/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "actorspritemanager.h"
#include "configuration.h"
#include "localplayer.h"
#include "logger.h"
#include "main.h"
#include "playerinfo.h"
#include "playerrelations.h"
#include "gui/chatwindow.h"
#include "gui/equipmentwindow.h"
#include "gui/killstats.h"
#include "gui/skilldialog.h"
#include "gui/socialwindow.h"
#include "gui/viewport.h"
#include "gui/widgets/chattab.h"
#include "utils/dtor.h"
#include "utils/gettext.h"
#include "utils/stringutils.h"
#include "net/net.h"
#include "net/playerhandler.h"
#include <algorithm>
#include <list>
#include <vector>
#include "debug.h"
#define for_actors ActorSpritesConstIterator it, it_end; \
for (it = mActors.begin(), it_end = mActors.end() ; it != it_end; ++it)
class FindBeingFunctor
{
public:
bool operator() (ActorSprite *actor)
{
if (!actor || actor->getType() == ActorSprite::FLOOR_ITEM
|| actor->getType() == ActorSprite::PORTAL)
{
return false;
}
Being* b = static_cast<Being*>(actor);
unsigned other_y = y + ((b->getType()
== ActorSprite::NPC) ? 1 : 0);
const Vector &pos = b->getPosition();
return (static_cast<unsigned>(pos.x) / 32 == x &&
(static_cast<unsigned>(pos.y) / 32 == y
|| static_cast<unsigned>(pos.y) / 32 == other_y) &&
b->isAlive() && (type == ActorSprite::UNKNOWN
|| b->getType() == type));
}
Uint16 x, y;
ActorSprite::Type type;
} beingFinder;
class FindBeingEqualFunctor
{
public:
bool operator() (Being *being)
{
if (!being || !findBeing)
return false;
return being->getId() == findBeing->getId();
}
Being *findBeing;
} beingEqualFinder;
class SortBeingFunctor
{
public:
bool operator() (Being* being1, Being* being2)
{
if (!being1 || !being2)
return false;
if (priorityBeings)
{
int w1 = defaultPriorityIndex;
int w2 = defaultPriorityIndex;
std::map<std::string, int>::const_iterator it1
= priorityBeings->find(being1->getName());
std::map<std::string, int>::const_iterator it2
= priorityBeings->find(being2->getName());
if (it1 != priorityBeings->end())
w1 = (*it1).second;
if (it2 != priorityBeings->end())
w2 = (*it2).second;
if (w1 != w2)
return w1 < w2;
}
if (being1->getDistance() != being2->getDistance())
return being1->getDistance() < being2->getDistance();
int d1, d2;
#ifdef MANASERV_SUPPORT
if (Net::getNetworkType() == ServerInfo::MANASERV)
{
const Vector &pos1 = being1->getPosition();
d1 = abs((static_cast<int>(pos1.x)) - x)
+ abs((static_cast<int>(pos1.y)) - y);
const Vector &pos2 = being2->getPosition();
d2 = abs((static_cast<int>(pos2.x)) - x)
+ abs((static_cast<int>(pos2.y)) - y);
}
else
#endif
{
d1 = abs(being1->getTileX() - x) + abs(being1->getTileY() - y);
d2 = abs(being2->getTileX() - x) + abs(being2->getTileY() - y);
}
if (d1 != d2)
return d1 < d2;
if (attackBeings)
{
int w1 = defaultAttackIndex;
int w2 = defaultAttackIndex;
std::map<std::string, int>::const_iterator it1
= attackBeings->find(being1->getName());
std::map<std::string, int>::const_iterator it2
= attackBeings->find(being2->getName());
if (it1 != attackBeings->end())
w1 = (*it1).second;
if (it2 != attackBeings->end())
w2 = (*it2).second;
if (w1 != w2)
return w1 < w2;
}
return (being1->getName() < being2->getName());
}
int x, y;
std::map<std::string, int> *attackBeings;
int defaultAttackIndex;
std::map<std::string, int> *priorityBeings;
int defaultPriorityIndex;
} beingSorter;
ActorSpriteManager::ActorSpriteManager() :
mMap(0)
{
mSpellHeal1 = serverConfig.getValue("spellHeal1", "#lum");
mSpellHeal2 = serverConfig.getValue("spellHeal2", "#inma");
mSpellItenplz = serverConfig.getValue("spellItenplz", "#itenplz");
