError()));
    }

    // Initialize for drawing
    graphics->_beginDraw();

    Theme::selectSkin();
//    Theme::prepareThemePath();

    // Initialize the item and emote shortcuts.
    for (int f = 0; f < SHORTCUT_TABS; f ++)
        itemShortcut[f] = new ItemShortcut(f);

    emoteShortcut = new EmoteShortcut;

    // Initialize the drop shortcuts.
    dropShortcut = new DropShortcut;

    gui = new Gui(graphics);

    // Initialize sound engine
    try
    {
        if (config.getBoolValue("sound"))
            sound.init();

        sound.setSfxVolume(config.getIntValue("sfxVolume"));
        sound.setMusicVolume(config.getIntValue("musicVolume"));
    }
    catch (const char *err)
    {
        mState = STATE_ERROR;
        errorMessage = err;
        logger->log("Warning: %s", err);
    }

    // Initialize keyboard
    keyboard.init();

    // Initialise player relations
    player_relations.init();

    userPalette = new UserPalette;
    setupWindow = new Setup;

    sound.playMusic(branding.getValue("loginMusic", "Magick - Real.ogg"));

    // Initialize default server
    mCurrentServer.hostname = options.serverName;
    mCurrentServer.port = options.serverPort;

    loginData.username = options.username;
    loginData.password = options.password;
    loginData.remember = serverConfig.getValue("remember", 0);
    loginData.registerLogin = false;

    if (mCurrentServer.hostname.empty())
    {
        mCurrentServer.hostname =
            branding.getValue("defaultServer", "").c_str();
    }

    if (mCurrentServer.port == 0)
    {
        mCurrentServer.port = static_cast<short>(branding.getValue(
            "defaultPort", DEFAULT_PORT));
        mCurrentServer.type = ServerInfo::parseType(
            branding.getValue("defaultServerType", "tmwathena"));
    }

    if (chatLogger)
        chatLogger->setServerName(mCurrentServer.hostname);

    if (loginData.username.empty() && loginData.remember)
        loginData.username = serverConfig.getValue("username", "");

    if (mState != STATE_ERROR)
        mState = STATE_CHOOSE_SERVER;

    // Initialize logic and seconds counters
    tick_time = 0;
    mLogicCounterId = SDL_AddTimer(MILLISECONDS_IN_A_TICK, nextTick, NULL);
    mSecondsCounterId = SDL_AddTimer(1000, nextSecond, NULL);

    const int fpsLimit = config.getIntValue("fpslimit");
    mLimitFps = fpsLimit > 0;

    // Initialize frame limiting
    mFpsManager.framecount = 0;
    mFpsManager.rateticks = 0;
    mFpsManager.lastticks = 0;
    mFpsManager.rate = 0;

    SDL_initFramerate(&mFpsManager);
    logger->log("mFpsManager.framecount: " + toString(mFpsManager.framecount));
    logger->log("mFpsManager.rateticks: " + toString(mFpsManager.rateticks));
    logger->log("mFpsManager.lastticks: " + toString(mFpsManager.lastticks));
    logger->log("mFpsManager.rate: " + toString(mFpsManager.rate));
    setFramerate(fpsLimit);
    config.addListener("fpslimit", this);
    config.addListener("guialpha", this);
    setGuiAlpha(config.getFloatValue("guialpha"));

    optionChanged("fpslimit");

    start_time = static_cast<int>(time(NULL));

    // Initialize PlayerInfo
    PlayerInfo::init();
}

Client::~Client()
{
    logger->log1("Quitting1");
    config.removeListener("fpslimit", this);
    config.removeListener("guialpha", this);

    SDL_RemoveTimer(mLogicCounterId);
    SDL_RemoveTimer(mSecondsCounterId);

    // Unload XML databases
    ColorDB::unload();
    EmoteDB::unload();
    ItemDB::unload();
    MonsterDB::unload();
    NPCDB::unload();
    StatusEffect::unload();

    // Before config.write() since it writes the shortcuts to the config
    for (int f = 0; f < SHORTCUT_TABS; f ++)
    {
        delete itemShortcut[f];
        itemShortcut[f] = 0;
    }
    delete emoteShortcut;
    emoteShortcut = 0;
    delete dropShortcut;
    dropShortcut = 0;

    player_relations.store();

    logger->log1("Quitting2");

    delete gui;
    gui = 0;

    logger->log1("Quitting3");

    delete graphics;
    graphics = 0;

    logger->log1("Quitting4");

    // Shutdown libxml
    xmlCleanupParser();

    logger->log1("Quitting5");

    // Shutdown sound
    sound.close();

    logger->log1("Quitting6");

    ResourceManager::deleteInstance();

    logger->log1("Quitting8");

    SDL_FreeSurface(mIcon);

    logger->log1("Quitting9");

    delete userPalette;
    userPalette = 0;

    logger->log1("Quitting10");

    config.write();
    serverConfig.write();

    logger->log1("Quitting11");

    delete chatLogger;
    chatLogger = 0;

    delete logger;
    logger = 0;

    mInstance = 0;
}

int Client::exec()
{
    int lastTickTime = tick_time;

    if (!mumbleManager)
        mumbleManager = new MumbleManager();

    Game *game = 0;
    SDL_Event event;

    while (mState != STATE_EXIT)
    {
        if (game)
        {
            // Let the game handle the events while it is active
            game->handleInput();
        }
        else
        {
            // Handle SDL events
            while (SDL_PollEvent(&event))
            {
                switch (event.type)
                {
                    case SDL_QUIT:
                        mState = STATE_EXIT;
                        break;

                    case SDL_KEYDOWN:
                    default:
                        break;
                }

                guiInput->pushInput(event);
                if (player_node && mumbleManager)
                {
                    mumbleManager->setPos(player_node->getTileX(),
                        player_node->getTileY(), player_node->getDirection());
                }
            }
        }

        if (Net::getGeneralHandler())
            Net::getGeneralHandler()->flushNetwork();

        while (get_elapsed_time(lastTickTime) > 0)
        {
            gui->logic();
            if (game)
                game->logic();

            sound.logic();

            ++lastTickTime;
        }

        // This is done because at some point tick_time will wrap.
        lastTickTime = tick_time;

