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/*
* The ManaPlus Client
* Copyright (C) 2012-2014 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "actions/chat.h"
#include "actormanager.h"
#include "dropshortcut.h"
#include "emoteshortcut.h"
#include "game.h"
#include "itemshortcut.h"
#include "soundmanager.h"
#include "actions/actiondef.h"
#include "being/attributes.h"
#include "being/localplayer.h"
#include "being/playerinfo.h"
#include "being/playerrelations.h"
#include "gui/dialogsmanager.h"
#include "gui/gui.h"
#include "gui/popupmanager.h"
#include "gui/sdlinput.h"
#include "gui/viewport.h"
#include "gui/popups/popupmenu.h"
#include "gui/windows/skilldialog.h"
#include "gui/windows/socialwindow.h"
#include "gui/windows/statuswindow.h"
#include "gui/windows/tradewindow.h"
#include "gui/windows/questswindow.h"
#include "gui/windows/quitdialog.h"
#include "gui/windows/whoisonline.h"
#include "gui/windows/botcheckerwindow.h"
#include "gui/windows/buyselldialog.h"
#include "gui/windows/chatwindow.h"
#include "gui/windows/debugwindow.h"
#include "gui/windows/didyouknowwindow.h"
#include "gui/windows/equipmentwindow.h"
#include "gui/windows/helpwindow.h"
#include "gui/windows/inventorywindow.h"
#include "gui/windows/killstats.h"
#include "gui/windows/minimap.h"
#include "gui/windows/npcdialog.h"
#include "gui/windows/outfitwindow.h"
#include "gui/windows/setupwindow.h"
#include "gui/windows/shopwindow.h"
#include "gui/windows/shortcutwindow.h"
#include "gui/windows/updaterwindow.h"
#include "gui/widgets/tabs/chattab.h"
#include "utils/gettext.h"
#include "utils/stringutils.h"
#include "debug.h"
extern ShortcutWindow *spellShortcutWindow;
extern std::string tradePartnerName;
extern QuitDialog *quitDialog;
namespace Actions
{
impHandler0(toggleChat)
{
return chatWindow ? chatWindow->requestChatFocus() : false;
}
impHandler0(prevChatTab)
{
if (chatWindow)
{
chatWindow->prevTab();
return true;
}
return false;
}
impHandler0(nextChatTab)
{
if (chatWindow)
{
chatWindow->nextTab();
return true;
}
return false;
}
impHandler0(closeChatTab)
{
if (chatWindow)
{
chatWindow->closeTab();
return true;
}
return false;
}
impHandler0(closeAllChatTabs)
{
if (chatWindow)
{
chatWindow->removeAllWhispers();
chatWindow->saveState();
return true;
}
return false;
}
impHandler0(ignoreAllWhispers)
{
if (chatWindow)
{
chatWindow->ignoreAllWhispers();
chatWindow->saveState();
return true;
}
return false;
}
impHandler0(scrollChatUp)
{
if (chatWindow && chatWindow->isWindowVisible())
{
chatWindow->scroll(-DEFAULT_CHAT_WINDOW_SCROLL);
return true;
}
return false;
}
impHandler0(scrollChatDown)
{
if (chatWindow && chatWindow->isWindowVisible())
{
chatWindow->scroll(DEFAULT_CHAT_WINDOW_SCROLL);
return true;
}
return false;
}
impHandler(msg)
{
std::string recvnick;
std::string msg;
if (event.args.substr(0, 1) == "\"")
{
const size_t pos = event.args.find('"', 1);
if (pos != std::string::npos)
{
recvnick = event.args.substr(1, pos - 1);
if (pos + 2 < event.args.length())
msg = event.args.substr(pos + 2, event.args.length());
}
}
else
{
const size_t pos = event.args.find(" ");
if (pos != std::string::npos)
{
recvnick = event.args.substr(0, pos);
if (pos + 1 < event.args.length())
msg = event.args.substr(pos + 1, event.args.length());
}
else
{
recvnick = std::string(event.args);
msg.clear();
}
}
trim(msg);
if (msg.length() > 0)
{
std::string playerName = localPlayer->getName();
std::string tempNick = recvnick;
toLower(playerName);
toLower(tempNick);
if (tempNick.compare(playerName) == 0 || event.args.empty())
return true;
chatWindow->addWhisper(recvnick, msg, ChatMsgType::BY_PLAYER);
}
else
{
// TRANSLATORS: whisper send
event.tab->chatLog(_("Cannot send empty whispers!"), ChatMsgType::BY_SERVER);
}
return true;
}
impHandler(query)
{
if (chatWindow)
{
if (chatWindow->addWhisperTab(event.args, true))
{
chatWindow->saveState();
return true;
}
}
if (event.tab)
{
// TRANSLATORS: new whisper query
event.tab->chatLog(strprintf(_("Cannot create a whisper tab for nick "
"\"%s\"! It either already exists, or is you."),
event.args.c_str()), ChatMsgType::BY_SERVER);
}
return true;
}
} // namespace Actions
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