mTargetDeadPlayers = config.getBoolValue("targetDeadPlayers");
mTargetOnlyReachable = config.getBoolValue("targetOnlyReachable");
mCyclePlayers = config.getBoolValue("cyclePlayers");
mCycleMonsters = config.getBoolValue("cycleMonsters");
config.addListener("targetDeadPlayers", this);
config.addListener("targetOnlyReachable", this);
config.addListener("cyclePlayers", this);
config.addListener("cycleMonsters", this);
loadAttackList();
}
ActorSpriteManager::~ActorSpriteManager()
{
config.removeListener("targetDeadPlayers", this);
config.removeListener("targetOnlyReachable", this);
config.removeListener("cyclePlayers", this);
config.removeListener("cycleMonsters", this);
storeAttackList();
clear();
}
void ActorSpriteManager::setMap(Map *map)
{
mMap = map;
if (player_node)
player_node->setMap(map);
}
void ActorSpriteManager::setPlayer(LocalPlayer *player)
{
player_node = player;
mActors.insert(player);
if (socialWindow)
socialWindow->updateAttackFilter();
}
Being *ActorSpriteManager::createBeing(int id, ActorSprite::Type type,
Uint16 subtype)
{
Being *being = new Being(id, type, subtype, mMap);
mActors.insert(being);
return being;
}
FloorItem *ActorSpriteManager::createItem(int id, int itemId, int x, int y,
int amount, unsigned char color)
{
FloorItem *floorItem = new FloorItem(id, itemId, x, y,
mMap, amount, color);
mActors.insert(floorItem);
return floorItem;
}
void ActorSpriteManager::destroy(ActorSprite *actor)
{
if (!actor || actor == player_node)
return;
mDeleteActors.insert(actor);
}
void ActorSpriteManager::erase(ActorSprite *actor)
{
if (!actor || actor == player_node)
return;
mActors.erase(actor);
}
void ActorSpriteManager::undelete(ActorSprite *actor)
{
if (!actor || actor == player_node)
return;
ActorSpritesConstIterator it, it_end;
for (it = mDeleteActors.begin(), it_end = mDeleteActors.end();
it != it_end; ++it)
{
ActorSprite *actor = *it;
if (*it == actor)
{
mDeleteActors.erase(*it);
return;
}
}
}
Being *ActorSpriteManager::findBeing(int id) const
{
for_actors
{
ActorSprite *actor = *it;
if (actor->getId() == id &&
actor->getType() != ActorSprite::FLOOR_ITEM)
{
return static_cast<Being*>(actor);
}
}
return NULL;
}
Being *ActorSpriteManager::findBeing(int x, int y,
ActorSprite::Type type) const
{
beingFinder.x = static_cast<Uint16>(x);
beingFinder.y = static_cast<Uint16>(y);
beingFinder.type = type;
ActorSpritesConstIterator it = find_if(mActors.begin(), mActors.end(),
beingFinder);
return (it == mActors.end()) ? NULL : static_cast<Being*>(*it);
}
Being *ActorSpriteManager::findBeingByPixel(int x, int y,
bool allPlayers) const
{
if (!mMap)
return NULL;
bool targetDead = mTargetDeadPlayers;
Being *tempBeing = 0;
bool noBeing(false);
for_actors
{
if ((*it)->getType() == ActorSprite::FLOOR_ITEM
|| (*it)->getType() == ActorSprite::PORTAL)
{
continue;
}
Being *being = static_cast<Being*>(*it);
if ((being->isAlive()
|| (targetDead && being->getType() == Being::PLAYER))
&& (allPlayers || being != player_node))
{
if ((being->getPixelX() - 16 <= x) &&
(being->getPixelX() + 16 > x) &&
(being->getPixelY() - 32 <= y) &&
(being->getPixelY() > y))
{
return being;
}
else if (!noBeing && (being->getPixelX() - 32 <= x) &&
(being->getPixelX() + 32 > x) &&
(being->getPixelY() - 64 <= y) &&
(being->getPixelY() + 16 > y))
{
if (tempBeing)
noBeing = true;
else
tempBeing = being;
}
}
}
if (noBeing)
return 0;
return tempBeing;
}
void ActorSpriteManager::findBeingsByPixel(std::vector<Being*> &beings,
int x, int y, bool allPlayers) const
{
if (!mMap)
return;
