1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
|
/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2014 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef RESOURCES_SPRITEDEF_H
#define RESOURCES_SPRITEDEF_H
#include "resources/resource.h"
#include "utils/stringvector.h"
#include "utils/xml.h"
#include <list>
#include <map>
#include <set>
class Action;
class Animation;
class ImageSet;
struct SpriteReference;
struct SpriteDisplay final
{
SpriteDisplay() :
image(),
floor(),
sprites(),
particles()
{
}
std::string image;
std::string floor;
std::vector<SpriteReference*> sprites;
StringVect particles;
};
typedef std::vector<SpriteReference*>::const_iterator SpriteRefs;
/*
* Remember those are the main action.
* Action subtypes, e.g.: "attack_bow" are to be passed by items.xml after
* an ACTION_ATTACK call.
* Which special to be use to to be passed with the USE_SPECIAL call.
* Running, walking, ... is a sub-type of moving.
* ...
* Please don't add hard-coded subtypes here!
*/
namespace SpriteAction
{
static const std::string DEFAULT("stand");
static const std::string STAND("stand");
static const std::string SIT("sit");
static const std::string SITTOP("sittop");
static const std::string SLEEP("sleep");
static const std::string DEAD("dead");
static const std::string MOVE("walk");
static const std::string ATTACK("attack");
static const std::string HURT("hurt");
static const std::string USE_SPECIAL("special");
static const std::string CAST_MAGIC("magic");
static const std::string USE_ITEM("item");
static const std::string SPAWN("spawn");
static const std::string FLY("fly");
static const std::string SWIM("swim");
static const std::string STANDSKY("standsky");
static const std::string STANDWATER("standwater");
static const std::string SITSKY("sitsky");
static const std::string SITWATER("sitwater");
static const std::string ATTACKSKY("attacksky");
static const std::string ATTACKWATER("attackwater");
static const std::string SPAWNSKY("spawnsky");
static const std::string SPAWNWATER("spawnwater");
static const std::string DEADSKY("deadsky");
static const std::string DEADWATER("deadwater");
static const std::string INVALID("");
} // namespace SpriteAction
enum SpriteDirection
{
DIRECTION_DEFAULT = 0,
DIRECTION_UP = 1,
DIRECTION_DOWN = 2,
DIRECTION_LEFT = 3,
DIRECTION_RIGHT = 4,
DIRECTION_UPLEFT = 5,
DIRECTION_UPRIGHT = 6,
DIRECTION_DOWNLEFT = 7,
DIRECTION_DOWNRIGHT = 8,
DIRECTION_INVALID
};
/**
* Defines a class to load an animation.
*/
class SpriteDef final : public Resource
{
public:
A_DELETE_COPY(SpriteDef)
/**
* Loads a sprite definition file.
*/
static SpriteDef *load(const std::string &file,
const int variant,
const bool prot) A_WARN_UNUSED;
/**
* Returns the specified action.
*/
const Action *getAction(const std::string &action,
const unsigned num) const A_WARN_UNUSED;
unsigned findNumber(const unsigned num) const A_WARN_UNUSED;
/**
* Converts a string into a SpriteDirection enum.
*/
static SpriteDirection
makeSpriteDirection(const std::string &direction) A_WARN_UNUSED;
void addAction(const unsigned hp, const std::string &name,
Action *const action);
static bool addSequence(const int start,
const int end,
const int delay,
const int offsetX,
const int offsetY,
const int variant_offset,
int repeat,
const int rand,
const ImageSet *const imageSet,
Animation *const animation);
private:
/**
* Constructor.
*/
SpriteDef() :
Resource(),
mImageSets(),
mActions(),
mProcessedFiles()
{ }
/**
* Destructor.
*/
~SpriteDef();
/**
* Loads a sprite element.
*/
void loadSprite(const XmlNodePtr spriteNode,
const int variant,
const std::string &palettes = "");
/**
* Loads an imageset element.
*/
void loadImageSet(const XmlNodePtr node,
const std::string &palettes);
/**
* Loads an action element.
*/
void loadAction(const XmlNodePtr node,
const int variant_offset);
/**
* Loads an animation element.
*/
void loadAnimation(const XmlNodePtr animationNode,
Action *const action,
const ImageSet *const imageSet,
const int variant_offset) const;
/**
* Include another sprite into this one.
*/
void includeSprite(const XmlNodePtr includeNode);
/**
* Complete missing actions by copying existing ones.
*/
void substituteActions();
/**
* Fix bad timeout in last dead action frame
*/
void fixDeadAction();
/**
* When there are no animations defined for the action "complete", its
* animations become a copy of those of the action "with".
*/
void substituteAction(const std::string &restrict complete,
const std::string &restrict with);
typedef std::map<std::string, ImageSet*> ImageSets;
typedef ImageSets::iterator ImageSetIterator;
typedef std::map<std::string, Action*> ActionMap;
typedef std::map<unsigned, ActionMap*> Actions;
typedef Actions::const_iterator ActionsConstIter;
typedef Actions::iterator ActionsIter;
ImageSets mImageSets;
Actions mActions;
std::set<std::string> mProcessedFiles;
};
#endif // RESOURCES_SPRITEDEF_H
|