        // Update the screen when application is active, delay otherwise.
        if (SDL_GetAppState() & SDL_APPACTIVE)
        {
            frame_count++;
            gui->draw();
            graphics->updateScreen();
//            logger->log("active");
        }
        else
        {
//            logger->log("inactive");
            SDL_Delay(10);
        }

        if (mLimitFps)
            SDL_framerateDelay(&mFpsManager);

        // TODO: Add connect timeouts
        if (mState == STATE_CONNECT_GAME &&
            Net::getGameHandler()->isConnected())
        {
            Net::getLoginHandler()->disconnect();
        }
        else if (mState == STATE_CONNECT_SERVER &&
                 mOldState == STATE_CHOOSE_SERVER)
        {
            mServerName = mCurrentServer.hostname;
            initServerConfig(mCurrentServer.hostname);
            if (mOptions.username.empty())
                loginData.username = serverConfig.getValue("username", "");
            else
                loginData.username = mOptions.username;

            loginData.remember = serverConfig.getValue("remember", 0);

            Net::connectToServer(mCurrentServer);

            if (mumbleManager)
                mumbleManager->setServer(mCurrentServer.hostname);

            if (!mConfigAutoSaved)
            {
                mConfigAutoSaved = true;
                config.write();
            }
        }
        else if (mState == STATE_CONNECT_SERVER &&
                 mOldState != STATE_CHOOSE_SERVER &&
                 Net::getLoginHandler()->isConnected())
        {
            mState = STATE_LOGIN;
        }
        else if (mState == STATE_WORLD_SELECT && mOldState == STATE_UPDATE)
        {
            if (Net::getLoginHandler()->getWorlds().size() < 2)
                mState = STATE_LOGIN;
        }
        else if (mOldState == STATE_START ||
                 (mOldState == STATE_GAME && mState != STATE_GAME))
        {
            gcn::Container *top = static_cast<gcn::Container*>(gui->getTop());

            mDesktop = new Desktop;
            top->add(mDesktop);
            mSetupButton = new Button(_("Setup"), "Setup", this);
            mSetupButton->setPosition(top->getWidth()
                - mSetupButton->getWidth() - 3, 3);
            top->add(mSetupButton);

            int screenWidth = config.getIntValue("screenwidth");
            int screenHeight = config.getIntValue("screenheight");

            mDesktop->setSize(screenWidth, screenHeight);
        }

        if (mState == STATE_SWITCH_LOGIN && mOldState == STATE_GAME)
            Net::getGameHandler()->disconnect();

        if (mState != mOldState)
        {
            {
                Mana::Event event(EVENT_STATECHANGE);
                event.setInt("oldState", mOldState);
                event.setInt("newState", mState);
                Mana::Event::trigger(CHANNEL_CLIENT, event);
            }

            if (mOldState == STATE_GAME)
            {
                delete game;
                game = 0;
            }

            mOldState = mState;

            // Get rid of the dialog of the previous state
            delete mCurrentDialog;
            mCurrentDialog = 0;
            // State has changed, while the quitDialog was active, it might
            // not be correct anymore
            if (mQuitDialog)
            {
                mQuitDialog->scheduleDelete();
                mQuitDialog = 0;
            }

            switch (mState)
            {
                case STATE_CHOOSE_SERVER:
                    logger->log1("State: CHOOSE SERVER");

                    // Allow changing this using a server choice dialog
                    // We show the dialog box only if the command-line
                    // options weren't set.
                    if (mOptions.serverName.empty() && mOptions.serverPort == 0
                        && !branding.getValue("onlineServerList", "a").empty())
                    {
                        // Don't allow an alpha opacity
                        // lower than the default value
                        Theme::instance()->setMinimumOpacity(0.8f);

                        mCurrentDialog = new ServerDialog(&mCurrentServer,
                                                          mConfigDir);
                    }
                    else
                    {
                        mState = STATE_CONNECT_SERVER;

                        // Reset options so that cancelling or connect
                        // timeout will show the server dialog.
                        mOptions.serverName.clear();
                        mOptions.serverPort = 0;
                    }
                    break;

                case STATE_CONNECT_SERVER:
                    logger->log1("State: CONNECT SERVER");
                    mCurrentDialog = new ConnectionDialog(
                            _("Connecting to server"), STATE_SWITCH_SERVER);
                    break;

                case STATE_LOGIN:
                    logger->log1("State: LOGIN");
                    // Don't allow an alpha opacity
                    // lower than the default value
                    Theme::instance()->setMinimumOpacity(0.8f);

                    loginData.updateType
                        = serverConfig.getValue("updateType", 1);

                    if (mOptions.username.empty()
                        || mOptions.password.empty())
                    {
                        mCurrentDialog = new LoginDialog(&loginData,
                            mCurrentServer.hostname, &mOptions.updateHost);
                    }
                    else
                    {
                        mState = STATE_LOGIN_ATTEMPT;
                        // Clear the password so that when login fails, the
                        // dialog will show up next time.
                        mOptions.password.clear();
                    }
                    break;

                case STATE_LOGIN_ATTEMPT:
                    logger->log1("State: LOGIN ATTEMPT");
                    accountLogin(&loginData);
                    mCurrentDialog = new ConnectionDialog(
                            _("Logging in"), STATE_SWITCH_SERVER);
                    break;

                case STATE_WORLD_SELECT:
                    logger->log1("State: WORLD SELECT");
                    {
                        Worlds worlds = Net::getLoginHandler()->getWorlds();

