/*
* The ManaPlus Client
* Copyright (C) 2011-2016 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "being/crazymoves.h"
#include "configuration.h"
#include "settings.h"
#include "being/localplayer.h"
#include "enums/being/beingdirection.h"
#include "gui/shortcut/dropshortcut.h"
#include "gui/windows/outfitwindow.h"
#include "net/packetlimiter.h"
#include "net/pethandler.h"
#include "net/playerhandler.h"
#include "resources/db/emotedb.h"
#include "resources/map/map.h"
#include "utils/timer.h"
#include "debug.h"
CrazyMoves *crazyMoves = nullptr;
CrazyMoves::CrazyMoves() :
mMoveProgram(),
mDisableCrazyMove(false)
{
}
void CrazyMoves::crazyMove()
{
const bool oldDisableCrazyMove = mDisableCrazyMove;
mDisableCrazyMove = true;
switch (settings.crazyMoveType)
{
case 1:
crazyMove1();
break;
case 2:
crazyMove2();
break;
case 3:
crazyMove3();
break;
case 4:
crazyMove4();
break;
case 5:
crazyMove5();
break;
case 6:
crazyMove6();
break;
case 7:
crazyMove7();
break;
case 8:
crazyMove8();
break;
case 9:
crazyMove9();
break;
case 10:
crazyMoveA();
break;
default:
break;
}
mDisableCrazyMove = oldDisableCrazyMove;
}
void CrazyMoves::crazyMove1()
{
if (!localPlayer ||
!playerHandler ||
localPlayer->getCurrentAction() == BeingAction::MOVE)
{
return;
}
// if (!PacketLimiter::limitPackets(PacketType::PACKET_DIRECTION))
// return;
switch (localPlayer->getDirection())
{
case BeingDirection::UP:
localPlayer->setWalkingDir(BeingDirection::UP);
localPlayer->setDirection(BeingDirection::LEFT);
playerHandler->setDirection(BeingDirection::LEFT);
break;
case BeingDirection::LEFT:
localPlayer->setWalkingDir(BeingDirection::LEFT);
localPlayer->setDirection(BeingDirection::DOWN);
playerHandler->setDirection(BeingDirection::DOWN);
break;
case BeingDirection::DOWN:
localPlayer->setWalkingDir(BeingDirection::DOWN);
localPlayer->setDirection(BeingDirection::RIGHT);
playerHandler->setDirection(BeingDirection::RIGHT);
break;
case BeingDirection::RIGHT:
localPlayer->setWalkingDir(BeingDirection::RIGHT);
localPlayer->setDirection(BeingDirection::UP);
playerHandler->setDirection(BeingDirection::UP);
break;
default:
break;
}
}
void CrazyMoves::crazyMove2()
{
if (!localPlayer ||
!playerHandler ||
localPlayer->getCurrentAction() == BeingAction::MOVE)
{
return;
}
// if (!PacketLimiter::limitPackets(PacketType::PACKET_DIRECTION))
// return;
switch (localPlayer->getDirection())
{
case BeingDirection::UP:
localPlayer->setWalkingDir(BeingDirection::UP |
BeingDirection::LEFT);
localPlayer->setDirection(BeingDirection::RIGHT);
playerHandler->setDirection(
BeingDirection::DOWN | BeingDirection::RIGHT);
break;
case BeingDirection::RIGHT:
localPlayer->setWalkingDir(BeingDirection::UP |
BeingDirection::RIGHT);
localPlayer->setDirection(BeingDirection::DOWN);
playerHandler->setDirection(
BeingDirection::DOWN | BeingDirection::LEFT);
break;
case BeingDirection::DOWN:
localPlayer->setWalkingDir(BeingDirection::DOWN |
BeingDirection::RIGHT);