bool targetDead = mTargetDeadPlayers;
const int xtol = 16;
const int uptol = 32;
for_actors
{
if ((*it)->getType() == ActorSprite::FLOOR_ITEM
|| (*it)->getType() == ActorSprite::PORTAL)
{
continue;
}
Being *being = static_cast<Being*>(*it);
if ((being->isAlive()
|| (targetDead && being->getType() == Being::PLAYER))
&& (allPlayers || being != player_node))
{
if ((being->getPixelX() - xtol <= x) &&
(being->getPixelX() + xtol > x) &&
(being->getPixelY() - uptol <= y) &&
(being->getPixelY() > y))
{
beings.push_back(being);
}
}
}
}
Being *ActorSpriteManager::findPortalByTile(int x, int y) const
{
if (!mMap)
return NULL;
for_actors
{
if ((*it)->getType() != ActorSprite::PORTAL)
continue;
Being *being = static_cast<Being*>(*it);
if (being->getTileX() == x && being->getTileY() == y)
return being;
}
return NULL;
}
FloorItem *ActorSpriteManager::findItem(int id) const
{
for_actors
{
if ((*it)->getId() == id &&
(*it)->getType() == ActorSprite::FLOOR_ITEM)
{
return static_cast<FloorItem*>(*it);
}
}
return NULL;
}
FloorItem *ActorSpriteManager::findItem(int x, int y) const
{
for_actors
{
if ((*it)->getTileX() == x && (*it)->getTileY() == y &&
(*it)->getType() == ActorSprite::FLOOR_ITEM)
{
return static_cast<FloorItem*>(*it);
}
}
return NULL;
}
bool ActorSpriteManager::pickUpAll(int x1, int y1, int x2, int y2,
bool serverBuggy)
{
if (!player_node)
return false;
bool finded(false);
if (!serverBuggy)
{
for_actors
{
if ((*it)->getType() == ActorSprite::FLOOR_ITEM
&& ((*it)->getTileX() >= x1 && (*it)->getTileX() <= x2)
&& ((*it)->getTileY() >= y1 && (*it)->getTileY() <= y2))
{
if (player_node->pickUp(static_cast<FloorItem*>(*it)))
finded = true;
}
}
}
else if (Client::checkPackets(PACKET_PICKUP))
{
FloorItem *item = 0;
unsigned cnt = 65535;
for_actors
{
if ((*it)->getType() == ActorSprite::FLOOR_ITEM
&& ((*it)->getTileX() >= x1 && (*it)->getTileX() <= x2)
&& ((*it)->getTileY() >= y1 && (*it)->getTileY() <= y2))
{
FloorItem *tempItem = static_cast<FloorItem*>(*it);
if (tempItem->getPickupCount() < cnt)
{
item = tempItem;
cnt = item->getPickupCount();
if (cnt == 0)
{
item->incrementPickup();
player_node->pickUp(item);
return true;
}
}
}
}
if (item && player_node->pickUp(item))
finded = true;
}
return finded;
}
bool ActorSpriteManager::pickUpNearest(int x, int y, int maxdist)
{
if (!player_node)
return false;
maxdist = maxdist * maxdist;
FloorItem *closestItem = NULL;
int dist = 0;
for_actors
{
if ((*it)->getType() == ActorSprite::FLOOR_ITEM)
{
FloorItem *item = static_cast<FloorItem*>(*it);
int d = (item->getTileX() - x) * (item->getTileX() - x)
+ (item->getTileY() - y) * (item->getTileY() - y);
if ((d < dist || !closestItem) && (!mTargetOnlyReachable
|| player_node->isReachable(item->getTileX(),
item->getTileY())))
{
dist = d;
closestItem = item;
}
}
}
if (closestItem && player_node && dist <= maxdist)
return player_node->pickUp(closestItem);
return false;
}
Being *ActorSpriteManager::findBeingByName(const std::string &name,
ActorSprite::Type type) const
{
for_actors
{
if ((*it)->getType() == ActorSprite::FLOOR_ITEM
|| (*it)->getType() == ActorSprite::PORTAL)
{
continue;
}
Being *being = static_cast<Being*>(*it);
if (being->getName() == name &&
(type == ActorSprite::UNKNOWN || type == being->getType()))
{
return being;
}
}
return NULL;
}
Being *ActorSpriteManager::findNearestByName(const std::string &name,
Being::Type type) const
{
if (!player_node)
return 0;
int dist = 0;
Being* closestBeing = NULL;
int x, y;
x = player_node->getTileX();
y = player_node->getTileY();
for_actors
{
if ((*it)->getType() == ActorSprite::FLOOR_ITEM
