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/*
* The ManaPlus Client
* Copyright (C) 2012-2016 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "actions/pets.h"
#include "actormanager.h"
#include "game.h"
#include "actions/actiondef.h"
#include "being/localplayer.h"
#include "being/playerinfo.h"
#include "enums/being/beingdirection.h"
#include "const/gui/chat.h"
#include "input/inputactionoperators.h"
#include "listeners/inputactionreplaylistener.h"
#include "gui/shortcut/emoteshortcut.h"
#include "net/chathandler.h"
#include "net/pethandler.h"
#include "net/serverfeatures.h"
#include "utils/chatutils.h"
#include "utils/gettext.h"
#include "utils/stringutils.h"
#include "debug.h"
namespace Actions
{
static const Being *getPet()
{
const BeingId id = PlayerInfo::getPetBeingId();
if (id == BeingId_zero)
return nullptr;
return actorManager->findBeing(id);
}
impHandler(commandEmotePet)
{
petHandler->emote(CAST_U8(atoi(event.args.c_str())));
return true;
}
impHandler(talkPet)
{
if (!serverFeatures->haveTalkPet())
return false;
std::string args = event.args;
if (findCutFirst(args, "/me "))
args = textToMe(args);
chatHandler->talkPet(args, GENERAL_CHANNEL);
return true;
}
impHandler(setPetName)
{
const std::string args = event.args;
if (args.empty())
{
const Being *const pet = getPet();
if (!pet)
return false;
// TRANSLATORS: dialog header
inputActionReplayListener.openDialog(_("Rename your pet"),
pet->getName(),
InputAction::PET_SET_NAME);
return false;
}
petHandler->setName(args);
return true;
}
impHandler(petEmote)
{
if (!serverFeatures->haveTalkPet())
return false;
if (event.action >= InputAction::PET_EMOTE_1
&& event.action <= InputAction::PET_EMOTE_48)
{
const int emotion = event.action - InputAction::PET_EMOTE_1;
if (emoteShortcut)
petHandler->emote(emoteShortcut->getEmote(emotion));
if (Game::instance())
Game::instance()->setValidSpeed();
return true;
}
return false;
}
impHandler(catchPet)
{
if (!localPlayer || !actorManager)
return false;
Being *target = nullptr;
const std::string args = event.args;
if (!args.empty())
{
if (args[0] == ':')
{
target = actorManager->findBeing(fromInt(atoi(
args.substr(1).c_str()), BeingId));
}
else
{
target = actorManager->findNearestByName(args);
}
}
if (!target)
target = localPlayer->getTarget();
else
localPlayer->setTarget(target);
if (target)
petHandler->catchPet(target);
return true;
}
impHandler0(petMoveUp)
{
const Being *const pet = getPet();
if (!pet)
return false;
petHandler->move(pet->getTileX(), pet->getTileY() - 1);
return true;
}
impHandler0(petMoveDown)
{
const Being *const pet = getPet();
if (!pet)
return false;
petHandler->move(pet->getTileX(), pet->getTileY() + 1);
return true;
}
impHandler0(petMoveLeft)
{
const Being *const pet = getPet();
if (!pet)
return false;
petHandler->move(pet->getTileX() - 1, pet->getTileY());
return true;
}
impHandler0(petMoveRight)
{
const Being *const pet = getPet();
if (!pet)
return false;
petHandler->move(pet->getTileX() + 1, pet->getTileY());
return true;
}
impHandler0(petDirectUp)
{
petHandler->setDirection(BeingDirection::UP);
return true;
}
impHandler0(petDirectDown)
{
petHandler->setDirection(BeingDirection::DOWN);
return true;
}
impHandler0(petDirectLeft)
{
petHandler->setDirection(BeingDirection::LEFT);
return true;
}
impHandler0(petDirectRight)
{
petHandler->setDirection(BeingDirection::RIGHT);
return true;
}
impHandler(petMove)
{
int x = 0;
int y = 0;
if (parse2Int(event.args, x, y))
{
petHandler->move(x, y);
return true;
}
return false;
}
} // namespace Actions
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