/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2014 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef BEING_BEING_H
#define BEING_BEING_H
#include "resources/beinginfo.h"
#include "position.h"
#include "listeners/configlistener.h"
#include "being/beingaction.h"
#include "being/beingdirection.h"
#include "being/gender.h"
#include "being/actorsprite.h"
#include <map>
#include "localconsts.h"
static const unsigned int FIRST_IGNORE_EMOTE = 14;
static const unsigned int STATUS_EFFECTS = 32;
static const unsigned int SPEECH_TIME = 500;
static const unsigned int SPEECH_MIN_TIME = 200;
static const unsigned int SPEECH_MAX_TIME = 800;
static const int DEFAULT_BEING_WIDTH = 32;
static const int DEFAULT_BEING_HEIGHT = 32;
class AnimatedSprite;
class BeingCacheEntry;
class Color;
class Equipment;
class FlashText;
class Guild;
class ItemInfo;
class Particle;
class Party;
class SpeechBubble;
class Text;
struct ParticleInfo;
extern volatile int cur_time;
struct NextSoundInfo final
{
NextSoundInfo() :
sound(nullptr),
x(0),
y(0),
time(0)
{
}
const SoundInfo *sound;
int x;
int y;
int time;
};
class Being notfinal : public ActorSprite,
public ConfigListener
{
public:
friend class BeingEquipBackend;
friend class LocalPlayer;
enum AttackType
{
HIT = 0x00,
CRITICAL = 0x0a,
MULTI = 0x08,
REFLECT = 0x04,
FLEE = 0x0b,
SKILL = 0xff,
MISS = 0xffff // pseudo value for miss attacks
};
enum Reachable
{
REACH_UNKNOWN = 0,
REACH_YES = 1,
REACH_NO = 2
};
/**
* Constructor.
*
* @param id a unique being id
* @param subtype partly determines the type of the being
* @param map the map the being is on
*/
Being(const int id,
const ActorType::Type type,
const uint16_t subtype,
Map *const map);
A_DELETE_COPY(Being)
virtual ~Being();
ActorType::Type getType() const override final A_WARN_UNUSED
{ return mType; }
/**
* Removes all path nodes from this being.
*/
void clearPath();
/**
* Returns the time spent in the current action.
*/
int getActionTime() const A_WARN_UNUSED
{ return mActionTime; }
/**
* Set the current action time.
* @see Ea::BeingHandler that set it to tick time.
*/
void setActionTime(const int actionTime)
{ mActionTime = actionTime; }
/**
* Makes this being take the next tile of its path.
* TODO: Used by eAthena only?
*/
virtual void nextTile();
/**
* Get the current X pixel offset.
* TODO: Used by eAthena only?
*/
int getXOffset() const A_WARN_UNUSED
{ return getOffset(BeingDirection::LEFT, BeingDirection::RIGHT); }
/**
* Get the current Y pixel offset.
* TODO: Used by eAthena only?
*/
int getYOffset() const A_WARN_UNUSED
{ return getOffset(BeingDirection::UP, BeingDirection::DOWN); }
/**
* Creates a path for the being from current position to ex and ey
*/
void setDestination(const int dstX, const int dstY);
/**
* Returns the destination for this being.
*/
const Vector &getDestination() const A_WARN_UNUSED
{ return mDest; }
/**
* Returns the tile x coord
*/
int getTileX() const A_WARN_UNUSED
{ return mX; }
/**
* Returns the tile y coord
*/
int getTileY() const A_WARN_UNUSED
{ return mY; }
/**
* Sets the tile x and y coord
*/
void setTileCoords(const int x, const int y);
/**
* Puts a "speech balloon" above this being for the specified amount
* of time.
*
* @param text The text that should appear.
* @param time The amount of time the text should stay in milliseconds.
*/
void setSpeech(const std::string &text,
const std::string &channel = "",
int time = 0);
/**
* Puts a damage bubble above this being.
*
* @param attacker the attacking being
* @param damage the amount of damage recieved (0 means miss)
* @param type the attack type
* @param id skill id
*/
void takeDamage(Being *const attacker, const int damage,
const AttackType type, const int attackId = 1);
/**
* Handles an attack of another being by this being.