|| (*it)->getType() == ActorSprite::PORTAL)
{
continue;
}
Being *being = static_cast<Being*>(*it);
if (being && being->getName() == name &&
(type == Being::UNKNOWN || type == being->getType()))
{
if (being->getType() == Being::PLAYER)
return being;
else
{
int d = (being->getTileX() - x) * (being->getTileX() - x)
+ (being->getTileY() - y) * (being->getTileY() - y);
if (validateBeing(0, being, type, 0, 50)
&& (d < dist || closestBeing == NULL))
{
dist = d;
closestBeing = being;
}
}
}
}
return closestBeing;
}
const ActorSprites &ActorSpriteManager::getAll() const
{
return mActors;
}
void ActorSpriteManager::logic()
{
for_actors
(*it)->logic();
if (mDeleteActors.empty())
return;
for (it = mDeleteActors.begin(), it_end = mDeleteActors.end();
it != it_end; ++it)
{
if ((*it) && (*it)->getType() == Being::PLAYER)
{
Being *being = static_cast<Being*>(*it);
being->addToCache();
if (beingEquipmentWindow)
beingEquipmentWindow->resetBeing(being);
}
if (player_node)
{
if (player_node->getTarget() == *it)
player_node->setTarget(0);
if (player_node->getPickUpTarget() == *it)
player_node->unSetPickUpTarget();
}
if (viewport)
viewport->clearHover(*it);
}
for (it = mDeleteActors.begin(), it_end = mDeleteActors.end();
it != it_end; ++it)
{
mActors.erase(*it);
delete *it;
}
mDeleteActors.clear();
}
void ActorSpriteManager::clear()
{
if (beingEquipmentWindow)
beingEquipmentWindow->setBeing(0);
if (player_node)
{
player_node->setTarget(0);
player_node->unSetPickUpTarget();
mActors.erase(player_node);
}
for_actors
{
delete *it;
}
mActors.clear();
mDeleteActors.clear();
if (player_node)
mActors.insert(player_node);
}
Being *ActorSpriteManager::findNearestLivingBeing(int x, int y,
int maxTileDist,
ActorSprite::Type type,
Being *excluded) const
{
const int maxDist = maxTileDist * 32;
return findNearestLivingBeing(NULL, maxDist, type, x, y, excluded);
}
Being *ActorSpriteManager::findNearestLivingBeing(Being *aroundBeing,
int maxDist,
Being::Type type) const
{
if (!aroundBeing)
return 0;
int x = aroundBeing->getTileX();
int y = aroundBeing->getTileY();
return findNearestLivingBeing(aroundBeing, maxDist, type,
x, y, aroundBeing);
}
Being *ActorSpriteManager::findNearestLivingBeing(Being *aroundBeing,
int maxDist,
Being::Type type,
int x, int y,
Being *excluded) const
{
if (!aroundBeing || !player_node)
return 0;
Being *closestBeing = 0;
std::set<std::string> attackMobs;
std::set<std::string> priorityMobs;
std::set<std::string> ignoreAttackMobs;
std::map<std::string, int> attackMobsMap;
std::map<std::string, int> priorityMobsMap;
int defaultAttackIndex = 10000;
int defaultPriorityIndex = 10000;
maxDist = maxDist * maxDist;
bool cycleSelect = (mCyclePlayers && type == Being::PLAYER)
|| (mCycleMonsters && type == Being::MONSTER);
bool filtered = config.getBoolValue("enableAttackFilter")
&& type != Being::PLAYER;
bool ignoreDefault = false;
if (filtered)
{
attackMobs = mAttackMobsSet;
priorityMobs = mPriorityAttackMobsSet;
ignoreAttackMobs = mIgnoreAttackMobsSet;
attackMobsMap = mAttackMobsMap;
priorityMobsMap = mPriorityAttackMobsMap;
beingSorter.attackBeings = &attackMobsMap;
beingSorter.priorityBeings = &priorityMobsMap;
if (ignoreAttackMobs.find("") != ignoreAttackMobs.end())
ignoreDefault = true;
std::map<std::string, int>::const_iterator
itr = attackMobsMap.find("");
if (itr != attackMobsMap.end())
defaultAttackIndex = (*itr).second;
itr = priorityMobsMap.find("");
if (itr != priorityMobsMap.end())
defaultPriorityIndex = (*itr).second;
}
if (cycleSelect)
{
std::vector<Being*> sortedBeings;