                        if (worlds.empty())
                        {
                            // Trust that the netcode knows what it's doing
                            mState = STATE_UPDATE;
                        }
                        else if (worlds.size() == 1)
                        {
                            Net::getLoginHandler()->chooseServer(0);
                            mState = STATE_UPDATE;
                        }
                        else
                        {
                            mCurrentDialog = new WorldSelectDialog(worlds);
                            if (mOptions.chooseDefault)
                            {
                                static_cast<WorldSelectDialog*>(mCurrentDialog)
                                        ->action(gcn::ActionEvent(0, "ok"));
                            }
                        }
                    }
                    break;

                case STATE_WORLD_SELECT_ATTEMPT:
                    logger->log1("State: WORLD SELECT ATTEMPT");
                    mCurrentDialog = new ConnectionDialog(
                            _("Entering game world"), STATE_WORLD_SELECT);
                    break;

                case STATE_UPDATE:
                    // Determine which source to use for the update host
                    if (!mOptions.updateHost.empty())
                        mUpdateHost = mOptions.updateHost;
                    else
                        mUpdateHost = loginData.updateHost;
                    initUpdatesDir();

                    if (mOptions.skipUpdate)
                    {
                        mState = STATE_LOAD_DATA;
                    }
                    else if (loginData.updateType & LoginData::Upd_Skip)
                    {
                        UpdaterWindow::loadLocalUpdates(mLocalDataDir + "/"
                                                        + mUpdatesDir);
                        mState = STATE_LOAD_DATA;
                    }
                    else
                    {
                        logger->log1("State: UPDATE");
                        mCurrentDialog = new UpdaterWindow(mUpdateHost,
                                mLocalDataDir + "/" + mUpdatesDir,
                                mOptions.dataPath.empty(),
                                loginData.updateType);
                    }
                    break;

                case STATE_LOAD_DATA:
                {
                    logger->log1("State: LOAD DATA");

                    ResourceManager *resman = ResourceManager::getInstance();

                    // If another data path has been set,
                    // we don't load any other files...
                    if (mOptions.dataPath.empty())
                    {
                        // Add customdata directory
                        resman->searchAndAddArchives(
                            "customdata/",
                            "zip",
                            false);
                    }

                    if (!mOptions.skipUpdate)
                    {
                        resman->searchAndAddArchives(
                            mUpdatesDir + "/local/",
                            "zip",
                            false);

                        resman->addToSearchPath(mLocalDataDir + "/"
                            + mUpdatesDir + "/local/", false);
                    }

                    // Read default paths file 'data/paths.xml'
                    paths.init("paths.xml", true);
                    paths.setDefaultValues(getPathsDefaults());

                    Mana::Event event(EVENT_STATECHANGE);
                    event.setInt("newState", STATE_LOAD_DATA);
                    event.setInt("oldState", mOldState);
                    Mana::Event::trigger(CHANNEL_CLIENT, event);

                    // Load XML databases
                    ColorDB::load();
                    MapDB::load();
                    ItemDB::load();
                    Being::load(); // Hairstyles
                    MonsterDB::load();
                    SpecialDB::load();
                    NPCDB::load();
                    EmoteDB::load();
                    StatusEffect::load();
                    Units::loadUnits();

                    ActorSprite::load();

                    if (mDesktop)
                        mDesktop->reloadWallpaper();

                    mState = STATE_GET_CHARACTERS;
                    break;
                }
                case STATE_GET_CHARACTERS:
                    logger->log1("State: GET CHARACTERS");
                    Net::getCharHandler()->requestCharacters();
                    mCurrentDialog = new ConnectionDialog(
                            _("Requesting characters"),
                            STATE_SWITCH_SERVER);
                    break;

                case STATE_CHAR_SELECT:
                    logger->log1("State: CHAR SELECT");
                    // Don't allow an alpha opacity
                    // lower than the default value
                    Theme::instance()->setMinimumOpacity(0.8f);

                    mCurrentDialog = new CharSelectDialog(&loginData);

                    if (!(static_cast<CharSelectDialog*>(mCurrentDialog))
                        ->selectByName(mOptions.character,
                        CharSelectDialog::Choose))
                    {
                        (static_cast<CharSelectDialog*>(mCurrentDialog))
                            ->selectByName(
                            serverConfig.getValue("lastCharacter", ""),
                            mOptions.chooseDefault ?
                            CharSelectDialog::Choose :
                            CharSelectDialog::Focus);
                    }

                    break;

                case STATE_CONNECT_GAME:
                    logger->log1("State: CONNECT GAME");

                    Net::getGameHandler()->connect();
                    mCurrentDialog = new ConnectionDialog(
                            _("Connecting to the game server"),
                            Net::getNetworkType() == ServerInfo::TMWATHENA ?
                            STATE_CHOOSE_SERVER : STATE_SWITCH_CHARACTER);
                    break;

                case STATE_CHANGE_MAP:
                    logger->log1("State: CHANGE_MAP");

                    Net::getGameHandler()->connect();
                    mCurrentDialog = new ConnectionDialog(
                            _("Changing game servers"),
                            STATE_SWITCH_CHARACTER);
                    break;

                case STATE_GAME:
                    if (player_node)
                    {
                        logger->log("Memorizing selected character %s",
                            player_node->getName().c_str());
                        config.setValue("lastCharacter",
                            player_node->getName());
                        if (mumbleManager)
                            mumbleManager->setPlayer(player_node->getName());
                    }

                    // Fade out logon-music here too to give the desired effect
                    // of "flowing" into the game.
                    sound.fadeOutMusic(1000);

                    // Allow any alpha opacity
                    Theme::instance()->setMinimumOpacity(-1.0f);

                    delete mSetupButton;
                    mSetupButton = 0;
                    delete mDesktop;
                    mDesktop = 0;

                    mCurrentDialog = NULL;

                    logger->log1("State: GAME");
                    game = new Game;
                    break;

                case STATE_LOGIN_ERROR:
                    logger->log1("State: LOGIN ERROR");
                    mCurrentDialog = new OkDialog(_("Error"), errorMessage);
                    mCurrentDialog->addActionListener(&loginListener);
                    mCurrentDialog = NULL; // OkDialog deletes itself
                    break;

                case STATE_ACCOUNTCHANGE_ERROR:
                    logger->log1("State: ACCOUNT CHANGE ERROR");
                    mCurrentDialog = new OkDialog(_("Error"), errorMessage);
                    mCurrentDialog->addActionListener(&accountListener);
                    mCurrentDialog = NULL; // OkDialog deletes itself
                    break;

                case STATE_REGISTER_PREP:
                    logger->log1("State: REGISTER_PREP");
                    Net::getLoginHandler()->getRegistrationDetails();
                    mCurrentDialog = new ConnectionDialog(
                            _("Requesting registration details"), STATE_LOGIN);
                    break;