localPlayer->setDirection(BeingDirection::LEFT);
playerHandler->setDirection(
BeingDirection::UP | BeingDirection::LEFT);
break;
case BeingDirection::LEFT:
localPlayer->setWalkingDir(BeingDirection::DOWN |
BeingDirection::LEFT);
localPlayer->setDirection(BeingDirection::UP);
playerHandler->setDirection(
BeingDirection::UP | BeingDirection::RIGHT);
break;
default:
break;
}
}
void CrazyMoves::crazyMove3()
{
if (!localPlayer ||
!playerHandler ||
localPlayer->getCurrentAction() == BeingAction::MOVE)
{
return;
}
switch (settings.crazyMoveState)
{
case 0:
localPlayer->move(1, 1);
settings.crazyMoveState = 1;
break;
case 1:
localPlayer->move(1, -1);
settings.crazyMoveState = 2;
break;
case 2:
localPlayer->move(-1, -1);
settings.crazyMoveState = 3;
break;
case 3:
localPlayer->move(-1, 1);
settings.crazyMoveState = 0;
break;
default:
break;
}
// if (!PacketLimiter::limitPackets(PacketType::PACKET_DIRECTION))
// return;
localPlayer->setDirection(BeingDirection::DOWN);
playerHandler->setDirection(BeingDirection::DOWN);
}
void CrazyMoves::crazyMove4()
{
if (!localPlayer ||
localPlayer->getCurrentAction() == BeingAction::MOVE)
{
return;
}
switch (settings.crazyMoveState)
{
case 0:
localPlayer->move(7, 0);
settings.crazyMoveState = 1;
break;
case 1:
localPlayer->move(-7, 0);
settings.crazyMoveState = 0;
break;
default:
break;
}
}
void CrazyMoves::crazyMove5()
{
if (!localPlayer ||
localPlayer->getCurrentAction() == BeingAction::MOVE)
{
return;
}
switch (settings.crazyMoveState)
{
case 0:
localPlayer->move(0, 7);
settings.crazyMoveState = 1;
break;
case 1:
localPlayer->move(0, -7);
settings.crazyMoveState = 0;
break;
default:
break;
}
}
void CrazyMoves::crazyMove6()
{
if (!localPlayer ||
localPlayer->getCurrentAction() == BeingAction::MOVE)
{
return;
}
switch (settings.crazyMoveState)
{
case 0:
localPlayer->move(3, 0);
settings.crazyMoveState = 1;
break;
case 1:
localPlayer->move(2, -2);
settings.crazyMoveState = 2;
break;
case 2:
localPlayer->move(0, -3);
settings.crazyMoveState = 3;
break;
case 3:
localPlayer->move(-2, -2);
settings.crazyMoveState = 4;
break;
case 4:
localPlayer->move(-3, 0);
settings.crazyMoveState = 5;
break;
case 5:
localPlayer->move(-2, 2);
settings.crazyMoveState = 6;
break;
case 6:
localPlayer->move(0, 3);
settings.crazyMoveState = 7;
break;
case 7:
localPlayer->move(2, 2);
settings.crazyMoveState = 0;
break;
default:
break;
}
}
void CrazyMoves::crazyMove7()
{
if (!localPlayer ||
localPlayer->getCurrentAction() == BeingAction::MOVE)
{
return;
}
switch (settings.crazyMoveState)
{
case 0:
localPlayer->move(1, 1);
settings.crazyMoveState = 1;
break;
case 1:
localPlayer->move(-1, 1);
settings.crazyMoveState = 2;
break;
case 2:
localPlayer->move(-1, -1);
settings.crazyMoveState = 3;
break;
case 3:
localPlayer->move(1, -1);
settings.crazyMoveState = 0;
break;
default:
break;
}
}
void CrazyMoves::crazyMove8()
{
if (!localPlayer || localPlayer->getCurrentAction() == BeingAction::MOVE)