for (ActorSprites::const_iterator i = mActors.begin(),
i_end = mActors.end();
i != i_end; ++i)
{
if ((*i)->getType() == ActorSprite::FLOOR_ITEM
|| (*i)->getType() == ActorSprite::PORTAL)
{
continue;
}
Being *being = static_cast<Being*>(*i);
if (filtered)
{
if (ignoreAttackMobs.find(being->getName())
!= ignoreAttackMobs.end())
{
continue;
}
if (ignoreDefault && attackMobs.find(being->getName())
== attackMobs.end() && priorityMobs.find(being->getName())
== priorityMobs.end())
{
continue;
}
}
if (validateBeing(aroundBeing, being, type, 0, maxDist))
{
if (being != excluded)
sortedBeings.push_back(being);
}
}
// no selectable beings
if (sortedBeings.empty())
return 0;
beingSorter.x = x;
beingSorter.y = y;
if (filtered)
{
beingSorter.attackBeings = &attackMobsMap;
beingSorter.defaultAttackIndex = defaultAttackIndex;
beingSorter.priorityBeings = &priorityMobsMap;
beingSorter.defaultPriorityIndex = defaultPriorityIndex;
}
else
{
beingSorter.attackBeings = 0;
beingSorter.priorityBeings = 0;
}
sort(sortedBeings.begin(), sortedBeings.end(), beingSorter);
if (filtered)
{
beingSorter.attackBeings = 0;
beingSorter.priorityBeings = 0;
}
if (player_node->getTarget() == NULL)
{
// if no selected being, return first nearest being
return sortedBeings.at(0);
}
beingEqualFinder.findBeing = player_node->getTarget();
std::vector<Being*>::const_iterator i = find_if(sortedBeings.begin(),
sortedBeings.end(), beingEqualFinder);
if (i == sortedBeings.end() || ++i == sortedBeings.end())
{
// if no selected being in vector, return first nearest being
return sortedBeings.at(0);
}
// we find next being after target
return *i;
}
else
{
int dist = 0;
int index = defaultPriorityIndex;
for (ActorSprites::const_iterator i = mActors.begin(),
i_end = mActors.end();
i != i_end; ++i)
{
if ((*i)->getType() == ActorSprite::FLOOR_ITEM
|| (*i)->getType() == ActorSprite::PORTAL)
{
continue;
}
Being *being = static_cast<Being*>(*i);
if (filtered)
{
if (ignoreAttackMobs.find(being->getName())
!= ignoreAttackMobs.end())
{
continue;
}
if (ignoreDefault && attackMobs.find(being->getName())
== attackMobs.end() && priorityMobs.find(being->getName())
== priorityMobs.end())
{
continue;
}
}
// Being *being = (*i);
bool valid = validateBeing(aroundBeing, being, type, excluded, 50);
int d = being->getDistance();
// logger->log("dist: %d", dist);
// logger->log("name: %s, %d, %d", being->getName().c_str(), (int)valid, d);
if (being->getType() != Being::MONSTER
|| !mTargetOnlyReachable)
{ // if distance not calculated, use old distance
d = (being->getTileX() - x) * (being->getTileX() - x)
+ (being->getTileY() - y) * (being->getTileY() - y);
}
if (!valid)
continue;
// logger->log("being name:" + being->getName());
// logger->log("index:" + toString(index));
// logger->log("d:" + toString(d));
if (valid && !filtered && (d <= dist || closestBeing == 0))
{
dist = d;
closestBeing = being;
}
else if (valid && filtered)
{
int w2 = defaultPriorityIndex;
if (closestBeing)
{
std::map<std::string, int>::const_iterator it2
= priorityMobsMap.find(being->getName());
if (it2 != priorityMobsMap.end())
w2 = (*it2).second;
if (w2 < index)
{
dist = d;
closestBeing = being;
index = w2;
continue;
}
if (w2 == index && d <= dist)
{
dist = d;
closestBeing = being;
index = w2;
continue;
}
}
if (!closestBeing)
{
dist = d;
closestBeing = being;
std::map<std::string, int>::const_iterator it1
= priorityMobsMap.find(being->getName());
if (it1 != priorityMobsMap.end())
index = (*it1).second;
else
index = defaultPriorityIndex;
}
}
}