                case STATE_REGISTER:
                    logger->log1("State: REGISTER");
                    mCurrentDialog = new RegisterDialog(&loginData);
                    break;

                case STATE_REGISTER_ATTEMPT:
                    logger->log("Username is %s", loginData.username.c_str());
                    Net::getLoginHandler()->registerAccount(&loginData);
                    break;

                case STATE_CHANGEPASSWORD:
                    logger->log1("State: CHANGE PASSWORD");
                    mCurrentDialog = new ChangePasswordDialog(&loginData);
                    break;

                case STATE_CHANGEPASSWORD_ATTEMPT:
                    logger->log1("State: CHANGE PASSWORD ATTEMPT");
                    Net::getLoginHandler()->changePassword(loginData.username,
                                                loginData.password,
                                                loginData.newPassword);
                    break;

                case STATE_CHANGEPASSWORD_SUCCESS:
                    logger->log1("State: CHANGE PASSWORD SUCCESS");
                    mCurrentDialog = new OkDialog(_("Password Change"),
                            _("Password changed successfully!"));
                    mCurrentDialog->addActionListener(&accountListener);
                    mCurrentDialog = NULL; // OkDialog deletes itself
                    loginData.password = loginData.newPassword;
                    loginData.newPassword = "";
                    break;

                case STATE_CHANGEEMAIL:
                    logger->log1("State: CHANGE EMAIL");
                    mCurrentDialog = new ChangeEmailDialog(&loginData);
                    break;

                case STATE_CHANGEEMAIL_ATTEMPT:
                    logger->log1("State: CHANGE EMAIL ATTEMPT");
                    Net::getLoginHandler()->changeEmail(loginData.email);
                    break;

                case STATE_CHANGEEMAIL_SUCCESS:
                    logger->log1("State: CHANGE EMAIL SUCCESS");
                    mCurrentDialog = new OkDialog(_("Email Change"),
                            _("Email changed successfully!"));
                    mCurrentDialog->addActionListener(&accountListener);
                    mCurrentDialog = NULL; // OkDialog deletes itself
                    break;

                case STATE_UNREGISTER:
                    logger->log1("State: UNREGISTER");
                    mCurrentDialog = new UnRegisterDialog(&loginData);
                    break;

                case STATE_UNREGISTER_ATTEMPT:
                    logger->log1("State: UNREGISTER ATTEMPT");
                    Net::getLoginHandler()->unregisterAccount(
                            loginData.username, loginData.password);
                    break;

                case STATE_UNREGISTER_SUCCESS:
                    logger->log1("State: UNREGISTER SUCCESS");
                    Net::getLoginHandler()->disconnect();

                    mCurrentDialog = new OkDialog(_("Unregister Successful"),
                            _("Farewell, come back any time..."));
                    loginData.clear();
                    //The errorlistener sets the state to STATE_CHOOSE_SERVER
                    mCurrentDialog->addActionListener(&errorListener);
                    mCurrentDialog = NULL; // OkDialog deletes itself
                    break;

                case STATE_SWITCH_SERVER:
                    logger->log1("State: SWITCH SERVER");

                    Net::getLoginHandler()->disconnect();
                    Net::getGameHandler()->disconnect();

                    mState = STATE_CHOOSE_SERVER;
                    break;

                case STATE_SWITCH_LOGIN:
                    logger->log1("State: SWITCH LOGIN");

                    Net::getLoginHandler()->logout();

                    mState = STATE_LOGIN;
                    break;

                case STATE_SWITCH_CHARACTER:
                    logger->log1("State: SWITCH CHARACTER");

                    // Done with game
                    Net::getGameHandler()->disconnect();

                    mState = STATE_GET_CHARACTERS;
                    break;

                case STATE_LOGOUT_ATTEMPT:
                    logger->log1("State: LOGOUT ATTEMPT");
                    // TODO
                    break;

                case STATE_WAIT:
                    logger->log1("State: WAIT");
                    break;

                case STATE_EXIT:
                    logger->log1("State: EXIT");
                    Net::unload();
                    break;

                case STATE_FORCE_QUIT:
                    logger->log1("State: FORCE QUIT");
                    if (Net::getGeneralHandler())
                        Net::getGeneralHandler()->unload();
                    mState = STATE_EXIT;
                  break;

                case STATE_ERROR:
                    logger->log1("State: ERROR");
                    logger->log("Error: %s\n", errorMessage.c_str());
                    if (chatWindow)
                        chatWindow->saveState();
                    mCurrentDialog = new OkDialog(_("Error"), errorMessage);
                    mCurrentDialog->addActionListener(&errorListener);
                    mCurrentDialog = NULL; // OkDialog deletes itself
                    Net::getGameHandler()->disconnect();
                    break;

                case STATE_AUTORECONNECT_SERVER:
                    //++++++
                    break;

                case STATE_START:
                default:
                    mState = STATE_FORCE_QUIT;
                    break;
            }
        }
    }

    return 0;
}

void Client::optionChanged(const std::string &name)
{
    if (name == "fpslimit")
    {
        const int fpsLimit = config.getIntValue("fpslimit");
        mLimitFps = fpsLimit > 0;
        setFramerate(fpsLimit);
    }
    else if (name == "guialpha")
    {
        setGuiAlpha(config.getFloatValue("guialpha"));
    }
}

void Client::action(const gcn::ActionEvent &event)
{
    Window *window = 0;

    if (event.getId() == "Setup")
        window = setupWindow;

    if (window)
    {
        window->setVisible(!window->isVisible());
        if (window->isVisible())
            window->requestMoveToTop();
    }
}

void Client::initRootDir()
{
    mRootDir = PHYSFS_getBaseDir();
    std::string portableName = mRootDir + "portable.xml";
    struct stat statbuf;

    if (!stat(portableName.c_str(), &statbuf) && S_ISREG(statbuf.st_mode))
    {
        std::string dir;
        Configuration portable;
        portable.init(portableName);

        logger->log("Portable file: %s", portableName.c_str());

        if (mOptions.localDataDir.empty())
        {
            dir = portable.getValue("dataDir", "");
            if (!dir.empty())
            {
                mOptions.localDataDir = mRootDir + dir;
                logger->log("Portable data dir: %s",
                    mOptions.localDataDir.c_str());
            }
        }

        if (mOptions.configDir.empty())
        {
            dir = portable.getValue("configDir", "");
            if (!dir.empty())
            {
                mOptions.configDir = mRootDir + dir;
                logger->log("Portable config dir: %s",
                    mOptions.configDir.c_str());
            }
        }

        if (mOptions.screenshotDir.empty())
        {
            dir = portable.getValue("screenshotDir", "");
            if (!dir.empty())
            {
                mOptions.screenshotDir = mRootDir + dir;
                logger->log("Portable screenshot dir: %s",
                    mOptions.screenshotDir.c_str());
            }
        }
    }
}