*
* @param victim the victim being
* @param damage the amount of damage dealt (0 means miss)
* @param type the attack type
*/
void handleAttack(Being *const victim, const int damage,
const int attackId = 1);
void handleSkill(Being *const victim, const int damage,
const int skillId, const int skillLevel);
const ItemInfo *getEquippedWeapon() const A_WARN_UNUSED
{ return mEquippedWeapon; }
/**
* Returns the name of the being.
*/
const std::string &getName() const A_WARN_UNUSED
{ return mName; }
/**
* Sets the name for the being.
*
* @param name The name that should appear.
*/
void setName(const std::string &name);
bool getShowName() const A_WARN_UNUSED
{ return mShowName; }
void setShowName(const bool doShowName);
/**
* Sets the name of the party the being is in. Shown in BeingPopup.
*/
void setPartyName(const std::string &name)
{ mPartyName = name; }
const std::string &getPartyName() const A_WARN_UNUSED
{ return mPartyName; }
const std::string &getGuildName() const A_WARN_UNUSED
{ return mGuildName; }
/**
* Sets the name of the primary guild the being is in. Shown in
* BeingPopup (eventually).
*/
void setGuildName(const std::string &name);
void setGuildPos(const std::string &pos);
/**
* Adds a guild to the being.
*/
void addGuild(Guild *const guild);
/**
* Removers a guild from the being.
*/
void removeGuild(const int id);
/**
* Returns a pointer to the specified guild that the being is in.
*/
const Guild *getGuild(const std::string &guildName)
const A_WARN_UNUSED;
/**
* Returns a pointer to the specified guild that the being is in.
*/
const Guild *getGuild(const int id) const A_WARN_UNUSED;
/**
* Returns a pointer to the specified guild that the being is in.
*/
Guild *getGuild() const A_WARN_UNUSED;
/**
* Returns all guilds the being is in.
*/
const std::map<int, Guild*> &getGuilds() const A_WARN_UNUSED
{ return mGuilds; }
/**
* Removes all guilds the being is in.
*/
void clearGuilds();
/**
* Get number of guilds the being belongs to.
*/
int16_t getNumberOfGuilds() const A_WARN_UNUSED
{ return static_cast<int16_t>(mGuilds.size()); }
bool isInParty() const A_WARN_UNUSED
{ return mParty; }
void setParty(Party *const party);
void setGuild(Guild *const guild);
void updateGuild();
Party *getParty() const A_WARN_UNUSED
{ return mParty; }
int getSpritesCount() const A_WARN_UNUSED
{ return static_cast<int>(size()); }
/**
* Sets visible equipments for this being.
*/
void setSprite(const unsigned int slot, const int id,
std::string color = "",
const unsigned char colorId = 1,
const bool isWeapon = false,
const bool isTempSprite = false);
void updateSprite(const unsigned int slot, const int id,
std::string color = "",
const unsigned char colorId = 1,
const bool isWeapon = false,
const bool isTempSprite = false);
void setSpriteID(const unsigned int slot, const int id);
void setSpriteColor(const unsigned int slot,
const std::string &color = "");
/**
* Get the number of hairstyles implemented
*/
static int getNumOfHairstyles() A_WARN_UNUSED
{ return mNumberOfHairstyles; }
/**
* Get the number of races implemented
*/
static int getNumOfRaces() A_WARN_UNUSED
{ return mNumberOfRaces; }
/**
* Get the number of layers used to draw the being
*/
int getNumberOfLayers() const A_WARN_UNUSED
{ return CompoundSprite::getNumberOfLayers(); }
/**
* Performs being logic.
*/
virtual void logic() override;
void petLogic();
/**
* Draws the speech text above the being.
*/
void drawSpeech(const int offsetX, const int offsetY);
/**
* Draws the emotion picture above the being.
*/
void drawEmotion(Graphics *const graphics, const int offsetX,
const int offsetY) const;
uint16_t getSubType() const
{ return mSubType; }
/**
* Set Being's subtype (mostly for view for monsters and NPCs)
*/
void setSubtype(const uint16_t subtype, const uint8_t look);
const BeingInfo *getInfo() const A_WARN_UNUSED
{ return mInfo; }
TargetCursorSize::Size getTargetCursorSize() const override final
A_WARN_UNUSED;
int getTargetOffsetX() const A_WARN_UNUSED
{
if (!mInfo)
return 0;
return mInfo->getTargetOffsetX();
}
int getTargetOffsetY() const A_WARN_UNUSED
{
if (!mInfo)
return 0;
return mInfo->getTargetOffsetY();
}
/**
* Gets the way the object is blocked by other objects.