return (maxDist >= dist) ? closestBeing : 0;
}
}
bool ActorSpriteManager::validateBeing(Being *aroundBeing, Being* being,
Being::Type type, Being* excluded,
int maxCost) const
{
return being && ((being->getType() == type
|| type == Being::UNKNOWN) && (being->isAlive()
|| (mTargetDeadPlayers && type == Being::PLAYER))
&& being != aroundBeing) && being != excluded
&& (type != Being::MONSTER || !mTargetOnlyReachable
|| player_node->isReachable(being, maxCost));
}
void ActorSpriteManager::healTarget(LocalPlayer* player_node)
{
if (!player_node)
return;
heal(player_node, player_node->getTarget());
}
void ActorSpriteManager::heal(LocalPlayer* player_node, Being* target)
{
if (!player_node || !chatWindow || !player_node->isAlive()
|| !Net::getPlayerHandler()->canUseMagic())
{
return;
}
if (target && player_node->getName() == target->getName())
{
if (PlayerInfo::getAttribute(MP) >= 6
&& PlayerInfo::getAttribute(HP)
!= PlayerInfo::getAttribute(MAX_HP))
{
if (!Client::limitPackets(PACKET_CHAT))
return;
chatWindow->localChatInput(mSpellHeal1);
}
}
else if (PlayerInfo::getStatEffective(340) < 2
|| PlayerInfo::getStatEffective(341) < 2)
{
if (PlayerInfo::getAttribute(MP) >= 6)
{
if (target && target->getType() != Being::MONSTER)
{
if (!Client::limitPackets(PACKET_CHAT))
return;
chatWindow->localChatInput(mSpellHeal1 + " "
+ target->getName());
}
else if (PlayerInfo::getAttribute(HP)
!= PlayerInfo::getAttribute(MAX_HP))
{
if (!Client::limitPackets(PACKET_CHAT))
return;
chatWindow->localChatInput(mSpellHeal1);
}
}
}
else
{
if (PlayerInfo::getAttribute(MP) >= 10 && target
&& target->getType() != Being::MONSTER)
{
if (!Client::limitPackets(PACKET_CHAT))
return;
chatWindow->localChatInput(mSpellHeal2 + " " + target->getName());
}
else if ((!target || target->getType() == Being::MONSTER)
&& PlayerInfo::getAttribute(MP) >= 6
&& PlayerInfo::getAttribute(HP)
!= PlayerInfo::getAttribute(MAX_HP))
{
if (!Client::limitPackets(PACKET_CHAT))
return;
chatWindow->localChatInput(mSpellHeal1);
}
}
}
void ActorSpriteManager::itenplz()
{
if (!player_node || !chatWindow || !player_node->isAlive()
|| !Net::getPlayerHandler()->canUseMagic())
{
return;
}
if (!Client::limitPackets(PACKET_CHAT))
return;
chatWindow->localChatInput(mSpellItenplz);
}
bool ActorSpriteManager::hasActorSprite(ActorSprite *actor) const
{
for_actors
{
if (actor == *it)
return true;
}
return false;
}
void ActorSpriteManager::addBlock(Uint32 id)
{
bool alreadyBlocked(false);
for (int i = 0; i < static_cast<int>(blockedBeings.size()); ++i)
{
if (id == blockedBeings.at(i))
{
alreadyBlocked = true;
break;
}
}
if (alreadyBlocked == false)
blockedBeings.push_back(id);
}
void ActorSpriteManager::deleteBlock(Uint32 id)
{
std::vector<Uint32>::iterator iter = blockedBeings.begin();
while (iter != blockedBeings.end())
{
if (*iter == id)
{
iter = blockedBeings.erase(iter);
break;
}
}
}
bool ActorSpriteManager::isBlocked(Uint32 id)
{
bool blocked(false);
for (int i = 0; i < static_cast<int>(blockedBeings.size()); ++i)
{
if (id == blockedBeings.at(i))
{
blocked = true;
break;
}
}
return blocked;
}
void ActorSpriteManager::printAllToChat() const
{
printBeingsToChat(getAll(), _("Visible on map"));
}
void ActorSpriteManager::printBeingsToChat(ActorSprites beings,
std::string header) const
{
if (!debugChatTab)
return;
debugChatTab->chatLog("---------------------------------------");
debugChatTab->chatLog(header);
std::set<ActorSprite*>::const_iterator it;
for (it = beings.begin(); it != beings.end(); ++it)
{
if ((*it)->getType() == ActorSprite::FLOOR_ITEM)
continue;