/**
 * Initializes the home directory. On UNIX and FreeBSD, ~/.mana is used. On
 * Windows and other systems we use the current working directory.
 */
void Client::initHomeDir()
{
    mLocalDataDir = mOptions.localDataDir;

    if (mLocalDataDir.empty())
    {
#ifdef __APPLE__
        // Use Application Directory instead of .mana
        mLocalDataDir = std::string(PHYSFS_getUserDir()) +
            "/Library/Application Support/" +
            branding.getValue("appName", "Mana");
#elif defined __HAIKU__
        mLocalDataDir = std::string(PHYSFS_getUserDir()) +
           "/config/data/Mana";
#elif defined WIN32
        mLocalDataDir = getSpecialFolderLocation(CSIDL_LOCAL_APPDATA);
        if (mLocalDataDir.empty())
            mLocalDataDir = std::string(PHYSFS_getUserDir());
        mLocalDataDir += "/Mana";
#else
        mLocalDataDir = std::string(PHYSFS_getUserDir()) +
            ".local/share/mana";
#endif
    }

    if (mkdir_r(mLocalDataDir.c_str()))
    {
        logger->error(strprintf(_("%s doesn't exist and can't be created! "
                                  "Exiting."), mLocalDataDir.c_str()));
    }

    mConfigDir = mOptions.configDir;

    if (mConfigDir.empty())
    {
#ifdef __APPLE__
        mConfigDir = mLocalDataDir + "/"
            + branding.getValue("appShort", "mana");
#elif defined __HAIKU__
        mConfigDir = std::string(PHYSFS_getUserDir()) +
           "/config/settings/Mana" +
           branding.getValue("appName", "Mana");
#elif defined WIN32
        mConfigDir = getSpecialFolderLocation(CSIDL_APPDATA);
        if (mConfigDir.empty())
            mConfigDir = mLocalDataDir;
        else
            mConfigDir += "/mana/" + branding.getValue("appShort", "Mana");
#else
        mConfigDir = std::string(PHYSFS_getUserDir()) +
            "/.config/mana/" + branding.getValue("appShort", "mana");
#endif
        logger->log("Generating config dir: " + mConfigDir);
    }

    if (mkdir_r(mConfigDir.c_str()))
    {
        logger->error(strprintf(_("%s doesn't exist and can't be created! "
                                  "Exiting."), mConfigDir.c_str()));
    }

    struct stat statbuf;
    std::string newConfigFile = mConfigDir + "/config.xml";
    if (stat(newConfigFile.c_str(), &statbuf))
    {
        std::string oldConfigFile = std::string(PHYSFS_getUserDir()) +
            "/.mana/config.xml";
        if (mRootDir.empty() && !stat(oldConfigFile.c_str(), &statbuf)
            && S_ISREG(statbuf.st_mode))
        {
            std::ifstream oldConfig;
            std::ofstream newConfig;
            logger->log1("Copying old TMW settings.");

            oldConfig.open(oldConfigFile.c_str(), std::ios::binary);
            newConfig.open(newConfigFile.c_str(), std::ios::binary);

            if (!oldConfig.is_open() || !newConfig.is_open())
            {
                logger->log1("Unable to copy old settings.");
            }
            else
            {
                newConfig << oldConfig.rdbuf();
                newConfig.close();
                oldConfig.close();
            }
        }
    }
}

/**
 * Initializes the home directory. On UNIX and FreeBSD, ~/.mana is used. On
 * Windows and other systems we use the current working directory.
 */
void Client::initServerConfig(std::string serverName)
{
    mServerConfigDir = mConfigDir + "/" + serverName;

    if (mkdir_r(mServerConfigDir.c_str()))
    {
        logger->error(strprintf(_("%s doesn't exist and can't be created! "
                                  "Exiting."), mServerConfigDir.c_str()));
    }
    FILE *configFile = 0;
    std::string configPath;

    configPath = mServerConfigDir + "/config.xml";
    configFile = fopen(configPath.c_str(), "r");
    if (!configFile)
    {
        configFile = fopen(configPath.c_str(), "wt");
        logger->log("Creating new server config: " + configPath);
    }
    if (configFile)
    {
        fclose(configFile);
        serverConfig.init(configPath);
        logger->log("serverConfigPath: " + configPath);
    }
    initPacketLimiter();
    initTradeFilter();
    player_relations.init();

    // Initialize the item and emote shortcuts.
    for (int f = 0; f < SHORTCUT_TABS; f ++)
    {
        delete itemShortcut[f];
        itemShortcut[f] = new ItemShortcut(f);
    }
    delete emoteShortcut;
    emoteShortcut = new EmoteShortcut;

    // Initialize the drop shortcuts.
    delete dropShortcut;
    dropShortcut = new DropShortcut;
}

/**
 * Initialize configuration.
 */
void Client::initConfiguration()
{
    // Fill configuration with defaults
    config.setValue("hwaccel", false);
#if (defined __APPLE__) && defined USE_OPENGL
    config.setValue("opengl", 1);
#elif (defined WIN32) && defined USE_OPENGL
    config.setValue("opengl", 2);
#else
    config.setValue("opengl", 0);
#endif
    config.setValue("screen", false);
    config.setValue("sound", true);
    config.setValue("guialpha", 0.8f);
    config.setValue("remember", true);
    config.setValue("sfxVolume", 100);
    config.setValue("musicVolume", 60);
    config.setValue("fpslimit", 60);
    std::string defaultUpdateHost = branding.getValue("defaultUpdateHost", "");
    config.setValue("updatehost", defaultUpdateHost);
    config.setValue("customcursor", true);
    config.setValue("useScreenshotDirectorySuffix", true);
    config.setValue("ChatLogLength", 128);