*/
virtual unsigned char getWalkMask() const A_WARN_UNUSED
{
if (!mInfo)
return 0;
return mInfo->getWalkMask();
}
/**
* Gets the way the monster blocks pathfinding for other objects
*/
BlockType::BlockType getBlockType() const A_WARN_UNUSED
{
if (!mInfo)
return BlockType::NONE;
return mInfo->getBlockType();
}
/**
* Sets the walk speed in pixels per second.
*/
void setWalkSpeed(const Vector &speed)
{ mWalkSpeed = speed; mSpeed = speed.x; }
/**
* Gets the walk speed in pixels per second.
*/
Vector getWalkSpeed() const A_WARN_UNUSED
{ return mWalkSpeed; }
/**
* Sets the attack speed.
* @todo In what unit?
*/
void setAttackSpeed(const int speed)
{ mAttackSpeed = speed; }
/**
* Gets the attack speed.
* @todo In what unit?
*/
int getAttackSpeed() const A_WARN_UNUSED
{ return mAttackSpeed; }
/**
* Sets the current action.
*/
virtual void setAction(const BeingAction::Action &action,
const int attackType);
/**
* Get the being's action currently performed.
*/
BeingAction::Action getCurrentAction() const A_WARN_UNUSED
{ return mAction; }
/**
* Returns whether this being is still alive.
*/
bool isAlive() const A_WARN_UNUSED
{ return mAction != BeingAction::DEAD; }
/**
* Returns the current direction.
*/
uint8_t getDirection() const A_WARN_UNUSED
{ return mDirection; }
/**
* Sets the current direction.
*/
virtual void setDirection(const uint8_t direction);
virtual void setDirectionDelayed(const uint8_t direction)
{ mDirectionDelayed = direction; }
uint8_t getDirectionDelayed() const A_WARN_UNUSED
{ return mDirectionDelayed; }
/**
* Returns the direction the being is facing.
*/
SpriteDirection::Type getSpriteDirection() const A_WARN_UNUSED
{ return static_cast<SpriteDirection::Type>(mSpriteDirection); }
void setPosition(const Vector &pos) override;
/**
* Overloaded method provided for convenience.
*
* @see setPosition(const Vector &pos)
*/
inline void setPosition(const float x, const float y,
const float z = 0.0F)
{ setPosition(Vector(x, y, z)); }
/**
* Returns the horizontal size of the current base sprite of the being.
*/
virtual int getWidth() const override final A_WARN_UNUSED
{ return std::max(CompoundSprite::getWidth(), DEFAULT_BEING_WIDTH); }
/**
* Returns the vertical size of the current base sprite of the being.
*/
virtual int getHeight() const override final A_WARN_UNUSED
{ return std::max(CompoundSprite::getHeight(), DEFAULT_BEING_HEIGHT); }
/**
* Returns the being's pixel radius used to detect collisions.
*/
virtual int getCollisionRadius() const A_WARN_UNUSED
{ return 16; }
/**
* Shoots a missile particle from this being, to target being
*/
void fireMissile(Being *const target,
const std::string &particle) const;
/**
* Returns the path this being is following. An empty path is returned
* when this being isn't following any path currently.
*/
const Path &getPath() const A_WARN_UNUSED
{ return mPath; }
int getDistance() const A_WARN_UNUSED
{ return mDistance; }
void setDistance(const int n)
{ mDistance = n; }
/**
* Set the Emoticon type and time displayed above
* the being.