const Being *being = static_cast<Being*>(*it);
debugChatTab->chatLog(being->getName()
+ " (" + toString(being->getTileX()) + ","
+ toString(being->getTileY()) + ") "
+ toString(being->getSubType()), BY_SERVER);
}
debugChatTab->chatLog("---------------------------------------");
}
void ActorSpriteManager::printBeingsToChat(std::vector<Being*> beings,
std::string header) const
{
if (!debugChatTab)
return;
debugChatTab->chatLog("---------------------------------------");
debugChatTab->chatLog(header);
std::vector<Being*>::const_iterator i;
for (i = beings.begin(); i != beings.end(); ++i)
{
const Being *being = *i;
debugChatTab->chatLog(being->getName()
+ " (" + toString(being->getTileX()) + ","
+ toString(being->getTileY()) + ") "
+ toString(being->getSubType()), BY_SERVER);
}
debugChatTab->chatLog("---------------------------------------");
}
void ActorSpriteManager::getPlayerNames(std::vector<std::string> &names,
bool npcNames)
{
names.clear();
for_actors
{
if ((*it)->getType() == ActorSprite::FLOOR_ITEM
|| (*it)->getType() == ActorSprite::PORTAL)
{
continue;
}
Being *being = static_cast<Being*>(*it);
if ((being->getType() == ActorSprite::PLAYER
|| (being->getType() == ActorSprite::NPC && npcNames))
&& being->getName() != "")
{
names.push_back(being->getName());
}
}
}
void ActorSpriteManager::getMobNames(std::vector<std::string> &names)
{
names.clear();
for_actors
{
if ((*it)->getType() == ActorSprite::FLOOR_ITEM
|| (*it)->getType() == ActorSprite::PORTAL)
{
continue;
}
Being *being = static_cast<Being*>(*it);
if (being->getType() == ActorSprite::MONSTER && being->getName() != "")
names.push_back(being->getName());
}
}
void ActorSpriteManager::updatePlayerNames()
{
for_actors
{
if ((*it)->getType() == ActorSprite::FLOOR_ITEM
|| (*it)->getType() == ActorSprite::PORTAL)
{
continue;
}
Being *being = static_cast<Being*>(*it);
being->setGoodStatus(-1);
if (being->getType() == ActorSprite::PLAYER && being->getName() != "")
being->updateName();
}
}
void ActorSpriteManager::updatePlayerColors()
{
for_actors
{
if ((*it)->getType() == ActorSprite::FLOOR_ITEM
|| (*it)->getType() == ActorSprite::PORTAL)
{
continue;
}
Being *being = static_cast<Being*>(*it);
if (being->getType() == ActorSprite::PLAYER && being->getName() != "")
being->updateColors();
}
}
void ActorSpriteManager::updatePlayerGuild()
{
for_actors
{
if ((*it)->getType() == ActorSprite::FLOOR_ITEM
|| (*it)->getType() == ActorSprite::PORTAL)
{
continue;
}
Being *being = static_cast<Being*>(*it);
if (being->getType() == ActorSprite::PLAYER && being->getName() != "")
being->updateGuild();
}
}
void ActorSpriteManager::parseLevels(std::string levels)
{
levels += ", ";
unsigned int f = 0;
unsigned long pos = 0;
const std::string brkEnd = "), ";
pos = levels.find(brkEnd, f);
while (pos != std::string::npos)
{
std::string part = levels.substr(f, pos - f);
if (part.empty())
break;
unsigned long bktPos = part.rfind("(");
if (bktPos != std::string::npos)
{
Being *being = findBeingByName(part.substr(0, bktPos),
Being::PLAYER);
if (being)
{
being->setLevel(atoi(part.substr(bktPos + 1).c_str()));
being->addToCache();
}
}
f = static_cast<int>(pos + brkEnd.length());
pos = levels.find(brkEnd, f);
}
updatePlayerNames();
}
void ActorSpriteManager::optionChanged(const std::string &name)
{
if (name == "targetDeadPlayers")
mTargetDeadPlayers = config.getBoolValue("targetDeadPlayers");
else if (name == "targetOnlyReachable")
mTargetOnlyReachable = config.getBoolValue("targetOnlyReachable");
else if (name == "cyclePlayers")
mCyclePlayers = config.getBoolValue("cyclePlayers");