    // Checking if the configuration file exists... otherwise create it with
    // default options.
    FILE *configFile = 0;
    std::string configPath;
//    bool oldConfig = false;
//    int emptySize = config.getSize();

    configPath = mConfigDir + "/config.xml";

    configFile = fopen(configPath.c_str(), "r");

    // If we can't read it, it doesn't exist !
    if (!configFile)
    {
        // We reopen the file in write mode and we create it
        configFile = fopen(configPath.c_str(), "wt");
        logger->log1("Creating new config");
//        oldConfig = false;
    }
    if (!configFile)
    {
        logger->log("Can't create %s. Using defaults.", configPath.c_str());
    }
    else
    {
        fclose(configFile);
        config.init(configPath);
        config.setDefaultValues(getConfigDefaults());
        logger->log("configPath: " + configPath);
    }
}

/**
 * Parse the update host and determine the updates directory
 * Then verify that the directory exists (creating if needed).
 */
void Client::initUpdatesDir()
{
    std::stringstream updates;

    // If updatesHost is currently empty, fill it from config file
    if (mUpdateHost.empty())
        mUpdateHost = config.getStringValue("updatehost");

    // Don't go out of range int he next check
    if (mUpdateHost.length() < 2)
        return;

    // Remove any trailing slash at the end of the update host
    if (!mUpdateHost.empty() && mUpdateHost.at(mUpdateHost.size() - 1) == '/')
        mUpdateHost.resize(mUpdateHost.size() - 1);

    // Parse out any "http://" or "ftp://", and set the updates directory
    size_t pos;
    pos = mUpdateHost.find("://");
    if (pos != mUpdateHost.npos)
    {
        if (pos + 3 < mUpdateHost.length() && !mUpdateHost.empty())
        {
            updates << "updates/" << mUpdateHost.substr(pos + 3);
            mUpdatesDir = updates.str();
        }
        else
        {
            logger->log("Error: Invalid update host: %s", mUpdateHost.c_str());
            errorMessage = strprintf(_("Invalid update host: %s"),
                                     mUpdateHost.c_str());
            mState = STATE_ERROR;
        }
    }
    else
    {
        logger->log1("Warning: no protocol was specified for the update host");
        updates << "updates/" << mUpdateHost;
        mUpdatesDir = updates.str();
    }

    ResourceManager *resman = ResourceManager::getInstance();

    // Verify that the updates directory exists. Create if necessary.
    if (!resman->isDirectory("/" + mUpdatesDir))
    {
        if (!resman->mkdir("/" + mUpdatesDir))
        {
#if defined WIN32
            std::string newDir = mLocalDataDir + "\\" + mUpdatesDir;
            std::string::size_type loc = newDir.find("/", 0);

            while (loc != std::string::npos)
            {
                newDir.replace(loc, 1, "\\");
                loc = newDir.find("/", loc);
            }

            if (!CreateDirectory(newDir.c_str(), 0) &&
                GetLastError() != ERROR_ALREADY_EXISTS)
            {
                logger->log("Error: %s can't be made, but doesn't exist!",
                            newDir.c_str());
                errorMessage = _("Error creating updates directory!");
                mState = STATE_ERROR;
            }
#else
            logger->log("Error: %s/%s can't be made, but doesn't exist!",
                        mLocalDataDir.c_str(), mUpdatesDir.c_str());
            errorMessage = _("Error creating updates directory!");
            mState = STATE_ERROR;
#endif
        }
    }
    std::string updateLocal = "/" + mUpdatesDir + "/local";
    std::string updateFix = "/" + mUpdatesDir + "/fix";
    if (!resman->isDirectory(updateLocal))
        resman->mkdir(updateLocal);
    if (!resman->isDirectory(updateFix))
        resman->mkdir(updateFix);
}

void Client::initScreenshotDir()
{
    if (!mOptions.screenshotDir.empty())
    {
        mScreenshotDir = mOptions.screenshotDir;
        if (mkdir_r(mScreenshotDir.c_str()))
        {
            logger->log(strprintf(
                _("Error: %s doesn't exist and can't be created! "
                "Exiting."), mScreenshotDir.c_str()));
        }
    }
    else if (mScreenshotDir.empty())
    {
        std::string configScreenshotDir =
            config.getStringValue("screenshotDirectory");
        if (!configScreenshotDir.empty())
        {
            mScreenshotDir = configScreenshotDir;
        }
        else
        {
#ifdef WIN32
            mScreenshotDir = getSpecialFolderLocation(CSIDL_MYPICTURES);
            if (mScreenshotDir.empty())
                mScreenshotDir = getSpecialFolderLocation(CSIDL_DESKTOP);
#else
            mScreenshotDir = std::string(PHYSFS_getUserDir()) + "Desktop";
#endif
        }
        //config.setValue("screenshotDirectory", mScreenshotDir);
        logger->log("screenshotDirectory: " + mScreenshotDir);

        if (config.getBoolValue("useScreenshotDirectorySuffix"))
        {
            std::string configScreenshotSuffix =
                branding.getValue("appShort", "Mana");

            if (!configScreenshotSuffix.empty())
            {
                mScreenshotDir += "/" + configScreenshotSuffix;
//                config.setValue("screenshotDirectorySuffix",
//                                configScreenshotSuffix);
            }
        }
    }
}

void Client::accountLogin(LoginData *loginData)
{
    logger->log("Username is %s", loginData->username.c_str());

    // Send login infos
    if (loginData->registerLogin)
        Net::getLoginHandler()->registerAccount(loginData);
    else
        Net::getLoginHandler()->loginAccount(loginData);

    // Clear the password, avoids auto login when returning to login
    loginData->password = "";