return;
const Map *const map = localPlayer->getMap();
if (!map)
return;
const int x = localPlayer->getTileX();
const int y = localPlayer->getTileY();
int idx = 0;
const int dist = 1;
// look
// up, ri,do,le
static const int movesX[][4] =
{
{-1, 0, 1, 0}, // move left
{ 0, 1, 0, -1}, // move up
{ 1, 0, -1, 0}, // move right
{ 0, -1, 0, 1} // move down
};
// look
// up, ri,do,le
static const int movesY[][4] =
{
{ 0, -1, 0, 1}, // move left
{-1, 0, 1, 0}, // move up
{ 0, 1, 0, -1}, // move right
{ 1, 0, -1, 0} // move down
};
switch (localPlayer->getDirection())
{
case BeingDirection::UP:
idx = 0;
break;
case BeingDirection::RIGHT:
idx = 1;
break;
case BeingDirection::DOWN:
idx = 2;
break;
case BeingDirection::LEFT:
idx = 3;
break;
default:
break;
}
int mult = 1;
const unsigned char blockWalkMask = localPlayer->getBlockWalkMask();
if (map->getWalk(x + movesX[idx][0],
y + movesY[idx][0], blockWalkMask))
{
while (map->getWalk(x + movesX[idx][0] * mult,
y + movesY[idx][0] * mult,
blockWalkMask) && mult <= dist)
{
mult ++;
}
localPlayer->move(movesX[idx][0] * (mult - 1),
movesY[idx][0] * (mult - 1));
}
else if (map->getWalk(x + movesX[idx][1],
y + movesY[idx][1], blockWalkMask))
{
while (map->getWalk(x + movesX[idx][1] * mult,
y + movesY[idx][1] * mult,
blockWalkMask) && mult <= dist)
{
mult ++;
}
localPlayer->move(movesX[idx][1] * (mult - 1),
movesY[idx][1] * (mult - 1));
}
else if (map->getWalk(x + movesX[idx][2],
y + movesY[idx][2], blockWalkMask))
{
while (map->getWalk(x + movesX[idx][2] * mult,
y + movesY[idx][2] * mult,
blockWalkMask) && mult <= dist)
{
mult ++;
}
localPlayer->move(movesX[idx][2] * (mult - 1),
movesY[idx][2] * (mult - 1));
}
else if (map->getWalk(x + movesX[idx][3],
y + movesY[idx][3], blockWalkMask))
{
while (map->getWalk(x + movesX[idx][3] * mult,
y + movesY[idx][3] * mult,
blockWalkMask) && mult <= dist)
{
mult ++;
}
localPlayer->move(movesX[idx][3] * (mult - 1),
movesY[idx][3] * (mult - 1));
}
}
void CrazyMoves::crazyMove9()
{
int dx = 0;
int dy = 0;
if (!localPlayer || localPlayer->getCurrentAction() == BeingAction::MOVE)
return;
switch (settings.crazyMoveState)
{
case 0:
switch (localPlayer->getDirection())
{
case BeingDirection::UP : dy = -1; break;
case BeingDirection::DOWN : dy = 1; break;
case BeingDirection::LEFT : dx = -1; break;
case BeingDirection::RIGHT: dx = 1; break;
default: break;
}
localPlayer->move(dx, dy);
settings.crazyMoveState = 1;
break;
case 1:
settings.crazyMoveState = 2;
if (!localPlayer->allowAction())
return;
if (playerHandler)
playerHandler->changeAction(BeingAction::SIT);
break;
case 2:
settings.crazyMoveState = 3;
break;
case 3:
settings.crazyMoveState = 0;
break;
default:
break;
}
}
void CrazyMoves::crazyMoveAm() const
{
if (!localPlayer)
return;
settings.crazyMoveState ++;
if (settings.crazyMoveState < mMoveProgram.length())
{
int dx = 0;
int dy = 0;
signed char param = mMoveProgram[settings.crazyMoveState++];
if (param == '?')
