/*
* The ManaPlus Client
* Copyright (C) 2012-2017 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "actions/windows.h"
#include "actormanager.h"
#include "actions/actiondef.h"
#include "being/localplayer.h"
#include "gui/dialogsmanager.h"
#include "gui/windows/bankwindow.h"
#include "gui/windows/skilldialog.h"
#include "gui/windows/socialwindow.h"
#include "gui/windows/statuswindow.h"
#include "gui/windows/questswindow.h"
#include "gui/windows/whoisonline.h"
#include "gui/windows/chatwindow.h"
#include "gui/windows/debugwindow.h"
#include "gui/windows/didyouknowwindow.h"
#include "gui/windows/equipmentwindow.h"
#include "gui/windows/helpwindow.h"
#include "gui/windows/inventorywindow.h"
#include "gui/windows/killstats.h"
#include "gui/windows/mailwindow.h"
#include "gui/windows/minimap.h"
#include "gui/windows/outfitwindow.h"
#include "gui/windows/setupwindow.h"
#include "gui/windows/shopwindow.h"
#include "gui/windows/shortcutwindow.h"
#include "gui/windows/updaterwindow.h"
#include "gui/widgets/tabs/chat/chattab.h"
#include "utils/gettext.h"
#include "net/net.h"
#include "debug.h"
extern ShortcutWindow *spellShortcutWindow;
namespace Actions
{
impHandler0(setupWindowShow)
{
if (setupWindow)
{
if (setupWindow->isWindowVisible())
{
setupWindow->doCancel();
}
else
{
setupWindow->setVisible(Visible_true);
setupWindow->requestMoveToTop();
}
return true;
}
return false;
}
impHandler0(hideWindows)
{
if (setupWindow)
setupWindow->hideWindows();
return true;
}
static bool showHelpPage(const std::string &page, const bool showHide)
{
if (helpWindow)
{
if (showHide && helpWindow->isWindowVisible())
{
helpWindow->setVisible(Visible_false);
}
else
{
helpWindow->loadHelp(page);
helpWindow->requestMoveToTop();
}
return true;
}
return false;
}
impHandler(helpWindowShow)
{
if (!chatWindow || !chatWindow->isInputFocused())
return showHelpPage("index", true);
if (!event.tab)
return showHelpPage("chatcommands", true);
switch (event.tab->getType())
{
case ChatTabType::PARTY:
return showHelpPage("chatparty", true);
case ChatTabType::GUILD:
return showHelpPage("chatguild", true);
case ChatTabType::WHISPER:
return showHelpPage("chatwhisper", true);
case ChatTabType::DEBUG:
return showHelpPage("chatdebug", true);
case ChatTabType::TRADE:
return showHelpPage("chattrade", true);
case ChatTabType::BATTLE:
return showHelpPage("chatbattle", true);
case ChatTabType::LANG:
return showHelpPage("chatlang", true);
case ChatTabType::GM:
return showHelpPage("chatgm", true);
case ChatTabType::CHANNEL:
return showHelpPage("chatchannel", true);
default:
case ChatTabType::UNKNOWN:
case ChatTabType::INPUT:
return showHelpPage("chatcommands", true);
}
}
impHandler0(aboutWindowShow)
{
return showHelpPage("about", false);
}
static void showHideWindow(Window *const window)
{
if (window)
{
window->setVisible(fromBool(
!window->isWindowVisible(), Visible));
if (window->isWindowVisible())
window->requestMoveToTop();
}
}
impHandler0(statusWindowShow)
{
showHideWindow(statusWindow);
return true;
}
impHandler0(inventoryWindowShow)
{
showHideWindow(inventoryWindow);
return true;
}
impHandler0(equipmentWindowShow)
{
showHideWindow(equipmentWindow);
return true;
}
impHandler0(skillDialogShow)
{
showHideWindow(skillDialog);
return true;
}
impHandler0(minimapWindowShow)
{
if (minimap)
{
minimap->toggle();
return true;
}
return false;
}
impHandler0(chatWindowShow)
{
showHideWindow(chatWindow);
return true;
}
impHandler0(shortcutWindowShow)
{
showHideWindow(itemShortcutWindow);
return true;
}
impHandler0(debugWindowShow)
{
showHideWindow(debugWindow);
return true;
}
impHandler0(socialWindowShow)
{
showHideWindow(socialWindow);
return true;
}
impHandler0(emoteShortcutWindowShow)
{
showHideWindow(emoteShortcutWindow);
return true;
}
impHandler0(outfitWindowShow)
{
showHideWindow(outfitWindow);
return true;
}
impHandler0(shopWindowShow)
{
showHideWindow(shopWindow);
return true;
}
impHandler0(dropShortcutWindowShow)
{
showHideWindow(dropShortcutWindow);
return true;
}
impHandler0(killStatsWindowShow)
{
showHideWindow(killStats);
return true;
}
impHandler0(spellShortcutWindowShow)
{
showHideWindow(spellShortcutWindow);
return true;
}
impHandler0(whoIsOnlineWindowShow)
{
showHideWindow(whoIsOnline);
return true;
}
impHandler0(didYouKnowWindowShow)
{
showHideWindow(didYouKnowWindow);
return true;
}
impHandler0(questsWindowShow)
{
showHideWindow(questsWindow);
return true;
}
impHandler0(bankWindowShow)
{
#ifdef TMWA_SUPPORT
if (Net::getNetworkType() == ServerType::TMWATHENA)
return false;
#endif // TMWA_SUPPORT
showHideWindow(bankWindow);
return true;
}
impHandler0(cartWindowShow)
{
if (Net::getNetworkType() == ServerType::TMWATHENA ||
!localPlayer ||
!localPlayer->getHaveCart())
{
return false;
}
showHideWindow(cartWindow);
if (inventoryWindow)
inventoryWindow->updateDropButton();
return true;
}
impHandler0(updaterWindowShow)
{
if (updaterWindow)
updaterWindow->deleteSelf();
else
DialogsManager::createUpdaterWindow();
return true;
}
impHandler0(quickWindowShow)
{
if (setupWindow)
{
if (setupWindow->isWindowVisible())
setupWindow->doCancel();
setupWindow->setVisible(Visible_true);
// TRANSLATORS: settings tab name
setupWindow->activateTab(_("Quick"));
setupWindow->requestMoveToTop();
return true;
}
return false;
}
impHandler0(mailWindowShow)
{
showHideWindow(mailWindow);
return true;
}
impHandler(showItems)
{
const std::string args = event.args;
if (args.empty())
return false;
Being *being = nullptr;
if (args[0] == ':')
{
being = actorManager->findBeing(fromInt(atoi(
args.substr(1).c_str()), BeingId));
if (being && being->getType() == ActorType::Monster)
being = nullptr;
}
else
{
being = actorManager->findBeingByName(args, ActorType::Player);
}
if (!being)
return true;
if (being == localPlayer)
{
if (equipmentWindow && !equipmentWindow->isWindowVisible())
equipmentWindow->setVisible(Visible_true);
}
else
{
if (beingEquipmentWindow)
{
beingEquipmentWindow->setBeing(being);
beingEquipmentWindow->setVisible(Visible_true);
}
}
return true;
}
} // namespace Actions