    // TODO This is not the best place to save the config, but at least better
    // than the login gui window
    if (loginData->remember)
        serverConfig.setValue("username", loginData->username);
    serverConfig.setValue("remember", loginData->remember);
}

bool Client::copyFile(std::string &configPath, std::string &oldConfigPath)
{
    FILE *configFile = 0;

    configFile = fopen(oldConfigPath.c_str(), "r");

    if (configFile != NULL)
    {
        fclose(configFile);

        std::ifstream ifs(oldConfigPath.c_str(), std::ios::binary);
        std::ofstream ofs(configPath.c_str(), std::ios::binary);
        ofs << ifs.rdbuf();
        ifs.close();
        ofs.close();
        return true;
    }
    return false;
}

bool Client::createConfig(std::string &configPath)
{
    std::string oldHomeDir;
#ifdef __APPLE__
    // Use Application Directory instead of .mana
    oldHomeDir = std::string(PHYSFS_getUserDir()) +
        "/Library/Application Support/" +
        branding.getValue("appName", "Mana");
#else
    oldHomeDir = std::string(PHYSFS_getUserDir()) +
        "/." + branding.getValue("appShort", "mana");
#endif

    oldHomeDir += "/config.xml";

    logger->log("Restore config from: " + configPath);
    return copyFile(configPath, oldHomeDir);
}

void Client::storeSafeParameters()
{
    bool tmpHwaccel;
    int tmpOpengl;
    int tmpFpslimit;
    int tmpAltFpslimit;
    bool tmpSound;
    int width;
    int height;
    std::string font;
    std::string boldFont;
    std::string particleFont;
    std::string helpFont;
    bool showBackground;
    bool enableMumble;

    isSafeMode = config.getBoolValue("safemode");
    if (isSafeMode)
        logger->log1("Run in safe mode");

    tmpHwaccel = config.getBoolValue("hwaccel");

#if defined USE_OPENGL
    tmpOpengl = config.getIntValue("opengl");
#else
    tmpOpengl = 0;
#endif
    tmpFpslimit = config.getIntValue("fpslimit");
    tmpAltFpslimit = config.getIntValue("altfpslimit");
    tmpSound = config.getBoolValue("sound");

    width = config.getIntValue("screenwidth");
    height = config.getIntValue("screenheight");

    font = config.getStringValue("font");
    boldFont = config.getStringValue("boldFont");
    particleFont = config.getStringValue("particleFont");
    helpFont = config.getStringValue("helpFont");

    showBackground = config.getBoolValue("showBackground");
    enableMumble = config.getBoolValue("enableMumble");

    config.setValue("hwaccel", false);
    config.setValue("opengl", 0);
    config.setValue("fpslimit", 0);
    config.setValue("altfpslimit", 0);
    config.setValue("sound", false);
    config.setValue("safemode", true);
    config.setValue("screenwidth", 640);
    config.setValue("screenheight", 480);
    config.setValue("font", "fonts/dejavusans.ttf");
    config.setValue("boldFont", "fonts/dejavusans-bold.ttf");
    config.setValue("particleFont", "fonts/dejavusans.ttf");
    config.setValue("helpFont", "fonts/dejavusansmono.ttf");
    config.setValue("showBackground", false);
    config.setValue("enableMumble", false);

    config.write();

    if (mOptions.safeMode)
    {
        isSafeMode = true;
        return;
    }

    config.setValue("hwaccel", tmpHwaccel);
    config.setValue("opengl", tmpOpengl);
    config.setValue("fpslimit", tmpFpslimit);
    config.setValue("altfpslimit", tmpAltFpslimit);
    config.setValue("sound", tmpSound);
    config.setValue("safemode", false);
    config.setValue("screenwidth", width);
    config.setValue("screenheight", height);
    config.setValue("font", font);
    config.setValue("boldFont", boldFont);
    config.setValue("particleFont", particleFont);
    config.setValue("helpFont", helpFont);
    config.setValue("showBackground", showBackground);
    config.setValue("enableMumble", enableMumble);
}

void Client::initTradeFilter()
{
    std::string tradeListName =
        Client::getServerConfigDirectory() + "/tradefilter.txt";

    std::ofstream tradeFile;
    struct stat statbuf;

    if (stat(tradeListName.c_str(), &statbuf) || !S_ISREG(statbuf.st_mode))
    {
        tradeFile.open(tradeListName.c_str(), std::ios::out);
        tradeFile << ": sell" << std::endl;
        tradeFile << ": buy" << std::endl;
        tradeFile << ": trade" << std::endl;
        tradeFile << "i sell" << std::endl;
        tradeFile << "i buy" << std::endl;
        tradeFile << "i trade" << std::endl;
        tradeFile << "i trading" << std::endl;
        tradeFile << "i am buy" << std::endl;
        tradeFile << "i am sell" << std::endl;
        tradeFile << "i am trade" << std::endl;
        tradeFile << "i am trading" << std::endl;
        tradeFile << "i'm buy" << std::endl;
        tradeFile << "i'm sell" << std::endl;
        tradeFile << "i'm trade" << std::endl;
        tradeFile << "i'm trading" << std::endl;
        tradeFile.close();
    }
}

void Client::initPacketLimiter()
{
    //here i setting packet limits. but current server is broken,
    // and this limits may not help.

    mPacketLimits[PACKET_CHAT].timeLimit = 10 + 5;
    mPacketLimits[PACKET_CHAT].lastTime = 0;
    mPacketLimits[PACKET_CHAT].cntLimit = 1;
    mPacketLimits[PACKET_CHAT].cnt = 0;

    //10
    mPacketLimits[PACKET_PICKUP].timeLimit = 10 + 5;
    mPacketLimits[PACKET_PICKUP].lastTime = 0;
    mPacketLimits[PACKET_PICKUP].cntLimit = 1;
    mPacketLimits[PACKET_PICKUP].cnt = 0;

    //10 5
    mPacketLimits[PACKET_DROP].timeLimit = 5;
    mPacketLimits[PACKET_DROP].lastTime = 0;
    mPacketLimits[PACKET_DROP].cntLimit = 1;
    mPacketLimits[PACKET_DROP].cnt = 0;

