/*
* The ManaPlus Client
* Copyright (C) 2010 The Mana Developers
* Copyright (C) 2011 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "actorsprite.h"
#include "actorspritelistener.h"
#include "client.h"
#include "effectmanager.h"
#include "imagesprite.h"
#include "localplayer.h"
#include "logger.h"
#include "simpleanimation.h"
#include "sound.h"
#include "statuseffect.h"
#include "gui/theme.h"
#include "net/net.h"
#include "resources/image.h"
#include "resources/imageset.h"
#include "resources/resourcemanager.h"
#include "debug.h"
#define EFFECTS_FILE "effects.xml"
ImageSet *ActorSprite::targetCursorImages[2][NUM_TC];
SimpleAnimation *ActorSprite::targetCursor[2][NUM_TC];
bool ActorSprite::loaded = false;
ActorSprite::ActorSprite(int id):
mId(id),
mStunMode(0),
mStatusParticleEffects(&mStunParticleEffects, false),
mChildParticleEffects(&mStatusParticleEffects, false),
mMustResetParticles(false),
mUsedTargetCursor(nullptr)
{
}
ActorSprite::~ActorSprite()
{
setMap(nullptr);
mUsedTargetCursor = nullptr;
if (player_node && player_node->getTarget() == this)
player_node->setTarget(nullptr);
// Notify listeners of the destruction.
for (ActorSpriteListenerIterator iter = mActorSpriteListeners.begin(),
e = mActorSpriteListeners.end(); iter != e; ++iter)
{
if (*iter)
(*iter)->actorSpriteDestroyed(*this);
}
}
bool ActorSprite::draw(Graphics *graphics, int offsetX, int offsetY) const
{
// TODO: Eventually, we probably should fix all sprite offsets so that
// these translations aren't necessary anymore. The sprites know
// best where their base point should be.
const int px = getPixelX() + offsetX - 16;
// Temporary fix to the Y offset.
#ifdef MANASERV_SUPPORT
const int py = getPixelY() + offsetY -
((Net::getNetworkType() == ServerInfo::MANASERV) ? 15 : 32);
#else
const int py = getPixelY() + offsetY - 32;
#endif
if (mUsedTargetCursor)
{
mUsedTargetCursor->reset();
mUsedTargetCursor->update(tick_time * MILLISECONDS_IN_A_TICK);
mUsedTargetCursor->draw(graphics, px + getTargetOffsetX(),
py + getTargetOffsetY());
}
return drawSpriteAt(graphics, px, py);
}
bool ActorSprite::drawSpriteAt(Graphics *graphics, int x, int y) const
{
return CompoundSprite::draw(graphics, x, y);
}
void ActorSprite::logic()
{
// Update sprite animations
update(tick_time * MILLISECONDS_IN_A_TICK);
// Restart status/particle effects, if needed
if (mMustResetParticles)
{
mMustResetParticles = false;
for (std::set<int>::const_iterator it = mStatusEffects.begin();
it != mStatusEffects.end(); ++it)
{
const StatusEffect *effect
= StatusEffect::getStatusEffect(*it, true);
if (effect && effect->particleEffectIsPersistent())
updateStatusEffect(*it, true);
}
}
// Update particle effects
mChildParticleEffects.moveTo(mPos.x, mPos.y);
}
void ActorSprite::actorLogic()
{
}
void ActorSprite::setMap(Map* map)
{
Actor::setMap(map);
// Clear particle effect list because child particles became invalid
mChildParticleEffects.clear();
mMustResetParticles = true; // Reset status particles on next redraw
}
void ActorSprite::controlParticle(Particle *particle)
{
mChildParticleEffects.addLocally(particle);
}
void ActorSprite::setTargetType(TargetCursorType type)
{
if (type == TCT_NONE)
untarget();
else
mUsedTargetCursor = targetCursor[type][getTargetCursorSize()];
}
struct EffectDescription
{
std::string mGFXEffect;
std::string mSFXEffect;
};
static EffectDescription *default_effect = nullptr;
static std::map<int, EffectDescription *> effects;
static bool effects_initialized = false;
static EffectDescription *getEffectDescription(xmlNodePtr node, int *id)