*/
void setEmote(const uint8_t emotion, const int emote_time);
void setState(const uint8_t state);
virtual void drawSprites(Graphics *const graphics,
int posX, int posY) const override final;
virtual void drawSpritesSDL(Graphics *const graphics,
int posX, int posY) const override final;
void drawHpBar(Graphics *const graphics, const int x, const int y,
const int maxHP, const int hp, const int damage,
const int color1, const int color2, const int width,
const int height) const;
static void load();
virtual void optionChanged(const std::string &value) override;
void flashName(const int time);
int getDamageTaken() const A_WARN_UNUSED
{ return mDamageTaken; }
void setDamageTaken(const int damage)
{ mDamageTaken = damage; }
void updateName();
void setLevel(const int n)
{ mLevel = n; }
virtual int getLevel() const A_WARN_UNUSED
{ return mLevel; }
void setIsReachable(const int n)
{ mIsReachable = n; }
int isReachable() const A_WARN_UNUSED
{ return mIsReachable; }
static void reReadConfig();
static BeingCacheEntry* getCacheEntry(const int id) A_WARN_UNUSED;
void addToCache() const;
bool updateFromCache();
/**
* Sets the gender of this being.
*/
virtual void setGender(const Gender::Type gender);
Gender::Type getGender() const A_WARN_UNUSED
{ return mGender; }
/**
* Return sprite sit action for current environment.
*/
std::string getSitAction() const A_WARN_UNUSED;
std::string getMoveAction() const A_WARN_UNUSED;
std::string getDeadAction() const A_WARN_UNUSED;
std::string getStandAction() const A_WARN_UNUSED;
std::string getSpawnAction() const A_WARN_UNUSED;
std::string getWeaponAttackAction(const ItemInfo *const weapon) const;
std::string getAttackAction(const Attack *const attack) const;
/**
* Whether or not this player is a GM.
*/
bool isGM() const A_WARN_UNUSED
{ return mIsGM; }
/**
* Triggers whether or not to show the name as a GM name.
*/
void setGM(const bool gm);
bool canTalk() const A_WARN_UNUSED
{ return mType == ActorType::NPC; }
void talkTo() const;
void draw(Graphics *const graphics,
const int offsetX, const int offsetY) const override final;
void drawSpriteAt(Graphics *const graphics,
const int x, const int y) const;
void setMoveTime()
{ mMoveTime = cur_time; }
void setAttackTime()
{ mAttackTime = cur_time; }
void setTalkTime()
{ mTalkTime = cur_time; }
void setTestTime()
{ mTestTime = cur_time; }
void setOtherTime()
{ mOtherTime = cur_time; }
unsigned int getMoveTime() const
{ return mMoveTime; }
unsigned int getAttackTime() const
{ return mAttackTime; }
unsigned int getTalkTime() const
{ return mTalkTime; }
unsigned int getTestTime() const
{ return mTestTime; }
unsigned int getOtherTime() const
{ return mOtherTime; }
void resetCounters();
void updateColors();
void setEnemy(const bool n)
{ mEnemy = n; }
const std::string &getIp() const A_WARN_UNUSED
{ return mIp; }
void setIp(const std::string &ip)
{ mIp = ip; }
unsigned int getPvpRank() const A_WARN_UNUSED
{ return mPvpRank; }
void setPvpRank(const unsigned int rank)
{ mPvpRank = rank; }
void setHP(const int n);
void setMaxHP(const int hp);
int getHP() const A_WARN_UNUSED
{ return mHP; }
uint8_t calcDirection(const int dstX,
const int dstY) const A_WARN_UNUSED;
uint8_t calcDirection() const A_WARN_UNUSED;
void setAttackDelay(const int n)
{ mAttackDelay = n; }
int getAttackDelay() const A_WARN_UNUSED
{ return mAttackDelay; }
int getMinHit() const A_WARN_UNUSED
{ return mMinHit; }
void setMinHit(const int n)
{ mMinHit = n; }
int getMaxHit() const A_WARN_UNUSED
{ return mMaxHit; }
void setMaxHit(const int n)
{ mMaxHit = n; }
int getCriticalHit() const A_WARN_UNUSED
{ return mCriticalHit; }
void setCriticalHit(const int n)
{ mCriticalHit = n; }
void updateHit(const int amount);
Equipment *getEquipment() A_WARN_UNUSED;
void undressItemById(const int id);
int getGoodStatus() const A_WARN_UNUSED
{ return mGoodStatus; }
void setGoodStatus(const int n)
{ mGoodStatus = n; }
std::string getGenderSign() const A_WARN_UNUSED;
std::string getGenderSignWithSpace() const A_WARN_UNUSED;
void updateComment();
const std::string getComment() const A_WARN_UNUSED
{ return mComment; }
void setComment(const std::string &n)
{ mComment = n; }
static void clearCache();
static std::string loadComment(const std::string &name,
const ActorType::Type &type)
A_WARN_UNUSED;
static void saveComment(const std::string &restrict name,
const std::string &restrict comment,
const int type);
bool isAdvanced() const A_WARN_UNUSED
{ return mAdvanced; }
void setAdvanced(const bool n)
{ mAdvanced = n; addToCache(); }
bool isShopEnabled() const A_WARN_UNUSED
{ return mShop; }
void enableShop(const bool b)
{ mShop = b; }
/**
* Sets the attack range.