else if (name == "cycleMonsters")
mCycleMonsters = config.getBoolValue("cycleMonsters");
}
void ActorSpriteManager::removeAttackMob(const std::string &name)
{
mPriorityAttackMobs.remove(name);
mAttackMobs.remove(name);
mIgnoreAttackMobs.remove(name);
mPriorityAttackMobsSet.erase(name);
mAttackMobsSet.erase(name);
mIgnoreAttackMobsSet.erase(name);
rebuildAttackMobs();
rebuildPriorityAttackMobs();
}
void ActorSpriteManager::addAttackMob(std::string name)
{
int size = getAttackMobsSize();
if (size > 0)
{
int idx = getAttackMobIndex("");
if (idx + 1 == size)
{
std::list<std::string>::iterator itr = mAttackMobs.end();
-- itr;
mAttackMobs.insert(itr, name);
}
else
{
mAttackMobs.push_back(name);
}
}
else
{
mAttackMobs.push_back(name);
}
mAttackMobsSet.insert(name);
rebuildAttackMobs();
rebuildPriorityAttackMobs();
}
void ActorSpriteManager::addPriorityAttackMob(std::string name)
{
int size = getPriorityAttackMobsSize();
if (size > 0)
{
int idx = getPriorityAttackMobIndex("");
if (idx + 1 == size)
{
std::list<std::string>::iterator itr = mPriorityAttackMobs.end();
-- itr;
mPriorityAttackMobs.insert(itr, name);
}
else
{
mPriorityAttackMobs.push_back(name);
}
}
else
{
mPriorityAttackMobs.push_back(name);
}
mPriorityAttackMobsSet.insert(name);
rebuildPriorityAttackMobs();
}
void ActorSpriteManager::addIgnoreAttackMob(std::string name)
{
mIgnoreAttackMobs.push_back(name);
mIgnoreAttackMobsSet.insert(name);
rebuildAttackMobs();
rebuildPriorityAttackMobs();
}
void ActorSpriteManager::rebuildPriorityAttackMobs()
{
mPriorityAttackMobsMap.clear();
std::list<std::string>::const_iterator i = mPriorityAttackMobs.begin();
int cnt = 0;
while (i != mPriorityAttackMobs.end())
{
mPriorityAttackMobsMap[*i] = cnt;
++ i;
++ cnt;
}
}
void ActorSpriteManager::rebuildAttackMobs()
{
mAttackMobsMap.clear();
std::list<std::string>::const_iterator i = mAttackMobs.begin();
int cnt = 0;
while (i != mAttackMobs.end())
{
mAttackMobsMap[*i] = cnt;
++ i;
++ cnt;
}
}
int ActorSpriteManager::getPriorityAttackMobIndex(std::string name)
{
std::map<std::string, int>::const_iterator
i = mPriorityAttackMobsMap.find(name);
if (i == mPriorityAttackMobsMap.end())
return -1;
return (*i).second;
}
int ActorSpriteManager::getAttackMobIndex(std::string name)
{
std::map<std::string, int>::const_iterator i = mAttackMobsMap.find(name);
if (i == mAttackMobsMap.end())
return -1;
return (*i).second;
}
void ActorSpriteManager::loadAttackList()
{
bool empty = false;
std::list<std::string> list = unpackList(
serverConfig.getValue("attackPriorityMobs", ""));
std::list<std::string>::const_iterator i = list.begin();
while (i != list.end())
{
if (*i == "")
empty = true;
mPriorityAttackMobs.push_back(*i);
mPriorityAttackMobsSet.insert(*i);
++ i;
}
list = unpackList(serverConfig.getValue("attackMobs", ""));
i = list.begin();
while (i != list.end())
{
if (*i == "")
empty = true;
mAttackMobs.push_back(*i);
mAttackMobsSet.insert(*i);
++ i;
}
list = unpackList(serverConfig.getValue("ignoreAttackMobs", ""));
i = list.begin();
while (i != list.end())
{
if (*i == "")
empty = true;
mIgnoreAttackMobs.push_back(*i);
mIgnoreAttackMobsSet.insert(*i);
++ i;
}
if (!empty)
{
mAttackMobs.push_back("");
mAttackMobsSet.insert("");
}
rebuildAttackMobs();
rebuildPriorityAttackMobs();
}
void ActorSpriteManager::storeAttackList()
{
serverConfig.setValue("attackPriorityMobs", packList(mPriorityAttackMobs));
serverConfig.setValue("attackMobs", packList(mAttackMobs));
serverConfig.setValue("ignoreAttackMobs", packList(mIgnoreAttackMobs));
}