{
const char cmd[] = {'l', 'r', 'u', 'd', 'L', 'R', 'U', 'D'};
srand(tick_time);
param = cmd[rand() % 8];
}
switch (param)
{
case 'd':
localPlayer->move(0, 1);
break;
case 'u':
localPlayer->move(0, -1);
break;
case 'l':
localPlayer->move(-1, 0);
break;
case 'r':
localPlayer->move(1, 0);
break;
case 'D':
localPlayer->move(1, 1);
break;
case 'U':
localPlayer->move(-1, -1);
break;
case 'L':
localPlayer->move(-1, 1);
break;
case 'R':
localPlayer->move(1, -1);
break;
case 'f':
{
const uint8_t dir = localPlayer->getDirection();
if (dir & BeingDirection::UP)
dy = -1;
else if (dir & BeingDirection::DOWN)
dy = 1;
if (dir & BeingDirection::LEFT)
dx = -1;
else if (dir & BeingDirection::RIGHT)
dx = 1;
localPlayer->move(dx, dy);
break;
}
case 'b':
{
const uint8_t dir = localPlayer->getDirection();
if (dir & BeingDirection::UP)
dy = 1;
else if (dir & BeingDirection::DOWN)
dy = -1;
if (dir & BeingDirection::LEFT)
dx = 1;
else if (dir & BeingDirection::RIGHT)
dx = -1;
localPlayer->move(dx, dy);
break;
}
default:
break;
}
}
}
void CrazyMoves::crazyMoveAd() const
{
settings.crazyMoveState ++;
if (settings.crazyMoveState < mMoveProgram.length())
{
signed char param = mMoveProgram[settings.crazyMoveState++];
if (param == '?')
{
const char cmd[] = {'l', 'r', 'u', 'd'};
srand(tick_time);
param = cmd[rand() % 4];
}
switch (param)
{
case 'd':
// if (PacketLimiter::limitPackets(PacketType::PACKET_DIRECTION))
{
localPlayer->setDirection(BeingDirection::DOWN);
playerHandler->setDirection(
BeingDirection::DOWN);
}
break;
case 'u':
// if (PacketLimiter::limitPackets(PacketType::PACKET_DIRECTION))
{
localPlayer->setDirection(BeingDirection::UP);
playerHandler->setDirection(
BeingDirection::UP);
}
break;
case 'l':
// if (PacketLimiter::limitPackets(PacketType::PACKET_DIRECTION))
{
localPlayer->setDirection(BeingDirection::LEFT);
playerHandler->setDirection(
BeingDirection::LEFT);
}
break;
case 'r':
// if (PacketLimiter::limitPackets(PacketType::PACKET_DIRECTION))
{
localPlayer->setDirection(BeingDirection::RIGHT);
playerHandler->setDirection(
BeingDirection::RIGHT);
}
break;
case 'L':
// if (PacketLimiter::limitPackets(PacketType::PACKET_DIRECTION))
{
uint8_t dir = 0;
switch (localPlayer->getDirection())
{
case BeingDirection::UP:
dir = BeingDirection::LEFT;
break;
case BeingDirection::DOWN:
dir = BeingDirection::RIGHT;
break;
case BeingDirection::LEFT:
dir = BeingDirection::DOWN;
break;
case BeingDirection::RIGHT:
dir = BeingDirection::UP;
break;
default:
break;
}
localPlayer->setDirection(dir);
playerHandler->setDirection(dir);
}
break;
case 'R':
// if (PacketLimiter::limitPackets(PacketType::PACKET_DIRECTION))
{
uint8_t dir = 0;
switch (localPlayer->getDirection())
{
case BeingDirection::UP:
dir = BeingDirection::RIGHT;
break;
case BeingDirection::DOWN:
dir = BeingDirection::LEFT;
break;
case BeingDirection::LEFT:
dir = BeingDirection::UP;
break;
case BeingDirection::RIGHT:
dir = BeingDirection::DOWN;
break;
default:
break;
}