*/
void setAttackRange(const int range)
{ mAttackRange = range; }
void attack(Being *target = nullptr, bool keep = false,
bool dontChangeEquipment = false);
void attack2(Being *target = nullptr, bool keep = false,
bool dontChangeEquipment = false);
void updatePercentHP();
void setRaceName(const std::string &name)
{ mRaceName = name; }
std::string getRaceName() const A_WARN_UNUSED
{ return mRaceName; }
int getSpriteID(const int slot) const A_WARN_UNUSED;
unsigned char getSpriteColor(const int slot) const A_WARN_UNUSED;
void setHairStyle(const unsigned int slot, const int id);
void setHairColor(const unsigned int slot,
const unsigned char color);
void setHairColor(const unsigned char color)
{ mHairColor = color; }
unsigned char getHairColor() const A_WARN_UNUSED
{ return mHairColor; }
void recalcSpritesOrder();
int getHitEffect(const Being *const attacker,
const AttackType type,
const int attackId) const A_WARN_UNUSED;
Cursor::Cursor getHoverCursor() const A_WARN_UNUSED
{ return mInfo ? mInfo->getHoverCursor() : Cursor::CURSOR_POINTER; }
void addAfkEffect();
void removeAfkEffect();
void updateAwayEffect();
void addSpecialEffect(const int effect);
void removeSpecialEffect();
void addEffect(const std::string &name);
void addPet(const int id);
void removePet(const int id);
void updatePets();
void fixPetSpawnPos(int &dstX, int &dstY) const;
const std::vector<Being*> &getPets() const
{ return mPets; }
Being *getFirstPet()
{ return mPets.empty() ? nullptr : mPets[0]; }
void setOwner(Being *const owner)
{ mOwner = owner; }
void unassignPet(const Being *const pet);
void removeAllPets();
Being *findChildPet(const int id);
void playSfx(const SoundInfo &sound, Being *const being,
const bool main, const int x, const int y) const;
uint8_t getLook() const
{ return mLook; }
void setLook(const uint8_t look);
static uint8_t genderToInt(const Gender::Type sex) A_WARN_UNUSED;
static Gender::Type intToGender(const uint8_t sex) A_WARN_UNUSED;
NextSoundInfo mNextSound;
/**
* Sets the new path for this being.
*/
void setPath(const Path &path);
int getSortPixelY() const A_WARN_UNUSED
{ return static_cast<int>(mPos.y) - mYDiff - mSortOffsetY; }
// { return static_cast<int>(mPos.y) - mYDiff - mSortOffsetY + 16; }
void setMap(Map *const map);
void recreateItemParticles();
void incUsage()
{ mUsageCounter ++; }
int decUsage()
{ return --mUsageCounter; }
virtual int getLastAttackX() const
{ return mLastAttackX; }
virtual int getLastAttackY() const
{ return mLastAttackY; }
protected:
/**
* Updates name's location.
