/*
* The ManaPlus Client
* Copyright (C) 2012-2015 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "actions/chat.h"
#include "configuration.h"
#include "actions/actiondef.h"
#include "being/localplayer.h"
#include "gui/chatconsts.h"
#include "gui/windows/chatwindow.h"
#include "net/charserverhandler.h"
#include "net/chathandler.h"
#include "net/guildhandler.h"
#include "net/partyhandler.h"
#include "net/serverfeatures.h"
#ifdef TMWA_SUPPORT
#include "net/tmwa/guildmanager.h"
#endif
#include "resources/iteminfo.h"
#include "resources/db/itemdb.h"
#include "utils/booleanoptions.h"
#include "utils/chatutils.h"
#include "debug.h"
namespace Actions
{
static void outString(ChatTab *const tab,
const std::string &str,
const std::string &def)
{
if (!tab)
{
chatHandler->talk(def, GENERAL_CHANNEL);
return;
}
switch (tab->getType())
{
case ChatTabType::PARTY:
{
partyHandler->chat(str);
break;
}
case ChatTabType::GUILD:
{
if (!localPlayer)
return;
const Guild *const guild = localPlayer->getGuild();
if (guild)
{
if (guild->getServerGuild())
{
if (!serverFeatures->haveNativeGuilds())
return;
guildHandler->chat(str);
}
#ifdef TMWA_SUPPORT
else if (guildManager)
{
guildManager->chat(str);
}
#endif
}
break;
}
case ChatTabType::CHANNEL:
case ChatTabType::GM:
case ChatTabType::TRADE:
tab->chatInput(str);
break;
default:
case ChatTabType::UNKNOWN:
case ChatTabType::INPUT:
case ChatTabType::WHISPER:
case ChatTabType::DEBUG:
case ChatTabType::BATTLE:
case ChatTabType::LANG:
chatHandler->talk(str, GENERAL_CHANNEL);
break;
}
}
impHandler0(toggleChat)
{
return chatWindow ? chatWindow->requestChatFocus() : false;
}
impHandler0(prevChatTab)
{
if (chatWindow)
{
chatWindow->prevTab();
return true;
}
return false;
}
impHandler0(nextChatTab)
{
if (chatWindow)
{
chatWindow->nextTab();
return true;
}
return false;
}
impHandler0(closeChatTab)
{
if (chatWindow)
{
chatWindow->closeTab();
return true;
}
return false;
}
impHandler0(closeAllChatTabs)
{
if (chatWindow)
{
chatWindow->removeAllWhispers();
chatWindow->saveState();
return true;
}
return false;
}
impHandler0(ignoreAllWhispers)
{
if (chatWindow)
{
chatWindow->ignoreAllWhispers();
chatWindow->saveState();
return true;
}
return false;
}
impHandler0(scrollChatUp)
{
if (chatWindow && chatWindow->isWindowVisible())
{
chatWindow->scroll(-DEFAULT_CHAT_WINDOW_SCROLL);
return true;
}
return false;
}
impHandler0(scrollChatDown)
{
if (chatWindow && chatWindow->isWindowVisible())
{
chatWindow->scroll(DEFAULT_CHAT_WINDOW_SCROLL);
return true;
}
return false;
}
static bool splitWhisper(const std::string &args,
std::string &recvnick,
std::string &message)
{
if (args.substr(0, 1) == "\"")
{
const size_t pos = args.find('"', 1);
if (pos != std::string::npos)
{
recvnick = args.substr(1, pos - 1);
if (pos + 2 < args.length())
message = args.substr(pos + 2, args.length());
}
}
else
{
const size_t pos = args.find(" ");
if (pos != std::string::npos)
{
recvnick = args.substr(0, pos);
if (pos + 1 < args.length())
message = args.substr(pos + 1, args.length());
}
else
{
recvnick = std::string(args);
message.clear();
}
}
trim(message);
if (message.length() > 0)
{
std::string playerName = localPlayer->getName();
std::string tempNick = recvnick;
toLower(playerName);
toLower(tempNick);
if (tempNick.compare(playerName) == 0 || args.empty())
return false;
return true;
}
return false;
}
impHandler(msg)
{
std::string recvnick;
std::string message;
if (splitWhisper(event.args, recvnick, message))
{
chatWindow->addWhisper(recvnick, message, ChatMsgType::BY_PLAYER);
}
else
{
// TRANSLATORS: whisper send
event.tab->chatLog(_("Cannot send empty whispers!"),
ChatMsgType::BY_SERVER);
}
return true;
}
impHandler(msgText)
{
if (!chatWindow)
return false;
if (config.getBoolValue("whispertab"))
{
chatWindow->localChatInput("/q " + event.args);
}
else
{
chatWindow->addInputText(std::string("/w \"").append(
event.args).append("\" "));
}
return true;
}
impHandler(msg2)
{
std::string recvnick;
std::string message;
if (splitWhisper(event.args, recvnick, message))
chatHandler->privateMessage(recvnick, message);
return true;
}
impHandler(query)
{
const std::string &args = event.args;
if (chatWindow)
{
if (chatWindow->addChatTab(args, true, true))
{
chatWindow->saveState();
return true;
}
}
if (event.tab)
{
// TRANSLATORS: new whisper or channel query
event.tab->chatLog(strprintf(_("Cannot create a whisper tab "
"\"%s\"! It probably already exists."),
args.c_str()), ChatMsgType::BY_SERVER);