{
EffectDescription *ed = new EffectDescription;
*id = atoi(XML::getProperty(node, "id", "-1").c_str());
ed->mSFXEffect = XML::getProperty(node, "audio", "");
ed->mGFXEffect = XML::getProperty(node, "particle", "");
return ed;
}
static EffectDescription *getEffectDescription(int effectId)
{
if (!effects_initialized)
{
XML::Document doc(EFFECTS_FILE);
xmlNodePtr root = doc.rootNode();
if (!root || !xmlStrEqual(root->name, BAD_CAST "being-effects"))
{
logger->log1("Error loading being effects file: "
EFFECTS_FILE);
return nullptr;
}
for_each_xml_child_node(node, root)
{
int id;
if (xmlStrEqual(node->name, BAD_CAST "effect"))
{
EffectDescription *EffectDescription =
getEffectDescription(node, &id);
effects[id] = EffectDescription;
}
else if (xmlStrEqual(node->name, BAD_CAST "default"))
{
EffectDescription *effectDescription =
getEffectDescription(node, &id);
delete default_effect;
default_effect = effectDescription;
}
}
effects_initialized = true;
} // done initializing
EffectDescription *ed = effects[effectId];
return ed ? ed : default_effect;
}
void ActorSprite::setStatusEffect(int index, bool active)
{
const bool wasActive = mStatusEffects.find(index) != mStatusEffects.end();
if (active != wasActive)
{
updateStatusEffect(index, active);
if (active)
mStatusEffects.insert(index);
else
mStatusEffects.erase(index);
}
}
void ActorSprite::setStatusEffectBlock(int offset, Uint16 newEffects)
{
for (int i = 0; i < STATUS_EFFECTS; i++)
{
int index = StatusEffect::blockEffectIndexToEffectIndex(offset + i);
if (index != -1)
setStatusEffect(index, (newEffects & (1 << i)) > 0);
}
}
void ActorSprite::internalTriggerEffect(int effectId, bool sfx, bool gfx)
{
if (!particleEngine)
return;
if (player_node)
{
logger->log("Special effect #%d on %s", effectId,
getId() == player_node->getId() ? "self" : "other");
}
EffectDescription *ed = getEffectDescription(effectId);
if (!ed)
{
logger->log1("Unknown special effect and no default recorded");
return;
}
if (gfx && !ed->mGFXEffect.empty() && particleEngine)
{
Particle *selfFX;
selfFX = particleEngine->addEffect(ed->mGFXEffect, 0, 0);
controlParticle(selfFX);
}
if (sfx && !ed->mSFXEffect.empty())
sound.playSfx(ed->mSFXEffect);
}
void ActorSprite::updateStunMode(int oldMode, int newMode)
{
handleStatusEffect(StatusEffect::getStatusEffect(oldMode, false), -1);
handleStatusEffect(StatusEffect::getStatusEffect(newMode, true), -1);
}
void ActorSprite::updateStatusEffect(int index, bool newStatus)
{
handleStatusEffect(StatusEffect::getStatusEffect(index, newStatus), index);
}
void ActorSprite::handleStatusEffect(StatusEffect *effect, int effectId)
{
if (!effect)
return;
// TODO: Find out how this is meant to be used
// (SpriteAction != Being::Action)
//SpriteAction action = effect->getAction();
//if (action != ACTION_INVALID)
// setAction(action);
Particle *particle = effect->getParticle();
if (effectId >= 0)
{
mStatusParticleEffects.setLocally(effectId, particle);
}
else
{
mStunParticleEffects.clearLocally();
if (particle)
mStunParticleEffects.addLocally(particle);
}
}
void ActorSprite::setupSpriteDisplay(const SpriteDisplay &display,
bool forceDisplay, int imageType,
std::string color)
{
clear();
SpriteRefs it, it_end;
for (it = display.sprites.begin(), it_end = display.sprites.end();
it != it_end; ++it)
{
if (!*it)
continue;
std::string file = "graphics/sprites/"
+ combineDye2((*it)->sprite, color);
int variant = (*it)->variant;
addSprite(AnimatedSprite::load(file, variant));
}
// Ensure that something is shown, if desired