localPlayer->setDirection(dir);
playerHandler->setDirection(dir);
}
break;
case 'b':
// if (PacketLimiter::limitPackets(PacketType::PACKET_DIRECTION))
{
uint8_t dir = 0;
switch (localPlayer->getDirection())
{
case BeingDirection::UP:
dir = BeingDirection::DOWN;
break;
case BeingDirection::DOWN:
dir = BeingDirection::UP;
break;
case BeingDirection::LEFT:
dir = BeingDirection::RIGHT;
break;
case BeingDirection::RIGHT:
dir = BeingDirection::LEFT;
break;
default:
break;
}
localPlayer->setDirection(dir);
playerHandler->setDirection(dir);
}
break;
case '0':
dropShortcut->dropFirst();
break;
case 'a':
dropShortcut->dropItems();
break;
default:
break;
}
}
}
void CrazyMoves::crazyMoveAs()
{
settings.crazyMoveState ++;
if (localPlayer->toggleSit())
settings.crazyMoveState ++;
}
void CrazyMoves::crazyMoveAo() const
{
settings.crazyMoveState ++;
if (settings.crazyMoveState < mMoveProgram.length())
{
// wear next outfit
if (mMoveProgram[settings.crazyMoveState] == 'n')
{
settings.crazyMoveState ++;
outfitWindow->wearNextOutfit();
}
// wear previous outfit
else if (mMoveProgram[settings.crazyMoveState] == 'p')
{
settings.crazyMoveState ++;
outfitWindow->wearPreviousOutfit();
}
}
}
void CrazyMoves::crazyMoveAe() const
{
settings.crazyMoveState ++;
const signed char emo = mMoveProgram[settings.crazyMoveState];
unsigned char emoteId = 0;
if (emo == '?')
{
srand(tick_time);
emoteId = CAST_U8(
1 + (rand() % EmoteDB::size()));
}
else
{
if (emo >= '0' && emo <= '9')
emoteId = CAST_U8(emo - '0' + 1);
else if (emo >= 'a' && emo <= 'z')
emoteId = CAST_U8(emo - 'a' + 11);
else if (emo >= 'A' && emo <= 'Z')
emoteId = CAST_U8(emo - 'A' + 37);
}
if (mMoveProgram[settings.crazyMoveState - 1] == 'e')
localPlayer->emote(emoteId);
else if (PacketLimiter::limitPackets(PacketType::PACKET_CHAT))
petHandler->emote(emoteId, 0);
settings.crazyMoveState ++;
}
void CrazyMoves::crazyMoveA()
{
mMoveProgram = config.getStringValue("crazyMoveProgram");
if (localPlayer->getCurrentAction() == BeingAction::MOVE)
return;
if (mMoveProgram.empty())
return;
if (settings.crazyMoveState >= mMoveProgram.length())
settings.crazyMoveState = 0;
// move command
if (mMoveProgram[settings.crazyMoveState] == 'm')
{
crazyMoveAm();
}
// direction command
else if (mMoveProgram[settings.crazyMoveState] == 'd')
{
crazyMoveAd();
}
// sit command
else if (mMoveProgram[settings.crazyMoveState] == 's')
{
crazyMoveAs();
}
// wear outfits
else if (mMoveProgram[settings.crazyMoveState] == 'o')
{
crazyMoveAo();
}
// pause
else if (mMoveProgram[settings.crazyMoveState] == 'w')
{
settings.crazyMoveState ++;
}
// pick up
else if (mMoveProgram[settings.crazyMoveState] == 'p')
{
settings.crazyMoveState ++;
localPlayer->pickUpItems();
}
// emote
else if (mMoveProgram[settings.crazyMoveState] == 'e'
|| mMoveProgram[settings.crazyMoveState] == 'E')
{
crazyMoveAe();
}
else
{
settings.crazyMoveState ++;
}
if (settings.crazyMoveState >= mMoveProgram.length())
settings.crazyMoveState = 0;
}