*/
virtual void updateCoords();
void showName();
void addItemParticles(const int id, const SpriteDisplay &display);
void removeAllItemsParticles();
void removeItemParticles(const int id);
void createSpeechBubble();
static int getDefaultEffectId(const AttackType &type);
BeingInfo *mInfo;
AnimatedSprite *mEmotionSprite;
AnimatedSprite* mAnimationEffect;
std::string mSpriteAction;
std::string mName; /**< Name of character */
std::string mRaceName;
std::string mPartyName;
std::string mGuildName;
std::string mSpeech;
/**
* Holds a text object when the being displays it's name, 0 otherwise
*/
FlashText *mDispName;
const Color *mNameColor;
/** Engine-related infos about weapon. */
const ItemInfo *mEquippedWeapon;
static int mNumberOfHairstyles; /** Number of hair styles in use */
static int mNumberOfRaces; /** Number of races in use */
Path mPath;
Text *mText;
const Color *mTextColor;
Vector mDest; /**< destination coordinates. */
typedef std::map<int, ParticleInfo*> SpriteParticleInfo;
typedef SpriteParticleInfo::iterator SpriteParticleInfoIter;
StringVect mSpriteColors;
std::vector<int> mSpriteIDs;
std::vector<unsigned char> mSpriteColorsIds;
SpriteParticleInfo mSpriteParticles;
// Character guild information
std::map<int, Guild*> mGuilds;
Party *mParty;
int mActionTime; /**< Time spent in current action */
int mEmotionTime; /**< Time until emotion disappears */
/** Time until the last speech sentence disappears */
int mSpeechTime;
int mAttackSpeed; /**< Attack speed */
int mLevel;
int mAttackRange;
int mLastAttackX;
int mLastAttackY;
Gender::Type mGender;
BeingAction::Action mAction;
uint16_t mSubType; /**< Subtype (graphical view, basically) */
uint8_t mDirection; /**< Facing direction */
uint8_t mDirectionDelayed; /**< Facing direction */
uint8_t mSpriteDirection; /**< Facing direction */
bool mShowName;
bool mIsGM;
private:
/**
* Calculates the offset in the given directions.
* If walking in direction 'neg' the value is negated.
* TODO: Used by eAthena only?
*/
int getOffset(const signed char pos,
const signed char neg) const A_WARN_UNUSED;
int searchSlotValue(const std::vector<int> &slotRemap,
const int val) const A_WARN_UNUSED;
static void searchSlotValueItr(std::vector<int>::iterator &it,
int &idx,
std::vector<int> &slotRemap,
const int val);
void dumpSprites() const;
const ActorType::Type mType;
/** Speech Bubble components */
SpeechBubble *mSpeechBubble;
/**
* Walk speed for x and y movement values.
* In pixels per second.
* @see MILLISECONDS_IN_A_TICK
*/
Vector mWalkSpeed;
float mSpeed;
std::string mIp;
int *mSpriteRemap;
int *mSpriteHide;
int *mSpriteDraw;
std::string mComment;
std::vector<Being*> mPets;
Being *mOwner;
Particle *mSpecialParticle;
int mX; // position in tiles
int mY; // position in tiles
int mSortOffsetY; // caculated offset in pixels based on mOffsetY
int mOffsetY; // tile height offset in pixels
// calculated between tiles
int mFixedOffsetY; // fixed tile height offset in pixels for tile
uint8_t mOldHeight;
int mDamageTaken;
int mHP;
int mMaxHP;
int mDistance;
int mIsReachable; /**< 0 - unknown, 1 - reachable, 2 - not reachable*/
int mGoodStatus;
static int mUpdateConfigTime;
static unsigned int mConfLineLim;
static int mSpeechType;
static bool mHighlightMapPortals;
static bool mHighlightMonsterAttackRange;
static bool mLowTraffic;
static bool mDrawHotKeys;
static bool mShowBattleEvents;
static bool mShowMobHP;
static bool mShowOwnHP;
static bool mShowGender;
static bool mShowLevel;
static bool mShowPlayersStatus;
static bool mEnableReorderSprites;
static bool mHideErased;
static bool mMoveNames;
static bool mUseDiagonal;
static int mAwayEffect;
unsigned int mMoveTime;
unsigned int mAttackTime;
unsigned int mTalkTime;
unsigned int mOtherTime;
unsigned int mTestTime;
int mAttackDelay;
int mMinHit;
int mMaxHit;
int mCriticalHit;
unsigned int mPvpRank;
unsigned int mNumber;
int mUsageCounter;
uint8_t mLook;
unsigned char mHairColor;
bool mErased;
bool mEnemy;
bool mGotComment;
bool mAdvanced;
bool mShop;
bool mAway;
bool mInactive;
bool mNeedPosUpdate;
};
extern std::list<BeingCacheEntry*> beingInfoCache;
#endif // BEING_BEING_H