if (empty() && forceDisplay)
{
if (display.image.empty())
{
addSprite(AnimatedSprite::load("graphics/sprites/error.xml"));
}
else
{
ResourceManager *resman = ResourceManager::getInstance();
std::string imagePath;
switch (imageType)
{
case 0:
default:
imagePath = "graphics/items/" + display.image;
break;
case 1:
imagePath = "graphics/items/" + display.floor;
break;
}
imagePath = combineDye2(imagePath, color);
Image *img = resman->getImage(imagePath);
if (!img)
img = Theme::getImageFromTheme("unknown-item.png");
addSprite(new ImageSprite(img));
}
}
mChildParticleEffects.clear();
//setup particle effects
if (Particle::enabled && particleEngine)
{
std::vector<std::string>::const_iterator itr, itr_end;
for (itr = display.particles.begin(),
itr_end = display.particles.end();
itr != itr_end; ++itr)
{
Particle *p = particleEngine->addEffect(*itr, 0, 0);
controlParticle(p);
}
}
mMustResetParticles = true;
}
void ActorSprite::load()
{
if (loaded)
unload();
initTargetCursor();
loaded = true;
}
void ActorSprite::unload()
{
if (!loaded)
return;
cleanupTargetCursors();
loaded = false;
}
void ActorSprite::addActorSpriteListener(ActorSpriteListener *listener)
{
mActorSpriteListeners.push_front(listener);
}
void ActorSprite::removeActorSpriteListener(ActorSpriteListener *listener)
{
mActorSpriteListeners.remove(listener);
}
static const char *cursorType(int type)
{
switch (type)
{
case ActorSprite::TCT_IN_RANGE:
return "in-range";
default:
case ActorSprite::TCT_NORMAL:
return "normal";
}
}
static const char *cursorSize(int size)
{
switch (size)
{
case ActorSprite::TC_LARGE:
return "l";
case ActorSprite::TC_MEDIUM:
return "m";
default:
case ActorSprite::TC_SMALL:
return "s";
}
}
void ActorSprite::initTargetCursor()
{
static std::string targetCursorFile = "graphics/target-cursor-%s-%s.png";
static int targetWidths[NUM_TC] = {44, 62, 82};
static int targetHeights[NUM_TC] = {35, 44, 60};
// Load target cursors
for (int size = TC_SMALL; size < NUM_TC; size++)
{
for (int type = TCT_NORMAL; type < NUM_TCT; type++)
{
loadTargetCursor(strprintf(targetCursorFile.c_str(),
cursorType(type), cursorSize(size)), targetWidths[size],
targetHeights[size], type, size);
}
}
}
void ActorSprite::cleanupTargetCursors()
{
for (int size = TC_SMALL; size < NUM_TC; size++)
{
for (int type = TCT_NORMAL; type < NUM_TCT; type++)
{
if (targetCursor[type][size])
{
delete targetCursor[type][size];
targetCursor[type][size] = nullptr;
}
if (targetCursorImages[type][size])
{
targetCursorImages[type][size]->decRef();
targetCursorImages[type][size] = nullptr;
}
}
}
}
void ActorSprite::loadTargetCursor(const std::string &filename,
int width, int height, int type, int size)
{
if (size < TC_SMALL || size >= NUM_TC)
return;
ResourceManager *resman = ResourceManager::getInstance();
ImageSet *currentImageSet = resman->getImageSet(filename, width, height);
if (!currentImageSet)
{
logger->log("Error loading target cursor: %s", filename.c_str());
return;
}
Animation *anim = new Animation;
for (unsigned int i = 0; i < currentImageSet->size(); ++i)
{
anim->addFrame(currentImageSet->get(i), 75,
(16 - (currentImageSet->getWidth() / 2)),
(16 - (currentImageSet->getHeight() / 2)),
100);
}
SimpleAnimation *currentCursor = new SimpleAnimation(anim);
if (targetCursor[type][size])
{
delete targetCursor[type][size];
targetCursor[type][size] = nullptr;
if (targetCursorImages[type][size])
targetCursorImages[type][size]->decRef();
}
targetCursorImages[type][size] = currentImageSet;
targetCursor[type][size] = currentCursor;
}