    //100
    mPacketLimits[PACKET_NPC_NEXT].timeLimit = 0;
    mPacketLimits[PACKET_NPC_NEXT].lastTime = 0;
    mPacketLimits[PACKET_NPC_NEXT].cntLimit = 1;
    mPacketLimits[PACKET_NPC_NEXT].cnt = 0;

    mPacketLimits[PACKET_NPC_INPUT].timeLimit = 100;
    mPacketLimits[PACKET_NPC_INPUT].lastTime = 0;
    mPacketLimits[PACKET_NPC_INPUT].cntLimit = 1;
    mPacketLimits[PACKET_NPC_INPUT].cnt = 0;

    //50
    mPacketLimits[PACKET_NPC_TALK].timeLimit = 60;
    mPacketLimits[PACKET_NPC_TALK].lastTime = 0;
    mPacketLimits[PACKET_NPC_TALK].cntLimit = 1;
    mPacketLimits[PACKET_NPC_TALK].cnt = 0;

    //10
    mPacketLimits[PACKET_EMOTE].timeLimit = 10 + 5;
    mPacketLimits[PACKET_EMOTE].lastTime = 0;
    mPacketLimits[PACKET_EMOTE].cntLimit = 1;
    mPacketLimits[PACKET_EMOTE].cnt = 0;

    //100
    mPacketLimits[PACKET_SIT].timeLimit = 100;
    mPacketLimits[PACKET_SIT].lastTime = 0;
    mPacketLimits[PACKET_SIT].cntLimit = 1;
    mPacketLimits[PACKET_SIT].cnt = 0;

    mPacketLimits[PACKET_DIRECTION].timeLimit = 50;
    mPacketLimits[PACKET_DIRECTION].lastTime = 0;
    mPacketLimits[PACKET_DIRECTION].cntLimit = 1;
    mPacketLimits[PACKET_DIRECTION].cnt = 0;

    //2+
    mPacketLimits[PACKET_ATTACK].timeLimit = 2 + 10;
    mPacketLimits[PACKET_ATTACK].lastTime = 0;
    mPacketLimits[PACKET_ATTACK].cntLimit = 1;
    mPacketLimits[PACKET_ATTACK].cnt = 0;


    if (!mServerConfigDir.empty())
    {
        std::string packetLimitsName =
            Client::getServerConfigDirectory() + "/packetlimiter.txt";

        std::ifstream inPacketFile;
        struct stat statbuf;

        if (stat(packetLimitsName.c_str(), &statbuf)
            || !S_ISREG(statbuf.st_mode))
        {
            // wtiting new file
            writePacketLimits(packetLimitsName);
        }
        else
        {   // reading existent file
            inPacketFile.open(packetLimitsName.c_str(), std::ios::in);
            char line[101];

            if (!inPacketFile.getline(line, 100))
                return;

            int ver = atoi(line);

            for (int f = 0; f < PACKET_SIZE; f ++)
            {
                if (!inPacketFile.getline(line, 100))
                    break;

                if (!(ver == 1 && (f == PACKET_DROP || f == PACKET_NPC_NEXT)))
                    mPacketLimits[f].timeLimit = atoi(line);
            }
            inPacketFile.close();
            if (ver == 1)
                writePacketLimits(packetLimitsName);
        }
    }
}

void Client::writePacketLimits(std::string packetLimitsName)
{
    std::ofstream outPacketFile;
    outPacketFile.open(packetLimitsName.c_str(), std::ios::out);
    outPacketFile << "2" << std::endl;
    for (int f = 0; f < PACKET_SIZE; f ++)
    {
        outPacketFile << toString(mPacketLimits[f].timeLimit)
                      << std::endl;
    }

    outPacketFile.close();
}

bool Client::checkPackets(int type)
{
    if (type > PACKET_SIZE)
        return false;

    if (!serverConfig.getValueBool("enableBuggyServers", true))
        return true;

    int timeLimit = instance()->mPacketLimits[type].timeLimit;

    if (!timeLimit)
        return true;

    int time = tick_time;
    int lastTime = instance()->mPacketLimits[type].lastTime;
    int cnt = instance()->mPacketLimits[type].cnt;
    int cntLimit = instance()->mPacketLimits[type].cntLimit;

    if (lastTime > tick_time)
    {
//        instance()->mPacketLimits[type].lastTime = time;
//        instance()->mPacketLimits[type].cnt = 0;

        return true;
    }
    else if (lastTime + timeLimit > time)
    {
        if (cnt >= cntLimit)
        {
            return false;
        }
        else
        {
//            instance()->mPacketLimits[type].cnt ++;
            return true;
        }
    }
//    instance()->mPacketLimits[type].lastTime = time;
//    instance()->mPacketLimits[type].cnt = 1;
    return true;
}

bool Client::limitPackets(int type)
{
    if (type > PACKET_SIZE)
        return false;

    if (!serverConfig.getValueBool("enableBuggyServers", true))
        return true;

    int timeLimit = instance()->mPacketLimits[type].timeLimit;

    if (!timeLimit)
        return true;

    int time = tick_time;
    int lastTime = instance()->mPacketLimits[type].lastTime;
    int cnt = instance()->mPacketLimits[type].cnt;
    int cntLimit = instance()->mPacketLimits[type].cntLimit;

    if (lastTime > tick_time)
    {
        instance()->mPacketLimits[type].lastTime = time;
        instance()->mPacketLimits[type].cnt = 0;

        return true;
    }
    else if (lastTime + timeLimit > time)
    {
        if (cnt >= cntLimit)
        {
            return false;
        }
        else
        {
            instance()->mPacketLimits[type].cnt ++;
            return true;
        }
    }
    instance()->mPacketLimits[type].lastTime = time;
    instance()->mPacketLimits[type].cnt = 1;
    return true;
}

const std::string Client::getServerConfigDirectory()
{
    return instance()->mServerConfigDir;
}

void Client::setGuiAlpha(float n)
{
    instance()->mGuiAlpha = n;
}

float Client::getGuiAlpha()
{
    return instance()->mGuiAlpha;
}

void Client::setFramerate(int fpsLimit)
{
    if (!fpsLimit || !instance()->mLimitFps)
        return;

    SDL_setFramerate(&instance()->mFpsManager, fpsLimit);
}

void Client::closeDialogs()
{
    Net::getNpcHandler()->clearDialogs();
    BuyDialog::closeAll();
    BuySellDialog::closeAll();
    NpcDialog::closeAll();
    SellDialog::closeAll();
}