}
return true;
}
impHandler0(clearChatTab)
{
if (chatWindow)
{
chatWindow->clearTab();
return true;
}
return false;
}
impHandler(createParty)
{
if (!event.tab)
return false;
if (event.args.empty())
{
// TRANSLATORS: create party message
event.tab->chatLog(_("Party name is missing."),
ChatMsgType::BY_SERVER);
}
else
{
partyHandler->create(event.args);
}
return true;
}
impHandler(createGuild)
{
if (!event.tab || !serverFeatures->haveNativeGuilds())
return false;
if (event.args.empty())
{
// TRANSLATORS: create guild message
event.tab->chatLog(_("Guild name is missing."),
ChatMsgType::BY_SERVER);
}
else
{
guildHandler->create(event.args);
}
return true;
}
impHandler(party)
{
if (!event.args.empty())
{
partyHandler->invite(event.args);
}
else
{
if (event.tab)
{
// TRANSLATORS: party invite message
event.tab->chatLog(_("Please specify a name."),
ChatMsgType::BY_SERVER);
}
}
return true;
}
impHandler(guild)
{
if (!event.tab || !localPlayer)
return false;
const std::string args = event.args;
if (!args.empty())
{
const Guild *const guild = localPlayer->getGuild();
if (guild)
{
#ifdef TMWA_SUPPORT
if (guild->getServerGuild())
guildHandler->invite(args);
else if (guildManager)
guildManager->invite(args);
#else
guildHandler->invite(args);
#endif
}
}
else
{
// TRANSLATORS: guild invite message
event.tab->chatLog(_("Please specify a name."),
ChatMsgType::BY_SERVER);
}
return true;
}
impHandler(me)
{
outString(event.tab, textToMe(event.args), event.args);
return true;
}
impHandler(toggle)
{
if (event.args.empty())
{
if (chatWindow && event.tab)
{
// TRANSLATORS: message from toggle chat command
event.tab->chatLog(chatWindow->getReturnTogglesChat() ?
_("Return toggles chat.") : _("Message closes chat."),
ChatMsgType::BY_SERVER);
}
return true;
}
switch (parseBoolean(event.args))
{
case 1:
if (event.tab)
{
// TRANSLATORS: message from toggle chat command
event.tab->chatLog(_("Return now toggles chat."),
ChatMsgType::BY_SERVER);
}
if (chatWindow)
chatWindow->setReturnTogglesChat(true);
return true;
case 0:
if (event.tab)
{
// TRANSLATORS: message from toggle chat command
event.tab->chatLog(_("Message now closes chat."),
ChatMsgType::BY_SERVER);
}
if (chatWindow)
chatWindow->setReturnTogglesChat(false);
return true;
case -1:
if (event.tab)
{
event.tab->chatLog(strprintf(BOOLEAN_OPTIONS, "toggle"),
ChatMsgType::BY_SERVER);
}
return true;
default:
return true;
}
}
impHandler(kickParty)
{
if (!event.args.empty())
{
partyHandler->kick(event.args);
}
else
{
if (event.tab)
{
// TRANSLATORS: party kick message
event.tab->chatLog(_("Please specify a name."),
ChatMsgType::BY_SERVER);
}
}
return true;
}
impHandler(kickGuild)
{
if (!event.args.empty())
{
if (localPlayer)
{
const Guild *const guild = localPlayer->getGuild();
if (guild)
{
if (guild->getServerGuild())
guildHandler->kick(guild->getMember(event.args), "");
#ifdef TMWA_SUPPORT
else if (guildManager)
guildManager->kick(event.args);
#endif
}
}
}
else
{
if (event.tab)
{
// TRANSLATORS: party kick message
event.tab->chatLog(_("Please specify a name."),
ChatMsgType::BY_SERVER);
}
}
return true;
}
impHandler(addText)
{
if (chatWindow)
chatWindow->addInputText(event.args);
return true;
}
impHandler0(clearChat)
{
if (chatWindow)
chatWindow->clearTab();
return true;
}
impHandler0(chatGeneralTab)
{
if (chatWindow)
chatWindow->selectTabByType(ChatTabType::INPUT);
return true;
}
impHandler0(chatDebugTab)
{
if (chatWindow)
chatWindow->selectTabByType(ChatTabType::DEBUG);
return true;
}
impHandler0(chatBattleTab)
{
if (chatWindow)
chatWindow->selectTabByType(ChatTabType::BATTLE);
return true;
}
impHandler0(chatTradeTab)
{
if (chatWindow)
chatWindow->selectTabByType(ChatTabType::TRADE);
return true;
}
impHandler0(chatLangTab)
{
if (chatWindow)
chatWindow->selectTabByType(ChatTabType::LANG);
return true;
}
impHandler0(chatGmTab)
{
if (chatWindow)
chatWindow->selectTabByType(ChatTabType::GM);
return true;
}
impHandler0(chatPartyTab)
{
if (chatWindow)
chatWindow->selectTabByType(ChatTabType::PARTY);
return true;
}
impHandler0(chatGuildTab)
{
if (chatWindow)
chatWindow->selectTabByType(ChatTabType::GUILD);
return true;
}
impHandler(hat)
{
if (!localPlayer)
return false;
const int sprite = localPlayer->getSpriteID(
charServerHandler->hatSprite());
const ItemInfo &info = ItemDB::get(sprite);
const std::string str = strprintf(_("equipped hat %s."),
info.getName().c_str());
outString(event.tab, str, str);
return true;
}
} // namespace Actions